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PC/CD Gamer UK 14
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PCGAMER14.bin
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object3.ini
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Wrap
INI File
|
1995-08-24
|
27KB
|
1,649 lines
[Windmill]
Artfile=Wind.imi
MineralsCost=1500
PeopleCost=500
FuelCost=0
StorageType=None
StorageAmount=0
MaxEnergyProduction=111
SizeHeight=2
SizeLayout=0
AnimationFrames=7
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-4
BaseArmor=4
BaseMaxHitPoints=50
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
IsDefined=1
ProductionType=Energy
BaseProduction=100
Grass=
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Low-Tech Factory]
Artfile=FacLT.imi
IsDefined=1
MineralsCost=3000
PeopleCost=2000
FuelCost=25
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
SizeHeight=3
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=2
AnimationDeath=Deteriorates
AnimationCycle=Bouncing
YOffset=-6
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=8
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Oil Well]
Artfile=Oil.imi
IsDefined=1
MineralsCost=1000
PeopleCost=500
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=Energy
BaseProduction=100
Grass=
SizeHeight=2
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-5
BaseArmor=6
BaseMaxHitPoints=100
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Farm]
Artfile=Farm.imi
IsDefined=1
MineralsCost=500
PeopleCost=200
FuelCost=5
StorageType=None
StorageAmount=0
ProductionType=Food
BaseProduction=5000
Grass=x1.5
SizeHeight=1
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=4
BaseMaxHitPoints=100
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=x.5
Marsh=x.5
Water=x0
Desert=x.5
Ice=x.25
BlockType=All Units & LOS
MoveType=Immobile
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[High-Tech Factory]
Artfile=FacHT.imi
IsDefined=1
MineralsCost=5000
PeopleCost=2000
FuelCost=25
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
SizeHeight=2
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=2
AnimationDeath=Deteriorates
AnimationCycle=Bouncing
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=8
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Large Bullet]
Artfile=BullL.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=90
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=300
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Aircraft
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Vehicle Explosion]
Artfile=ExpVe.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=12
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Bouncing
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
AnimationStationary=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Sparse Trees]
Artfile=TreeS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=3
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=34
AnimationFacing=None
AnimationSpeed=20
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=40
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=0
Transport=0
WeaponDirect=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=Vehicles
MoveType=Immobile
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Mine]
Artfile=Mine.imi
IsDefined=1
MineralsCost=5000
PeopleCost=2000
FuelCost=15
StorageType=Minerals
StorageAmount=10000
ProductionType=Minerals
BaseProduction=5
Grass=
SizeHeight=3
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=8
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Airfield]
Artfile=AirPo.imi
IsDefined=1
MineralsCost=5000
PeopleCost=2000
FuelCost=10
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=17
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=2
AnimationDeath=Deteriorates
AnimationCycle=Static
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=6
BaseMaxHitPoints=250
BaseVisualRange=15
SizeClass=1
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Barracks]
Artfile=FacBa.imi
IsDefined=1
MineralsCost=2000
PeopleCost=1000
FuelCost=5
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=6
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Mid-Tech Factory]
Artfile=FacMT.imi
IsDefined=1
MineralsCost=4000
PeopleCost=2000
FuelCost=25
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
SizeHeight=3
SizeLayout=255
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=2
AnimationDeath=Deteriorates
AnimationCycle=Bouncing
YOffset=-15
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=8
BaseMaxHitPoints=250
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units & LOS
MoveType=Immobile
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Small Bullet]
Artfile=BullS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=90
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=300
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Aircraft
AnimationStationary=0
WeaponAntiSub=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Small Shell]
Artfile=ShelS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=90
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=300
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Aircraft
AnimationStationary=0
WeaponAntiSub=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Large Shell]
Artfile=ShelL.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=90
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=300
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Aircraft
AnimationStationary=0
WeaponAntiSub=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Small Missile]
Artfile=MissS.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=0
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=90
AnimationSpeed=0
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=300
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=None
MoveType=Aircraft
AnimationStationary=0
WeaponAntiSub=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Solar Panels]
Artfile=Solar.imi
IsDefined=1
MineralsCost=2000
PeopleCost=500
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=Energy
BaseProduction=100
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Deteriorates
AnimationCycle=Revolving
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-4
BaseArmor=2
BaseMaxHitPoints=30
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Agro Plant]
Artfile=Agro.imi
IsDefined=1
MineralsCost=1000
PeopleCost=500
FuelCost=10
StorageType=None
StorageAmount=0
ProductionType=Food
BaseProduction=10000
Grass=x1.5
Rough=x.75
Marsh=x.75
Water=x0
Desert=x.75
Ice=x.5
SizeHeight=3
SizeLayout=255
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-8
BaseArmor=6
BaseMaxHitPoints=150
BaseVisualRange=4
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Wall]
Artfile=WallH.imi
IsDefined=1
MineralsCost=200
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-6
BaseArmor=50
BaseMaxHitPoints=200
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Large Missile]
Artfile=MissL.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Aircraft
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=90
AnimationSpeed=0
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
Towing=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=300
Transport=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Weapon Explosion]
Artfile=ExpWe.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
Sto
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=5
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Bouncing
YOffset=0
AnimationStationary=0
Towing=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Flag]
Artfile=Flag.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Phantom Object]
IsDefined=1
Artfile=
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Dense Trees]
Artfile=TreeD.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=3
SizeLayout=0
BlockType=All Units & LOS
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=15
AnimationFacing=None
AnimationSpeed=20
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=40
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=0
Transport=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[ICBM]
Artfile=ICBM.imi
IsDefined=1
MineralsCost=1000
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=3
SizeLayout=0
BlockType=None
MoveType=Aircraft
AnimationFrames=2
AnimationFireFrames=0
AnimationExtraFrames=2
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=100
Transport=0
Towing=0
AnimationSize=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Area Effect Explosion]
Artfile=ExpAE.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=8
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Bouncing
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=1
BaseMaxSpeed=0
Transport=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Boulders]
Artfile=Bldrs.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Immobile
AnimationFrames=48
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=0
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=0
Transport=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Rank Icon]
Artfile=RankI.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=
MoveType=
AnimationFrames=10
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=0
AnimationSize=0
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=0
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=0
Transport=0
Towing=0
[Shading]
Artfile=Shade.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=
MoveType=
AnimationFrames=8
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=0
AnimationSize=0
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=0
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=0
Transport=0
Towing=0
[Waypoint Marker]
Artfile=SWPM.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=10
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=0
AnimationSize=0
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=0
Transport=0
Towing=0
[Shell Shadow]
Artfile=AirSS.imi
[Mineral Deposit]
Artfile=MinDe.imi
IsDefined=1
MineralsCost=0
PeopleCost=0
FuelCost=0
StorageType=Minerals
StorageAmount=100000
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=0
SizeLayout=0
BlockType=None
MoveType=Immobile
AnimationFrames=1
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=None
AnimationSpeed=0
AnimationSize=0
AnimationDeath=Disappears
AnimationCycle=Static
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=0
BaseArmor=0
BaseMaxHitPoints=1
BaseVisualRange=0
SizeClass=0
BaseMaxSpeed=0
Transport=0
Towing=0