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- Path: sparky!uunet!think.com!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!el27166
- From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
- Subject: Re: Good (and bad) of ticking[please read]
- References: <1992Dec29.165407.45953@kuhub.cc.ukans.edu>
- Message-ID: <C01tK4.7DA@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Date: Wed, 30 Dec 1992 01:31:14 GMT
- Lines: 74
-
- epasls@kuhub.cc.ukans.edu writes:
-
- > There are two kinds of ticks.
-
- There are many kinds of ticks. You're only limited by your imagination.
- I guess for some people, that's 'two'.
-
- > You can do a whole bunch of little hits to dizzy your opponents,
-
- This works well in classic, but is ineffective in CE.
-
- >but you can also do a bunch of ticks that are unavoidable.
-
- The only uncounterable tick is Dhalsim's noogie of death in Classic. All
- else are reversible.
-
- >You can corner
- >the opponent, do a flying knee, and walk towards and throw him, it works 99.9
- >percent of the time.
-
- Ironic, this is the easiest kind of tick to counter. All you have to do
- is hold the joystick in standing defense and press the button to throw
- when your opponent lands. If you're not good at this, walk into the
- opponent's flying knee and take the sacrifice throw (sac-throw).
-
- >You can also do a hurricane over your opponent and throw
- >him when you land. It's less definite to work but the odds are good.
-
- If the oppoent has a good understanding of throws and knows how, he
- can block the hurricane kick and either hit you or throw you when you
- land. I have a friend who can do this with Vega before I can dragon
- punch. It takes a lot of skill to do, and I can do it most of the time,
- but sometimes it doesn't work.
-
- You can also block and dragon punch the hurricane kick, but this is
- riskier because of Ryu's invulnerability in the hurricane kick as he
- comes down in CE.
-
- > As to the ethics of ticking, of course, an arcade can't enforce the
- >hazy line between skill and cheapness. But it is a universal code with SF2
- >that if you are cheap, no one will play you, and they will give you dirty
- >looks. But cheap is hard to define. Things that can be done, throws in block,
- >that type of thing, things that block won't help are cheap. But usually, you
- >can't tell cheap unless you see it. I could see twenty people watch Chun Li
- >do a sequence of throws and not complain. But one short-kick,short-kick,throw,
- >and they will be all over that guy. There's cheap, there's ticking, and there's
- >cheap ticking. I'd like to be rid of it altogether, but nagannadewit. I've
- >seen fistfights over ticks. People take SF2 seriously. It's more than a
- >game now. All I can say is watch the short kicks and throws, because it
- >makes people mad, and if someone can't beat you in SF2, they can beat you
- >for real.
-
- Thank you for an excellent portrait of the mentality of some players who
- whine and cry 'cheap' when you perform a move that they are not skillful
- enough to escape. If you encounter some technique you cannot escape, try
- something before automatically assuming that it's 'cheap'. If you truly
- CANNOT escape, please post.
-
- With the Dhalsim noogie of death, it was not considered unethical to kill
- and opponent that way. You simply did not let yourself get into that
- situation. If you did, then you screwed up and deserved to die.
-
- All other ticks are the same. If you can't escape them, don't let yourself
- get into that situation. If you fail in this task and are ticked to death,
- then you deserved to lose because this aspect of your game is weak and your
- opponent took advantage of it.
-
- Following a set of rules which you define is cheap. Playing by a set of
- rules which a neutral party, the designers of the game, define is the
- only fair way to play this game.
-
- --
- Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- If you have nothing good to say, sit down, shut up, and post to USENET.
-