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fxfight.txt
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1997-01-27
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FX Fighter - PlayerÆs Guide
The notation used to describe the moves will make more sense after youÆve read
this:
F - Forward, moving towards your opponent
B - Back off, away from your opponent
U - Up
D - Down
P - Punch
K - Kick
+ - And (e.g. Jump + Kick is jump and kick together)
> - Into (perform next move while first is in execution)
lower case letter - Quick tap on the controller
UPPER CASE LETTER - Hold controller briefly
/ - Diagonal direction (e.g. P/U for jump towards opponent)
Jump - Jumping direction
JAKE
HeÆs hard and heÆs fast. ItÆs somewhat surprising then that he doesnÆt have any
special moves - but fear not! He does have a devastating range of grabs, kicks,
Shoulder Charges and slaps to beat the opposition to a rendered pulp of quivering,
erm, pulp. HeÆs a tough cookie and probably the best-looking fighter in the ring.
Standard Moves
2 x Punch + Kick - f,b,P
Head Butt - f,F+P
Face Pounder - f,f,P (up close)
Ear Slap - u+p
Mid Kick - F/D+K
Spinning Back Hand - b,P
Shoulder Charge - F+P
Heavy Punch - D+P
Grab ænÆ Knee - f,D+P (up close)
Pick-up Throw - f,d,B+P (up close)
Twisting Uppercut - b,F+p
Combos
Hop-Attack Punch to Roundhouse Sweep - f/u,P > D+K
Roundhouse Kick to Combo Kick - B+K > F+K
Spinning Back Hand to Combo - b,P > P+P
Hop-Attack Punch to Ear-Slap - f/u,P > U+P
Roundhouse Kick to Head Butt - B+K > F+P
Shoulder Charge to Combo Kick - F+P > F+K
Shoulder Charge to 2 x Punch/Kick Combo - P+P > B/D+P
Shoulder Charge in Spinning Back Hand - F+P > B+P
Shoulder Charge to Roundhouse Sweep - F+P > D+K
Ear Slap to Shoulder Charge - u+p > F/D+P
Hop-up Kick to Roundhouse Kick - u,K > B+K
Hop-Attack Kick to Roundhouse Kick - f/u,k > K
Hop-up Kick to Shoulder Charge - u,K > F+P
MAGNON
HeÆs handy at barbecues and just loves giving big hugs to all his friends. Apart
from a severe case of crusty eczema, Magnon has a variety of big monster-type
moves, not least of which is his impressive ╘Lava BreathÆ, which he uses to
impress the ladies at the end of the evening. He may only have two combos, but
that doesnÆt stop him being unnervingly hard.
Standard Moves
Forward Elbow - F+P
Bearhug - B+K (up close)
Pick-up Throw - F/D+P (when at opponentÆs feet)
Throw - F/D+P (up close when opponent is ducking)
Roll Attack - D/F+P (when ducked)
Windmill Punch - b,F+P
Double Stomp - f,f,K
Double Uppercut - f,f,P
Mid Kick - F/D+K
Quick Kick - B/D+K
Elbow Attack - D+P
Lava Breath - b,F+K
Knee Attack - F+K
Double Hit Punch - U+P
Combos
Elbow Punch + Knee Attack - F+P > F+K
Punch to Kick - p > K
SHEBA
Catwoman has nothing on Sheba. Apart from having the same name as that
expensive cat food (the one that it would seem you have to serve with a ridiculous
garnish), she has some pretty awesome combos. Being half-tiger, these are best
served from all-fours, with a garnish of claws and a nice side-order of Face Rakes.
Mmmmmm... good stuff.
Standard Moves
Swipe Claw - F+P
Heavy Claw Slash - b,P
Cartwheel Kick - B+K
Double Hand Uppercut - f,D+P
Jumping Spin Kick - b,F+K
Low Punch - D+P
Leg Rake Throw - f,D+K
Frank ænÆ Steiner - f,f,K
Jumping Roundhouse - u,K
Crouched Moves
Heavy Claws - p,P
Face Rake - F+K
Claw Charge - F+P
Foot Charge - f,B+K
Combos
Foot Charge to Claw - f,B+K > P
Jumping Roundhouse Kick to Claw Kick Combo - u,K > F+P
Jumping Roundhouse Kick to Leg Rake Throw - u,k > F > K
Swipe Claw to Jump Kick - F+P > K
CYBEN
He may not have the best outfit in the game or much in the way of personality or,
come to think of it, ears, but that doesnÆt mean heÆs not upset about it. In fact, heÆs
very upset, and heÆs made of metal, so everybody had just better watch it or he
might start spinning around and strutting his fancy cybernetic stuff. Cyben doesnÆt
have combos, as such - just rapid repeats of standard moves. They do heaps of
damage, so itÆs well worth taking the time to master them.
Standard Moves
Rotor Arm Attack - f,F+P
Heli Punch - D+P
Rocket Punch - b,P+F
Mid Kick - P/D+K
Roundhouse Kick - D+K
High Kick - F+K
Double Kick - f,F+K
Back Kick - B+K
Sweep - d,D/B+K
Blastoff Throw - U+P (up close)
Cyben Shock - F+P (up close)
KIKO
Kiko was obviously on her way to some kind of nightclub when the galactic
gauntlet was thrown down. Dressed in little more than something very little, she
has an endless supply of Throwing Stars and a flourishing line in red underwear.
Though tricky to master, KikoÆs rapid kicking techniques are the best in the game,
and with our handy guide at your fingertips, it shouldnÆt take you long to get to
grips with this character. So to speak.
Standard Moves
Double Knee Attack - f,f,P (up close)
Knee to Groin - F+K
Knee Throw - B/D+P
Triple Kick - k,K
Mid Kick - F/D+K
Roundhouse Kick - B+K
Axe Kick - f,K
Roundhouse Sweep - D/B+K
Two Fisted Punch - F+P
Jump Two Footed Kick - b,f,k
Throwing Star - b,f,P
Circle Kick - D+K
Double Kick - f,f,K
SIREN
SheÆs fast, very fast. And she comes from a world entirely covered by ocean, so
she can swim pretty well too. This evil water spirit has some great throws and a
very rapid rate of attack, as well as hair of such a shocking purple that even the
most staunch Prince fan would have a hard time liking it. Wig-styles aside,
though, Siren is one of the easiest characters to master in the game. *
SirenÆs Standard Moves
Backflip Kick - u/b+K
Salmon Kick - f,f,K
Mid Kick - F/D+K
Levitation Throw - U+P (up close)
Back Throw - B/D+P (up close)
Knee to Groin - F+K
Back Kick - B+K
Running Sweep - D/F+K (from run)
Uppercut - D/F+P (from ducked)
Sweep from Roll - d/f+P or d/b+p > D/F+K
Combos
3 x Punch - p,p,P
3 x Punch + Roundhouse - p,p,p,K
Punch Kick - p,K
Punch Forward Kick - p,F/D+K
2 x Punch Back Kick - p,p,B+K
Uppercut to 3 x Punch - F/D+P > p > p > p (from ducked)
Uppercut to 3 x Punch Kick - F/D+P > p > p > p > K (from ducked)
ASHRAF
ItÆs a meditating, master monk who likes punching people! He may not seem very
spiritual to you, especially with all that kicking and fireballing going on, but
Ashraf is actually a really nice bloke. HeÆs just misunderstood. Anyway, if you
want to win with him, then you need to get to grips with the Energy Push and the
Fireball - his two most useful attacks. The Energy Push is great for scoring a ring-
out. Not very glamourous, but, hey, if it works...
Standard Moves
2 x Punch to Kick - f,b,P
Turn and Throw - f,U+P (up close)
Back Break Throw - f,d,B/D+P
Energy Push - f,d,B+P
Fireball - b,F+P
Jumping Roundhouse - u,K
Cross Body Blow - F+P
Hand-Spring Leap Kick - f,b,D+K
Swipe Punch - D+P
Elbow Charge - f,d,P
Scorpion Kicks - f,B+K
Heavy Uppercut - b,P
Mid Kick - R/D+K
Quick Kick - B/D+K
Combos
Shoulder Charge to Uppercut - F,D+P > D/F+P
Roundhouse Kick to Cross Body Chop - B+K > F+P
Roundhouse Kick to Cross Body Chop and Push Throw - B+K > P > P
Roundhouse Kick to Fireball - B+K > F (hold) > P
Jumping Roundhouse Kick to Fireball - u,K > F+P
Jumping Roundhouse Shoulder Charge Combo - u+k > D+P > P
Jumping Roundhouse Flip Forward Kick - u+k > B/D+K
Heavy Uppercut to Auto Combo - b,P > F+P
Cross Body Chop to Jumping Roundhouse Kick to Fireball - F+P > U+K > F+P
Cross Body Chop to Back Break Throw - F+P > P(hold) > D
Cross Body Chop to Auto Combo - F+P > F+P
Shoulder Charge to Flip Forward Kick - f,D+P > D+P
Scorpion Kicks to Fireball - f,B+K > P+p
Scorpion Kicks to Shoulder Charge - f,B+K > P
Hop-Attack Punch to Turn and Throw - f/u,P > B
Hop-Attack Punch to Roundhouse Sweep - f/u,P > D+K
Hop-Attack Kick to Heavy Punch - f/u,K > B+P
VENAM
The only bug in the game! Venam has tiny legs, so heÆs a bit poor in the kicking
department, but take the lift up a floor, to ╘Arm Strikes and HoldsÆ and youÆll
find a huge selection of nasty and effective moves. The Face Bite is pretty sick,
and you would do well to perfect the Poison Spitting, which is perfect for long-
range attacks. He sure ainÆt pretty, but neither is Sylvester Stallone, and everyone
seems to like him.
Standard Moves
Swipe Punch - f,P
Uppercut - b,P
Knee Strike - b,K
Twirling Punch - f,b,P
Face Bite - b,d,F+P (up close)
Poison Spit - b,f,P
Overhead Throw - f,D+P (up close)
Leg Throw - b,F+K (up close)
Quick Kick - F/D+K
Roll Advance - f,f,D
Combos
Twirling Punch to Flying Punch - f,b,P > P
Swipe Punch to Claw Charge - f,P > P
Swipe Punch to Claw Charge to Overhead Throw - f,p > P > F+P
Knee Strike to Leg Throw - b,K > D+K
Roll Advance to Overhead Throw - f,f,D > B+P
Hop-Attack Punch to Overhead Throw - u/f.P > B+p
Hop-Attack Punch to Roundhouse Sweep - u/f, P > K
Hop-Attack Punch to Twirling Punches - u/f,P > U/F+P > p