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PC World Plus! (NZ) 2001 October
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PCW1001.iso
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startopiademo1.exe
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English
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interface.txt
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2001-05-08
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14KB
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423 lines
[Interface]
Skill: Skill
Dedication: Dedication
Loyalty: Loyalty
CostToPromote: Promote
CostToHire: Hire
Confirm: Confirm
Cancel: Cancel
DudText: Itsa me, Mario
MessageInbox: Viewing message inbox
MessageArchive: Viewing message archive
MessagesEmpty: (currently empty)
Demolish: Demolish...?
CancelBlueprint: Cancel Blueprint...?
RePackRoom: Repack Room...?
Assasinated: A spy has assassinated a visitor!
SpyDeada: Your spy has been killed
SpyDeadb: Your spy has been imprisoned
SpyDeadc: Your spy has been discovered
Spy2: You have demoralised a visitor to team %s
Date: Stardate
Spod: Spod Factor
BuildHardplan: HARDPLAN
BuildFurnitureplan: EQUIPMENT PLAN
BuildTechnology: TECHNOLOGY
BuildDroids: DROIDS
BuildCargo: BASIC CARGO
BuildQueue: QUEUE
LabTechTree: TECH-CHART
LabDurability: DURABILITY
LabEconomy: ECONOMY
LabEfficiency: EFFICIENCY
LabTechnology: TECHNOLOGY
MissingItems: Your room is missing these vital bits of equipment -- without them it will not function!
MissingDoors: Your room has no doors! You must place some before you can build it.
NavBlocked: You can't place that there - it would block the following item: %s
NavNoDoors: You have no doors in this room - without them, your peeps will not be able to reach this equipment!
//CanNotAffordRoom: Room design cost: %d. Current energy: %d.
//CanNotAffordFurniture: Equipment cost: %d. Current energy %d.
CanNotAffordDoor: You can't afford to place a door right now. Door cost: %d. Your current energy: %d.
ChargedForDoor: You have been charged %d for the room door.
//RoomPlacementForbidden: Room placement forbidden.
PatternBufferFull: Your pattern buffer is full.
SomeoneLostDeck: Someone has been completely dislodged from deck %d!
AutoSaving: Auto-saving...
AutoSaved: Auto-saved.
Loading: Loading...
Loaded: Loaded.
LoadFailed: Load failed!
Paused: P a u s e d
MustOwnAll: You must own all the decks to be able to occupy part of an adjacent segment.
LeaveMission: Click the tick below when you feel like leaving this mission. There's no rush.
YouMustBeAtWarToTarget: You must be at war to target other people's equipment or people.
GiNone: GI_NONE - this text should never appear.
ChatMessage: Chat to players:
ChatEveryone: Everyone
ChatNoone: No-one (!)
YouCantPlaceTreesTooCloseToLiftsTemplesOrEachOther: You cannot place trees too close to other objects.
OpeningFreshSegXYouOnlyHaveY: Opening a fresh segment costs %d, you only have %d.
CantPlaceRoomDoorThatCloseToStationHullWall: You can't place a room door that close to a station hull wall.
OSDCantGoThere: You can't go there.
[Cargo]
NotForRecycling: It's not available for recycling.
GotEnough: No thanks, I've got enough already.
DontWant: The trader doesn't want any of those.
[Ships]
NotYours: Please don't prod at other player's ships.
NotThere: I see no ships.
NotTrade: You can't trade with passenger ships.
NotReady: The merchant ship isn't in a position to trade right now.
Already: You are already trading with someone.
[PEEPMANAGE]
TabResi: Residents
TabVisi: Visitors
TabDroids: Droids
TabOverview: Overview
HeadingName: Name
HeadingSkill: Skill
HeadingDedication: Dedication
HeadingLoyalty: Loyalty
HeadingRank: Rank
HeadingCost: Cost
HeadingMood: Mood
HeadingPieChart: Popularity
HeadingGraph: Income Graph
Friend: Friend
Foe: %d%% Foe
SpyCam: SpyCam
[MISSIONCOUNTS]
CuredCount: Cures
DeathCount: Deaths
RehabCount: Rehabilitated Convicts
EscapeeCount: Escaped Convicts
CrateCount: Food Crate Counter
PenitantCount: Penitants converted
AronaTime: Rotations Remaining
ResearchCount: Discovery Counter
CargoCount: Approximate Cargo Value
[Peep]
Scutter: Scuzzer MkI
WheelScutter: Scuzzer MKII
HoverScutter: Scuzzer MKIII
PoliceScutter: Security Scuzzer
Salthog: Groulien Salt Hog
grey: Grey
gor: Kasvagorian
targ: Grekka Targ
karmarama: Karmarama
zedem: Zedem Monk
scientist: Turakken
siren: Dahanese Siren
malesiren: Dahanese Siren
gemslug: Polvakian Gem Slug
penancesuit: Penance Suit
goma: Goma
goulifor: Gloath
haerocan: Pteraglyde
vermin: Space Vermin
Memau: Memau
Spawn: Skrasher
Spy: Spy
[Portable]
IndustrialCrate: Industrial Materials
MedicalSupplyCrate: Medical Supplies
FoodSupplyCrate: Food Supplies
HardwareCrate: Hardware Supplies
TechnologyCrate: Technology
LuxuryItemCrate: Luxury Goods
OreCrate: Mineral Ores
BlackMarketGoodsCrate: Black Market Goods
BombCrate: Bomb
AlienArtifactCrate: Alien Artifacts
Junk: Junk
Litter: Litter
Turdite: Turdite
DamagedGoodsCrate: Damaged Goods
ScutterCrate: Scuzzer
HardplanCrate: Hard Plans
FurnitureplanCrate: Equipment Plans
[Tree]
TreeLTLM: Pinecale
BushLTLM: Frostarian Snapper
TreeMTLM: Mopani
BushMTLM: Drickling
TreeHTLM: Eucalymus
BushHTLM: Cactoidal
TreeLTMM: Willonidia
BushLTMM: Palabast
TreeMTMM: Elderbaran
BushMTMM: Lillith
TreeHTMM: Amadinka
BushHTMM: Krans
TreeLTHM: Ashvella
BushLTHM: Iciqueue
TreeMTHM: Mangotana
BushMTHM: Succulus
TreeHTHM: Ebonicle
BushHTHM: Bazack
WaterRushes: Stickrush
WaterWeeds: Weedicle
WaterLily: Lilyenta
[Furniture]
Door: Door
Projector: Analyser
Workstation: Workstation
Bench: Workbench
Microscope: Microscope
MatterReplicator: Replicator
AnalysisBin: Analyser
UnfashionableTemple: Temple
Bunk: Slumber Pod
HealthCharts: Diagnosis Unit
WaitingCouch: Sickbay Waiting Couch
Dispenser: Dispenser
MediBed: Medi Bed
MachineThatGoesPing: Pingotron
XRayMachine: Z-Ray Scanner
SpoodianBarTable: Rough Table
HurbishBarTable: Recreational Table
LitterBin: Litter Bin
Gnmerich: Gnmerich
Kategukhat: Kategukhat
Legacy: Legacy
Matter: Matter Anti-Matter
Mother: Mother
Planetscape: Planetscape
Endeavour: Endeavour
Furies: Furies
Uplanter: Uplanter
FlegicaliBarTable: Cocktail Table
Cell: Cell
PlazaBench: Bench
Lamp: Corridor Lamp
FatherZeodorus: Father Zeodorus
Tower: Peace Totem
XFountain: Unfashionable Fountain
Monument: Robot Heaven
LoveChair: Love Chair
LoveBench: LoveNest Waiting Seat
SpoodianBar: Rough Bar Unit
HurbishBar: Recreational Bar Unit
FlegicaliBar: Cocktail Bar
SlugBar: Slug Bar Unit
SlugBarTable: Slug Pod
TeeVee: Image Projector
LavaLamp: Ultra-lamp
Clock: Chronometer
PlantPot: Plant Bio-pot
// Unused
Unfashionablewhatsit: Unfashionablewhatsit
Unfashionablefountain: Unfashionablefountain
[Room]
FurniturePlanItems: Equipment Plans
HardplanItems: Hardplan Items
CorridorItems: Corridor Items
Port: Port
Lift: Lift
Collector: Energy Collector
CollectorNode: Power Booster
Berth: Berth
SickBay: Sick Bay
Laboratory: Laboratory
DryDock: Star Dock
Recycler: Recycler
CargoBay: Cargo Hold
Workshop: Factory
Charger: Recharger
Vendor: Dine-o-Mat
Satcom: Comsensor
SecurityControl: Security Control
Disco: Disco
FightingPit: Combat Arena
HoloSuite: Holodrome
Orophux: Oroflex
Gyro: Gyro
OneStarHotel: Star Motel
TwoStarHotel: Space Inn
ThreeStarHotel: Palace Galactica
Lavotron: Lavotron
Slugpartment: Slugpartments
MusicShop: Music Shop
ComputerShop: Computer Store
CurioGiftShop: Curiosity Shop
SportsShop: Leisure Store
ArmySurplus: Combat Store
GeneralStore: General Store
RoughBar: Rough Bar
CocktailBar: Cocktail Bar
BeerBar: Recreational Bar
Casino: Roulesse Wheel
ViewingGallery: Viewing Gallery
Brig: Lockdown Brig
Gunner: Security Column
LoveNest: Love Nest
Temple: Zedem Temple
Fountain: Plaza Fountain
[Disease]
ExplodyHead: Explodey Disease
BlotchyGreen: Blotchy Green
SpacePlague: Blue Space Plague
AlienSpawn: Alien Spawn Infection
CommonCold: Common Cold
RadiationSickness: Radiation Sickness
SolarFever: Solar Fever
LunaPsychosis: Luna Psychosis
Nymphitus: Nymphitus
GutWorms: Gut Worms
DroopEye: Droop Eye
Hyperactivitus: Hyperactivitus
[Tooltips]
Accept: Accept
Decline: Decline
Idle: Idle
Autopsy: Conducting autopsy on: %s
Analysing: Analysing %s
AwaitingScientist: Awaiting input from scientist
Blueprint: Blueprint
NotWorking: Nonfunctional
RoomPower: Toggle Room Power
RoomDemolish: Repack Room
RoomCam: Switch to RoomCam
RoomEdit: Edit Room
EnergyFood: Synthetic Food
CargoFood: Real Food
OreFood: Minerals-Based Food
IncreasePrice: Increase cost for a visitor to use this room
DecreasePrice: Decrease cost for a visitor to use this room
CargoUnpack: Unpack cargo
MessageBack: Previous message
MessageForward: Next message
MessageNew: New message
MessageArchive: Add to message archive
MessageAccept: Accept
MessageDecline: Decline
MessageRespond: Zoom to event
MessageStore: View message archive
EjectOccupant: Eject this alien from the facility
NextPod: Next occupant
PreviousPod: Previous occupant
ShowTechTree: View research chart
CargobayHardplan: View all available room plans
CargobayFurnitureplan: View all available equipment plans
CargobayTechnologyplan: View all available technology plans
CargobayScuzzerplan: View all available scuzzer-plans
CargobayCargo: View all available basic-cargo
CargobayAuction: Beam an item into here to auction it off
WorkshopHardplan: View all available room plans
WorkshopFurnitureplan: View all available equipment plans
WorkshopTechnologyplan: View all available technology plans
WorkshopScuzzerplan: View all available scuzzer-plans
WorkshopCargo: View all available basic-cargo
WorkshopQueue: View your workshop building queue
WorkshopDeleteItem: Delete selected item from your queue (refund)
PeepPromoteCost: Cost to promote this alien
PeepHireCost: Cost to hire this alien
PeepCash: How much Energy this alien is carrying
PeepHire: Hire this alien
PeepFire: Fire this alien
PeepPromote: Promote this alien
PeepDemote: Demote this alien
PeepShoulderCam: Left-click to enter "Shoulder-Cam"
PeepMoodHealth: Does this alien require medical attention?
PeepMoodHunger: Is this alien hungry?
PeepMoodToilet: Does this alien require sanitation?
PeepMoodLove: Does this alien require love?
PeepMoodFun: Is this alien bored?
PeepMoodTired: Is this alien tired?
PeepMoodHappy: Does this alien require redemption?
DiscoSlider: Adjust the volume of the disco
StockGauge: Current level of stock
ScuzzerRepair: Repair Room and Equipment
ScuzzerBuild: Build Rooms
ScuzzerRecycle: Recycle Litter
ScuzzerClean: Clean Rooms and Equipment
ScuzzerTasksLock: When highlighted task changes will be applied to all scuzzers stationwide
ScuzzerBattery: Scuzzer's battery power
ScuzzerDamage: Scuzzer's health
ScuzzerForceRepair: Force this scuzzer to repair at a recharger
ScuzzerForceRecharge: Force this scuzzer to charge its batteries at a recharger
ScuzzerRename: Left-click to rename
SecurityScuzzerArrest: Arrest criminals (expelled if no Lockdown Brig available)
SecurityScuzzerCaution: Caution criminals (stops crime but takes no further action)
SecurityScuzzerIgnore: Ignore criminals
SecurityScuzzerTerminate: Terminate criminals
FRESHSEGMENT: Bulkhead interface: Occupy fresh segment
UNLOCKSEGMENT: Bulkhead interface: Open doors
LOCKSEGMENT: Bulkhead interface: Close doors
FORCEUNLOCKSEGMENT: Bulkhead interface: Breach
TAKEOVERSEGMENT: Bulkhead interface: Take over segment
CANCELFORCESEGMENT: Bulkhead interface: Cancel breach/takeover
MUSTOWNALL: Bulkhead interface: No action available
NOACTIONAVAILABLE: Bulkhead interface: No action available
HULLWALL: Bulkhead
MUSTERPOINT: Muster point
// FIXME: From here on has not been translated.
OSDbiodeckland: Alter land height
OSDbiodeckwater: Adjust water levels
OSDbiodeckmoisture: Adjust moisture levels of landscape
OSDbiodecktemperature: Adjust terrain temperature
OSDbiodecktoggle: Toggle biodeck controls on/off
OSDbiodecksize1: Make subtle biodeck adjustments
OSDbiodecksize2: Make medium biodeck adjustments
OSDbiodecksize3: Make large biodeck adjustments
OSDbiodecksize4: Make extreme biodeck adjustments
OSDpeepmanagement: Show management panel
OSDchangedeck1: Jump to Technical deck
OSDchangedeck2: Jump to Pleasure deck
OSDchangedeck3: Jump to Biodeck
OSDtoggleradar: Toggle Torus Map
OSDcameratoggle: Toggle camera controls
OSDcameraangle: Left-click and hold to adjust camera angle
OSDcameraheight: Left-click and drag slider to adjust camera height
TradeCratesTrader: Trader Cargo for sale
TradeCratesPlayer: Your current stock
TradeCratesEmpty: Out of stock
TradeCostTrader: Cost to buy from the trader. The number of green or red faces indicate a good or bad price respectively
TradeCostPlayer: Cost to sell to the trader. The number of green or red faces indicate a good or bad price respectively
TradeScroll: Scroll the cargo list
//Management Screen Text
ManagementResidents: Display resident roster
ManagementVisitors: Display visitor roster
ManagementDroids: Display droid roster
ManagementOverview: Display station statistics
ManagementPortrait: Zoom to the selected alien or droid
ManagementPeepSelected: Select this alien or droid
ManagementSlider: Scroll the roster
ManagementPeepToggle: Show or hide this alien or droid type in the roster
ManagementPopularity: How popular your station is in relation to the other station administrators
ManagementMoods: The average moods of your station population
ManagementOverallMood: The overall happiness of your population
ManagementGraph: Income (green) and outgoings (red) over the last 10 minutes
ManagementDiplomacy: The diplomatic status of the other station administrators
[PDA]
Winner: YOU'RE A WINNER!
Loser: LOST IN SPACE
Revisit: Revisit Mission
Replay: Replay level
Resume: Continue playing
NextLevel: Next Level
MainMenu: Main Menu