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- From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
- Newsgroups: alt.games.sf2
- Subject: Re: Good of ticking [please read]
- Message-ID: <1992Dec29.230724.27730@mercury.unt.edu>
- Date: 29 Dec 92 23:07:24 GMT
- References: <BzHy5E.E2E@news.cso.uiuc.edu> <BzI5E8.462@news.cso.uiuc.edu> <1992Dec29.070851.7175@ils.nwu.edu>
- Sender: usenet@mercury.unt.edu (UNT USENet Adminstrator)
- Distribution: usa
- Organization: University of North Texas, Denton
- Lines: 21
-
- In article <1992Dec29.070851.7175@ils.nwu.edu> marine@ils.nwu.edu (Colette Marine) writes:
- >I'm a manager of an arcade in Northbrook (a Chicago suburb), and as far as I
- >know, there are no "rules" governing play of SF2 here. How would you enforce
- >them, anyway? Have a friend get an attendant and say, "See, this guy's playing
- >'cheaply'--oh, you don't know what that means? Well, you see...."
- >
- >Anyway, I've run into problems with Ken/Ryu and Vega players who roundhouse
- >sweep you as you get up, knocking you down again. All the while, I'm holding
- >the joystick in defensive crouch, to no avail. Is there any way to get out of
- >this, short of real-life violence?
- >
- >Jared D. Brame
- >
- >
-
- Get your joysticks fixed ;)
-
- Ciao...
-
-
- - Jason
-