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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!cs.utexas.edu!hellgate.utah.edu!larsen
- From: larsen@hellgate.utah.edu (Steve Larsen)
- Subject: Re: Good of ticking [please read]
- Message-ID: <1992Dec22.204941.6418@hellgate.utah.edu>
- Organization: University of Utah CS Dept
- X-Newsreader: Tin 1.1 PL4
- References: <BzL3ys.G50@news.cso.uiuc.edu>
- Date: Tue, 22 Dec 92 20:49:41 GMT
- Lines: 158
-
- el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
- :
- : It does make you a weak play, IMO, but that's not the point I want to get
- : across. The point I want to get across is that it's MORE fun to have a
- : no-holds-barred (for Zangief) and no-throws-barred game.
- :
- : I have seen the weeding process of the new No-Throw people at UIUC. In the
- : beginning of the semester, I threw all of the new freshmen because I COULD.
- : A few of the masters went easy on them, throw-wise, but I was particularly
- : ruthless. I wanted it to be clear that this arcade was NOT going to succumb
- : to wimpy cries of 'CHEAP!'. At first, they stayed around and tried to
- : tick me to 'enforce' their no-throw rules. Sadly, they failed and were
- : counter-thrown and simply beaten.
- :
- : A few of the freshmen remained. The ones who remained cared less about
- : winning than about enjoying the game. It seems to me, that you, and many
- : other No-Throw people on the net would fall into this category. These
- : players have a true appreciation of the game, and wouldn't mind a game
- : which involved throwing, since it is just another dimension of SF2.
- :
- : The other players, many of whom turned to Mortal Wombat, only cared about
- : winning. When they lost, they whined and cried 'cheap', although they
- : were not bad players. They simply used the inherent cheapness of No-Throws
- : to win. And when all of their little tricks were foiled by the very rules
- : which the game designers had intended, they became upset and gave up the
- : game. It is these very No-Throw masters who set the tone for the arcade.
- : If you throw them, then they become upset and 'enforce' their rule by
- : ticking you to death. It's a shame because they're depriving the rest of
- : the players of an entirely undiscovered aspect of SFII.
- :
- : In short, the former No-Throws are some of the greatest advocates of
- : throwing, and the others are bitter Mortal Wombat players.
- :
-
- You are correct in your observation. I do not mind playing a throwing game.
- It just so happens that if I were to play that kind of game here, I would be
- playing by myself all the time. I can do that at home with my SNES. We used
- to play a throwing game here (ie: follow a sonic and throw, jump in with
- roundhouse and throw, etc), but hardly ever a ticking game. The main reason I
- stopped is becuase with Guile, I was creaming everyone else I was playing (this
- was on the classic), moreso if I threw them regularly. This is I suppose the
- basis for the no-throw game here. It has just lived on.
-
- :
- : I agree with your definition except for the last part. To me, the fun of
- : SF2 is playing to the best of your ability and knowing that the other guy
- : is doing the same and seeing what the outcome is. I believe this is the
- : same fun which is in all competitive sports, especially the one-to-one
- : matchups.
-
- I agree, but you can do this without throwing, and hiding, and it is still
- just as fun to me.
-
- :
- : Now, often times, this is rather dull. I especially hate Ken/Ryu fights
- : because to play to the best of your ability means taking very few risks.
- : The outcome of these battles is usually the one who is foolish enough to
- : jump in. More often than not, it's me. IMO, if you play your best
- : No-Throw game, each game will become a variant of a Ken/Ryu battle in
- : which neither player would have an advantage in being the aggressor.
- : I've seen No-Throw games with the matchups of Ken, Ryu, Blanka, and Guile.
- : In all of their combinations, it's a matter of whomever plays the most
- : conservatively wins. I prefer randomness and chaos to the staleness of
- : a No-Throw fight.
-
- I don't think this is always the case. I find that the aggressor can have
- a distinct advantage, and most of it is psychological. I cannot say how
- many times I have come back from being down a long way in the last seconds
- of the round because my opponent psyched themselves out due to my aggression.
- As, as you know, all Ken has to do is hit with one flying fierce punch,
- and the game is all but over. He can fail to get in on you a lot of times,
- but all he needs in one. Of course other players can do considerable damage
- in similar circumstances.
-
- :
- : If I continually obliterate an opponent, then obviously that opponent is
- : not a good match for me. It's no fun for me to play a player who is less
- : challenging than the computer, just as it is no fun for him to play someone
- : he has no chance of beating. And if I happen to obliterate anyone, it
- : certainly won't be with just throws, so the relevance of this topic to
- : throws is moot.
-
- Well, what I meant was that a throwing game tends to go faster, and
- discourage the opponent because of the amount of damage being done to
- them with each throw. Since each throw does more that any other move
- in the game save combos, I will give them this advantage so that:
-
- A) the game will last longer and be more challenging for me, and
-
- B) maybe they will play again, and hopefully long enough to get good
- enough to maybe play me regularly
-
- : Oh, as do I. But I have no patience for LOSING strategy. If their
- : strategy is unsuccessful, it would be mean of me to let them THINK that
- : it was successful. Of course, I do this every once in a while, because
- : as everyone knows, I'm a mean guy! :)
-
- Well, I never meant to imply I let them think they are succesful. I will
- give a newbie a round, true enough, but if they cannot tell by the way I
- crush them in the first and third rounds that they are out-classed, then they
- deserve to dunk another quarter, IMO.
-
- :
- : I know how fun not playing seriously can be. I do it most of the time.
- : However, playing your best to beat an opponent can be fun to.
-
- I usually do, but if I lose to a no-throw opponent while I was playing my
- best, then I lost, and that happens. It doesn't bother me. If I lose to
- a throwing opponent, I play a throwing/ticking game. As I said before, I
- don't mind playing this way/can play this way, it just isn't my favorite,
- and I am not a master of it.
-
- :
- : It's not any less fun to play with throws and ticks. I feel that it's MORE
- : fun. I can play the No-Throw game, but if I play to win, then it's no fun.
- : You can play hide-a-Guile, or react-a-Blanka, or fireball Ryu, and you can
- : win that way, but it won't be very exciting. Not allowing throws is closing
- : off a very large avenue of opportunity for many characters. It allows
- : several traps and generally 'cheap' tactics to be successful. The keep-away
- : skills which we learn as throwers is enhanced even more in a No-Throw game.
- : By limiting opportunities and chances, the element of randomness is taken
- : away. It becomes a matter of choosing whatever character should beat
- : whatever other character and then carrying out those patterns.
- :
- : If you want to have fun in a No-Throw environment, there is also an
- : unwritten rule that you don't play that way--- play to win so ruthlessly.
- : That's great and fine with your friends, but when you play someone else
- : who DOES want to win, then nobody has fun. This is the reason that so
- : many are compelled to cry 'cheap'. They don't realize that if throws
- : are allowed, you can play to win AND have fun. When you throw alot,
- : people get the idea that winning is your sole objective. That's not
- : the case. The people who throw simply want to enjoy every aspect of
- : the game.
-
- If I play someone who is playing to win (I assume you mean they are ticking),
- and winning is important to me (ego, I want to show off, I hate this asshole,
- etc), I play to WIN. When I play to WIN, all is fair, but only if they start
- it. If I can't beat them and they are playing no-throw, then I need to get
- better.
-
- :
- : Well, if you're ever going to drop in town, be sure to post and tell us.
- : I'm sure the people who play here will be glad to play some new competition.
- : And just because they throw and play to win doesn't mean that they're
- : unfriendly people :).
-
- Well, I hope I get the chance. I would like to play you guys, and if I
- have insinuated anywhere in my chronicles that I thought you were unfriendly,
- I appologize, for it wan't intentional.
-
- Chau,
-
- Steve
-
- P.S. If you are interested in continuing this thread maybe e-mail would
- be appropriate due to the length of the post (or maybe this is a valid thread
- for one and all, I don't know).
-
-