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- Path: sparky!uunet!munnari.oz.au!comp.vuw.ac.nz!actrix!templar!jbickers
- From: jbickers@templar.actrix.gen.nz (John Bickers)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: ANIM "TIME" chuck (suggestion)
- References: <1992Dec28.224231.8344@fcom.cc.utah.edu>
- Message-ID: <jbickers.0ma4@templar.actrix.gen.nz>
- Date: 29 Dec 92 20:23:02 PST
- Organization: TAP
- Lines: 37
-
- Quoted from <1992Dec28.224231.8344@fcom.cc.utah.edu> by val@news.ccutah.edu (Val Kartchner):
-
- > I have a future need for a way to specify frame-rates and delays during
- > an ANIM. It could be implemented with a "TIME" chunk as follows (Please
-
- ...
-
- > If there is such a capability in current ANIM formats, then I haven't
- > found an ANIM builder that does it yet.
-
- There is a reltime field in each from of an ANIM that is supposed
- to be the number of "jiffies" that should pass after the previous
- frame before this frame is displayed.
-
- I don't know if there are any ANIM builders that support it - I've
- never come across a really solid ANIM builder.
-
- > This brings up another point: Would it be feasible to add capabilities
- > for sound synchronization in the ANIM format?
-
- Like a little command language, sufficient to send ARexx commands
- out to other hosts (which could be a MOD player)? Don't see why
- not. Another nice thing would be the ability to do loops within an
- animation, and adding screen wipes and so on to it. GRASP files
- are kind of like this - on the PC it's possible to combine clips
- and delta animations, all controlled by a little script file that
- could easily be extended to let you call ARexx hosts to sync. with
- other programs.
-
- This is something I want to do with my GL program, when I can get
- an AGA machine, or even better one of those future Amigas with
- chunky pixels.
-
- > |== "I think, therefore I AMiga" -- val@csulx.weber.edu ==\///= Ogden UT USA =|
- --
- *** John Bickers, TAP. jbickers@templar.actrix.gen.nz ***
- *** "Radioactivity - It's in the air, for you and me" - Kraftwerk ***
-