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- From: larsen@hellgate.utah.edu (Steve Larsen)
- Subject: Re: Good of ticking [please read]
- Message-ID: <1992Dec23.203051.8434@hellgate.utah.edu>
- Organization: University of Utah CS Dept
- X-Newsreader: Tin 1.1 PL4
- References: <tmorris.725100601@bruny>
- Date: Wed, 23 Dec 92 20:30:51 GMT
- Lines: 29
-
- tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:
- :
- : All the arcades around here are no-throw no-tick, and yet I agree totally
- : with CyberGeek. By eliminating throwing, a whole dimension of the game
- : collapses into nothing. If someone jumps in at me, I know that the worst
- : that's going to happen is a high-block/low-block oh-no-I-just-lost-a-click-
- : of-energy situation. No suspense, no excitement, no reactions needed.
- : If throwing is allowed, then you have to ask yourself: is he going to throw
- : me? Is he going to sweep? Is he going to DP/razor kick/ball/lightning
- : kick? (Hopefully not all at once...).
- :
- : Banning throwing not only makes for stale, relatively predictable matches,
- : it unbalances the game. Vega is a worthless character without his throw.
- : Dhalsim becomes nullified once you get anywhere near him. Chun Li loses
- : any potential she had to begin with. The thing is, some characters NEED
- : their throw in order to be effective. Some characters (Sagat) have a
- : restricted ability to throw in order to compensate for their other
- : strengths. Eliminate throwing and you've just wiped out these disadvantages.
- : Throwing makes for MORE game balance, not less. And it's more fun!
-
- Once again, this is YOUR oppinon. While I am glad that you have one, and
- am also glad that you voiced it, I don't agree with it.
-
- Actually the kind of throwing that I usually refrain from is offensive
- throwing. Defensive throwing is fine by me. If they are that close, or
- let you take the hit at the right distance for a sac throw, then they
- deserve to by pitched, IMO.:
- : --
- : Tim Morris
-