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- Path: sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!kuhub.cc.ukans.edu!lerner
- From: lerner@kuhub.cc.ukans.edu
- Newsgroups: alt.games.sf2
- Subject: Re: Good (and bad) of ticking[please read]
- Message-ID: <1992Dec29.211940.45965@kuhub.cc.ukans.edu>
- Date: 29 Dec 92 21:19:40 CST
- References: <1992Dec29.165407.45953@kuhub.cc.ukans.edu> <C01tK4.7DA@news.cso.uiuc.edu>
- Organization: University of Kansas Academic Computing Services
- Lines: 14
-
- In article <C01tK4.7DA@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
- > epasls@kuhub.cc.ukans.edu writes:
- >
- > The only uncounterable tick is Dhalsim's noogie of death in Classic. All
- > else are reversible.
-
- I thought you could magic-throw forever.
-
-
- > --
- > Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- > If you have nothing good to say, sit down, shut up, and post to USENET.
-
- -Michael Lerner
-