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- on IFLMoveMark
- global IFLQuestionList, QuestionSprite
- if count(IFLQuestionList) > 0 then
- set WhichMark to random(count(IFLQuestionList))
- set the castNum of sprite QuestionSprite to getAt(IFLQuestionList, WhichMark)
- deleteAt(IFLQuestionList, WhichMark)
- updateStage()
- wait(0.10000000000000001)
- else
- set IFLQuestionList to list(17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
- end if
- end
-