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PC/CD Gamer UK 14
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PCGAMER14.bin
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object1.ini
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Wrap
INI File
|
1995-08-24
|
20KB
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1,265 lines
[Light Hovercraft]
Artfile=HovLi.imi
MineralsCost=1500
PeopleCost=600
FuelCost=50
StorageType=None
StorageAmount=0
MaxEnergyProduction=0
SizeHeight=1
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=2
BaseWeaponRange=4
BaseWeaponDamage=5
BaseReloadTime=8
BaseDefenseValue=1
BaseArmor=12
BaseMaxHitPoints=30
BaseVisualRange=10
SizeClass=4
BaseMaxSpeed=60
Transport=0
IsDefined=1
ProductionType=None
BaseProduction=0
Grass=
WeaponDirect=1
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Hover
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=1
WeaponMiddle=1
WeaponRight=1
AnimationSize=0
[Battle Bike]
Artfile=BikeB.imi
IsDefined=1
MineralsCost=300
PeopleCost=200
FuelCost=5
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=1
BaseWeaponDamage=4
BaseReloadTime=4
BaseDefenseValue=1
BaseArmor=4
BaseMaxHitPoints=12
BaseVisualRange=8
SizeClass=7
BaseMaxSpeed=50
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Wheeled
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
[Jeep]
Artfile=Jeep.imi
IsDefined=1
MineralsCost=500
PeopleCost=300
FuelCost=10
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=2
BaseWeaponDamage=6
BaseReloadTime=8
BaseDefenseValue=0
BaseArmor=4
BaseMaxHitPoints=15
BaseVisualRange=8
SizeClass=6
BaseMaxSpeed=50
Transport=1
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Wheeled
WeaponAntiSub=0
Towing=1
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
[Light Tank]
Artfile=TnkLi.imi
IsDefined=1
MineralsCost=1500
PeopleCost=500
FuelCost=60
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=4
BaseWeaponDamage=15
BaseReloadTime=10
BaseDefenseValue=-1
BaseArmor=15
BaseMaxHitPoints=40
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=40
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Tracked
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Heavy Hovercraft]
Artfile=HovHe.imi
IsDefined=1
MineralsCost=3000
PeopleCost=900
FuelCost=75
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=1
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=2
BaseWeaponRange=6
BaseWeaponDamage=15
BaseReloadTime=12
BaseDefenseValue=0
BaseArmor=20
BaseMaxHitPoints=50
BaseVisualRange=10
SizeClass=4
BaseMaxSpeed=40
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Hover
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Military Truck]
Artfile=TrMil.imi
IsDefined=1
MineralsCost=500
PeopleCost=200
FuelCost=25
StorageType=Minerals
StorageAmount=200
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-1
BaseArmor=5
BaseMaxHitPoints=25
BaseVisualRange=4
SizeClass=4
BaseMaxSpeed=40
Transport=6
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Wheeled
WeaponAntiSub=0
Towing=1
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Dumptruck]
Artfile=TrCiv.imi
IsDefined=1
MineralsCost=500
PeopleCost=200
FuelCost=25
StorageType=Minerals
StorageAmount=200
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=1
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-1
BaseArmor=5
BaseMaxHitPoints=25
BaseVisualRange=4
SizeClass=4
BaseMaxSpeed=30
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Wheeled
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Towed Artillery]
Artfile=ArtHe.imi
IsDefined=1
MineralsCost=2000
PeopleCost=500
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=2
AnimationExtraFrames=1
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=1
WeaponAP=0
WeaponDirect=0
WeaponIndirect=1
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=12
BaseWeaponDamage=30
BaseReloadTime=60
BaseDefenseValue=-1
BaseArmor=6
BaseMaxHitPoints=30
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Wheeled
WeaponAntiSub=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Mobile Artillery]
Artfile=ArtMo.imi
IsDefined=1
MineralsCost=4000
PeopleCost=800
FuelCost=50
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=3
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=0
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=1
WeaponAP=0
WeaponDirect=0
WeaponIndirect=1
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=10
BaseWeaponDamage=25
BaseReloadTime=50
BaseDefenseValue=-2
BaseArmor=8
BaseMaxHitPoints=25
BaseVisualRange=8
SizeClass=3
BaseMaxSpeed=20
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Tracked
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Anti-Aircraft Gun]
Artfile=ArtAA.imi
IsDefined=1
MineralsCost=500
PeopleCost=300
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=2
AnimationExtraFrames=1
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=1
WeaponSelfGuided=0
WeaponAntiAir=1
BaseAccuracy=0
BaseWeaponRange=8
BaseWeaponDamage=6
BaseReloadTime=2
BaseDefenseValue=0
BaseArmor=4
BaseMaxHitPoints=20
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=0
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Wheeled
WeaponAntiSub=0
Towing=0
AnimationStationary=1
WeaponLeft=1
WeaponMiddle=0
WeaponRight=1
AnimationSize=0
[Rocket Launcher]
Artfile=ArtRL.imi
IsDefined=1
MineralsCost=6000
PeopleCost=1000
FuelCost=50
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=2
AnimationFireFrames=5
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=1
WeaponAP=0
WeaponDirect=0
WeaponIndirect=1
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=-2
BaseWeaponRange=15
BaseWeaponDamage=50
BaseReloadTime=125
BaseDefenseValue=-2
BaseArmor=8
BaseMaxHitPoints=25
BaseVisualRange=8
SizeClass=3
BaseMaxSpeed=20
Transport=0
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Tracked
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[A.P.C.]
Artfile=APC.imi
IsDefined=1
MineralsCost=750
PeopleCost=300
FuelCost=40
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
SizeHeight=1
SizeLayout=0
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
BaseAccuracy=0
BaseWeaponRange=3
BaseWeaponDamage=8
BaseReloadTime=10
BaseDefenseValue=-1
BaseArmor=10
BaseMaxHitPoints=30
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=40
Transport=6
Rough=
Marsh=
Water=
Desert=
Ice=
BlockType=All Units
MoveType=Tracked
WeaponAntiSub=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Missile Tank]
Artfile=TnkMi.imi
IsDefined=1
MineralsCost=4000
PeopleCost=800
FuelCost=50
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Tracked
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=8
BaseWeaponDamage=15
BaseReloadTime=15
BaseDefenseValue=-1
BaseArmor=12
BaseMaxHitPoints=30
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=30
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=1
WeaponMiddle=0
WeaponRight=1
[Light Infantry]
Artfile=InfLi.imi
IsDefined=1
MineralsCost=100
PeopleCost=100
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=1
BaseWeaponDamage=4
BaseReloadTime=3
BaseDefenseValue=2
BaseArmor=4
BaseMaxHitPoints=8
BaseVisualRange=8
SizeClass=8
BaseMaxSpeed=8
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
[Heavy Infantry]
Artfile=InfHe.imi
IsDefined=1
MineralsCost=150
PeopleCost=150
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=2
BaseWeaponDamage=5
BaseReloadTime=2
BaseDefenseValue=2
BaseArmor=5
BaseMaxHitPoints=8
BaseVisualRange=8
SizeClass=8
BaseMaxSpeed=6
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
[Bazooka]
Artfile=InfBa.imi
IsDefined=1
MineralsCost=250
PeopleCost=200
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=1
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=2
BaseWeaponDamage=6
BaseReloadTime=8
BaseDefenseValue=2
BaseArmor=4
BaseMaxHitPoints=8
BaseVisualRange=8
SizeClass=8
BaseMaxSpeed=6
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Mortar]
Artfile=InfMo.imi
IsDefined=1
MineralsCost=250
PeopleCost=200
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=1
WeaponAP=0
WeaponDirect=0
WeaponIndirect=1
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=4
BaseWeaponDamage=8
BaseReloadTime=15
BaseDefenseValue=2
BaseArmor=4
BaseMaxHitPoints=8
BaseVisualRange=8
SizeClass=8
BaseMaxSpeed=6
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
[Marines]
Artfile=InfMa.imi
IsDefined=1
MineralsCost=300
PeopleCost=200
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=1
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=1
BaseWeaponRange=3
BaseWeaponDamage=6
BaseReloadTime=4
BaseDefenseValue=2
BaseArmor=6
BaseMaxHitPoints=12
BaseVisualRange=8
SizeClass=8
BaseMaxSpeed=10
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[R.A.V.]
Artfile=RAV.imi
IsDefined=1
MineralsCost=750
PeopleCost=300
FuelCost=25
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Wheeled
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=1
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=3
BaseWeaponDamage=8
BaseReloadTime=5
BaseDefenseValue=0
BaseArmor=8
BaseMaxHitPoints=20
BaseVisualRange=8
SizeClass=5
BaseMaxSpeed=50
Transport=0
Towing=0
AnimationStationary=1
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
AnimationSize=0
[Medium Tank]
Artfile=TnkMe.imi
IsDefined=1
MineralsCost=2000
PeopleCost=600
FuelCost=75
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Tracked
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=5
BaseWeaponDamage=20
BaseReloadTime=12
BaseDefenseValue=-2
BaseArmor=20
BaseMaxHitPoints=50
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=30
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=1
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Heavy Tank]
Artfile=TnkHe.imi
IsDefined=1
MineralsCost=3000
PeopleCost=700
FuelCost=100
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Tracked
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=6
BaseWeaponDamage=15
BaseReloadTime=8
BaseDefenseValue=-2
BaseArmor=25
BaseMaxHitPoints=60
BaseVisualRange=8
SizeClass=4
BaseMaxSpeed=20
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=1
WeaponMiddle=0
WeaponRight=1
[Construction Vehicle]
Artfile=Const.imi
IsDefined=1
MineralsCost=1000
PeopleCost=500
FuelCost=50
StorageType=None
StorageAmount=0
ProductionType=Units
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=2
SizeLayout=0
BlockType=All Units
MoveType=Wheeled
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=7
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=-2
BaseArmor=6
BaseMaxHitPoints=30
BaseVisualRange=4
SizeClass=3
BaseMaxSpeed=20
Transport=0
Towing=0
AnimationStationary=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
AnimationSize=0
[Scout Bike]
Artfile=BikeS.imi
IsDefined=1
MineralsCost=150
PeopleCost=100
FuelCost=2
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Wheeled
AnimationFrames=3
AnimationFireFrames=0
AnimationExtraFrames=0
AnimationFacing=22.5
AnimationSpeed=1
AnimationDeath=Explodes
AnimationCycle=Revolving
YOffset=0
AnimationStationary=0
WeaponExplosive=0
WeaponAP=0
WeaponDirect=0
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
BaseAccuracy=0
BaseWeaponRange=0
BaseWeaponDamage=0
BaseReloadTime=0
BaseDefenseValue=2
BaseArmor=2
BaseMaxHitPoints=8
BaseVisualRange=12
SizeClass=10
BaseMaxSpeed=60
Transport=0
Towing=0
WeaponLeft=0
WeaponMiddle=0
WeaponRight=0
[Powered Armor]
Artfile=InfPA.imi
IsDefined=1
MineralsCost=1000
PeopleCost=500
FuelCost=0
StorageType=None
StorageAmount=0
ProductionType=None
BaseProduction=0
Grass=
Rough=
Marsh=
Water=
Desert=
Ice=
SizeHeight=1
SizeLayout=0
BlockType=All Units
MoveType=Foot
AnimationFrames=3
AnimationFireFrames=2
AnimationExtraFrames=6
AnimationFacing=Flat
AnimationSpeed=1
AnimationDeath=Disappears
AnimationCycle=Revolving
YOffset=0
AnimationStationary=1
WeaponExplosive=0
WeaponAP=1
WeaponDirect=1
WeaponIndirect=0
WeaponSelfGuided=0
WeaponAntiAir=0
WeaponAntiSub=0
WeaponLeft=0
WeaponMiddle=1
WeaponRight=0
BaseAccuracy=2
BaseWeaponRange=3
BaseWeaponDamage=6
BaseReloadTime=1
BaseDefenseValue=4
BaseArmor=10
BaseMaxHitPoints=20
BaseVisualRange=10
SizeClass=8
BaseMaxSpeed=30
Transport=0
Towing=0