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- Newsgroups: rec.games.design
- Path: sparky!uunet!noc.near.net!oz.plymouth.edu!sos
- From: sos@oz.plymouth.edu (Steffan O'Sullivan)
- Subject: Re: net.rpg - eliminating mundane magic
- Message-ID: <1992Dec21.140810.6816@oz.plymouth.edu>
- Organization: Plymouth State College - Plymouth, NH.
- References: <BzF4Jz.78o@bcstec.ca.boeing.com>
- <1992Dec18.151103.23858@oz.plymouth.edu>
- <1992Dec21.015955.10532@trl.oz.au>
- Date: Mon, 21 Dec 92 14:08:10 GMT
- Lines: 18
-
- s.mathers@trl.oz.au writes:
- >
- >Could have a bizaare effect on the type of magic cast in a world where
- >magic works as described above. Every mage would constantly be trying
- >to come up with new spells, as old ones are used up. All the obvious
- >spells would have been used up ages ago, so magic would be pretty weird.
- >Forget your average fireball spell. That went ages ago. These days
- >people cast 'poison confetti rain' spells etc...
-
- Right - I wrote this option up into FUDGE Magic, first version - but you
- just can't do it. You run into book-keeping problems. You have to keep
- track of every spell ever cast by every PC and NPC mage . . .
-
- If someone figures out a way to do this, *please* let me know - this
- would be my favorite option!
-
- --
- - Steffan O'Sullivan sos@oz.plymouth.edu
-