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- [Interface]
- Skill: Skill
- Dedication: Dedication
- Loyalty: Loyalty
- CostToPromote: Promote
- CostToHire: Hire
- Confirm: Confirm
- Cancel: Cancel
- DudText: Itsa me, Mario
- MessageInbox: Viewing message inbox
- MessageArchive: Viewing message archive
- MessagesEmpty: (currently empty)
- Demolish: Demolish...?
- CancelBlueprint: Cancel Blueprint...?
- RePackRoom: Repack Room...?
- Assasinated: A spy has assassinated a visitor!
- SpyDeada: Your spy has been killed
- SpyDeadb: Your spy has been imprisoned
- SpyDeadc: Your spy has been discovered
- Spy2: You have demoralised a visitor to team %s
- Date: Stardate
- Spod: Spod Factor
- BuildHardplan: HARDPLAN
- BuildFurnitureplan: EQUIPMENT PLAN
- BuildTechnology: TECHNOLOGY
- BuildDroids: DROIDS
- BuildCargo: BASIC CARGO
- BuildQueue: QUEUE
- LabTechTree: TECH-CHART
- LabDurability: DURABILITY
- LabEconomy: ECONOMY
- LabEfficiency: EFFICIENCY
- LabTechnology: TECHNOLOGY
- MissingItems: Your room is missing these vital bits of equipment -- without them it will not function!
- MissingDoors: Your room has no doors! You must place some before you can build it.
- NavBlocked: You can't place that there - it would block the following item: %s
- NavNoDoors: You have no doors in this room - without them, your peeps will not be able to reach this equipment!
- //CanNotAffordRoom: Room design cost: %d. Current energy: %d.
- //CanNotAffordFurniture: Equipment cost: %d. Current energy %d.
- CanNotAffordDoor: You can't afford to place a door right now. Door cost: %d. Your current energy: %d.
- ChargedForDoor: You have been charged %d for the room door.
- //RoomPlacementForbidden: Room placement forbidden.
- PatternBufferFull: Your pattern buffer is full.
- SomeoneLostDeck: Someone has been completely dislodged from deck %d!
- AutoSaving: Auto-saving...
- AutoSaved: Auto-saved.
- Loading: Loading...
- Loaded: Loaded.
- LoadFailed: Load failed!
- Paused: P a u s e d
- MustOwnAll: You must own all the decks to be able to occupy part of an adjacent segment.
- LeaveMission: Click the tick below when you feel like leaving this mission. There's no rush.
- YouMustBeAtWarToTarget: You must be at war to target other people's equipment or people.
- GiNone: GI_NONE - this text should never appear.
- ChatMessage: Chat to players:
- ChatEveryone: Everyone
- ChatNoone: No-one (!)
- YouCantPlaceTreesTooCloseToLiftsTemplesOrEachOther: You cannot place trees too close to other objects.
- OpeningFreshSegXYouOnlyHaveY: Opening a fresh segment costs %d, you only have %d.
- CantPlaceRoomDoorThatCloseToStationHullWall: You can't place a room door that close to a station hull wall.
- OSDCantGoThere: You can't go there.
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- [Cargo]
- NotForRecycling: It's not available for recycling.
- GotEnough: No thanks, I've got enough already.
- DontWant: The trader doesn't want any of those.
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- [Ships]
- NotYours: Please don't prod at other player's ships.
- NotThere: I see no ships.
- NotTrade: You can't trade with passenger ships.
- NotReady: The merchant ship isn't in a position to trade right now.
- Already: You are already trading with someone.
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- [PEEPMANAGE]
- TabResi: Residents
- TabVisi: Visitors
- TabDroids: Droids
- TabOverview: Overview
- HeadingName: Name
- HeadingSkill: Skill
- HeadingDedication: Dedication
- HeadingLoyalty: Loyalty
- HeadingRank: Rank
- HeadingCost: Cost
- HeadingMood: Mood
- HeadingPieChart: Popularity
- HeadingGraph: Income Graph
- Friend: Friend
- Foe: %d%% Foe
- SpyCam: SpyCam
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- [MISSIONCOUNTS]
- CuredCount: Cures
- DeathCount: Deaths
- RehabCount: Rehabilitated Convicts
- EscapeeCount: Escaped Convicts
- CrateCount: Food Crate Counter
- PenitantCount: Penitants converted
- AronaTime: Rotations Remaining
- ResearchCount: Discovery Counter
- CargoCount: Approximate Cargo Value
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- [Peep]
- Scutter: Scuzzer MkI
- WheelScutter: Scuzzer MKII
- HoverScutter: Scuzzer MKIII
- PoliceScutter: Security Scuzzer
- Salthog: Groulien Salt Hog
- grey: Grey
- gor: Kasvagorian
- targ: Grekka Targ
- karmarama: Karmarama
- zedem: Zedem Monk
- scientist: Turakken
- siren: Dahanese Siren
- malesiren: Dahanese Siren
- gemslug: Polvakian Gem Slug
- penancesuit: Penance Suit
- goma: Goma
- goulifor: Gloath
- haerocan: Pteraglyde
- vermin: Space Vermin
- Memau: Memau
- Spawn: Skrasher
- Spy: Spy
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- [Portable]
- IndustrialCrate: Industrial Materials
- MedicalSupplyCrate: Medical Supplies
- FoodSupplyCrate: Food Supplies
- HardwareCrate: Hardware Supplies
- TechnologyCrate: Technology
- LuxuryItemCrate: Luxury Goods
- OreCrate: Mineral Ores
- BlackMarketGoodsCrate: Black Market Goods
- BombCrate: Bomb
- AlienArtifactCrate: Alien Artifacts
- Junk: Junk
- Litter: Litter
- Turdite: Turdite
- DamagedGoodsCrate: Damaged Goods
- ScutterCrate: Scuzzer
- HardplanCrate: Hard Plans
- FurnitureplanCrate: Equipment Plans
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- [Tree]
- TreeLTLM: Pinecale
- BushLTLM: Frostarian Snapper
- TreeMTLM: Mopani
- BushMTLM: Drickling
- TreeHTLM: Eucalymus
- BushHTLM: Cactoidal
- TreeLTMM: Willonidia
- BushLTMM: Palabast
- TreeMTMM: Elderbaran
- BushMTMM: Lillith
- TreeHTMM: Amadinka
- BushHTMM: Krans
- TreeLTHM: Ashvella
- BushLTHM: Iciqueue
- TreeMTHM: Mangotana
- BushMTHM: Succulus
- TreeHTHM: Ebonicle
- BushHTHM: Bazack
- WaterRushes: Stickrush
- WaterWeeds: Weedicle
- WaterLily: Lilyenta
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- [Furniture]
- Door: Door
- Projector: Analyser
- Workstation: Workstation
- Bench: Workbench
- Microscope: Microscope
- MatterReplicator: Replicator
- AnalysisBin: Analyser
- UnfashionableTemple: Temple
- Bunk: Slumber Pod
- HealthCharts: Diagnosis Unit
- WaitingCouch: Sickbay Waiting Couch
- Dispenser: Dispenser
- MediBed: Medi Bed
- MachineThatGoesPing: Pingotron
- XRayMachine: Z-Ray Scanner
- SpoodianBarTable: Rough Table
- HurbishBarTable: Recreational Table
- LitterBin: Litter Bin
- Gnmerich: Gnmerich
- Kategukhat: Kategukhat
- Legacy: Legacy
- Matter: Matter Anti-Matter
- Mother: Mother
- Planetscape: Planetscape
- Endeavour: Endeavour
- Furies: Furies
- Uplanter: Uplanter
- FlegicaliBarTable: Cocktail Table
- Cell: Cell
- PlazaBench: Bench
- Lamp: Corridor Lamp
- FatherZeodorus: Father Zeodorus
- Tower: Peace Totem
- XFountain: Unfashionable Fountain
- Monument: Robot Heaven
- LoveChair: Love Chair
- LoveBench: LoveNest Waiting Seat
- SpoodianBar: Rough Bar Unit
- HurbishBar: Recreational Bar Unit
- FlegicaliBar: Cocktail Bar
- SlugBar: Slug Bar Unit
- SlugBarTable: Slug Pod
- TeeVee: Image Projector
- LavaLamp: Ultra-lamp
- Clock: Chronometer
- PlantPot: Plant Bio-pot
- // Unused
- Unfashionablewhatsit: Unfashionablewhatsit
- Unfashionablefountain: Unfashionablefountain
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- [Room]
- FurniturePlanItems: Equipment Plans
- HardplanItems: Hardplan Items
- CorridorItems: Corridor Items
- Port: Port
- Lift: Lift
- Collector: Energy Collector
- CollectorNode: Power Booster
- Berth: Berth
- SickBay: Sick Bay
- Laboratory: Laboratory
- DryDock: Star Dock
- Recycler: Recycler
- CargoBay: Cargo Hold
- Workshop: Factory
- Charger: Recharger
- Vendor: Dine-o-Mat
- Satcom: Comsensor
- SecurityControl: Security Control
- Disco: Disco
- FightingPit: Combat Arena
- HoloSuite: Holodrome
- Orophux: Oroflex
- Gyro: Gyro
- OneStarHotel: Star Motel
- TwoStarHotel: Space Inn
- ThreeStarHotel: Palace Galactica
- Lavotron: Lavotron
- Slugpartment: Slugpartments
- MusicShop: Music Shop
- ComputerShop: Computer Store
- CurioGiftShop: Curiosity Shop
- SportsShop: Leisure Store
- ArmySurplus: Combat Store
- GeneralStore: General Store
- RoughBar: Rough Bar
- CocktailBar: Cocktail Bar
- BeerBar: Recreational Bar
- Casino: Roulesse Wheel
- ViewingGallery: Viewing Gallery
- Brig: Lockdown Brig
- Gunner: Security Column
- LoveNest: Love Nest
- Temple: Zedem Temple
- Fountain: Plaza Fountain
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- [Disease]
- ExplodyHead: Explodey Disease
- BlotchyGreen: Blotchy Green
- SpacePlague: Blue Space Plague
- AlienSpawn: Alien Spawn Infection
- CommonCold: Common Cold
- RadiationSickness: Radiation Sickness
- SolarFever: Solar Fever
- LunaPsychosis: Luna Psychosis
- Nymphitus: Nymphitus
- GutWorms: Gut Worms
- DroopEye: Droop Eye
- Hyperactivitus: Hyperactivitus
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- [Tooltips]
- Accept: Accept
- Decline: Decline
- Idle: Idle
- Autopsy: Conducting autopsy on: %s
- Analysing: Analysing %s
- AwaitingScientist: Awaiting input from scientist
- Blueprint: Blueprint
- NotWorking: Nonfunctional
- RoomPower: Toggle Room Power
- RoomDemolish: Repack Room
- RoomCam: Switch to RoomCam
- RoomEdit: Edit Room
- EnergyFood: Synthetic Food
- CargoFood: Real Food
- OreFood: Minerals-Based Food
- IncreasePrice: Increase cost for a visitor to use this room
- DecreasePrice: Decrease cost for a visitor to use this room
- CargoUnpack: Unpack cargo
- MessageBack: Previous message
- MessageForward: Next message
- MessageNew: New message
- MessageArchive: Add to message archive
- MessageAccept: Accept
- MessageDecline: Decline
- MessageRespond: Zoom to event
- MessageStore: View message archive
- EjectOccupant: Eject this alien from the facility
- NextPod: Next occupant
- PreviousPod: Previous occupant
- ShowTechTree: View research chart
- CargobayHardplan: View all available room plans
- CargobayFurnitureplan: View all available equipment plans
- CargobayTechnologyplan: View all available technology plans
- CargobayScuzzerplan: View all available scuzzer-plans
- CargobayCargo: View all available basic-cargo
- CargobayAuction: Beam an item into here to auction it off
- WorkshopHardplan: View all available room plans
- WorkshopFurnitureplan: View all available equipment plans
- WorkshopTechnologyplan: View all available technology plans
- WorkshopScuzzerplan: View all available scuzzer-plans
- WorkshopCargo: View all available basic-cargo
- WorkshopQueue: View your workshop building queue
- WorkshopDeleteItem: Delete selected item from your queue (refund)
- PeepPromoteCost: Cost to promote this alien
- PeepHireCost: Cost to hire this alien
- PeepCash: How much Energy this alien is carrying
- PeepHire: Hire this alien
- PeepFire: Fire this alien
- PeepPromote: Promote this alien
- PeepDemote: Demote this alien
- PeepShoulderCam: Left-click to enter "Shoulder-Cam"
- PeepMoodHealth: Does this alien require medical attention?
- PeepMoodHunger: Is this alien hungry?
- PeepMoodToilet: Does this alien require sanitation?
- PeepMoodLove: Does this alien require love?
- PeepMoodFun: Is this alien bored?
- PeepMoodTired: Is this alien tired?
- PeepMoodHappy: Does this alien require redemption?
- DiscoSlider: Adjust the volume of the disco
- StockGauge: Current level of stock
- ScuzzerRepair: Repair Room and Equipment
- ScuzzerBuild: Build Rooms
- ScuzzerRecycle: Recycle Litter
- ScuzzerClean: Clean Rooms and Equipment
- ScuzzerTasksLock: When highlighted task changes will be applied to all scuzzers stationwide
- ScuzzerBattery: Scuzzer's battery power
- ScuzzerDamage: Scuzzer's health
- ScuzzerForceRepair: Force this scuzzer to repair at a recharger
- ScuzzerForceRecharge: Force this scuzzer to charge its batteries at a recharger
- ScuzzerRename: Left-click to rename
- SecurityScuzzerArrest: Arrest criminals (expelled if no Lockdown Brig available)
- SecurityScuzzerCaution: Caution criminals (stops crime but takes no further action)
- SecurityScuzzerIgnore: Ignore criminals
- SecurityScuzzerTerminate: Terminate criminals
- FRESHSEGMENT: Bulkhead interface: Occupy fresh segment
- UNLOCKSEGMENT: Bulkhead interface: Open doors
- LOCKSEGMENT: Bulkhead interface: Close doors
- FORCEUNLOCKSEGMENT: Bulkhead interface: Breach
- TAKEOVERSEGMENT: Bulkhead interface: Take over segment
- CANCELFORCESEGMENT: Bulkhead interface: Cancel breach/takeover
- MUSTOWNALL: Bulkhead interface: No action available
- NOACTIONAVAILABLE: Bulkhead interface: No action available
- HULLWALL: Bulkhead
- MUSTERPOINT: Muster point
- // FIXME: From here on has not been translated.
- OSDbiodeckland: Alter land height
- OSDbiodeckwater: Adjust water levels
- OSDbiodeckmoisture: Adjust moisture levels of landscape
- OSDbiodecktemperature: Adjust terrain temperature
- OSDbiodecktoggle: Toggle biodeck controls on/off
- OSDbiodecksize1: Make subtle biodeck adjustments
- OSDbiodecksize2: Make medium biodeck adjustments
- OSDbiodecksize3: Make large biodeck adjustments
- OSDbiodecksize4: Make extreme biodeck adjustments
- OSDpeepmanagement: Show management panel
- OSDchangedeck1: Jump to Technical deck
- OSDchangedeck2: Jump to Pleasure deck
- OSDchangedeck3: Jump to Biodeck
- OSDtoggleradar: Toggle Torus Map
- OSDcameratoggle: Toggle camera controls
- OSDcameraangle: Left-click and hold to adjust camera angle
- OSDcameraheight: Left-click and drag slider to adjust camera height
- TradeCratesTrader: Trader Cargo for sale
- TradeCratesPlayer: Your current stock
- TradeCratesEmpty: Out of stock
- TradeCostTrader: Cost to buy from the trader. The number of green or red faces indicate a good or bad price respectively
- TradeCostPlayer: Cost to sell to the trader. The number of green or red faces indicate a good or bad price respectively
- TradeScroll: Scroll the cargo list
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- //Management Screen Text
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- ManagementResidents: Display resident roster
- ManagementVisitors: Display visitor roster
- ManagementDroids: Display droid roster
- ManagementOverview: Display station statistics
- ManagementPortrait: Zoom to the selected alien or droid
- ManagementPeepSelected: Select this alien or droid
- ManagementSlider: Scroll the roster
- ManagementPeepToggle: Show or hide this alien or droid type in the roster
- ManagementPopularity: How popular your station is in relation to the other station administrators
- ManagementMoods: The average moods of your station population
- ManagementOverallMood: The overall happiness of your population
- ManagementGraph: Income (green) and outgoings (red) over the last 10 minutes
- ManagementDiplomacy: The diplomatic status of the other station administrators
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- [PDA]
- Winner: YOU'RE A WINNER!
- Loser: LOST IN SPACE
- Revisit: Revisit Mission
- Replay: Replay level
- Resume: Continue playing
- NextLevel: Next Level
- MainMenu: Main Menu
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