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PC/CD Gamer UK 14
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PCGAMER14.bin
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object2.ini
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Wrap
INI File
|
1995-08-24
|
23KB
|
1,429 lines
[Radar Installation]
Artfile=Radar.imi
IsDefined=1
MineralsCost=500
PeopleCost=200
FuelCost=25
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=2
AnimationDeath=Deteriorates
AnimationCycle=Bouncing
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-4
BaseArmor=6
BaseMaxHitPoints=50
BaseVisualRange=30
SizeClass=2
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Steel Mill]
Artfile=Steel.imi
IsDefined=1
MineralsCost=5000
PeopleCost=2000
FuelCost=50
StorageType=Minerals
StorageAmount=10000
ProductionType=Minerals
BaseProduction=5
Grass=
SizeHeight=3
SizeLayout=255
AnimationFrames=4
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=6
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Trailer Park]
Artfile=Trail.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=10
StorageType=People
StorageAmount=2000
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=255
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=4
BaseMaxHitPoints=100
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Fighter]
Artfile=AirFi.imi
IsDefined=1
MineralsCost=1500
PeopleCost=800
FuelCost=40
StorageType=Energy
StorageAmount=2000
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=1
BaseAccuracy=0
BaseWeaponRange=4
BaseWeaponDamage=6
BaseReloadTime=5
BaseDefenseValue=0
BaseArmor=8
BaseMaxHitPoints=30
BaseVisualRange=8
SizeClass=2
BaseMaxSpeed=125
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Aircraft
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=1
WeaponMiddle=0
WeaponRight=1
AnimationSize=0
[Jet]
Artfile=AirJe.imi
IsDefined=1
MineralsCost=3000
PeopleCost=1200
FuelCost=100
StorageType=Energy
StorageAmount=4000
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=0
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=1
BaseAccuracy=2
BaseWeaponRange=8
BaseWeaponDamage=10
BaseReloadTime=10
BaseDefenseValue=1
BaseArmor=8
BaseMaxHitPoints=20
BaseVisualRange=8
SizeClass=2
BaseMaxSpeed=250
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Aircraft
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=1
WeaponMiddle=0
WeaponRight=1
AnimationSize=0
[Bomber]
Artfile=AirBo.imi
IsDefined=1
MineralsCost=5000
PeopleCost=1500
FuelCost=80
StorageType=Energy
StorageAmount=8000
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=1
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=60
BaseReloadTime=250
BaseDefenseValue=-2
BaseArmor=12
BaseMaxHitPoints=40
BaseVisualRange=8
SizeClass=2
BaseMaxSpeed=125
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Aircraft
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Helicopter]
Artfile=AirHe.imi
IsDefined=1
MineralsCost=1500
PeopleCost=1000
FuelCost=60
StorageType=Energy
StorageAmount=1500
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=3
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=1
BaseAccuracy=0
BaseWeaponRange=3
BaseWeaponDamage=6
BaseReloadTime=5
BaseDefenseValue=-1
BaseArmor=4
BaseMaxHitPoints=20
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=80
Transport=1
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Aircraft
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=1
WeaponMiddle=0
WeaponRight=1
AnimationSize=0
[Fighter Shadow]
Artfile=AirFS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=2
BaseMaxSpeed=250
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationSize=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Jet Shadow]
Artfile=AirJS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=2
BaseMaxSpeed=500
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationSize=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Bomber Shadow]
Artfile=AirBS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=2
BaseMaxSpeed=250
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationSize=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Helicopter Shadow]
Artfile=AirHS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=4
BaseMaxSpeed=120
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationSize=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Research Facility]
Artfile=ReFac.imi
IsDefined=1
MineralsCost=5000
PeopleCost=2000
FuelCost=10
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=2
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=3
AnimationDeath=Deteriorates
AnimationCycle=Bouncing
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=10
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Supply Depot]
Artfile=Depot.imi
IsDefined=1
MineralsCost=2500
PeopleCost=1000
FuelCost=25
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=2
AnimationDeath=Deteriorates
AnimationCycle=Bouncing
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=6
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Command Center]
Artfile=CmCen.imi
IsDefined=1
MineralsCost=2500
PeopleCost=1000
FuelCost=10
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=2
SizeLayout=255
AnimationFrames=6
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=12
BaseMaxHitPoints=250
BaseVisualRange=8
SizeClass=1
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Engineer]
Artfile=InfEn.imi
IsDefined=1
MineralsCost=200
PeopleCost=200
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=2
BaseArmor=1
BaseMaxHitPoints=8
BaseVisualRange=8
SizeClass=8
BaseMaxSpeed=6
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Scout]
Artfile=InfSc.imi
IsDefined=1
MineralsCost=50
PeopleCost=50
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=3
BaseArmor=2
BaseMaxHitPoints=8
BaseVisualRange=12
SizeClass=12
BaseMaxSpeed=12
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Gun Turret]
Artfile=GunT.imi
IsDefined=1
MineralsCost=750
PeopleCost=250
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=2
AnimationExtraFrames=2
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=2
BaseWeaponRange=4
BaseWeaponDamage=15
BaseReloadTime=10
BaseDefenseValue=-4
BaseArmor=15
BaseMaxHitPoints=100
BaseVisualRange=8
SizeClass=2
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Bunker]
Artfile=Bunk.imi
IsDefined=1
MineralsCost=100
PeopleCost=10
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=3
AnimationFireFrames=5
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-4
BaseArmor=10
BaseMaxHitPoints=100
BaseVisualRange=0
SizeClass=2
BaseMaxSpeed=0
Transport=1
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Tent City]
Artfile=Tent.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=5
StorageType=People
StorageAmount=1000
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=255
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=2
BaseMaxHitPoints=50
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Houses]
Artfile=House.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=15
StorageType=People
StorageAmount=5000
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=255
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Static
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=6
BaseMaxHitPoints=150
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Apartments]
Artfile=Apart.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=20
StorageType=People
StorageAmount=10000
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=2
SizeLayout=255
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=8
BaseMaxHitPoints=200
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Skyscrapers]
Artfile=Sky.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=25
StorageType=People
StorageAmount=25000
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=4
SizeLayout=255
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=10
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Girders]
Artfile=Gird.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Cone]
Artfile=Cone.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Missile Silo]
Artfile=MSilo.imi
IsDefined=1
MineralsCost=2000
PeopleCost=500
FuelCost=5
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Immobile
AnimationFrames=21
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationSize=0
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
AnimationStationary=0
WeaponExplosive=1
WeaponAP=0
WeaponDirect=0
WeaponIndirect=1
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
BaseAccuracy=0
BaseWeaponRange=125
BaseWeaponDamage=100
BaseReloadTime=0
BaseDefenseValue=-4
BaseArmor=10
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
[Smoke]
Artfile=Smoke.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=61
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationSize=0
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
[Fire]
Artfile=Fire.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=46
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationSize=0
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=-10
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0