home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC/CD Gamer UK 28
/
PCGAMER28.bin
/
dos
/
csmag46
/
install.dat
/
3NTOMORF.TXT
< prev
next >
Wrap
Text File
|
1995-12-12
|
17KB
|
332 lines
~Entomorph
Solution obtained via the Internet from: WITKOWSKI JACEK
<witkows@ecf.toronto.edu>
ENTOMORPH:PLAGUE OF THE DARKFALL SOLVE
PART I
THE VILLAGE
This is where you start off. Kill the zombies, and get Mana Bolt
spell. Now proceed slightly west of the buildings, and recover the
sponge, which is laying on the ground. Its a green object, laying
near a bunch of crabs.
Proceed south to the main village...there you will meet your
brother. Follow him to the story teller's house, and thus obtain
the spell of Armor. Go outside, and kill all the mosquitoes that
attacked. Then retrieve the amulet, which is a bit east of the
village. Again, its amidst a bunch of crabs. Go the second hut to
the east of the story teller's hut, and read the book inside. Talk
to the people in the village. Once you have the sponge and the
amulet, go back towards the deserted village to the north. Once you
come to the drained corpse at the mouth of the village, a raven
will follow. Go back to the dock, and click on the dead mosquito
near it. You will soak up the blood from within it. Go back to the
drained corpse. Click on it, and the shaman will arise. Follow the
shaman. Once the nymph is guarding the village, go back to the story
teller for some rewards, and then dock and take the boat (also take
the gift for the woman in Phoros from the guy who owns the boat).
PART II
THE RESISTANCE
Go the the town square. On your way, you can give the flowers from
the man owning the boat to the woman in the room right before the
square...this will yield an strength charm. Try to leave the square
eastwards, and you will speak to a female rebel. Talk to her, and
then read the parchment inside her house (its actually a spell of
Aid), and talk to her once the sherrif leaves. Find out the location
of the rebel base. Go to the base (follow the path taking the first
right, and then go to the north of the green beetle sign). Once you
arrive at the wooden structure, step on the platform, and you're
transported to the rebel base. Now, talk to the leader at the end
of the corridor. Enter the base. Talk to your sister (NW room).
Drink the nectar, it will improve your strength. Talk to the rebel
leader, who is roaming the base. Leave the base (use the switch to
call down the elevator). Go to the red circle sign. (Get back on
the path, and follow it west). talk to the person there. Go visit
the two locations mentioned:
1) Thelyd stronghold-follow the path to the north of the red circle,
cross the bridge west, and then go north to the village of the
Thelyd. Enter the building immediately east of the entrance, and
read the parchments within, take the statue from the desk. Leave,
and make your way back towards the village.
2) Go to the cave north of the white moth sign, and search out the
cave till you find the child's toy, and a potion of restoration.
Now, return to the rebel at red circle, tell him you have completed
your assignment. Return to the rebel base. The base has been
raided. Read the parchment in the room where your sister was
before. Go back onto the path, and follow it past the red circle,
and further north, till you go around the mountain's backside.
There you will find the new base. Go into it, talk to the rebel
leader, she is the woman standing in front of the fireplace (Ziu).
Afterwards, go to the back rooms (follow the leader) and the jagtera
will attack the base. Talk to the leader, and she will ask you to
throw the main defense lever. Do it, and the jagtera will be
killed. Once all the jagtera are eliminated, leave the base, and
follow the mountain southwards, till you find the stairs that go up.
Go up those stairs and you will find Darmont on the east side of
that mountain level. Talk to him, he will die. Go into the cave to
the west of where Dermont was, and explore it was far as you can.
Return to the rebel base. It will be destroyed. Read the parchment
which is in the north western corner of the base, for the loaction
of the third rebel base. Now, go to the third base, its on top of
the cave which you were asked to investigate earlier. To get there,
just use the teleportal nearby. Enter the base, and read the
gravestones in it, particularily your sister's and the one of
Forfend. Go up to the doors, and talk to the old man, guess his
name, it is Forfend. Enter the rest of the base, and talk to the
healer, he will give you a spell of healing. Use up all of the
conversation options, so he will tell you about the treasure in the
previous base. All you need to do is return there, and lay an
orchid across the grave of Zeenena. This will yield you a coin.
PART III
THE HIVE
Go back to the village, and talk to the beekeeper. Also, recover
the jar of honey from a hut in the north of the village, and a Mooka
statue from nearby. Now, you must venture to the far east of the
island. There you will find a strange obelisk. Climb on top of it,
and you will fall through. Now, walk up to the altar in front of
the tapestry, and click on it. Use the coin you found, and ask for
the leash. Proclaim yourself the chosen one, and then follow the
ritual using the following dialog:
"Oh Sting, the leash of discipline, lord of all that flies and
creeps, upon the back of the glorious Phoros, listen to me,
Petrusa's chosen one, listen to me as you would listen to her, and
summon the miscreant!" Now ask for the whip. Go up to the bee, and
touch it. You will become the bee for the time being.
Once you're in the hive, head straight north, and speak to the guard
in the middle. Then speak to the tube north of the guard, at the
closed off entrance. The queen will give you tasks to complete the
first one is to kill her Alpha. Go, talk to the guard in the centre
again, he will open the Alpha chamber for you. Kill the alpha.
Talk to the guard again, ask to open the chamber with the pool of
finest blood. Get the blood from the northern most pool. Keep
drinking it, till you can't get any more, and empty it into the
little hole near the tube you used to speak with the queen. Then go
talk to the guard again, and ask him for access to the egg chamber.
You will have to kill the guard, and then open the chamber yourself.
Use the followin combination to open the chambers:
Egg chamber
-----------
` x
` x x 4 x
` x 1 x
` 2 x
` 3
Wax chamber
-----------
` x
` x x x 4
` x 1 2
` x x
` 3
Get an egg, and drop it in the blood filled hole. Do the same thing
for the wax, except you will have to click on the hole several time
to seal it. Talk to the queen once again, she will task you to
recover a body of a dead noble. Leave the hive. Exit the obelisk,
by touching the platform in the middle. Go south to the hill,
recover the body, the statue, and Whirlwind spell. Return to the
obelisk, and repeat the procedure to obtain another miscreant. Once
you're back in the hive, talk to the queen again. You will be
admitted, into inner chambers.
Talk to the tube in the north, and you will be asked to solve a
mystery. Talk to the tube again, with the following answers:
Cleopid
2nd dialogue option
3rd dialogue option
4th dialogue option
Enter the door, kill the queen by spitting at her torso until she
dies, and eat the stuff behind her once she dies, and get the Cure
Posion spell. You will transform. Exit the hive. On your way
back towards the Thelyd stronghold, you should follow the north
shore. This way, you will meet a rebel noble, and his prisoner.
Talk to him about the thelyds. He will provide you with a bag of
ants to deceive the worker thelyds.
PART IV
THE MUTRIZZBA
Go back to where the Thelyd stronghold was. Proceed south to the
web covered village. Now, move orth to a cave entrance. Enter the
cave. Go through the door to the north. Greet the nobles within.
Talk to the priestess in the room north of the original entry point.
Tell her your transformations are going badly, and ask for an
audience with the Mutrizzba. Enter the door beyond. Talk to the
Mutrizzba, you will be implanted with an important egg. Kill her.
Eat the stuff beside her. You will be further transformed. Now go
through the wall in the south west corner, the wall is an illusion.
Kill everyone beyond, open the chest, and get the goodies inside
(poison ball in particular). Exit the room southward, and pull the
rock in the corridor over the plate which is in front of the door.
Go through the traps beyond, pulling switches as you go. As you
proceed, push through the eastern wall, you will find a secret room
with two barrels, go through the eastern wall again, and pull the
switch to the south and then the one to the north. Proceed east,
then north, and west. Go through the wall to the north which is
blocking the northern passage. Get the parchment, and then go
through the illusionary southern wall. Kill the nobles, and grab
the Mooka statues. Exit the cave. Go east to the southern corner
of the seashore where the black cross was, and use the parchment you
found in the Mutrizzba cave. Get the Web walk spell from the little
islet.
Return to the web covered village. Use the webwalk spell to go
through the blocked off passageway in the south west.
PART V
THE SPIDERS
As you go through the passage, you will be captured by the spiders.
When you come to, talk to the spiders across the enclosure, and let
them inspect you. They will put you back in a cocoon. When you are
released, talk to the Urthrax, and offer to help. Agree to be
marked as a slave. Talk to the human nearby, (there is also a jar
of nectar close by) and get him to put you in a cocoon. You will be
brough in front of the Queen. tell the Queen you have not yet fixed
the Thelyd teleportal. You will be asked to meet the Queen in a
different timespan. Go SE, NE, NW, NW, NW, NE. Tell the Queen
about the teleportal, (you will be marked as a royal guard) and go
back to the original Queen. From her, go back to the queen you were
just at, and promise to fix the teleportal. Now return to the cave
you explored near where Dermont died.
PART VI
THE KEECHDA
Enter the cave, explore it till you find the green creature,
Keechda. Talk to the Keechda, don't admit to being a human, and
agree to bring him nectar. Give him the honey instead. You will
need to peel off 9 blue colored plaques to reactivate the great
machine. Goto the SW room and peel one off, there is one in the
east room with the saw. Also, to get through the door with a busted
mechanism, pull a bucket with you, to the point where the door stays
open. This will hold it for you. Talk to the leader near the
central doors, and use the intercom on the wall above his room, once
he kicks you out (wait till he moves to the next room). Once you
make an appointment, go into the other room, and talk to the leader
about the Keechda history. See all the Keechda, and ask them of
their history, and the Great Machine. Return to the leader, make
another appointment through the intercom, and talk to him about the
modules. Wait till the leader moves to the next room, and talk to
him there. He will give you a key for the tube maze, enter the
maze. Take the NW teleportal. Take the Keechda head, and module,
return, take the SW teleportal. Take the wires, set the switches on
the wall to:
Pulled
Push
Push
Take the N teleportal. Take the module, take the E teleportal.
Push the rainbow colored column into the electric beam so it pops
open. Get the modules. Take the NW teleportal, push the lever.
Return, push lever, take NE teleportal. Pull switch, take E
teleportal, take W teleportal, pull switch return, pull switch, take
W teleportal, take the blueprints. Return to the central room. Find
the Keechda, who blasts you at every occassion, talk to the original
Keechda, and ask him why he does that. He will inform you that he
lost his father's head. Return the head to the blasting Keechda.
He will give you cristals. Return to the leader, and talk to him.
He will put the final module together. Go the great machine, in the
SE, and put all the modules in place. Now take your Mooka statues,
and by clicking on the left end of the machine, you can make your
Mooka into teleportal tokens. You can now fix the teleportals in
the Thelyd stronghold. Leave the cave.
PART VII
THELYDS
Now you are ready to eliminate the Thelyd. Go to the thelyd
stronghold. On the first level, in the east, there is a riped-off
arm, which the rebel noble held the orb of preception in. Take it,
and paths will become visible to you. Now you can navigate the paths
without being attacked by getting sprayed with the appriopriate
phermone organ. Red for red paths, yellow for yellow, blue for
blue. Make your way down to the third level, and use one of the
tokens to fix the teleportal there. Now, return to the spider
ravine, and fix the teleportal there, its in the NW corner. Climb
the webs in that corner, and visit the Queen to let her know the
teleportals are fixed. At this time most of the thelyds should be
dead at Urthrax hands. Now, make your way to the thelyd stronghold.
On the first level, kill the nutrient pool by throwing your ball of
poison therein, also kill the red phermone dispenser. On the second
level, kill the blue phermone dispenser, and the hypnotic organ. on
the third level, the yellow hormone dispenser, all the blood
vessels, and the egg producing organ. Once that's accomplished, you
can get through to the centre of the stronghold, and kill the thelyd
Queen. Once you kill her, eat the pile of yellow stuff beside her.
You will transform, and find a medal within the pile. Now, exit the
stronghold, and go as far west as possible, to the palace. Tell the
palace guards that you wish to serve the king. They will make you
go to get orders from Cirra. Now, proceed back to the mountain
where the Keechda cave was. Go into the cave right next to the
steps up to the first level.
PART VIII
THE DISTILLERY
Go into the cave. Eliminate the noble, and push the boulder. A
bridge will appear. Fix the teleportal after the noble ruins it,
and take it. Go through the north door, kill everyone, proceed
east, and then north. Again, kill everyone. Talk to the caged
Keechda, and promise him to destroy everything. Now, head west, to
the distillery, and trash all the equipment. Once its all destroyed,
return to the palace.
PART IX
THE PALACE
Tell the guards you had new orders from Cirra which haven't been
widely distributed. They will let you in. Now you have a choice of
tasks to perform. Choose Arena fighter. Defeat the opposition, and
you will be allowed to roam the palace. Head west. The egg in your
shoulder will hatch. Exit the area to the west, move south, and talk
to the kitchen staff, and obtain the poisonous mushrooms. Now, talk
to the guy on the very SE of the dining floor. He will tell you how
to mesmerize the workers. Go up to the NW door which won't open,
and mesmerize a worker, tell it to take the poisonous mushrooms to
the guards. To mesmerize you have to ask WHAT, WHAT, HOW, HOW,
HOW....on the same subject. Now go through the now open door, and
proceed south. Kill the Mutalid king, and go further south. Now,
you will be encountered by the true king. Follow him to the
dungeon. To get past the teleportal trap, follow this rule: a shiny
color no matter what it is, is the better choice over a non shiny
color. If both are shiny the brighter color is the true choice.
Overall you have a 50-50 chance, so you may want to just save it,
and keep trying till you get it right. Listen to the Queen, kill
her, pull the lever, get the scarab. Run to where the entrance to
the Distillery was. You will encounter the Uthrax Queen. At this
time, you time travelling fly will save you. Now, kill the Queen,
and proceed to the top of the mountain. Step next to the chest, a
lever will appear. Pull it, quickly step back near the chest, and
ride it to the top. You now replace the scarab, and the game ends.
Have fun!
-Black Dragon