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3AEDENC.TXT
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1995-12-12
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~Daedalus Encounter
Complete Walkthru, Obtained off the Internet.
~======================
~The Daedalus Encounter
~======================
--------
Prologue
--------
Click "yes" when Ari asks you to.
When Ari asks you to deploy a probe, first click "startup", then
"diagnostics", then "deploy". As you approach the freighter, click
"analysis" to ID it. To open the door, click on the blue patch to
the upper-right of the door. Click "floodlight" when asked. Move
about until Ari asks you to grab the object: click "grapple-arm" to
grab it, then click "analysis" when asked.
Click "yes" when Zack asks if you want to go to Mizar.
--------
Daedalus
--------
Immediately after the crash, click "analysis" to see the Artemis
power system.
Puzzle: (each cell is represented here by a 3x3 character square)
` ##############-##############
` # | #
` # +-----+ #
` # | #
` # | #
` # +--+ #
` # | #
` # | #
` # +--+ +--+ +--+ #
` # | | | | | #
` # | | #-# | | #
` |-+ | +-|#|-+ | +-|
` # | | #-# | | #
` # | | | | | #
` # | +--+ +--+ | +--+ #
` # | | | | | #
` # | | | | | #
` # +--+ | +-----+ +--+ #
` # | | | #
` # | | | #
` # +-----+ +--+ #
` # | #
` ##############-##############
Click "analysis" when Ari asks you to check the ship.
Deploy the probe, clicking "startup" -> "diagnostics" -> deploy".
Click "floodlight" when Ari asks.
To open the door, click any colour in the visible spectrum (you
never need the IR and UV spectrums).
-----------------------
Red Hall: Crew Quarters
-----------------------
You enter through the partially open door into the crew quarters,
and cross over to the far side. Come back to the door side. Swing
right to the second column of triads. Click on the lower triad, then
on the upper-right hole. When you're attacked, kill the alien with
your laser. Click "grapple-arm" to pick up the orb. You may have to
exit and re-enter the hole, first. Leave the quarters.
------------------------
Yellow Hall: Engine Room
------------------------
Click "analysis" on the door, translate as "246135" (i.e., the number
of lines in the alien symbol). Click the yellow light to open the
door.
Puzzle:
Label the outer rotation hexes a,b,c,d,e,f, where the top-right
is a and going clockwise to the top-left f. To solve:
` 1) bb ccc dddd eeeee
` 2) bb cccc d eee fffff
` 3) b cc ddd eeee fffff
Click violet light at the console to open the window.
Sundial puzzle:
Label the circles 1 through 6, clockwise from lower-left to
lower-right.
To solve: 1 3 5 6 2 2 6 6
Fight the krinn, and be careful not to hit Zack or Ari. When the
window blows, click violet to close the shutters. You will be
injured. Click "analysis".
Probe logic circuit puzzle:
Label the switches 1 (top-right) clockwise through 9 (top-left)
(i.e., the switch with red and blue lights at the bottom is
switch 5).
Solution: 3 4 1 2 6 1 4 1 2 9 2 4 1 2 5 1 2
(by switch colour: g y r b by r y r b ry b y r b rb r r)
---------------------------
Blue Hall: Hologram Chamber
---------------------------
Click "analysis" at the door, translate as "362514". Click blue to
open.
Puzzle:
Label the outer rotation hexes a,b,c,d,e,f, where the top-right
is "a" and going clockwise to the top-left "f". To solve:
` 1) bb dddd e
` 2) a bbb
` 3) aaa bb ddd ff
To rescue the falling Zack, click thrust as soon as the indicator
hits bottom, repeating until you get to the top.
When facing the statue, click blue and see the orbit puzzle:
Four of the planets are directly movable. Call them A, B, C and
D, as they are ordered in the bottom right selection window.
You must move the fifth planet over the sun.
Solution: Move A to 11:00, C to 4:30, D to 1:20. You might need
some minor adjustments, but you do not have to move C at all.
Move to face the statue and click "send" of the "362514" code to get
the orb.
---------------------------
Orange Hall: Medical Centre
---------------------------
Click "analysis" at the door, translate as "415263". Click orange to
open.
Puzzle:
You must freeze the shapes into matching profiles.
Labels the figures:
` b h Pair them as:
` f a,l: "C"
` c i b,f: large square
` a l c,i: small square
` d j d,j: 3/4 circle (mirror images, not exact)
` g e,g: half-circle with slot in top
` e k h,k: "O"
In the medical room, turn right from the door until you swing just
past the first table. Just beyond it, on the floor, is something you
can close in on. It is an orb dispenser (it looks like a colour
palette / flower thingy). "send" the "415263" code to it, and the
thing above it will open and reveal an orb. Click "grapple-arm" to
pick up the orb and give it to Zack.
This time swing left from the door, past the other table. Just past
the table, up high, is a control device you can close in on. To
operate it, click red, then blue, violet, orange, and violet. It
will lop off the hand of an alien. You can't do anything with it
right now.
----------------
Green Hall: Farm
----------------
Click "analysis" at the door, translate as "531642". Click green
to open.
Puzzle:
Label each triangular cell by row and column: 1-1 is the
top-left, 8-9 is the bottom right. The mirror positions are a
for top, b for top-right, etc. clockwise to f for top-left.
Set up mirrors in the following positions:
` 1) 4-7d 4-9d 2-1f 8-4f 8-5c
` 2) 2-6c 4-12c 5-15c 6-3c 7-7c 8-9c
` 3) 1-1d 1-2a 1-4e 1-9b 3-7d 3-12a 3-13b 4-7b 4-15d 5-3a 5-5a
` 8-3e 8-4d 8-6d 8-8b
At the farm, as you're facing the black opening, turn around and go
forward (it's a bit hard to find the spot, but it's there). You'll
find another orb dispenser. "send" it "531642" and click
"grapple-arm" to get the orb.
Next time, enter the hole and click "floodlight". This is the maze:
` *****
` * *
` +-+ +-+ *
` | |--| | *
` +-+ +-+ *
` | | *
` | | | Corridor
` +-+ +-+ +-+ | +-+ +-+
` | |\ | |---| |---- | |--| |
` +-+ |+-+ +-+ +-+ +-+
` | | | * |
` | \-+--\ | |
` +-+ +-+ \ +-+ +-+
` | |--| | \-------| |--| |
` +-+ +-+ +-+ +-+
` | | |
` | | |
` +-+ +-+ +-+ +-+
` | |\ | |--| |-\-| |
` +-+ \ +-+ +-+ +-+
` \ | | |
` \ | | |
` \ +-+ +-+ +-+ +-+
` \----------| |--| | | |--| |
` +-+ +-+ +-+ +-+
` | | |
` Farm | |
` +-+ +-+
` | |--| |
` +-+ +-+
` |
` Lost Souls
Note: the maze is not entirely physical (magic at the *'s). Also, the
slashes are where the tunnels change level, and so this map shows
those tunnels as very long (and winding) to avoid overlap on the map.
--------------------
Violet Hall: Library
--------------------
Click "analysis" at the door, translate as "654321". Click violet
to open.
Puzzle:
This is really a game. You must form a closed path of four or
longer before the computer does. It's not very difficult.
Close in on the panels. Each panel will show you two pictures. You
have to click various colours to make the pictures appear. Click
"analysis" on each picture, and translate each using the numeric
code we've been using with the doors.
Ari will set off a collapsing force field. "send" it "654321" to
shut it off.
------
Finale
------
(You can skip the red door if you already have the orb from the crew
quarters.) Your database is full, so don't bother analysing this
door. Click red to open.
Puzzle:
Label the rotation hubs a (top) clockwise through f, and g in
the centre. "a" will be a clockwise rotation, "-a" an
anti-clockwise rotation.
` 1) -g aa -g-g -b-b g bb gg -b eee fff dd ccc ggg -c-c -g-g cc
` ggg d -g
` 2) ggg aaa -b ddd -c-c -b-b e ff eee -g-g -e-e g -d c -g-g -c
` -g -d-d gg dd
` 3) aa fff -g ee dd -g-g b -g ccc -g-g -c-c g a -g -a g f -g -f
Go to the crew quarters, kill the alien, and get the orb (see Red
Hall above).
Back in the central hub, go to the yellow (2) door, click yellow to
open it, go through the next door, turn left, go through the door,
and turn around. Just to the left of the door is another orb
dispenser. "send" it "246135" then click "grapple-arm" to get the
orb. Return to the hub. The orbs will be inserted into the device.
Go to the orange door, click orange to open it, go through the next
door into the medical centre. Close in the hand you amputated
earlier and click "grapple-arm". Return to the hub.
Zack will toss the hand off. Look around on the floor and
"grapple-arm" it again.
After the elevator ride you will see a live alien. When Ari asks you
to talk to it, "send" it "452" (from one of the panels).
And they all lived happily ever after.
~-------
~The End
~-------