home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!elroy.jpl.nasa.gov!swrinde!cs.utexas.edu!tamsun.tamu.edu!gergo.tamu.edu!carl
- From: carl@gergo.tamu.edu (Carl D. Perkins)
- Newsgroups: rec.games.design
- Subject: Re: net.rpg - eliminating mundane magic
- Date: 22 Dec 1992 21:22 CST
- Organization: Geochemical and Environmental Research Group - TAMU
- Lines: 58
- Distribution: world
- Message-ID: <22DEC199221221623@gergo.tamu.edu>
- References: <BzMLoo.n2G@bcstec.ca.boeing.com>
- NNTP-Posting-Host: gergo.tamu.edu
- News-Software: VAX/VMS VNEWS 1.41
-
- In article <BzMLoo.n2G@bcstec.ca.boeing.com>, hall@bcstec.ca.boeing.com (Robert J. Hall) writes...
- > > Could have a bizaare effect on the type of magic cast in a world where
- > > magic works as described above. Every mage would constantly be trying
- > > to come up with new spells, as old ones are used up. All the obvious
- > > spells would have been used up ages ago, so magic would be pretty weird.
- > > Forget your average fireball spell. That went ages ago. These days
- > > people cast 'poison confetti rain' spells etc...
-
- Hmmm.... "poison confetti rain"... I kinda like that!
-
- >I made another post that I hope clears up this little misunderstanding. To
- >repeat: it is not the spells that are used up, but rather the spell using the
- >particular components researched by the Wizard. The Wizard is free to keep
- >finding new components that can be put together to make a Fireball spell, but
- >once he has done so, the spell begins losing its effectiveness each time it
- >is used. The spells can have the same name and similar properties, but if they
- >use different components, they are considered different spells. Finally, the
- >number of possible components is nearly infinite, but they are difficult to
- >discover - requiring hefty investments in time and materials. A novice wizard
- >is unlikely to know more than a few components or spells.
- >
- > Bob Hall | if [ -bs message ]; then
- > root@chicken.ca.boeing.com | fi
-
- This sounds like a lot of bookkeeping. You have to keep track of every
- component every wizards has ever researched and how many times it has been
- used by each. So Clunk the Competent knows Fire Production 117, 221, and 437
- and has used them 9 times, 5 times, and just 1 time respectively...
- Now immagine that each wizard knows 3 or more different components in each of
- 3 or 4 different component type categories...
-
- This gets even worse if the number of people knowing a specific component
- also has an affect on the effectiveness. Particularly annoying if you've just
- spent a lot of time and money researching a new component and it turns out
- that it is, conincidentally, a component that the 87 members of the Cult of
- Zippity-Do-Dah on the southern continent happen to have been using extensively
- for the last 6 months - and you didn't even know there *was* a southern
- continent. On the other hand, this makes for an interesting nasty thing you
- could do to a wizard - tell every other wizard you can find about that
- worrysome component you know the wizard has been saving for when he is in
- real trouble so it is much less effective when he actually has to use it.
-
- I'm not saying this is unworkable, but it could get a bit bothersome to
- keep track of. I might be willing to do it in the case where the effectiveness
- is independant for each wizard (the number of wizards knowing it has no affect
- on how effective it is for each) or maybe even if the number of wizards knowing
- it has an effect, but how often the others have used it has no additional
- effect on how well it works for you other than the general "commonly known
- component" penalty.
-
- It occurs to me that this could actually work quite well for a computer game
- system, where the computer can do all the bookkeeping of who knows what and
- how often it has been used and whatnot. If the GM use a computer to do the
- bookkeeping for the RPG it could also work with a bit of software to maintain
- a spell component database.
-
-
- --- Carl
-