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Text File  |  2004-03-14  |  31KB  |  530 lines

  1. <MixVibes Config>
  2.  
  3. %INTERFACE//===================================================================================================================================
  4. :NAME             "Mixvibes 5 - DJ Console"
  5. :THEME            "DJ"
  6. :AUTHOR            "DJ Sorin (Sorin OPRISOR)"
  7. :VERSION        "1.1"
  8. :DATECREATED        "10:45 AM 9/17/2002"
  9. :DATELASTMODIFIED    "07:00 PM  2/8/2004"
  10. :WEB            "http://www.mixvibes.com"
  11. :EMAIL            "hdjc@mixvibes.com"
  12. :COMMENT        "MixVibes Copyright (C) 1999-2004"
  13.  
  14. %MAIN//========================================================================================================================================
  15. :MAIN        -1    -1    -1    -1    0    2    RGB(80,192,255)    RGB(0,0,0)
  16. :MEDIABASE    0    0    0    0    0    0    RGB(200,215,215)    RGB(0,0,0)    
  17. :SEQUENCER    0    0    0    0    0    0    RGB(255,40,40)    RGB(0,0,0)    
  18. :FONT0        8     0    "Arial"            //font normal
  19. :FONT1        7     0    "Arial"            //small    
  20. :FONT2        11     1    "ocraext"            //large    
  21. :FONT3        8     0    "Arial"            //counter    
  22. :FONT4        11     1    "Arial"            //title    
  23. :FONT5        9     1    "Arial"            //Crossfader
  24. :FONT6        10     1    "Arial"            //Crossfader
  25.  
  26. %MEDIABASE//=================================================================================================================================
  27. :MEDIABASE    0    0    0    0    0    0 RGB(190,185,180) RGB(,,)
  28. :MEDIAVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  29.  
  30. %SEQUENCER//=================================================================================================================================
  31. :SEQUENCER    0    0    0    0    4    0 RGB(190,185,180) RGB(,,)
  32. :SEQUENCERVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  33.  
  34.  
  35. %EXPLORER//========================================================================================================================================
  36. :EXPLORER    0    0    0    0    0    0    RGB(255,158,22) RGB(0,0,0)    
  37.  
  38. %AUTOBPM//===================================================================================================================================
  39. :AUTOBPM     0    0     350    110    0      0    RGB(0,0,0) RGB(0,0,0)
  40. :BITMAP        0    0    350    110    0       0    "bk_abpmw.bmp"
  41. :COLORS        0    0    0    0    0     0    RGB(0,0,0)    RGB(242,14,73)    RGB(255,255,255)
  42. :WINDOW        27    30    290    56    0    0    RGB(,,)    RGB(154,255,9)
  43.  
  44. %VOLUME//====================================================================================================================================
  45.  
  46. :VOLUME        0    0    -1    -1    0      0     RGB(0,0,0) RGB(0,0,0)
  47. //:TEXT        0    0    700    33    0            RGB(228,228,228) "1          2          3          4          5          6          7          8          9"
  48. //:BITMAP        0    0    340    100    1                                    "back_vol.bmp"
  49. //:TEXT         32    79    50    14    0           RGB(128,128,128)                             "MAIN"
  50. //:TEXT        100    76    40    14    1        RGB(,,)                             "High"
  51. //:TEXT        102    80    60    14    1        RGB(128,128,128)                             "High        Low"
  52. //:TREBLE        95    -1    -1    34    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer treble"    
  53. //:BASS        135    40    -1    -1    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer bass"
  54. :MVTREB        5    12    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer treble"    
  55. :MVMID        5    42    -1    -1    #5001   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)     "sound mixer mid"
  56. :MVBASS        5    72    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer bass"
  57. :MVTREBKILL    35    24    -1    -1
  58. :MVMIDKILL    35    54    -1    -1
  59. :MVBASSKILL    35    84    -1    -1
  60. //:TEXT        203    80    65    14    1        RGB(128,128,128)                        "L      Pan      R"
  61. //:TEXT        200    60    10    16    0        RGB(128,128,128)                    "L"
  62. //:TEXT        255    60    10    16    0        RGB(128,128,128)                    "R"
  63. //:TEXT        305    80    180    14    1        RGB(128,128,128)                             "wav          mic          line          REC."
  64. :LEVEL        64    12    6    55    3                    "level"
  65. :LEVEL2        72    12    6    55    3                    "level"
  66. :MVVOL        86    12    -1     -1    #1001   0   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)                     "sound mixer wave"
  67. :MVPAN        63    70    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave pan"
  68. //:MVVOLMUTE    125    68    -1    -1    0
  69. :RECORDLEVEL    116    12    6    55    1                                    "sound mixer record level"
  70. :RECORDVOL    126    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer record"
  71. :RECORD        125    72    -1    -1     0                                    "sound mixer record"
  72. //:LEVELVUE    0    0    260    63    0                "level"
  73. //:LEVELWAVE    0    0    100    60    0    0 RGB(128,128,128) RGB(10,10,10) "level"
  74.  
  75. // coordinates start at 0 
  76. // for the mixer
  77. :MAINVOL    6    12    -1    -1    #3001            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer main volume"
  78. :WAVE        36    12    -1    -1    #3001       0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave"
  79. :MIC        66    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer microphone"
  80. :LINE        96    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer CD"
  81. :SPDIF        126    12    -1    -1    #3001          0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer cd"
  82. :MIDI        156    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer midi"
  83. //:MAINVOLMUTE    10    72    -1    -1    0
  84. :WAVEMUTE    38    72    -1    -1    0                                    "sound mixer wave mute"
  85. :MICMUTE    68    72    -1    -1    0                                    "sound mixer microphone mute"        
  86. :LINEMUTE    98    72    -1    -1    0                            
  87. :SPDIFMUTE        128    72    -1    -1    0                                    "sound mixer cd mute"
  88. :MIDIMUTE    158    72    -1    -1    0                            
  89. //:TEXT        436    5    20    14    1        RGB(,,)                             "rec."
  90.  
  91. %REMOTECONTROL//=======================================================================================================
  92. :REMOTECONTROL    0    0    260    100    RGB(90,90,90) RGB(0,0,0)
  93. :RCNO        0    10    10    10    "No"
  94. :RC1        20    10    10    10    "1"
  95. :RC2        30    10    10    10    
  96. :RC3        40    10    10    10    
  97. :RC4        50    10    10    10    
  98. :RC5        60    10    10    10    
  99. :RC6        70    10    10    10    
  100. :RC7        80    10    10    10    
  101. :RC8        90    10    10    10    
  102. :RC9        100    10    10    10    "9"
  103. :RC10        110    10    10    10    "10"
  104. :RCALL        130    10    10    10    "all"
  105. :RCNOLOCAL    150    10    10    10    "no local"
  106.  
  107. %CROSSFADER//================================================================================================================================
  108. :CROSSFADER     0    0    285    110     1    0     RGB(0,0,0)    RGB(0,0,0)
  109. :BITMAP        0    0    285    110    0                                       "bk_cross.bmp"
  110. //:TEXT         50    7    100    15    0           RGB(,,)                              "CROSSFADER"
  111. :CROSSVOL    67    42    -1    -1    #1000       0      RGB(0,0,0)     RGB(10,10,10)     RGB(128, 128, 128)
  112. //:CROSSCHA     25    65    -1    -1    0    6     RGB(255,50,0)                        "Select mixer for crossfader A"
  113. //:CROSSCHB    135    65    -1    -1    0    6    RGB(255,50,0)                        "Select mixer for crossfader B"
  114. //:AUTOB        68    60    -1    -1    0      0                                 "Auto CrossFading A->B"
  115. //:AUTOA        183    60    -1    -1    0       0                                 "Auto CrossFading B->A"
  116. :AUTOMATCHB    239    45    -1    -1    0       0     RGB(80,80,80)                        "Auto Matching pitch A=B"
  117. :AUTOMATCHA    16    45    -1    -1    0       0    RGB(80,80,80)                        "Auto Matching pitch B=A"
  118. //:TEXT         440    40    70    10    0       RGB(130,130,130)    "A > B     A = B"
  119. //:TEXT         699    40    70    10    0       RGB(130,130,130)    "B = A     B > A"
  120. //:TEXT         252    40    30    10    0           RGB(,,)                             "A < B"
  121. //:TEXT         743    40    30    10    0           RGB(,,)                             "A > B"
  122. //:FADETYPE    132    57    -1    -1    0       0     RGB(255,50,0)                        "Type crossfade"
  123. //:TEXT         35    77    55    14    0           RGB(110,110,110)                     "fade type"
  124. //:UPDATE        445    55    18    18                                         "Update mixer channel volume"
  125. //:TEXT         425    77    55    12    0           RGB(110,110,110)                             "update vol"
  126. //:BEATMATCHING    795    21    25    19                                         "Enable beatmatching"
  127. //:TEXT         825    25    70    14    0           RGB(,,)                             "Beatmatching"
  128.  
  129. //:BORDER            435    7    340    48        RGB(,,)RGB(,,)
  130. //:BORDER            435    7    340    48        RGB(255,255,255)
  131. //:CROSSEQON        167    31    -1    -1    0
  132. //:CROSSTREB        349    11    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  133. //:CROSSMID        349    39    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  134. //:CROSSBASS        349    67    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  135. //:CROSSTREBGROUP        300    31    -1    -1    0
  136. //:CROSSMIDGROUP        300    51    -1    -1    0
  137. //:CROSSBASSGROUP        300    71    -1    -1    0
  138. //:CrossCh        185    70    -1    -1
  139. //:JOGA        70    3    60    60    1       0    
  140. //:JOGB        157    33    60      60    1       0     
  141. //:PITCHBENDA    100    5    20    50    #101      0    
  142. //:PITCHBENDB    850    5    20    50    #101       0    
  143. //:MOVEA0+    2    10    20    20
  144. //:MOVEA1+    24    10    20    20
  145. //:MOVEA2+    46    10    20    20
  146. //:MOVEA4+    68    10    20    20
  147. //:MOVEA0-    90    10    20    20
  148. //:MOVEA1-    112    10    20    20
  149. //:MOVEA2-    134    10    20    20
  150. //:MOVEA4-    156    10    20    20
  151. //:MOVEB0+    820    10    20    20
  152. //:MOVEB1+    844    10    20    20
  153. //:MOVEB2+    866    10    20    20
  154. //:MOVEB4+    888    10    20    20
  155. //:MOVEB0-    910    10    20    20
  156. //:MOVEB1-    932    10    20    20
  157. //:MOVEB2-    954    10    20    20
  158. //:MOVEB4-    976    10    20    20
  159.  
  160. %MIXER//============================================================================================================
  161. :MIXER        2    0    10    10    0        0    RGB(0,0,0)    RGB(88,84,81)            // option 1 : screw
  162. :BITMAP        0    0    9    310    0        "bk_chmain.bmp"
  163. :CHANNEL    45    67    450    310    0    -1    RGB(255,255,255)    RGB(63,63,63)
  164. //:COUNTER    0    380    0    0    0        3    RGB(255,0,0)    RGB(10,10,10)                "counter"
  165. //:DJNAME    24    1    0    0    0         4    RGB(245,65,65)    RGB(10,10,10)                "my Dj Name"
  166.  
  167. %CHANNEL//============================================================================================================
  168. :BITMAP        0    0    -1    -1    0                                    "bk_ch.bmp"
  169. :CH        23    47    16    22    0       4      RGB(160,210,198)RGB(154,255,9) RGB(,,)            "Channel Number"
  170. //:SLAVE        4    27    16    20    0           RGB(128,128,128) RGB(220,235,235)    RGB(70,70,70)        "Slave"
  171. //:TEXT        427    110    25    14    1        RGB(100,100,100)                         "mon."
  172. //:OUT        310    0    35    35    0    1    RGB(40,40,40)     RGB(40,40,40)     RGB(40,40,40)        "Output Sound-card"
  173. //:TEXT        428    76    25    14    1        RGB(100,100,100)                        "out"
  174. //:BORDER    60    14    200    66    0        RGB(..)        RGB(..)
  175. :NAME        195    67    130    12    #20    0     RGB(,,)    RGB(154,255,9)                    "Track Name"
  176. //:TEXT        50    70    48    16    0        RGB(255,220,50)                        "TRACK"
  177. //:TRACK        80    15    36    14    0    0      RGB(,,)    RGB(255,,)                    "Track Number"
  178. :TIME        335    63    80    15    #301    2      RGB(,,)    RGB(154,255,9)    RGB(100,10,10)        "Remaining Time"
  179. :TIMEPAST    370    52    55    15    #300    1     RGB(,,)    RGB(154,255,9)    RGB(100,10,10)        "Past Time"
  180. :BPM        340    11    35    14    1      5    RGB(,,)    RGB(154,255,9)                "BPM"    
  181. :BPMAVG        340    33    35    14    1    5      RGB(,,)    RGB(154,255,9)                "Average BPM"
  182. :PITCHSTATIC    385    11    40    14    1    5         RGB(,,)    RGB(154,255,9)                                "speed/mt/pitch"
  183. :PITCH        385    33    45    14    #0203     5         RGB(,,)    RGB(154,255,9)            "speed"
  184. //:BPMCUR    208    80    37    15    1    5      RGB(255,192,80)    RGB(0,0,0)                "Current BPM"
  185. //:TEXT        120    70    48    16    0        RGB(71,86,58)                        "FRAME"
  186. //:FRAMETEXT    275    76    40      14      2     1     RGB(,,)    RGB(255,158,22)                    "Frame Lenght"
  187. :PLAYBAR    47    67    -1    -1    #1000    2    RGB(,,)    RGB(154,255,9)    RGB(230,140,0)        "Playbar"
  188. :WAVEFRAME    47    11    -1    -1    3 3    RGB(,,)RGB(154,255,9)RGB(154,255,9)
  189. //:WAVESONG    47    67    277    11    2 0    RGB(230,230,230)RGB(255,189,85)RGB(230,230,230)RGB(255,189,85)RGB(255,189,85)RGB(255,189,85)
  190. :BACK        10    123    -1    -1    0                                    "Backward Skip"
  191. :FWD        40    123    -1    -1    0                                    "Forward Skip"
  192. //:TRACKSPIN    16    114    17    17    #10                                         "track spin"
  193. :TRACKSPIN+    10    93    -1    -1    #10                                         "Track Search Previous"
  194. :TRACKSPIN-    40    93    -1    -1    #10                                         "Track Search Next"
  195. //:TEXT        15    80    35    14    1        RGB(0,0,0)                        "Repeat"
  196. //:LOOP        70    16    -1    -1    0                                    "Repeat"
  197. //:TEXT        25    7    30    14    1        RGB(100,100,100)                        "state"
  198. //:TEXT        25    23    30    14    1        RGB(100,100,100)                        "repeat"
  199. //:TEXT        20    47    25    14    1        RGB(0,0,0)                        "OPEN"
  200. //:LOOPTRAX    200    115    53      23                                        "Export Frame To Looptrax"
  201. :CUE        6    158     -1    -1    0                                    "Stop / Cue"
  202. //:CUE        149    194    48    36    0                                    "Stop / Cue"
  203. :PLAYPAUSE    6    223    -1    -1    0                                    "Play / Pause"
  204. //:PLAYPAUSE    70    203    -1    -1    0                                    "Play / Pause"
  205. //:DISPLAY    298    55    -1    -1    0                                    "Wave Display"
  206. :STATE        15    13    -1    -1    0                                    "Play State"
  207. :ADD        79    94    -1    -1    0                                    "Quick Load"
  208. //:REVERSE    92    200    -1    -1    1                                    "Loop Reversed Frame"
  209. //:FRAME        92    220    -1    -1    1                                    "Loop Frame"
  210. //:BEAT0        84    146    -1    -1                                         "frame with 1/2 Beat"
  211. //:BEAT1        104    146    -1    -1                                        "frame with 1 Beat"
  212. //:BEAT2        84    162    -1    -1                                        "frame with 2 Beat"
  213. //:BEAT4        104    162    -1    -1                                        "frame with 4 Beat"
  214. //:BEAT8        84    178    -1    -1                                        "frame with 8 Beat"
  215. //:BEAT16        104    178    -1    -1                                        "frame with 16 Beat"
  216. //:TEXT        137    155    45    14    1        RGB(128,128,128)                    "0.5     1 "
  217. //:TEXT        182    155    45    14    1        RGB(128,128,128)                    "2      4 "
  218. //:TEXT        227    155    45    14    1        RGB(128,128,128)                        "8     16"
  219. //:BITMAP        412    95    7    140    0                                    "level_border.bmp "
  220. :LEVEL        395    100    6    150    3                                    "level"
  221. :LEVEL2        403    100    6    150    3                "level"
  222. //:LEVELBAND    100    5    60    52    3                "level"
  223. //:LEVELVUE    0    0    260    63    0                "level"
  224. //:LEVELWAVE    0    0    260    63    0                "level"
  225. :OUTBUTTON    348    265    -1    -1
  226. :MONITOR    297    158    -1    -1    0                                    "Phones Monitor"
  227. :VOL        410    100    -1    -1    #1001    0                                "Volume"
  228. //:PAN        368    220    -1    -1    #1000     0                                "Pan"
  229. //:TEXT        112    380    80    14    1        RGB(,,)                            "L                 R"
  230. //:TEXT        112    380    80    14    1        RGB(,,)                            "Pan"
  231. :LOOPABA    80    293    -1    -1    0                                    "Loop in"
  232. :LOOPABB    102    293    -1    -1    0                                    "Loop out"
  233. :LOOPABR    130    293     -1    -1     0
  234. //_________________________________________EQUALIZER____________________________________________________
  235. //        x    y    w    h    font    color             text
  236. //:TEXT        363    76    24    14    1        RGB(,,)                            "direct"
  237. //:TEXT        388    86    24    14    1        RGB(,,)                            "mute"
  238. //:TEXT        237    288    20    14    1        RGB(,,)                            "Gain"
  239. //:TEXT        326    145    20    14    1        RGB(128,128,128)                    "high"
  240. //:TEXT        326    182    20    14    1        RGB(128,128,128)                    "med"
  241. //:TEXT        326    219    20    14    1        RGB(128,128,128)                    "low"
  242. //:DIRECT        345    253    -1    -1    0                                    "Direct mode"
  243. :GAIN        290    99    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Gain"
  244. :TREB        340    99    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Treble"
  245. :MID        340    149    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Mid"
  246. :BASS        340    199    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Bass"
  247.  
  248. //:MUTE        393    50    -1    -1    0                                    "mute"
  249. //:KTREB        393    90    -1    -1    0                                    "killer treb"
  250. //:KMID        393    130    -1    -1    0                                    "killer mid"
  251. //:KBASS        393    170    -1    -1    0                                    "killer bass"    
  252. //:KMIDKNOB    365    208    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: mid"
  253. //:KTREBKNOB    365    168    34    34    #1    0    RGB(60,60,60)     RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: treb"
  254. //:KBASSKNOB    365    248    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: bass"
  255. //_________________________________________Fin EQUALIZER____________________________________________________
  256. //:MEDIA        4    360    180    140    0    
  257. //:VOICE        275    328    18    11    0                                    "voice removal"
  258. //:TEXT        6    42    34    14    1        RGB(128,128,128)                    "eff 1"
  259. //:TEXT        41    42    34    14    1        RGB(128,128,128)                    "eff 2"
  260. //:TEXT        76    42    34    14    1        RGB(128,128,128)                    "eff 3"
  261. //:EFFECTS1    343    166    -1    -1    0                                    "effects 1"
  262. //:EFFECTS2    366    166    -1    -1    0                                    "effects 2"
  263. //:EFFECTS3    389    166    -1    -1    0                                    "effects 3"
  264. //:EFFECTSVOL1    342    183    -1    -1    #3001    0    RGB(60,60,60)    RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 1"
  265. //:EFFECTSVOL2    365    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 2"
  266. //:EFFECTSVOL3    388    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 3"
  267.  
  268. :SELTEFFECT    133    125    -1    -1
  269. :SELEFFECTBMP1    168    145    -1    -1 //led for displaying effect 1
  270. :SELEFFECTBMP2    180    157    -1    -1 //led for displaying effect 2
  271. :SELEFFECTBMP3    189    172    -1    -1 //led for displaying effect 3
  272.  
  273. :SELEFFECTCMD1    163    102    -1    -1 //button command effect 1
  274. :SELEFFECTCMD2    193    97    -1    -1 //button command effect 2
  275. :SELEFFECTCMD3    223    92    -1    -1 //button command effect 3
  276.  
  277. //:BORDER        110    240    80    115    
  278. //:TEXT        120    255    63    14    1        RGB(0,0,0)                         "HP         LP"
  279. //:TEXT        140    270    23    14    1        RGB(0,0,0)                         "vol"
  280. //:TEXT        140    300    23    14    1        RGB(0,0,0)                         "cut"
  281. //:TEXT        140    330    23    14    1        RGB(0,0,0)                         "q"
  282. //:HPENABLE    83    353    11    11    0                                    "High pass resonator on/off"
  283. //:HPGAIN        69    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)     RGB(100, 100, 100)        "high pass gain"
  284. //:HPCUTOFF    97    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass cutoff"
  285. //:HPQ        125    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass Q"
  286. //:LPENABLE    291    354    11    11    0                                    "Low pass resonator on/off"
  287. //:LPGAIN        305    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass gain"
  288. //:LPCUTOFF    277    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass cutoff"
  289. //:LPQ        250    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "low pass Q"
  290.  
  291. //:TEMPOCHANGE    339    228     29    157    #1003    0                                "tempo change (master tempo)"
  292. //:PITCHCHANGE    285    60    25    141    #1003    0                                "pitch shifting"
  293. //:PITCHSLIDER    294    50     -1    -1    #1003    0                                "speed slider"
  294. :PITCHALL    233    137     -1    -1    #1003    0                                "speed/mt/pitch slider"
  295. :MASTERTEMPO    188    200    -1    -1    0                                    "speed/mt/pitch select"
  296. //:TEXT        243    202    110    14    0        RGB(100,100,100)                        "tempo   pitch   speed"
  297. //:TEMPOCHANGETEXT  223    27    25    10    1    0    RGB(220,235,235)    RGB(,,)        
  298. //:PITCHCHANGETEXT 279    225    30    15    1    5    RGB(255,40,40)    RGB(,,)        
  299. //:PITCH    227    103    45    17    #0203    2         RGB(,,) RGB(255,158,22)                    "speed"
  300. //:TEXT        265    80    45    14    1        RGB(0,0,0)                        "Pitch - / +"
  301. :PITCHBUTTON+    287    238    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch -"
  302. :PITCHBUTTON-    310    238    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch +"
  303. //:PITCHRESET    240    147    -1    -1    0                                    "reset speed"
  304. //:TEXT        415    21    47    14    1        RGB(128,128,128)                        "Reset/Fade"
  305. //:RESETSPEED    444    3    18    18    0                                    "reset speed (fade)"
  306. //:PITCHBEND    165    227    -1    -1    #3002   1        RGB(0,0,0)     RGB(266,0,0)     RGB(26,26,26)         "pitch bend"
  307. :JOG        54    159    -1    -1    #1001     0                                 "jog wheel"
  308. :VINYL        190    260    -1    -1    0    0                                "vinyl mode"
  309. //:TEXT        92    127    23    14    1        RGB(100,100,100)                        "speed"
  310. //:TEXT        10    127    23    14    1        RGB(100,100,100)                        "vol"
  311. //:FADEVOL    395    187    -1    -1    0                                    "fade vol"
  312. //:FADESPEED    419    187    -1    -1    0                                    "fade speed"
  313. //:FADEPAN    444     187    -1    -1    0                                    "fade pan"
  314. //:FADEGEN    305    120    25    20    0                                    "fade generator"
  315. //:FADEPERCENT    252    205    30    30    0        RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "fade percentage"
  316. //:FADEREPEAT    262    190    10    10    0                                    "fade repeat"
  317. //:FADEPLAY    300    190    10    10    0                                    "fade play state"
  318. //:TEXT        72    133    50    14    1        RGB(0,0,0)                        "Fade Type"
  319. //:FADETYPESPIN    387    221    -1    -1    0                                    "fade type"
  320. //:FADEACTIONSPIN    310    246    50    20    0                                    "fade action"
  321. //:FADETIMESPIN    250    136    50    20    0                                    "fade time in sec"
  322. //:BORDER        65    2    70    35            RGB(100,100,100)
  323. //:TEXT        60    85    45    14    1        RGB(0,0,0)                        "Locations:"
  324. //:TEXT        110    85    10    14    1        RGB(0,0,0)                        "1."
  325. //:TEXT        140    85    10    14    1        RGB(0,0,0)                        "2."
  326. //:TEXT        170    85    10    14    1        RGB(0,0,0)                        "3."
  327. //:TEXT        200    85    10    14    1        RGB(0,0,0)                        "4."
  328. //:TEXT        230    85    10    14    1        RGB(0,0,0)                        "5."
  329. :LOCATION1    193    295    -1    -1    0    0    RGB(0,0,0)                        "location 1"
  330. :LOCATION2    213    295    -1    -1    0    0    RGB(0,0,0)                        "location 2"
  331. :LOCATION3    233    295    -1    -1    0    0    RGB(0,0,0)                        "location 3"
  332. :LOCATION4    253    295    -1    -1    0    0    RGB(0,0,0)                        "location 4"
  333. :LOCATION5    273    295    -1    -1    0    0    RGB(0,0,0)                        "location 5"
  334. :LOCATION6    293    295    -1    -1    0    0    RGB(0,0,0)                        "location 6"
  335. //:LOCATION7    320    295    -1    -1    0    0    RGB(0,0,0)                        "location 7"
  336.  
  337. //:USER1        423    188    -1    -1    0                                    "user bank 1"
  338. //:USER2        447    188    -1    -1    0                                    "user bank 2"
  339. //:USER3        423    205    -1    -1    0                                    "user bank 3"
  340. //:USER4        447    205    -1    -1    0                                    "user bank 4"
  341. //:USER5        423    222    -1    -1    0                                    "user bank 5"
  342. //:USER6        447    222    -1    -1    0                                    "user bank 6"
  343.  
  344. //:NOISE        215    40    0    0 
  345. //:CRACKLE        235    40    0    0 
  346.  
  347. :TABEFFECTS    30    250    441     254    0 0    RGB(0,200,0) RGB(0,0,0) RGB(100,0,100)
  348.  
  349. %BITMAPDEF//============================================================================================================
  350. :BMDirectory    "Mv5skinDjC"    // define in which realtive path bitmaps are (ex. "\Program Files\Mixvibes Pro\Bitmap\")
  351. //_______________________________________________________________________________________________________________
  352. //________________________________________________ CHANNEL ______________________________________________________________
  353. //channel _______________________________________________________________________________________________________________
  354. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)        Transparency color
  355. :BMCue            "b_cue.bmp"         "b_cue_on.bmp"        // button cue
  356. :BMCueSet        "b_cue_set.bmp"     "b_cue_on_set.bmp"    // button cue when you can set the cue point
  357. :BMPlayPause        "b_play.bmp"     "b_play_on.bmp"        // play/pause button
  358. //:BMPlayPause        "pl1.bmp"         "pl2.bmp"        // play/pause button
  359. //:BMPlay
  360. //:BMStop
  361. //:BMEdit
  362. :BMAdd            "b_open.bmp"            "b_open_on.bmp"
  363. :BMPlayState        "button_state_on.bmp"        "button_state_off.bmp"        RGB(255,0,255)    // green led (all others green led if not defined will be set with this bitmap)
  364. :BMLoop            "button_repeat_off.bmp"        "button_repeat_on.bmp"
  365. //:BMWave            "button_wave_off.bmp"        "button_wave_on.bmp"
  366. //:BMVoice        "off.bmp"            "on.bmp"
  367. //:BMLootrax        "looptrax.bmp"            "looptraxon.bmp"
  368. :BMPlayBar        "playbar_mobile.bmp"        "playbar_mobile_on.bmp"         "playbar_back.bmp"        RGB(255,0,255)
  369. :BMBack            "b_search01.bmp"        "b_search01_on.bmp"
  370. :BMUp            "b_search02.bmp"        "b_search02_on.bmp"
  371. :BMTrkDn        "b_track01.bmp"        "b_track01_on.bmp"
  372. :BMTrkUp        "b_track02.bmp"        "b_track02_on.bmp"
  373. //:BMBeatReverse        "button_beatloopreverse_off.bmp""button_beatloopreverse_on.bmp"
  374. //:BMFrame        "button_beatloop_off.bmp"    "button_beatloop_on.bmp"
  375. //:BMBeat0        "button_beat05_off.bmp"        "button_beat05_on.bmp"
  376. //:BMBeat1        "button_beat1_off.bmp"        "button_beat1_on.bmp"
  377. //:BMBeat2        "button_beat2_off.bmp"        "button_beat2_on.bmp"
  378. //:BMBeat4        "button_beat4_off.bmp"        "button_beat4_on.bmp"
  379. //:BMBeat8        "button_beat8_off.bmp"        "button_beat8_on.bmp"
  380. //:BMBeat16        "button_beat16_off.bmp"        "button_beat16_on.bmp"
  381. //:BMLoopABA        "button_location1_off.bmp"    "button_location1_on.bmp"
  382. //:BMLoopABB        "button_location2_off.bmp"    "button_location2_on.bmp"
  383. //:BMLoopABR        "button_location3_off.bmp"    "button_location3_on.bmp"
  384. :BMLoopABA        "button_loopaba_off.bmp"    "button_loopaba_on.bmp"
  385. :BMLoopABB        "button_loopabb_off.bmp"    "button_loopabb_on.bmp"
  386. :BMLoopABR        "button_loopab_off.bmp"        "button_loopab_on.bmp"
  387.  
  388. :BMMonitor        "b_mon.bmp"            "b_mon_on.bmp"
  389. :BMMute            "button_small_off.bmp"    "button_small_on_red.bmp"            // red led (all others red led if not defined will be set with this bitmap)
  390. //:BMOutput        "bass.bmp"        "bass1.bmp"            "bassback2.bmp"        RGB(255,255,255)
  391. :BMOutButton        "button_out2.bmp"
  392. :BMSliderVe        "sl_spdmob.bmp"        "sl_spdmob.bmp"            "sl_spdbk.bmp"        RGB(255,0,255)
  393. :BMSliderHo        "ch_pan.bmp"        "ch_pan_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)            // pan
  394. :BMDirect        "b_direct.bmp"        "b_direct_on.bmp"
  395. :BMKill            "button_small_off.bmp"    "button_small_on_red.bmp"
  396. :BMGain            "w_eqmob.bmp"        "w_eqmob_on.bmp"    "w_eq.bmp"        RGB(255,0,255)
  397. :BMBass            "w_eqmob.bmp"        "w_eqmob_on.bmp"    "w_eq.bmp"        RGB(255,0,255)
  398. :BMMid            "w_eqmob.bmp"        "w_eqmob_on.bmp"    "w_eq.bmp"        RGB(255,0,255)
  399. :BMTreb            "w_eqmob.bmp"        "w_eqmob_on.bmp"    "w_eq.bmp"        RGB(255,0,255)
  400. //:BMEffects        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  401. //:BMEffVol            "mnv_volsl_v2.bmp"    "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  402.  
  403. :BMSelEffect           "b_functionselect.bmp" RGB(255,0,255)    //select effect 2 icons on/off
  404. :BMSelEffectBmp      "b_functionselectled.bmp" RGB(255,0,255)    //led (2*5 icons) 
  405. :BMSelEffectCmd      "b_functionselectcmd.bmp" RGB(255,0,255)    //command (2*5 icons) 
  406.  
  407. //:BMHPEnable        "26.bmp"            "o26.bmp"                            RGB(255,0,255)
  408. //:BMHPGain        "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  409. //:BMHPQ            "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  410. //:BMHPCutoff        "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  411. //:BMLPEnable        "27.bmp"            "o27.bmp"                            RGB(255,0,255)
  412. //:BMLPGain        "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  413. //:BMLPQ            "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  414. //:BMLPCutoff        "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  415. :BMJog            "w_jogmob.bmp"         "w_jogmob.bmp"         "w_jogbk.bmp"             RGB(255,0,255)
  416. //:BMScratch        "button_vinyl_off.bmp"    "button_vinyl_on.bmp"                        RGB(255,0,255)
  417. :BMPitch+        "b_pitch-.bmp"        "b_pitch-_on.bmp"
  418. :BMPitch-        "b_pitch+.bmp"        "b_pitch+_on.bmp"
  419. :BMPitchReset        "button_reset_off.bmp"          "button_reset_on.bmp"                        RGB(255,0,255)
  420. //:BMResetSpeed        "15.bmp"            "o15r.bmp"                            RGB(255,0,255)
  421. //:BMPitchBend        "cross_volsl.bmp"        "cross_volsl_on.bmp"    "cross_volback2_v2.bmp"            RGB(255,0,255)        
  422. //:BMPitchSlider        "vol_volsl2.bmp"        "vol_volsl2_on.bmp"    "pitch_volback2.bmp"            RGB(255,0,255)
  423. :BMPitch        "sl_spdmob.bmp"        "sl_spdmob.bmp"    "sl_spdbk.bmp"            RGB(255,0,255)
  424. :BMSelectPitch        "b_mt.bmp"
  425. //:BMTempoChange        "slideVOL_on.bmp"    "slideVOL_on.bmp"    "21.bmp"                    RGB(255,0,255)
  426. //:BMPitchChange        "slideVOL_off.bmp"    "slideVOL_on.bmp"    "ON 08.bmp"                RGB(255,0,255)
  427. //:BMFadeVol        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  428. //:BMFadeSpeed        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  429. //:BMFadePan        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  430. //:BMFade
  431. //:BMFadePlay
  432. //:BMFadeRepeat
  433. //:BMTFade1        "button_fade1.bmp"        //(linear increment)
  434. //:BMTFade2         "button_fade2.bmp"        //(linear decrement)
  435. //:BMTFade3        "button_fade3.bmp"        //(linear up/down)
  436. //:BMTFade4         "button_fade4.bmp"        //(linear down/up)
  437. //:BMTFade5         "button_fade5.bmp"        //(sinus increment)
  438. //:BMTFade6        "button_fade6.bmp"        //(sinus up/down)
  439. //:BMTFade7        "button_fade7.bmp"        //(sinus decrement)
  440. //:BMTFade8        "button_fade8.bmp"        //(exponentiel down/up)
  441. //:BMTFade9        "button_fade9.bmp"        //(exponentiel increment)
  442. //:BMTFade10        "button_fade10.bmp"        //(exponentiel decrement)
  443.  
  444. //:BMUser        "button_user.bmp"
  445.  
  446. :BMWaveFrame    "bk_wview.bmp"
  447. :BMWaveLoc     "locations_view.bmp"             RGB(255,0,255)
  448.  
  449. //:BMNoise    "button_small.bmp"
  450. //:BMCrackle    "button_small.bmp"
  451. // _____________________________________________________________________________________________________________________
  452. // ______________________________________________________CROSSFADER_______________________________________________________________
  453. //crossfader _______________________________________________________________________________________________________________
  454. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  455. :BMSliderCross        "sl_crossvolmob.bmp"        "sl_crossvolmob.bmp"        "sl_crossvolbk.bmp"        RGB(255,0,255)        // cross volume
  456. //:BMCrossBA        "button_fadeba_off.bmp"        "button_fadeba_on.bmp"
  457. //:BMCrossAB        "button_fadeab_off.bmp"        "button_fadeab_on.bmp"
  458. //:BMCrossEq         "cross_volsl.bmp"        "cross_volsl_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)        //define the bitmaps for slider
  459. //:BMCrossEqGroup        "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)    // define the bitmaps for led group
  460. :BMMatchB        "b_matchab.bmp"        "b_matchab_on.bmp"
  461. :BMMatchA        "b_matchba.bmp"        "b_matchba_on.bmp"
  462. //:BMUpdateVol        "new.bmp"
  463. //:BM3BandEq        "button_small.bmp"    RGB(255,0,255)
  464. //:BMCrossCh        "button_crossch.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  465. :BMCrossType                "button_crosstype.bmp"                //crossfader curve
  466. //:BMBeatMatching        "03.bmp"        "O03.bmp"        RGB(255,0,255)
  467. // _____________________________________________________________________________________________________________________
  468. // ______________________________________________________ MAIN VOLUME _______________________________________________________
  469. //main volume _______________________________________________________________________________________________________________
  470. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  471. :BMMainVol        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  472. :BMMixerMute        "b_small.bmp"        "b_small_on.bmp"                        RGB(255,0,255)
  473. :BMMainPan        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  474. :BMVolEq        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  475. //:BMVolEqKill        "button_small_off.bmp"        "button_small_on_red.bmp"                        RGB(255,0,255)
  476. :BMVolSlider        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  477. :BMRecordWave        "b_small.bmp"        "b_small_on.bmp"                        RGB(255,0,255)
  478.  
  479. :BMVol1        "bk_mainvol1.bmp"
  480. :BMVol2        "bk_mainvol2.bmp"    "bk_mainvol2.bmp"
  481. :BMVol3        "bk_mainvol3.bmp"
  482. :BMVol4        "bk_mainvol4.bmp"
  483. // _____________________________________________________________________________________________________________________
  484. // ________________________________________________________ REMOTE _____________________________________________________________
  485. //Remote _____________________________________________________________________________________________________________________
  486. :BMRCNo        "remoteoff.bmp"    "remoteon.bmp"
  487. :BMRC1        "remoteoff.bmp"    "remoteon.bmp"
  488. :BMRC2        "remoteoff.bmp"    "remoteon.bmp"
  489. :BMRC3        "remoteoff.bmp"    "remoteon.bmp"
  490. :BMRC4        "remoteoff.bmp"    "remoteon.bmp"
  491. :BMRC5        "remoteoff.bmp"    "remoteon.bmp"
  492. :BMRC6        "remoteoff.bmp"    "remoteon.bmp"
  493. :BMRC7        "remoteoff.bmp"    "remoteon.bmp"
  494. :BMRC8        "remoteoff.bmp"    "remoteon.bmp"
  495. :BMRC9        "remoteoff.bmp"    "remoteon.bmp"
  496. :BMRC10        "remoteoff.bmp"    "remoteon.bmp"
  497. :BMRCAll    "remoteoff.bmp"    "remoteon.bmp"
  498. :BMRCNoLocal    "remoteoff.bmp"    "remoteon.bmp"
  499. // _____________________________________________________________________________________________________________________
  500. // _____________________________________________________ ICONS ________________________________________________________________
  501. //icons ________________________________________________________________________________________________________________
  502. //            Normal            Hot (mouse over)        Disabled        transparency color
  503. :BMToolBar        "toolbar1.bmp"        "toolbar2.bmp"            "toolbar3.bmp"         RGB(1,1,1)
  504. :BMBaseHdr        "ico_basehdr_off.bmp"    "ico_basehdr_on.bmp"
  505. :BMSeqHdr        "ico_seqhdr.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  506. :BMSequencerList    "ico_sequencerlist.bmp"        //10 bitmaps for event //PLAY/STOP/CLOSE/PAN/VOLUME/EFFECT/EQUALIZATION/FRAMELOOP/PITCH/OTHERS
  507. :BMMediaList        "ico_medialist.bmp"        //12 bitamps for media state : CLOSE/OPEN/PLAY/STOP/FRAME/noy used for music
  508.                             //CLOSE/OPEN/PLAY/STOP/FRAME/noy used for video        
  509. :BMMediaState        "ico_button_small.bmp"         //2 state led for preview and bpm search
  510. // _____________________________________________________________________________________________________________________
  511. // _
  512. :BMLoc1            "button_location1_off.bmp"    "button_location1_on.bmp"
  513. :BMLoc2            "button_location2_off.bmp"    "button_location2_on.bmp"
  514. :BMLoc3            "button_location3_off.bmp"    "button_location3_on.bmp"
  515. :BMLoc4            "button_location4_off.bmp"    "button_location4_on.bmp"
  516. :BMLoc5            "button_location5_off.bmp"    "button_location5_on.bmp"
  517. :BMLoc6            "button_location6_off.bmp"    "button_location6_on.bmp"_____________________________________________________ GENERAL USE __________________________________________________
  518. //unknown or gemeral use _______________________________________________________________________________________________
  519. :BMLevel    "test2.bmp"    
  520. :BMVolLevel    "test2.bmp"    
  521. :BMVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  522. :BMVolVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  523.  
  524. // not use yet--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  525. //:BMBeat                BEAT0 32        2*7 Bitmaps (off/on):  1/2, 1, 2, 4, 8, 16, 32
  526. //:BMLoc                    LOCATION1..10    2*10 Bitmaps (off/on): 1 ... 10
  527. //:BMTFade            "button_crosscurve.bmp"        //12 Bitmaps for fade type
  528. :BMMasterTempo        "b_mt2off.bmp"    "b_mt2on.bmp"
  529. //:BMScratch        "vinyl.bmp"    "vinylon.bmp"                        RGB(255,0,255)
  530. :BMVinyl        "vinyl1.bmp"    RGB(255,0,255)