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- on exitFrame
- global IFLAreSomewhere, IFLMarkRed
- go(the frame)
- if soundBusy(1) = 0 then
- puppetSound("drumbeat.wav")
- updateStage()
- end if
- if IFLAreSomewhere = 0 then
- IFLFlashLine()
- IFLDisplay()
- end if
- if IFLMarkRed = 3 then
- if rollOver(30) then
- set IFLMarkRed to 4
- set the locV of sprite 30 to 2000
- updateStage()
- end if
- end if
- end
-