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- // Persistence Of Vision raytracer version 3.1 sample file.
- // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
-
- global_settings { assumed_gamma 2.2 }
-
- #include "textures.inc"
-
- #declare Textures=array[3][9]
- {
- {
- texture { pigment { Jade } },
- texture { pigment { Red_Marble } },
- texture { pigment { White_Marble } },
-
- texture { pigment { Blood_Marble } },
- texture { pigment { Blue_Agate } },
- texture { pigment { Sapphire_Agate } },
-
- texture { pigment { Brown_Agate } },
- texture { pigment { Pink_Granite } },
- texture { PinkAlabaster }
- },
- {
- texture { pigment { Blue_Sky } },
- texture { pigment { Bright_Blue_Sky } },
- texture { pigment { Blue_Sky2 } },
-
- texture { pigment { Blue_Sky3 } },
- texture { pigment { Blood_Sky } },
- texture { pigment { Apocalypse } },
-
- texture { pigment { Clouds } },
- texture { pigment { FBM_Clouds } },
- texture { Shadow_Clouds }
- },
- {
- texture { pigment { Cherry_Wood } },
- texture { pigment { Pine_Wood } },
- texture { pigment { Dark_Wood } },
-
- texture { pigment { Tan_Wood } },
- texture { pigment { White_Wood } },
- texture { pigment { Tom_Wood } },
-
- texture { pigment { DMFWood1 } },
- texture { pigment { DMFWood2 } },
- texture { pigment { DMFWood3 } }
- }
- }
-
- #include "shotxtr.inc"
-