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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!spool.mu.edu!uwm.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!cw21219
- From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
- Subject: Re: Good (and bad) of ticking[please read]
- References: <1992Dec29.165407.45953@kuhub.cc.ukans.edu> <C01tK4.7DA@news.cso.uiuc.edu> <1992Dec29.211940.45965@kuhub.cc.ukans.edu>
- Message-ID: <C031Aq.6C6@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Date: Wed, 30 Dec 1992 17:16:01 GMT
- Lines: 24
-
- lerner@kuhub.cc.ukans.edu writes:
-
- >In article <C01tK4.7DA@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
- >> epasls@kuhub.cc.ukans.edu writes:
- >>
- >> The only uncounterable tick is Dhalsim's noogie of death in Classic. All
- >> else are reversible.
-
- >I thought you could magic-throw forever.
-
- "Technically" it's not a tick... The original net definition of a tick is
- a hit when the opponent is blocking, and then a throw...
-
- I think in TCE, Blanka's jumping attack then bite can't be countered by
- certain characters...
-
- >> --
- >> Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- >> If you have nothing good to say, sit down, shut up, and post to USENET.
-
- >-Michael Lerner
- --
- Kenneth C. Wang | University Of Illinois Champaign-Urbana
- | Internet: c-wang@uiuc.edu
-