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  1. Path: sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!kuhub.cc.ukans.edu!lerner
  2. From: lerner@kuhub.cc.ukans.edu
  3. Newsgroups: alt.games.sf2
  4. Subject: Re: Good (and bad) of ticking[please read]
  5. Message-ID: <1992Dec29.211940.45965@kuhub.cc.ukans.edu>
  6. Date: 29 Dec 92 21:19:40 CST
  7. References: <1992Dec29.165407.45953@kuhub.cc.ukans.edu> <C01tK4.7DA@news.cso.uiuc.edu>
  8. Organization: University of Kansas Academic Computing Services
  9. Lines: 14
  10.  
  11. In article <C01tK4.7DA@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
  12. > epasls@kuhub.cc.ukans.edu writes:
  13. > The only uncounterable tick is Dhalsim's noogie of death in Classic.  All
  14. > else are reversible.
  15.  
  16. I thought you could magic-throw forever.
  17.  
  18.  
  19. > -- 
  20. > Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
  21. > If you have nothing good to say, sit down, shut up, and post to USENET.
  22.  
  23. -Michael Lerner
  24.