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- Xref: sparky comp.sys.amiga.misc:17066 comp.sys.amiga.advocacy:29421
- Path: sparky!uunet!destroyer!gatech!psuvax1!psuvm!dxb132
- Organization: Penn State University
- Date: Wed, 18 Nov 1992 03:33:47 EST
- From: <DXB132@psuvm.psu.edu>
- Message-ID: <92323.033347DXB132@psuvm.psu.edu>
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.advocacy
- Subject: Re: Programming
- Distribution: world
- References: <mwm.2n75@contessa.palo-alto.ca.us>
- <Bxrqq2.C77@csugrad.cs.vt.edu><mwm.2nmz@contessa.palo-alto.ca.us>
- <92321.132122DXB132@psuvm.psu.edu> <mwm.2okb@contessa.palo-alto.ca.us>
- Lines: 25
-
- In article <mwm.2okb@contessa.palo-alto.ca.us>, mwm@contessa.palo-alto.ca.us
- (Mike Meyer) says:
-
- >In <92321.132122DXB132@psuvm.psu.edu>, <DXB132@psuvm.psu.edu> wrote:
- >> In article <mwm.2nmz@contessa.palo-alto.ca.us>, mwm@contessa.palo-alto.ca.us
- >> (Mike Meyer) says:
- >>
- >I guess you'd rather have them write things with lots of pretty lights
- >to fascinate the easily amused like you. And not worry about actually
- >working with anything else on the system, because nobody really cares
- >about doing something usefull with the Amiga.
-
- Well, this isn't all that far from the truth. And for the bazillionth
- time, there's nothing immoral about using a computer for FUN, dammit.
-
-
- >Riiiight. It's not a game unless it's got lots of fast-moving objects
- >to keep the very dull amused. Things that actually require thought as
- >opposed to ape-like reflexes aren't games.
-
- Different strokes for different folks. Something is strange here, however:
- you deride AMOS for being MSDOS-like, and yet there is a much larger
- supply of "thinking" games for MSDOS than for the Amiga, which is famous
- for arcade games. Hmm...
-
-