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- // Persistence Of Vision raytracer version 3.1 sample file.
- // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
-
- global_settings { assumed_gamma 2.2 }
-
- #include "textures.inc"
-
- #declare Textures=array[3][9]
- {
- {
- texture { pigment { DMFWood4 } },
- texture { pigment { DMFWood5 } },
- texture { DMFWood6 },
-
- texture { pigment { DMFLightOak } },
- texture { pigment { DMFDarkOak } },
- texture { EMBWood1 },
-
- texture { Yellow_Pine },
- texture { Rosewood },
- texture { Sandalwood }
- },
- {
- texture { Glass },
- texture { Glass2 },
- texture { Glass3 },
-
- texture { Green_Glass },
- texture { NBglass },
- texture { NBoldglass },
-
- texture { NBwinebottle },
- texture { NBbeerbottle },
- texture { Ruby_Glass }
- },
- {
- texture { Dark_Green_Glass },
- texture { Yellow_Glass },
- texture { Orange_Glass },
-
- texture { Vicks_Bottle_Glass },
- texture { Chrome_Metal },
- texture { Brass_Metal },
-
- texture { Bronze_Metal },
- texture { Gold_Metal },
- texture { Silver_Metal }
- }
- }
-
- #include "shotxtr.inc"
-