home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: rec.games.design
- Path: sparky!uunet!noc.near.net!oz.plymouth.edu!sos
- From: sos@oz.plymouth.edu (Steffan O'Sullivan)
- Subject: Re: FUDGE: Levels
- Message-ID: <1992Dec21.141332.7260@oz.plymouth.edu>
- Organization: Plymouth State College - Plymouth, NH.
- References: <1h3s92INNf1s@msuinfo.cl.msu.edu>
- Date: Mon, 21 Dec 92 14:13:32 GMT
- Lines: 27
-
- schwarts@cps.msu.edu (Steven Eric Schwartz) writes:
- >A suggestion (even though I am a little late coming into this project) for
- >level progressions:
-
- Lateness doesn't matter - welcome!
-
- >To make it easier on character sheets when abbreviating levels to a single
- >character, the 'Great' level could be changed to another word (off the top
- >of my head I'd use 'Excellent') to avoid confusing it with the 'Good' level.
-
- In this case, though, I must admit we hashed it out quite a bit. The
- upshot is:
-
- No two net.people can agree on seven adjectives that form a progression
- for the worst to the best. Some have to be rejected because of other
- connotations (such as Average - a Good swordsman gets a Good result on
- the average, for example . . .). Since no one can agree, I just chose
- the seven that made the most sense to me and added a caveat that the GM
- should change them as needed. Your example wouldn't help me at all,
- for instance: I can easily see a difference between Good and Great,
- but would have a hard time telling the difference between Excellent and
- Superb . . .
-
- But thanks for the feedback - always welcome!
-
- --
- - Steffan O'Sullivan sos@oz.plymouth.edu
-