Organization: University of Kansas Academic Computing Services
Lines: 19
There are two kinds of ticks.
You can do a whole bunch of little hits to dizzy your opponents,
but you can also do a bunch of ticks that are unavoidable. You can corner
the opponent, do a flying knee, and walk towards and throw him, it works 99.9
percent of the time. You can also do a hurricane over your opponent and throw
him when you land. It's less definite to work but the odds are good.
As to the ethics of ticking, of course, an arcade can't enforce the
hazy line between skill and cheapness. But it is a universal code with SF2
that if you are cheap, no one will play you, and they will give you dirty
looks. But cheap is hard to define. Things that can be done, throws in block,
that type of thing, things that block won't help are cheap. But usually, you
can't tell cheap unless you see it. I could see twenty people watch Chun Li
do a sequence of throws and not complain. But one short-kick,short-kick,throw,
and they will be all over that guy. There's cheap, there's ticking, and there's
cheap ticking. I'd like to be rid of it altogether, but nagannadewit. I've seen fistfights over ticks. People take SF2 seriously. It's more than a game now. All I can say is watch the short kicks and throws, because it makes people mad, and if someone can't beat you in SF2, they can beat you for real.