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- on IFLMoveLines
- global IFLMarkRed, QuestionSprite
- if (the mouseH > 545) and (the mouseH < 608) and (the mouseV > 379) and (the mouseV < 456) then
- if IFLMarkRed = 0 then
- set IFLMarkRed to 1
- repeat with t = 3 to 13
- set the castNum of sprite t to the castNum of sprite t + 1
- end repeat
- updateStage()
- end if
- else
- if IFLMarkRed = 1 then
- set IFLMarkRed to 0
- repeat with t = 3 to 13
- set the castNum of sprite t to the castNum of sprite t - 1
- end repeat
- updateStage()
- end if
- end if
- if the mouseDown then
- if IFLMarkRed = 0 then
- set IFLMarkRed to 1
- repeat with t = 3 to 13
- set the castNum of sprite t to the castNum of sprite t + 1
- end repeat
- updateStage()
- end if
- set IFLMarkRed to 2
- set the castNum of sprite QuestionSprite to the number of member "IFLREDMARK"
- repeat with t = 3 to 7
- set the castNum of sprite t to the castNum of sprite t - 1
- end repeat
- updateStage()
- set the castNum of sprite 27 to the number of member "ONEDISK"
- repeat while the right of sprite 5 > -500
- set the locH of sprite 3 to the locH of sprite 3 - 15
- set the locH of sprite 4 to the locH of sprite 4 + 20
- set the locH of sprite 5 to the locH of sprite 5 - 15
- set the locV of sprite 6 to the locV of sprite 6 - 25
- set the locV of sprite 7 to the locV of sprite 7 + 15
- set the locV of sprite 13 to the locV of sprite 13 + 20
- set the locV of sprite 8 to the locV of sprite 8 + 15
- set the locV of sprite 9 to the locV of sprite 9 + 14
- set the locV of sprite 10 to the locV of sprite 10 + 15
- set the locV of sprite 11 to the locV of sprite 11 + 25
- set the locV of sprite 12 to the locV of sprite 12 + 15
- updateStage()
- end repeat
- repeat with t = 3 to 13
- set the locV of sprite t to 2000
- end repeat
- updateStage()
- set the castNum of sprite 14 to the number of member "IFLWhat"
- set the locV of sprite 14 to -200
- set the locH of sprite 14 to 513
- repeat while the locV of sprite 14 < 390
- set the locV of sprite 14 to the locV of sprite 14 + 10
- updateStage()
- end repeat
- set the locV of sprite 14 to 404
- puppetSound("thud.wav")
- set the castNum of sprite 15 to the number of member "IFLPC"
- set the locV of sprite 15 to 500
- set the locH of sprite 15 to 513
- repeat while the locV of sprite 15 > 415
- set the locV of sprite 15 to the locV of sprite 15 - 8
- updateStage()
- end repeat
- set the locV of sprite 15 to 407
- updateStage()
- repeat with t = 1 to 10
- set the locV of sprite 14 to the locV of sprite 14 - 7
- updateStage()
- end repeat
- set the locV of sprite 15 to 404
- updateStage()
- repeat with t = 1 to 10
- set the locV of sprite 14 to the locV of sprite 14 + 7
- updateStage()
- end repeat
- wait(0.29999999999999999)
- repeat with t = 16 to 18
- set the locH of sprite t to 513
- set the locV of sprite t to 404
- puppetSound("hihat.wav")
- updateStage()
- wait(0.10000000000000001)
- end repeat
- wait(0.29999999999999999)
- repeat with t = 18 to 26
- set the locH of sprite t to 513
- set the locV of sprite t to 404
- puppetSound("hihat.wav")
- updateStage()
- wait(0.10000000000000001)
- end repeat
- set the castNum of sprite 30 to the number of member "IFLFullLogo"
- set the locH of sprite 30 to 513
- set the locV of sprite 30 to 404
- repeat with t = 2 to 26
- set the castNum of sprite t to 2000
- end repeat
- updateStage()
- end if
- end
-