home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision raytracer version 3.1 sample file.
- // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
-
- global_settings { assumed_gamma 2.2 }
-
- #include "textures.inc"
-
- #declare Textures=array[3][9]
- {
- {
- texture { Copper_Metal },
- texture { Polished_Chrome },
- texture { Polished_Brass },
-
- texture { New_Brass },
- texture { Spun_Brass },
- texture { Brushed_Aluminum },
-
- texture { Silver1 },
- texture { Silver2 },
- texture { Silver3 }
- },
- {
- texture { Brass_Valley },
- texture { Rust },
- texture { Rusty_Iron },
-
- texture { Soft_Silver },
- texture { New_Penny },
- texture { Tinny_Brass },
-
- texture { Gold_Nugget },
- texture { Aluminum },
- texture { Bright_Bronze }
- },
- {
- texture { pigment { Candy_Cane } },
- texture { pigment { Peel } },
- texture { pigment { Y_Gradient } },
-
- texture { pigment { X_Gradient } },
- texture { Water },
- texture { Cork },
-
- texture { Lightening1 },
- texture { Lightening2 },
- texture { Starfield }
- }
- }
-
- #include "shotxtr.inc"
-