[Interface] Skill: Skill Dedication: Dedication Loyalty: Loyalty CostToPromote: Promote CostToHire: Hire Confirm: Confirm Cancel: Cancel DudText: Itsa me, Mario MessageInbox: Viewing message inbox MessageArchive: Viewing message archive MessagesEmpty: (currently empty) Demolish: Demolish...? CancelBlueprint: Cancel Blueprint...? RePackRoom: Repack Room...? Assasinated: A spy has assassinated a visitor! SpyDeada: Your spy has been killed SpyDeadb: Your spy has been imprisoned SpyDeadc: Your spy has been discovered Spy2: You have demoralised a visitor to team %s Date: Stardate Spod: Spod Factor BuildHardplan: HARDPLAN BuildFurnitureplan: EQUIPMENT PLAN BuildTechnology: TECHNOLOGY BuildDroids: DROIDS BuildCargo: BASIC CARGO BuildQueue: QUEUE LabTechTree: TECH-CHART LabDurability: DURABILITY LabEconomy: ECONOMY LabEfficiency: EFFICIENCY LabTechnology: TECHNOLOGY MissingItems: Your room is missing these vital bits of equipment -- without them it will not function! MissingDoors: Your room has no doors! You must place some before you can build it. NavBlocked: You can't place that there - it would block the following item: %s NavNoDoors: You have no doors in this room - without them, your peeps will not be able to reach this equipment! //CanNotAffordRoom: Room design cost: %d. Current energy: %d. //CanNotAffordFurniture: Equipment cost: %d. Current energy %d. CanNotAffordDoor: You can't afford to place a door right now. Door cost: %d. Your current energy: %d. ChargedForDoor: You have been charged %d for the room door. //RoomPlacementForbidden: Room placement forbidden. PatternBufferFull: Your pattern buffer is full. SomeoneLostDeck: Someone has been completely dislodged from deck %d! AutoSaving: Auto-saving... AutoSaved: Auto-saved. Loading: Loading... Loaded: Loaded. LoadFailed: Load failed! Paused: P a u s e d MustOwnAll: You must own all the decks to be able to occupy part of an adjacent segment. LeaveMission: Click the tick below when you feel like leaving this mission. There's no rush. YouMustBeAtWarToTarget: You must be at war to target other people's equipment or people. GiNone: GI_NONE - this text should never appear. ChatMessage: Chat to players: ChatEveryone: Everyone ChatNoone: No-one (!) YouCantPlaceTreesTooCloseToLiftsTemplesOrEachOther: You cannot place trees too close to other objects. OpeningFreshSegXYouOnlyHaveY: Opening a fresh segment costs %d, you only have %d. CantPlaceRoomDoorThatCloseToStationHullWall: You can't place a room door that close to a station hull wall. OSDCantGoThere: You can't go there. [Cargo] NotForRecycling: It's not available for recycling. GotEnough: No thanks, I've got enough already. DontWant: The trader doesn't want any of those. [Ships] NotYours: Please don't prod at other player's ships. NotThere: I see no ships. NotTrade: You can't trade with passenger ships. NotReady: The merchant ship isn't in a position to trade right now. Already: You are already trading with someone. [PEEPMANAGE] TabResi: Residents TabVisi: Visitors TabDroids: Droids TabOverview: Overview HeadingName: Name HeadingSkill: Skill HeadingDedication: Dedication HeadingLoyalty: Loyalty HeadingRank: Rank HeadingCost: Cost HeadingMood: Mood HeadingPieChart: Popularity HeadingGraph: Income Graph Friend: Friend Foe: %d%% Foe SpyCam: SpyCam [MISSIONCOUNTS] CuredCount: Cures DeathCount: Deaths RehabCount: Rehabilitated Convicts EscapeeCount: Escaped Convicts CrateCount: Food Crate Counter PenitantCount: Penitants converted AronaTime: Rotations Remaining ResearchCount: Discovery Counter CargoCount: Approximate Cargo Value [Peep] Scutter: Scuzzer MkI WheelScutter: Scuzzer MKII HoverScutter: Scuzzer MKIII PoliceScutter: Security Scuzzer Salthog: Groulien Salt Hog grey: Grey gor: Kasvagorian targ: Grekka Targ karmarama: Karmarama zedem: Zedem Monk scientist: Turakken siren: Dahanese Siren malesiren: Dahanese Siren gemslug: Polvakian Gem Slug penancesuit: Penance Suit goma: Goma goulifor: Gloath haerocan: Pteraglyde vermin: Space Vermin Memau: Memau Spawn: Skrasher Spy: Spy [Portable] IndustrialCrate: Industrial Materials MedicalSupplyCrate: Medical Supplies FoodSupplyCrate: Food Supplies HardwareCrate: Hardware Supplies TechnologyCrate: Technology LuxuryItemCrate: Luxury Goods OreCrate: Mineral Ores BlackMarketGoodsCrate: Black Market Goods BombCrate: Bomb AlienArtifactCrate: Alien Artifacts Junk: Junk Litter: Litter Turdite: Turdite DamagedGoodsCrate: Damaged Goods ScutterCrate: Scuzzer HardplanCrate: Hard Plans FurnitureplanCrate: Equipment Plans [Tree] TreeLTLM: Pinecale BushLTLM: Frostarian Snapper TreeMTLM: Mopani BushMTLM: Drickling TreeHTLM: Eucalymus BushHTLM: Cactoidal TreeLTMM: Willonidia BushLTMM: Palabast TreeMTMM: Elderbaran BushMTMM: Lillith TreeHTMM: Amadinka BushHTMM: Krans TreeLTHM: Ashvella BushLTHM: Iciqueue TreeMTHM: Mangotana BushMTHM: Succulus TreeHTHM: Ebonicle BushHTHM: Bazack WaterRushes: Stickrush WaterWeeds: Weedicle WaterLily: Lilyenta [Furniture] Door: Door Projector: Analyser Workstation: Workstation Bench: Workbench Microscope: Microscope MatterReplicator: Replicator AnalysisBin: Analyser UnfashionableTemple: Temple Bunk: Slumber Pod HealthCharts: Diagnosis Unit WaitingCouch: Sickbay Waiting Couch Dispenser: Dispenser MediBed: Medi Bed MachineThatGoesPing: Pingotron XRayMachine: Z-Ray Scanner SpoodianBarTable: Rough Table HurbishBarTable: Recreational Table LitterBin: Litter Bin Gnmerich: Gnmerich Kategukhat: Kategukhat Legacy: Legacy Matter: Matter Anti-Matter Mother: Mother Planetscape: Planetscape Endeavour: Endeavour Furies: Furies Uplanter: Uplanter FlegicaliBarTable: Cocktail Table Cell: Cell PlazaBench: Bench Lamp: Corridor Lamp FatherZeodorus: Father Zeodorus Tower: Peace Totem XFountain: Unfashionable Fountain Monument: Robot Heaven LoveChair: Love Chair LoveBench: LoveNest Waiting Seat SpoodianBar: Rough Bar Unit HurbishBar: Recreational Bar Unit FlegicaliBar: Cocktail Bar SlugBar: Slug Bar Unit SlugBarTable: Slug Pod TeeVee: Image Projector LavaLamp: Ultra-lamp Clock: Chronometer PlantPot: Plant Bio-pot // Unused Unfashionablewhatsit: Unfashionablewhatsit Unfashionablefountain: Unfashionablefountain [Room] FurniturePlanItems: Equipment Plans HardplanItems: Hardplan Items CorridorItems: Corridor Items Port: Port Lift: Lift Collector: Energy Collector CollectorNode: Power Booster Berth: Berth SickBay: Sick Bay Laboratory: Laboratory DryDock: Star Dock Recycler: Recycler CargoBay: Cargo Hold Workshop: Factory Charger: Recharger Vendor: Dine-o-Mat Satcom: Comsensor SecurityControl: Security Control Disco: Disco FightingPit: Combat Arena HoloSuite: Holodrome Orophux: Oroflex Gyro: Gyro OneStarHotel: Star Motel TwoStarHotel: Space Inn ThreeStarHotel: Palace Galactica Lavotron: Lavotron Slugpartment: Slugpartments MusicShop: Music Shop ComputerShop: Computer Store CurioGiftShop: Curiosity Shop SportsShop: Leisure Store ArmySurplus: Combat Store GeneralStore: General Store RoughBar: Rough Bar CocktailBar: Cocktail Bar BeerBar: Recreational Bar Casino: Roulesse Wheel ViewingGallery: Viewing Gallery Brig: Lockdown Brig Gunner: Security Column LoveNest: Love Nest Temple: Zedem Temple Fountain: Plaza Fountain [Disease] ExplodyHead: Explodey Disease BlotchyGreen: Blotchy Green SpacePlague: Blue Space Plague AlienSpawn: Alien Spawn Infection CommonCold: Common Cold RadiationSickness: Radiation Sickness SolarFever: Solar Fever LunaPsychosis: Luna Psychosis Nymphitus: Nymphitus GutWorms: Gut Worms DroopEye: Droop Eye Hyperactivitus: Hyperactivitus [Tooltips] Accept: Accept Decline: Decline Idle: Idle Autopsy: Conducting autopsy on: %s Analysing: Analysing %s AwaitingScientist: Awaiting input from scientist Blueprint: Blueprint NotWorking: Nonfunctional RoomPower: Toggle Room Power RoomDemolish: Repack Room RoomCam: Switch to RoomCam RoomEdit: Edit Room EnergyFood: Synthetic Food CargoFood: Real Food OreFood: Minerals-Based Food IncreasePrice: Increase cost for a visitor to use this room DecreasePrice: Decrease cost for a visitor to use this room CargoUnpack: Unpack cargo MessageBack: Previous message MessageForward: Next message MessageNew: New message MessageArchive: Add to message archive MessageAccept: Accept MessageDecline: Decline MessageRespond: Zoom to event MessageStore: View message archive EjectOccupant: Eject this alien from the facility NextPod: Next occupant PreviousPod: Previous occupant ShowTechTree: View research chart CargobayHardplan: View all available room plans CargobayFurnitureplan: View all available equipment plans CargobayTechnologyplan: View all available technology plans CargobayScuzzerplan: View all available scuzzer-plans CargobayCargo: View all available basic-cargo CargobayAuction: Beam an item into here to auction it off WorkshopHardplan: View all available room plans WorkshopFurnitureplan: View all available equipment plans WorkshopTechnologyplan: View all available technology plans WorkshopScuzzerplan: View all available scuzzer-plans WorkshopCargo: View all available basic-cargo WorkshopQueue: View your workshop building queue WorkshopDeleteItem: Delete selected item from your queue (refund) PeepPromoteCost: Cost to promote this alien PeepHireCost: Cost to hire this alien PeepCash: How much Energy this alien is carrying PeepHire: Hire this alien PeepFire: Fire this alien PeepPromote: Promote this alien PeepDemote: Demote this alien PeepShoulderCam: Left-click to enter "Shoulder-Cam" PeepMoodHealth: Does this alien require medical attention? PeepMoodHunger: Is this alien hungry? PeepMoodToilet: Does this alien require sanitation? PeepMoodLove: Does this alien require love? PeepMoodFun: Is this alien bored? PeepMoodTired: Is this alien tired? PeepMoodHappy: Does this alien require redemption? DiscoSlider: Adjust the volume of the disco StockGauge: Current level of stock ScuzzerRepair: Repair Room and Equipment ScuzzerBuild: Build Rooms ScuzzerRecycle: Recycle Litter ScuzzerClean: Clean Rooms and Equipment ScuzzerTasksLock: When highlighted task changes will be applied to all scuzzers stationwide ScuzzerBattery: Scuzzer's battery power ScuzzerDamage: Scuzzer's health ScuzzerForceRepair: Force this scuzzer to repair at a recharger ScuzzerForceRecharge: Force this scuzzer to charge its batteries at a recharger ScuzzerRename: Left-click to rename SecurityScuzzerArrest: Arrest criminals (expelled if no Lockdown Brig available) SecurityScuzzerCaution: Caution criminals (stops crime but takes no further action) SecurityScuzzerIgnore: Ignore criminals SecurityScuzzerTerminate: Terminate criminals FRESHSEGMENT: Bulkhead interface: Occupy fresh segment UNLOCKSEGMENT: Bulkhead interface: Open doors LOCKSEGMENT: Bulkhead interface: Close doors FORCEUNLOCKSEGMENT: Bulkhead interface: Breach TAKEOVERSEGMENT: Bulkhead interface: Take over segment CANCELFORCESEGMENT: Bulkhead interface: Cancel breach/takeover MUSTOWNALL: Bulkhead interface: No action available NOACTIONAVAILABLE: Bulkhead interface: No action available HULLWALL: Bulkhead MUSTERPOINT: Muster point // FIXME: From here on has not been translated. OSDbiodeckland: Alter land height OSDbiodeckwater: Adjust water levels OSDbiodeckmoisture: Adjust moisture levels of landscape OSDbiodecktemperature: Adjust terrain temperature OSDbiodecktoggle: Toggle biodeck controls on/off OSDbiodecksize1: Make subtle biodeck adjustments OSDbiodecksize2: Make medium biodeck adjustments OSDbiodecksize3: Make large biodeck adjustments OSDbiodecksize4: Make extreme biodeck adjustments OSDpeepmanagement: Show management panel OSDchangedeck1: Jump to Technical deck OSDchangedeck2: Jump to Pleasure deck OSDchangedeck3: Jump to Biodeck OSDtoggleradar: Toggle Torus Map OSDcameratoggle: Toggle camera controls OSDcameraangle: Left-click and hold to adjust camera angle OSDcameraheight: Left-click and drag slider to adjust camera height TradeCratesTrader: Trader Cargo for sale TradeCratesPlayer: Your current stock TradeCratesEmpty: Out of stock TradeCostTrader: Cost to buy from the trader. The number of green or red faces indicate a good or bad price respectively TradeCostPlayer: Cost to sell to the trader. The number of green or red faces indicate a good or bad price respectively TradeScroll: Scroll the cargo list //Management Screen Text ManagementResidents: Display resident roster ManagementVisitors: Display visitor roster ManagementDroids: Display droid roster ManagementOverview: Display station statistics ManagementPortrait: Zoom to the selected alien or droid ManagementPeepSelected: Select this alien or droid ManagementSlider: Scroll the roster ManagementPeepToggle: Show or hide this alien or droid type in the roster ManagementPopularity: How popular your station is in relation to the other station administrators ManagementMoods: The average moods of your station population ManagementOverallMood: The overall happiness of your population ManagementGraph: Income (green) and outgoings (red) over the last 10 minutes ManagementDiplomacy: The diplomatic status of the other station administrators [PDA] Winner: YOU'RE A WINNER! Loser: LOST IN SPACE Revisit: Revisit Mission Replay: Replay level Resume: Continue playing NextLevel: Next Level MainMenu: Main Menu