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Text File  |  2003-09-12  |  31KB  |  515 lines

  1. <MixVibes Config>
  2.  
  3. %INTERFACE//===================================================================================================================================
  4. :NAME             "Mixvibes 5 Standard"
  5. :THEME            "DJ"
  6. :AUTHOR            "DJ Sorin (Sorin OPRISOR)"
  7. :VERSION        "1.0"
  8. :DATECREATED        "10:45 AM 9/17/2002"
  9. :DATELASTMODIFIED    "6:42 PM 8/1/2003"
  10. :WEB            "http://www.mixvibes.com"
  11. :EMAIL            "sorin@mxivibes.com"
  12. :COMMENT        "MixVibes Copyright (C) 1999-2003"
  13.  
  14. %MAIN//========================================================================================================================================
  15. :MAIN        -1    -1    -1    -1    0    2    RGB(80,192,255)    RGB(0,0,0)
  16. :MEDIABASE    0    0    0    0    0    0    RGB(200,215,215)    RGB(0,0,0)    
  17. :SEQUENCER    0    0    0    0    0    0    RGB(255,40,40)    RGB(0,0,0)    
  18. :FONT0        8     0    "Arial"            //font normal
  19. :FONT1        7     0    "Arial"            //small    
  20. :FONT2        11     1    "ocraext"            //large    
  21. :FONT3        8     0    "Arial"            //counter    
  22. :FONT4        11     1    "Arial"            //title    
  23. :FONT5        9     1    "Arial"            //Crossfader
  24. :FONT6        10     1    "Arial"            //Crossfader
  25.  
  26. %MEDIABASE//=================================================================================================================================
  27. :MEDIABASE    0    0    0    0    0    0 RGB(190,185,180) RGB(,,)
  28. :MEDIAVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  29.  
  30. %SEQUENCER//=================================================================================================================================
  31. :SEQUENCER    0    0    0    0    4    0 RGB(190,185,180) RGB(,,)
  32. :SEQUENCERVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  33.  
  34.  
  35. %EXPLORER//========================================================================================================================================
  36. :EXPLORER    0    0    0    0    0    0    RGB(255,158,22) RGB(0,0,0)    
  37.  
  38. %AUTOBPM//===================================================================================================================================
  39. :AUTOBPM     0    0     349     100    0     0     RGB(,,)    RGB(,,)RGB(,,)
  40. :BITMAP        0    0    349     100    0    0    "back_autobpm.bmp"
  41. :COLORS        0    0    0    0    0     0    RGB(0,0,0)    RGB(180,180,180)    RGB(255,255,255)
  42. :WINDOW        30    27    290    55    0    0    RGB(,,)    RGB(230,230,230) 
  43.  
  44. %VOLUME//====================================================================================================================================
  45.  
  46. :VOLUME        0    0    -1    -1    0      0     RGB(0,0,0) RGB(0,0,0)
  47. //:TEXT        0    0    700    33    0            RGB(228,228,228) "1          2          3          4          5          6          7          8          9"
  48. //:BITMAP        0    0    340    100    1                                    "back_vol.bmp"
  49. //:TEXT         32    79    50    14    0           RGB(128,128,128)                             "MAIN"
  50. //:TEXT        100    76    40    14    1        RGB(,,)                             "High"
  51. //:TEXT        102    80    60    14    1        RGB(128,128,128)                             "High        Low"
  52. //:TREBLE        95    -1    -1    34    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer treble"    
  53. //:BASS        135    40    -1    -1    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer bass"
  54. :MVTREB        7    7    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer treble"    
  55. :MVMID        7    37    -1    -1    #5001   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)     "sound mixer mid"
  56. :MVBASS        7    67    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer bass"
  57. :MVTREBKILL    35    7    -1    -1
  58. :MVMIDKILL    35    37    -1    -1
  59. :MVBASSKILL    35    67    -1    -1
  60. //:TEXT        203    80    65    14    1        RGB(128,128,128)                        "L      Pan      R"
  61. //:TEXT        200    60    10    16    0        RGB(128,128,128)                    "L"
  62. //:TEXT        255    60    10    16    0        RGB(128,128,128)                    "R"
  63. //:TEXT        305    80    180    14    1        RGB(128,128,128)                             "wav          mic          line          REC."
  64. :LEVEL        60    9    6    55    3                    "level"
  65. :LEVEL2        68    9    6    55    3                    "level"
  66. :MVVOL        82    8    -1     -1    #1001   0   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)                     "sound mixer wave"
  67. :MVPAN        59    67    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave pan"
  68. //:MVVOLMUTE    125    68    -1    -1    0
  69. :RECORDLEVEL    112    8    6    55    1                                    "sound mixer record level"
  70. :RECORDVOL    122    8    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer record"
  71. :RECORD        115    67    -1    -1     0                                    "sound mixer record"
  72. //:LEVELVUE    0    0    260    63    0                "level"
  73. //:LEVELWAVE    0    0    100    60    0    0 RGB(128,128,128) RGB(10,10,10) "level"
  74.  
  75. // coordinates start at 0 
  76. // for the mixer
  77. :MAINVOL    6    8    -1    -1    #3001            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer main volume"
  78. :WAVE        36    8    -1    -1    #3001       0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave"
  79. :MIC        66    8    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer microphone"
  80. :LINE        96    8    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer CD"
  81. :CD        126    8    -1    -1    #3001          0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer cd"
  82. :MIDI        156    8    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer midi"
  83. //:MAINVOLMUTE    10    67    -1    -1    0
  84. :WAVEMUTE    36    67    -1    -1    0                                    "sound mixer wave mute"
  85. :MICMUTE    66    67    -1    -1    0                                    "sound mixer microphone mute"        
  86. :LINEMUTE    96    67    -1    -1    0                            
  87. :CDMUTE        126    67    -1    -1    0                                    "sound mixer cd mute"
  88. :MIDIMUTE    156    67    -1    -1    0                            
  89. //:TEXT        436    5    20    14    1        RGB(,,)                             "rec."
  90.  
  91. %REMOTECONTROL//=======================================================================================================
  92. :REMOTECONTROL    0    0    260    100    RGB(90,90,90) RGB(0,0,0)
  93. :RCNO        0    10    10    10    "No"
  94. :RC1        20    10    10    10    "1"
  95. :RC2        30    10    10    10    
  96. :RC3        40    10    10    10    
  97. :RC4        50    10    10    10    
  98. :RC5        60    10    10    10    
  99. :RC6        70    10    10    10    
  100. :RC7        80    10    10    10    
  101. :RC8        90    10    10    10    
  102. :RC9        100    10    10    10    "9"
  103. :RC10        110    10    10    10    "10"
  104. :RCALL        130    10    10    10    "all"
  105. :RCNOLOCAL    150    10    10    10    "no local"
  106.  
  107. %CROSSFADER//================================================================================================================================
  108. :CROSSFADER     0    0    294    100      1    0     RGB(0,0,0)    RGB(0,0,0)
  109. :BITMAP        0    0    294    100    0                                       "back_crossfader.bmp"
  110. //:TEXT         50    7    100    15    0           RGB(,,)                              "CROSSFADER"
  111. :CROSSVOL    66    16    -1    -1    #1000       0      RGB(0,0,0)     RGB(10,10,10)     RGB(128, 128, 128)
  112. //:CROSSCHA     25    65    -1    -1    0    6     RGB(255,50,0)                        "Select mixer for crossfader A"
  113. //:CROSSCHB    135    65    -1    -1    0    6    RGB(255,50,0)                        "Select mixer for crossfader B"
  114. :AUTOB        68    60    -1    -1    0      0                                 "Auto CrossFading A->B"
  115. :AUTOA        183    60    -1    -1    0       0                                 "Auto CrossFading B->A"
  116. :AUTOMATCHB    230    60    -1    -1    0       0     RGB(80,80,80)                        "Auto Matching pitch A=B"
  117. :AUTOMATCHA    21    60    -1    -1    0       0    RGB(80,80,80)                        "Auto Matching pitch B=A"
  118. //:TEXT         440    40    70    10    0       RGB(130,130,130)    "A > B     A = B"
  119. //:TEXT         699    40    70    10    0       RGB(130,130,130)    "B = A     B > A"
  120. //:TEXT         252    40    30    10    0           RGB(,,)                             "A < B"
  121. //:TEXT         743    40    30    10    0           RGB(,,)                             "A > B"
  122. //:FADETYPE    132    57    -1    -1    0       0     RGB(255,50,0)                        "Type crossfade"
  123. //:TEXT         35    77    55    14    0           RGB(110,110,110)                     "fade type"
  124. //:UPDATE        445    55    18    18                                         "Update mixer channel volume"
  125. //:TEXT         425    77    55    12    0           RGB(110,110,110)                             "update vol"
  126. //:BEATMATCHING    795    21    25    19                                         "Enable beatmatching"
  127. //:TEXT         825    25    70    14    0           RGB(,,)                             "Beatmatching"
  128.  
  129. //:BORDER            435    7    340    48        RGB(,,)RGB(,,)
  130. //:BORDER            435    7    340    48        RGB(255,255,255)
  131. //:CROSSEQON        167    31    -1    -1    0
  132. //:CROSSTREB        349    11    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  133. //:CROSSMID        349    39    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  134. //:CROSSBASS        349    67    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  135. //:CROSSTREBGROUP        300    31    -1    -1    0
  136. //:CROSSMIDGROUP        300    51    -1    -1    0
  137. //:CROSSBASSGROUP        300    71    -1    -1    0
  138. //:CrossCh        185    70    -1    -1
  139. //:JOGA        70    3    60    60    1       0    
  140. //:JOGB        157    33    60      60    1       0     
  141. //:PITCHBENDA    100    5    20    50    #101      0    
  142. //:PITCHBENDB    850    5    20    50    #101       0    
  143. //:MOVEA0+    2    10    20    20
  144. //:MOVEA1+    24    10    20    20
  145. //:MOVEA2+    46    10    20    20
  146. //:MOVEA4+    68    10    20    20
  147. //:MOVEA0-    90    10    20    20
  148. //:MOVEA1-    112    10    20    20
  149. //:MOVEA2-    134    10    20    20
  150. //:MOVEA4-    156    10    20    20
  151. //:MOVEB0+    820    10    20    20
  152. //:MOVEB1+    844    10    20    20
  153. //:MOVEB2+    866    10    20    20
  154. //:MOVEB4+    888    10    20    20
  155. //:MOVEB0-    910    10    20    20
  156. //:MOVEB1-    932    10    20    20
  157. //:MOVEB2-    954    10    20    20
  158. //:MOVEB4-    976    10    20    20
  159.  
  160. %MIXER//============================================================================================================
  161. :MIXER        2    0    10    10    0        0    RGB(0,0,0)    RGB(0,0,0)                    // option 1 : screw
  162. //:BITMAP        0    0    9    260    0        "background.bmp"
  163. :CHANNEL    5    5    500    255    0    -1    RGB(255,255,255)    RGB(63,63,63)
  164. //:COUNTER    0    380    0    0    0        3    RGB(255,0,0)    RGB(10,10,10)                "counter"
  165. //:DJNAME    24    1    0    0    0         4    RGB(245,65,65)    RGB(10,10,10)                "my Dj Name"
  166.  
  167. %CHANNEL//============================================================================================================
  168. :BITMAP        0    0    -1    -1    0                                    "back_channel.bmp"
  169. :CH        28    75    16    22    0       4      RGB(190,190,190)    RGB(230,230,230) RGB(,,)            "Channel Number"
  170. //:SLAVE        4    27    16    20    0           RGB(128,128,128) RGB(220,235,235)    RGB(70,70,70)        "Slave"
  171. //:TEXT        427    110    25    14    1        RGB(100,100,100)                         "mon."
  172. //:OUT        310    0    35    35    0    1    RGB(40,40,40)     RGB(40,40,40)     RGB(40,40,40)        "Output Sound-card"
  173. //:TEXT        428    76    25    14    1        RGB(100,100,100)                        "out"
  174. //:BORDER    60    14    200    66    0        RGB(..)        RGB(..)
  175. :NAME        30    94    260    12    #20    0     RGB(,,)    RGB(230,230,230)                    "Track Name"
  176. //:TEXT        50    70    48    16    0        RGB(255,220,50)                        "TRACK"
  177. //:TRACK        80    15    36    14    0    0      RGB(,,)    RGB(255,,)                    "Track Number"
  178. :TIME        105    104    80    15    #301    4      RGB(,,)    RGB(230,230,230)    RGB(100,10,10)        "Remaining Time"
  179. :TIMEPAST    25    104    75    15    #300    4     RGB(,,)    RGB(230,230,230)    RGB(100,10,10)        "Past Time"
  180. :BPM        195    104    35    14    1      5    RGB(,,)    RGB(230,230,230)                "BPM"    
  181. :BPMAVG        195    117    35    14    1    5      RGB(,,)    RGB(230,230,230)                "Average BPM"
  182. //:BPMCUR    208    80    37    15    1    5      RGB(255,192,80)    RGB(0,0,0)                "Current BPM"
  183. //:TEXT        120    70    48    16    0        RGB(71,86,58)                        "FRAME"
  184. //:FRAMETEXT    275    76    40      14      2     1     RGB(,,)    RGB(255,158,22)                    "Frame Lenght"
  185. :PLAYBAR    30    120    -1    -1    #1000    2    RGB(,,)    RGB(230,230,230)    RGB(230,140,0)        "Playbar"
  186. :BACK        18    175    -1    -1    0                                    "Backward Skip"
  187. :FWD        70    175    -1    -1    0                                    "Forward Skip"
  188. //:TRACKSPIN    16    114    17    17    #10                                         "track spin"
  189. :TRACKSPIN+    18    147    -1    -1    #10                                         "Track Search Previous"
  190. :TRACKSPIN-    70    147    -1    -1    #10                                         "Track Search Next"
  191. //:TEXT        15    80    35    14    1        RGB(0,0,0)                        "Repeat"
  192. :LOOP        70    16    -1    -1    0                                    "Repeat"
  193. //:TEXT        25    7    30    14    1        RGB(100,100,100)                        "state"
  194. //:TEXT        25    23    30    14    1        RGB(100,100,100)                        "repeat"
  195. //:TEXT        20    47    25    14    1        RGB(0,0,0)                        "OPEN"
  196. //:LOOPTRAX    200    115    53      23                                        "Export Frame To Looptrax"
  197. :CUE        18    203     -1    -1    0                                    "Stop / Cue"
  198. //:CUE        149    194    48    36    0                                    "Stop / Cue"
  199. //:PLAYPAUSE    22    203    -1    -1    0                                    "Play / Pause"
  200. :PLAYPAUSE    70    203    -1    -1    0                                    "Play / Pause"
  201. //:DISPLAY    298    55    -1    -1    0                                    "Wave Display"
  202. :STATE        28    50    -1    -1    0                                    "Play State"
  203. :ADD        18    16    -1    -1    0                                    "Quick Load"
  204. //:REVERSE    92    200    -1    -1    1                                    "Loop Reversed Frame"
  205. //:FRAME        92    220    -1    -1    1                                    "Loop Frame"
  206. //:BEAT0        84    146    -1    -1                                         "frame with 1/2 Beat"
  207. //:BEAT1        104    146    -1    -1                                        "frame with 1 Beat"
  208. //:BEAT2        84    162    -1    -1                                        "frame with 2 Beat"
  209. //:BEAT4        104    162    -1    -1                                        "frame with 4 Beat"
  210. //:BEAT8        84    178    -1    -1                                        "frame with 8 Beat"
  211. //:BEAT16        104    178    -1    -1                                        "frame with 16 Beat"
  212. //:TEXT        137    155    45    14    1        RGB(128,128,128)                    "0.5     1 "
  213. //:TEXT        182    155    45    14    1        RGB(128,128,128)                    "2      4 "
  214. //:TEXT        227    155    45    14    1        RGB(128,128,128)                        "8     16"
  215. //:BITMAP        412    95    7    140    0                                    "level_border.bmp "
  216. :LEVEL        425    55    6    150    3                                    "level"
  217. :LEVEL2        433    55    6    150    3                "level"
  218. //:LEVELBAND    100    5    60    52    3                "level"
  219. //:LEVELVUE    0    0    260    63    0                "level"
  220. //:LEVELWAVE    0    0    260    63    0                "level"
  221. :OUTBUTTON    363    20    -1    -1
  222. //:MONITOR    335    106    -1    -1    0                                    "Phomes Monitor"
  223. :VOL        445    53    -1    -1    #1001    0                                "Volume"
  224. :PAN        368    220    -1    -1    #1000     0                                "Pan"
  225. //:TEXT        112    380    80    14    1        RGB(,,)                            "L                 R"
  226. //:TEXT        112    380    80    14    1        RGB(,,)                            "Pan"
  227. :LOOPABA    129    16    -1    -1    0                                    "Loop in"
  228. :LOOPABB    156    16    -1    -1    0                                    "Loop out"
  229. :LOOPABR    181    16    -1    -1    0                                    "Reloop"
  230. //:TEXT        4    267    110    12    1        RGB(0,0,0)                         "Loop In / Out - Reloop"
  231. //_________________________________________EQUALIZER____________________________________________________
  232. //        x    y    w    h    font    color             text
  233. //:TEXT        363    76    24    14    1        RGB(,,)                            "direct"
  234. //:TEXT        388    86    24    14    1        RGB(,,)                            "mute"
  235. //:TEXT        237    288    20    14    1        RGB(,,)                            "Gain"
  236. //:TEXT        326    145    20    14    1        RGB(128,128,128)                    "high"
  237. //:TEXT        326    182    20    14    1        RGB(128,128,128)                    "med"
  238. //:TEXT        326    219    20    14    1        RGB(128,128,128)                    "low"
  239. :DIRECT        397    17    -1    -1    0                                    "Direct mode"
  240. :GAIN        355    50    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Gain"
  241. :TREB        355    90    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Treble"
  242. :MID        355    130    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Mid"
  243. :BASS        355    170    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Bass"
  244.  
  245. :MUTE        393    50    -1    -1    0                                    "mute"
  246. :KTREB        393    90    -1    -1    0                                    "killer treb"
  247. :KMID        393    130    -1    -1    0                                    "killer mid"
  248. :KBASS        393    170    -1    -1    0                                    "killer bass"    
  249. //:KMIDKNOB    365    208    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: mid"
  250. //:KTREBKNOB    365    168    34    34    #1    0    RGB(60,60,60)     RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: treb"
  251. //:KBASSKNOB    365    248    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: bass"
  252. //_________________________________________Fin EQUALIZER____________________________________________________
  253. //:MEDIA        4    360    180    140    0    
  254. //:VOICE        275    328    18    11    0                                    "voice removal"
  255. //:TEXT        6    42    34    14    1        RGB(128,128,128)                    "eff 1"
  256. //:TEXT        41    42    34    14    1        RGB(128,128,128)                    "eff 2"
  257. //:TEXT        76    42    34    14    1        RGB(128,128,128)                    "eff 3"
  258. //:EFFECTS1    343    166    -1    -1    0                                    "effects 1"
  259. //:EFFECTS2    366    166    -1    -1    0                                    "effects 2"
  260. //:EFFECTS3    389    166    -1    -1    0                                    "effects 3"
  261. //:EFFECTSVOL1    342    183    -1    -1    #3001    0    RGB(60,60,60)    RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 1"
  262. //:EFFECTSVOL2    365    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 2"
  263. //:EFFECTSVOL3    388    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 3"
  264.  
  265. //:BORDER        110    240    80    115    
  266. //:TEXT        120    255    63    14    1        RGB(0,0,0)                         "HP         LP"
  267. //:TEXT        140    270    23    14    1        RGB(0,0,0)                         "vol"
  268. //:TEXT        140    300    23    14    1        RGB(0,0,0)                         "cut"
  269. //:TEXT        140    330    23    14    1        RGB(0,0,0)                         "q"
  270. //:HPENABLE    83    353    11    11    0                                    "High pass resonator on/off"
  271. //:HPGAIN        69    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)     RGB(100, 100, 100)        "high pass gain"
  272. //:HPCUTOFF    97    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass cutoff"
  273. //:HPQ        125    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass Q"
  274. //:LPENABLE    291    354    11    11    0                                    "Low pass resonator on/off"
  275. //:LPGAIN        305    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass gain"
  276. //:LPCUTOFF    277    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass cutoff"
  277. //:LPQ        250    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "low pass Q"
  278.  
  279. //:TEMPOCHANGE    339    228     29    157    #1003    0                                "tempo change (master tempo)"
  280. //:PITCHCHANGE    285    60    25    141    #1003    0                                "pitch shifting"
  281. //:PITCHSLIDER    294    50     -1    -1    #1003    0                                "speed slider"
  282. :PITCHALL    311    75     -1    -1    #1003    0                                "speed/mt/pitch slider"
  283. :PITCHSTATIC    230    104    45    14    1    5         RGB(,,)    RGB(230,230,230)                                    "speed/mt/pitch"
  284. :PITCH        241    117    45    14    #0203     5     RGB(,,)    RGB(230,230,230)                "speed"
  285. :PITCHSELECT    250    205    -1    -1    0                                    "speed/mt/pitch select"
  286. //:TEXT        243    202    110    14    0        RGB(100,100,100)                        "tempo   pitch   speed"
  287. //:TEMPOCHANGETEXT  223    27    25    10    1    0    RGB(220,235,235)    RGB(,,)        
  288. //:PITCHCHANGETEXT 279    225    30    15    1    5    RGB(255,40,40)    RGB(,,)        
  289. //:PITCH    227    103    45    17    #0203    2         RGB(,,) RGB(255,158,22)                    "speed"
  290. //:TEXT        265    80    45    14    1        RGB(0,0,0)                        "Pitch - / +"
  291. :PITCHBUTTON+    240    175    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch -"
  292. :PITCHBUTTON-    271    175    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch +"
  293. :PITCHRESET    240    147    -1    -1    0                                    "reset speed"
  294. //:TEXT        415    21    47    14    1        RGB(128,128,128)                        "Reset/Fade"
  295. //:RESETSPEED    444    3    18    18    0                                    "reset speed (fade)"
  296. //:PITCHBEND    165    227    -1    -1    #3002   1        RGB(0,0,0)     RGB(266,0,0)     RGB(26,26,26)         "pitch bend"
  297. :JOG        134    147    -1    -1    #1001     0                                 "jog wheel"
  298. //:SCRATCH    261    203    -1    -1    0    0                                "scratch"
  299. //:TEXT        92    127    23    14    1        RGB(100,100,100)                        "speed"
  300. //:TEXT        10    127    23    14    1        RGB(100,100,100)                        "vol"
  301. //:FADEVOL    395    187    -1    -1    0                                    "fade vol"
  302. //:FADESPEED    419    187    -1    -1    0                                    "fade speed"
  303. //:FADEPAN    444     187    -1    -1    0                                    "fade pan"
  304. //:FADEGEN    305    120    25    20    0                                    "fade generator"
  305. //:FADEPERCENT    252    205    30    30    0        RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "fade percentage"
  306. //:FADEREPEAT    262    190    10    10    0                                    "fade repeat"
  307. //:FADEPLAY    300    190    10    10    0                                    "fade play state"
  308. //:TEXT        72    133    50    14    1        RGB(0,0,0)                        "Fade Type"
  309. //:FADETYPESPIN    387    221    -1    -1    0                                    "fade type"
  310. //:FADEACTIONSPIN    310    246    50    20    0                                    "fade action"
  311. //:FADETIMESPIN    250    136    50    20    0                                    "fade time in sec"
  312. //:BORDER        65    2    70    35            RGB(100,100,100)
  313. //:TEXT        60    85    45    14    1        RGB(0,0,0)                        "Locations:"
  314. //:TEXT        110    85    10    14    1        RGB(0,0,0)                        "1."
  315. //:TEXT        140    85    10    14    1        RGB(0,0,0)                        "2."
  316. //:TEXT        170    85    10    14    1        RGB(0,0,0)                        "3."
  317. //:TEXT        200    85    10    14    1        RGB(0,0,0)                        "4."
  318. //:TEXT        230    85    10    14    1        RGB(0,0,0)                        "5."
  319. :LOCATION1    240    16    -1    -1    0    0    RGB(0,0,0)                        "location 1"
  320. :LOCATION2    258    16    -1    -1    0    0    RGB(0,0,0)                        "location 2"
  321. :LOCATION3    275    16    -1    -1    0    0    RGB(0,0,0)                        "location 3"
  322. :LOCATION4    292    16    -1    -1    0    0    RGB(0,0,0)                        "location 4"
  323. :LOCATION5    309    16    -1    -1    0    0    RGB(0,0,0)                        "location 5"
  324. :LOCATION6    326    16    -1    -1    0    0    RGB(0,0,0)                        "location 6"
  325. //:LOCATION7    320    19    -1    -1    0    0    RGB(0,0,0)                        "location 7"
  326.  
  327. //:USER1        423    188    -1    -1    0                                    "user bank 1"
  328. //:USER2        447    188    -1    -1    0                                    "user bank 2"
  329. //:USER3        423    205    -1    -1    0                                    "user bank 3"
  330. //:USER4        447    205    -1    -1    0                                    "user bank 4"
  331. //:USER5        423    222    -1    -1    0                                    "user bank 5"
  332. //:USER6        447    222    -1    -1    0                                    "user bank 6"
  333. :WAVEFRAME    43    51    250    45    1 3    RGB(,,)RGB(230,230,230)RGB(230,230,230)
  334. //:WAVESONG    95    115    150    15    0 0    RGB(215,255,23)RGB(215,255,23)RGB(215,255,23)
  335.  
  336. //:NOISE        215    40    0    0 
  337. //:CRACKLE        235    40    0    0 
  338.  
  339. :TABEFFECTS    30    250    441     254    0 0    RGB(0,200,0) RGB(0,0,0) RGB(100,0,100)
  340.  
  341. %BITMAPDEF//============================================================================================================
  342. :BMDirectory    "Mv5skinStd"    // define in which realtive path bitmaps are (ex. "\Program Files\Mixvibes Pro\Bitmap\")
  343. //_______________________________________________________________________________________________________________
  344. //________________________________________________ CHANNEL ______________________________________________________________
  345. //channel _______________________________________________________________________________________________________________
  346. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)        Transparency color
  347. :BMCue            "button_cue_off.bmp"     "button_cue_on.bmp"        // button cue
  348. :BMCueSet        "button_cueset_off.bmp" "button_cueset_on.bmp"    // button cue when you can set the cue point
  349. :BMPlayPause        "button_play_off.bmp"     "button_play_on.bmp"        // play/pause button
  350. //:BMPlayPause        "pl1.bmp"         "pl2.bmp"        // play/pause button
  351. //:BMPlay
  352. //:BMStop
  353. //:BMEdit
  354. :BMAdd            "button_open_off.bmp"        "button_open_on.bmp"
  355. :BMPlayState        "button_state_on.bmp"        "button_state_off.bmp"        RGB(255,0,255)    // green led (all others green led if not defined will be set with this bitmap)
  356. :BMLoop            "button_repeat_off.bmp"        "button_repeat_on.bmp"
  357. //:BMWave            "button_wave_off.bmp"        "button_wave_on.bmp"
  358. //:BMVoice        "off.bmp"            "on.bmp"
  359. //:BMLootrax        "looptrax.bmp"            "looptraxon.bmp"
  360. :BMPlayBar        "playbar_mobile.bmp"        "playbar_mobile_on.bmp"         "playbar_back.bmp"        RGB(255,0,255)
  361. :BMBack            "button_rew_off.bmp"        "button_rew_on.bmp"
  362. :BMUp            "button_ffrw_off.bmp"        "button_ffrw_on.bmp"
  363. :BMTrkDn        "button_previous_off.bmp"    "button_previous_on.bmp"
  364. :BMTrkUp        "button_next_off.bmp"        "button_next_on.bmp"        
  365. //:BMBeatReverse        "button_beatloopreverse_off.bmp""button_beatloopreverse_on.bmp"
  366. //:BMFrame        "button_beatloop_off.bmp"    "button_beatloop_on.bmp"
  367. //:BMBeat0        "button_beat05_off.bmp"        "button_beat05_on.bmp"
  368. //:BMBeat1        "button_beat1_off.bmp"        "button_beat1_on.bmp"
  369. //:BMBeat2        "button_beat2_off.bmp"        "button_beat2_on.bmp"
  370. //:BMBeat4        "button_beat4_off.bmp"        "button_beat4_on.bmp"
  371. //:BMBeat8        "button_beat8_off.bmp"        "button_beat8_on.bmp"
  372. //:BMBeat16        "button_beat16_off.bmp"        "button_beat16_on.bmp"
  373. //:BMLoopABA        "button_location1_off.bmp"    "button_location1_on.bmp"
  374. //:BMLoopABB        "button_location2_off.bmp"    "button_location2_on.bmp"
  375. //:BMLoopABR        "button_location3_off.bmp"    "button_location3_on.bmp"
  376. :BMLoopABA        "button_loopaba_off.bmp"    "button_loopaba_on.bmp"
  377. :BMLoopABB        "button_loopabb_off.bmp"    "button_loopabb_on.bmp"
  378. :BMLoopABR        "button_loopab_off.bmp"        "button_loopab_on.bmp"
  379. :BMLoc1            "button_location1_off.bmp"    "button_location1_on.bmp"
  380. :BMLoc2            "button_location2_off.bmp"    "button_location2_on.bmp"
  381. :BMLoc3            "button_location3_off.bmp"    "button_location3_on.bmp"
  382. :BMLoc4            "button_location4_off.bmp"    "button_location4_on.bmp"
  383. :BMLoc5            "button_location5_off.bmp"    "button_location5_on.bmp"
  384. :BMLoc6            "button_location6_off.bmp"    "button_location6_on.bmp"
  385. //:BMMonitor        "button_monitor_off.bmp"    "button_monitor_on.bmp"
  386. :BMMute            "button_small_off.bmp"    "button_small_on_red.bmp"            // red led (all others red led if not defined will be set with this bitmap)
  387. //:BMOutput        "bass.bmp"        "bass1.bmp"            "bassback2.bmp"        RGB(255,255,255)
  388. :BMOutButton        "button_out2.bmp"
  389. :BMSliderVe        "vol_volsl.bmp"        "vol_volsl_on.bmp"            "vol_volback2.bmp"        RGB(255,0,255)
  390. :BMSliderHo        "ch_pan.bmp"        "ch_pan_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)            // pan
  391. :BMDirect            "button_direct_off.bmp"    "button_direct_on.bmp"
  392. :BMKill            "button_small_off.bmp"    "button_small_on_red.bmp"
  393. :BMGain            "wheel_eq_mobile.bmp"    "wheel_eq_mobile_on.bmp"        "wheel_eq_back.bmp"        RGB(255,0,255)
  394. :BMBass            "wheel_eq_mobile.bmp"    "wheel_eq_mobile_on.bmp"        "wheel_eq_back.bmp"        RGB(255,0,255)
  395. :BMMid            "wheel_eq_mobile.bmp"    "wheel_eq_mobile_on.bmp"        "wheel_eq_back.bmp"        RGB(255,0,255)
  396. :BMTreb            "wheel_eq_mobile.bmp"    "wheel_eq_mobile_on.bmp"        "wheel_eq_back.bmp"        RGB(255,0,255)
  397. //:BMEffects        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  398. //:BMEffVol            "mnv_volsl_v2.bmp"    "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  399.  
  400. //:BMHPEnable        "26.bmp"            "o26.bmp"                            RGB(255,0,255)
  401. //:BMHPGain        "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  402. //:BMHPQ            "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  403. //:BMHPCutoff        "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  404. //:BMLPEnable        "27.bmp"            "o27.bmp"                            RGB(255,0,255)
  405. //:BMLPGain        "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  406. //:BMLPQ            "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  407. //:BMLPCutoff        "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  408. :BMJog            "button_jog.bmp"         "button_jog.bmp"         "wheel_jog_back.bmp"             RGB(255,255,255)
  409. //:BMScratch        "button_vinyl_off.bmp"    "button_vinyl_on.bmp"                        RGB(255,0,255)
  410. :BMPitch+        "button_-_off.bmp"        "button_-_on.bmp"
  411. :BMPitch-        "button_+_off.bmp"    "button_+_on.bmp"
  412. :BMPitchReset        "button_reset_off.bmp"          "button_reset_on.bmp"                        RGB(255,0,255)
  413. //:BMResetSpeed        "15.bmp"            "o15r.bmp"                            RGB(255,0,255)
  414. //:BMPitchBend        "cross_volsl.bmp"        "cross_volsl_on.bmp"    "cross_volback2_v2.bmp"            RGB(255,0,255)        
  415. //:BMPitchSlider        "vol_volsl2.bmp"        "vol_volsl2_on.bmp"    "pitch_volback2.bmp"            RGB(255,0,255)
  416. :BMPitch            "vol_volsl2.bmp"        "vol_volsl2_on.bmp"    "pitch_volback2.bmp"            RGB(255,0,255)
  417. :BMSelectPitch        "button_speed select2.bmp"
  418. //:BMTempoChange        "slideVOL_on.bmp"    "slideVOL_on.bmp"    "21.bmp"                    RGB(255,0,255)
  419. //:BMPitchChange        "slideVOL_off.bmp"    "slideVOL_on.bmp"    "ON 08.bmp"                RGB(255,0,255)
  420. //:BMFadeVol        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  421. //:BMFadeSpeed        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  422. //:BMFadePan        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  423. //:BMFade
  424. //:BMFadePlay
  425. //:BMFadeRepeat
  426. //:BMTFade1        "button_fade1.bmp"        //(linear increment)
  427. //:BMTFade2         "button_fade2.bmp"        //(linear decrement)
  428. //:BMTFade3        "button_fade3.bmp"        //(linear up/down)
  429. //:BMTFade4         "button_fade4.bmp"        //(linear down/up)
  430. //:BMTFade5         "button_fade5.bmp"        //(sinus increment)
  431. //:BMTFade6        "button_fade6.bmp"        //(sinus up/down)
  432. //:BMTFade7        "button_fade7.bmp"        //(sinus decrement)
  433. //:BMTFade8        "button_fade8.bmp"        //(exponentiel down/up)
  434. //:BMTFade9        "button_fade9.bmp"        //(exponentiel increment)
  435. //:BMTFade10        "button_fade10.bmp"        //(exponentiel decrement)
  436.  
  437. //:BMUser        "button_user.bmp"
  438.  
  439. :BMWaveFrame    "waveview_back.bmp"
  440. :BMWaveLoc     "locations_view.bmp"             RGB(255,0,255)
  441.  
  442. //:BMNoise    "button_small.bmp"
  443. //:BMCrackle    "button_small.bmp"
  444. // _____________________________________________________________________________________________________________________
  445. // ______________________________________________________CROSSFADER_______________________________________________________________
  446. //crossfader _______________________________________________________________________________________________________________
  447. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  448. :BMSliderCross        "crossvol_volsl.bmp"        "crossvol_volsl_on.bmp"        "crossvol_volback2.bmp"        RGB(255,0,255)        // cross volume
  449. :BMCrossBA        "button_fadeba_off.bmp"        "button_fadeba_on.bmp"
  450. :BMCrossAB        "button_fadeab_off.bmp"        "button_fadeab_on.bmp"
  451. //:BMCrossEq         "cross_volsl.bmp"        "cross_volsl_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)        //define the bitmaps for slider
  452. //:BMCrossEqGroup        "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)    // define the bitmaps for led group
  453. :BMMatchB        "button_matchab_off.bmp"    "button_matchab_on.bmp"
  454. :BMMatchA        "button_matchba_off.bmp"    "button_matchba_on.bmp"
  455. //:BMUpdateVol        "new.bmp"
  456. //:BM3BandEq        "button_small.bmp"    RGB(255,0,255)
  457. //:BMCrossCh        "button_crossch.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  458. :BMCrossType                "button_crosstype.bmp"                //crossfader curve
  459. //:BMBeatMatching        "03.bmp"        "O03.bmp"        RGB(255,0,255)
  460. // _____________________________________________________________________________________________________________________
  461. // ______________________________________________________ MAIN VOLUME _______________________________________________________
  462. //main volume _______________________________________________________________________________________________________________
  463. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  464. :BMMainVol        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  465. :BMMixerMute        "button_small_off.bmp"        "button_small_on_red.bmp"                        RGB(255,0,255)
  466. :BMMainPan        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  467. :BMVolEq        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  468. //:BMVolEqKill        "button_small_off.bmp"        "button_small_on_red.bmp"                        RGB(255,0,255)
  469. :BMVolSlider        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  470. :BMRecordWave        "button_small_off.bmp"        "button_small_on_red.bmp"    RGB(255,0,255)
  471.  
  472. :BMVol1        "back_vol1.bmp"
  473. :BMVol2        "back_vol2.bmp"    "back_vol2.bmp"
  474. :BMVol3        "back_vol3.bmp"
  475. :BMVol4        "back_vol4.bmp"
  476. // _____________________________________________________________________________________________________________________
  477. // ________________________________________________________ REMOTE _____________________________________________________________
  478. //Remote _____________________________________________________________________________________________________________________
  479. :BMRCNo        "remoteoff.bmp"    "remoteon.bmp"
  480. :BMRC1        "remoteoff.bmp"    "remoteon.bmp"
  481. :BMRC2        "remoteoff.bmp"    "remoteon.bmp"
  482. :BMRC3        "remoteoff.bmp"    "remoteon.bmp"
  483. :BMRC4        "remoteoff.bmp"    "remoteon.bmp"
  484. :BMRC5        "remoteoff.bmp"    "remoteon.bmp"
  485. :BMRC6        "remoteoff.bmp"    "remoteon.bmp"
  486. :BMRC7        "remoteoff.bmp"    "remoteon.bmp"
  487. :BMRC8        "remoteoff.bmp"    "remoteon.bmp"
  488. :BMRC9        "remoteoff.bmp"    "remoteon.bmp"
  489. :BMRC10        "remoteoff.bmp"    "remoteon.bmp"
  490. :BMRCAll    "remoteoff.bmp"    "remoteon.bmp"
  491. :BMRCNoLocal    "remoteoff.bmp"    "remoteon.bmp"
  492. // _____________________________________________________________________________________________________________________
  493. // _____________________________________________________ ICONS ________________________________________________________________
  494. //icons ________________________________________________________________________________________________________________
  495. //            Normal            Hot (mouse over)        Disabled        transparency color
  496. :BMToolBar        "toolbar1.bmp"        "toolbar2.bmp"            "toolbar3.bmp"         RGB(1,1,1)
  497. :BMBaseHdr        "ico_basehdr_off.bmp"    "ico_basehdr_on.bmp"
  498. :BMSeqHdr        "ico_seqhdr.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  499. :BMSequencerList    "ico_sequencerlist.bmp"        //10 bitmaps for event //PLAY/STOP/CLOSE/PAN/VOLUME/EFFECT/EQUALIZATION/FRAMELOOP/PITCH/OTHERS
  500. :BMMediaList        "ico_medialist.bmp"        //12 bitamps for media state : CLOSE/OPEN/PLAY/STOP/FRAME/noy used for music
  501.                             //CLOSE/OPEN/PLAY/STOP/FRAME/noy used for video        
  502. :BMMediaState        "ico_button_small.bmp"         //2 state led for preview and bpm search
  503. // _____________________________________________________________________________________________________________________
  504. // ______________________________________________________ GENERAL USE __________________________________________________
  505. //unknown or gemeral use _______________________________________________________________________________________________
  506. :BMLevel    "test2.bmp"    
  507. :BMVolLevel    "test2.bmp"    
  508. :BMVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  509. :BMVolVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  510.  
  511. // not use yet--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  512. //:BMBeat                BEAT0 32        2*7 Bitmaps (off/on):  1/2, 1, 2, 4, 8, 16, 32
  513. //:BMLoc                    LOCATION1..10    2*10 Bitmaps (off/on): 1 ... 10
  514. //:BMTFade            "button_crosscurve.bmp"        //12 Bitmaps for fade type
  515.