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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Feature -->
- <Civ4FeatureInfos xmlns="x-schema:CIV4TerrainSchema.xml">
- <FeatureInfos>
- <FeatureInfo>
- <Type>FEATURE_ICE</Type>
- <Description>TXT_KEY_FEATURE_ICE</Description>
- <Civilopedia>TXT_KEY_FEATURE_ICE_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_FEATURE_ICE</ArtDefineTag>
- <YieldChanges/>
- <RiverYieldChange/>
- <HillsYieldChange/>
- <iMovement>1</iMovement>
- <iSeeThrough>0</iSeeThrough>
- <iHealthPercent>0</iHealthPercent>
- <iDefense>0</iDefense>
- <iAppearance>0</iAppearance>
- <iDisappearance>0</iDisappearance>
- <iGrowth>0</iGrowth>
- <bNoCoast>0</bNoCoast>
- <bNoRiver>0</bNoRiver>
- <bNoAdjacent>0</bNoAdjacent>
- <bRequiresFlatlands>0</bRequiresFlatlands>
- <bRequiresRiver>0</bRequiresRiver>
- <bAddsFreshWater>0</bAddsFreshWater>
- <bImpassable>1</bImpassable>
- <bNoCity>0</bNoCity>
- <bNoImprovement>0</bNoImprovement>
- <TerrainBooleans>
- <TerrainBoolean>
- <TerrainType>TERRAIN_COAST</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- <TerrainBoolean>
- <TerrainType>TERRAIN_OCEAN</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- </TerrainBooleans>
- <SymbolPaths>
- <SymbolPath/>
- </SymbolPaths>
- <VarietyButtons>
- <VarietyButton>Art/Interface/Buttons/TerrainFeatures/Ice.dds</VarietyButton>
- </VarietyButtons>
- <FootstepSounds>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_SNOW</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_SNOW</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_SNOW</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_SNOW</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- </FootstepSounds>
- <EffectType>NONE</EffectType>
- <iEffectProbability>0</iEffectProbability>
- </FeatureInfo>
- <FeatureInfo>
- <Type>FEATURE_JUNGLE</Type>
- <Description>TXT_KEY_FEATURE_JUNGLE</Description>
- <Civilopedia>TXT_KEY_FEATURE_JUNGLE_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_FEATURE_JUNGLE</ArtDefineTag>
- <YieldChanges>
- <iYieldChange>-1</iYieldChange>
- <iYieldChange>0</iYieldChange>
- <iYieldChange>0</iYieldChange>
- </YieldChanges>
- <RiverYieldChange/>
- <HillsYieldChange/>
- <iMovement>2</iMovement>
- <iSeeThrough>1</iSeeThrough>
- <iHealthPercent>-25</iHealthPercent>
- <iDefense>50</iDefense>
- <iAppearance>0</iAppearance>
- <iDisappearance>0</iDisappearance>
- <iGrowth>16</iGrowth>
- <bNoCoast>0</bNoCoast>
- <bNoRiver>0</bNoRiver>
- <bNoAdjacent>0</bNoAdjacent>
- <bRequiresFlatlands>0</bRequiresFlatlands>
- <bRequiresRiver>0</bRequiresRiver>
- <bAddsFreshWater>0</bAddsFreshWater>
- <bImpassable>0</bImpassable>
- <bNoCity>0</bNoCity>
- <bNoImprovement>0</bNoImprovement>
- <TerrainBooleans>
- <TerrainBoolean>
- <TerrainType>TERRAIN_GRASS</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- </TerrainBooleans>
- <SymbolPaths>
- <SymbolPath>Art/Terrain/Features/Jungle/Jungle</SymbolPath>
- </SymbolPaths>
- <VarietyButtons>
- <VarietyButton>Art/Interface/Buttons/TerrainFeatures/Jungle.dds</VarietyButton>
- </VarietyButtons>
- <FootstepSounds>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_HORSE_RUN_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- </FootstepSounds>
- <WorldSoundscapeAudioScript>ASSS_JUNGLE_SELECT_AMB</WorldSoundscapeAudioScript>
- <EffectType>EFFECT_BIRDSCATTER</EffectType>
- <iEffectProbability>15</iEffectProbability>
- </FeatureInfo>
- <FeatureInfo>
- <Type>FEATURE_OASIS</Type>
- <Description>TXT_KEY_FEATURE_OASIS</Description>
- <Civilopedia>TXT_KEY_FEATURE_OASIS_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_FEATURE_OASIS</ArtDefineTag>
- <YieldChanges>
- <iYieldChange>3</iYieldChange>
- <iYieldChange>0</iYieldChange>
- <iYieldChange>2</iYieldChange>
- </YieldChanges>
- <RiverYieldChange/>
- <HillsYieldChange/>
- <iMovement>2</iMovement>
- <iSeeThrough>1</iSeeThrough>
- <iHealthPercent>0</iHealthPercent>
- <iDefense>0</iDefense>
- <iAppearance>500</iAppearance>
- <iDisappearance>0</iDisappearance>
- <iGrowth>0</iGrowth>
- <bNoCoast>1</bNoCoast>
- <bNoRiver>1</bNoRiver>
- <bNoAdjacent>1</bNoAdjacent>
- <bRequiresFlatlands>1</bRequiresFlatlands>
- <bRequiresRiver>0</bRequiresRiver>
- <bAddsFreshWater>1</bAddsFreshWater>
- <bImpassable>0</bImpassable>
- <bNoCity>1</bNoCity>
- <bNoImprovement>1</bNoImprovement>
- <TerrainBooleans>
- <TerrainBoolean>
- <TerrainType>TERRAIN_DESERT</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- </TerrainBooleans>
- <SymbolPaths>
- <SymbolPath>Art/Terrain/Features/Oasis/Oasis.nif</SymbolPath>
- </SymbolPaths>
- <VarietyButtons>
- <VarietyButton>Art/Interface/Buttons/TerrainFeatures/Oasis.dds</VarietyButton>
- </VarietyButtons>
- <FootstepSounds>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- </FootstepSounds>
- <WorldSoundscapeAudioScript>ASSS_OASIS_SELECT_AMB</WorldSoundscapeAudioScript>
- <EffectType>NONE</EffectType>
- <iEffectProbability>0</iEffectProbability>
- </FeatureInfo>
- <FeatureInfo>
- <Type>FEATURE_FLOOD_PLAINS</Type>
- <Description>TXT_KEY_FEATURE_FLOOD_PLAINS</Description>
- <Civilopedia>TXT_KEY_FEATURE_FLOOD_PLAINS_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_FEATURE_FLOOD_PLAINS</ArtDefineTag>
- <YieldChanges>
- <iYieldChange>3</iYieldChange>
- <iYieldChange>0</iYieldChange>
- <iYieldChange>0</iYieldChange>
- </YieldChanges>
- <RiverYieldChange>
- <iYield>0</iYield>
- <iYield>0</iYield>
- <iYield>1</iYield>
- </RiverYieldChange>
- <HillsYieldChange/>
- <iMovement>1</iMovement>
- <iSeeThrough>0</iSeeThrough>
- <iHealthPercent>-40</iHealthPercent>
- <iDefense>0</iDefense>
- <iAppearance>10000</iAppearance>
- <iDisappearance>0</iDisappearance>
- <iGrowth>0</iGrowth>
- <bNoCoast>0</bNoCoast>
- <bNoRiver>0</bNoRiver>
- <bNoAdjacent>0</bNoAdjacent>
- <bRequiresFlatlands>1</bRequiresFlatlands>
- <bRequiresRiver>1</bRequiresRiver>
- <bAddsFreshWater>0</bAddsFreshWater>
- <bImpassable>0</bImpassable>
- <bNoCity>0</bNoCity>
- <bNoImprovement>0</bNoImprovement>
- <TerrainBooleans>
- <TerrainBoolean>
- <TerrainType>TERRAIN_DESERT</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- </TerrainBooleans>
- <SymbolPaths>
- <SymbolPath/>
- </SymbolPaths>
- <VarietyButtons>
- <VarietyButton>Art/Interface/Buttons/TerrainFeatures/FloodPlains.dds</VarietyButton>
- </VarietyButtons>
- <FootstepSounds>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_MUD</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- </FootstepSounds>
- <EffectType>NONE</EffectType>
- <iEffectProbability>0</iEffectProbability>
- </FeatureInfo>
- <FeatureInfo>
- <Type>FEATURE_FOREST</Type>
- <Description>TXT_KEY_FEATURE_FOREST</Description>
- <Civilopedia>TXT_KEY_FEATURE_FOREST_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_FEATURE_FOREST</ArtDefineTag>
- <YieldChanges>
- <iYieldChange>0</iYieldChange>
- <iYieldChange>1</iYieldChange>
- <iYieldChange>0</iYieldChange>
- </YieldChanges>
- <RiverYieldChange/>
- <HillsYieldChange/>
- <iMovement>2</iMovement>
- <iSeeThrough>1</iSeeThrough>
- <iHealthPercent>40</iHealthPercent>
- <iDefense>50</iDefense>
- <iAppearance>0</iAppearance>
- <iDisappearance>0</iDisappearance>
- <iGrowth>8</iGrowth>
- <bNoCoast>0</bNoCoast>
- <bNoRiver>0</bNoRiver>
- <bNoAdjacent>0</bNoAdjacent>
- <bRequiresFlatlands>0</bRequiresFlatlands>
- <bRequiresRiver>0</bRequiresRiver>
- <bAddsFreshWater>0</bAddsFreshWater>
- <bImpassable>0</bImpassable>
- <bNoCity>0</bNoCity>
- <bNoImprovement>0</bNoImprovement>
- <TerrainBooleans>
- <TerrainBoolean>
- <TerrainType>TERRAIN_GRASS</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- <TerrainBoolean>
- <TerrainType>TERRAIN_PLAINS</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- <TerrainBoolean>
- <TerrainType>TERRAIN_TUNDRA</TerrainType>
- <bTerrain>1</bTerrain>
- </TerrainBoolean>
- </TerrainBooleans>
- <SymbolPaths>
- <SymbolPath>Art/Terrain/Features/TreeLeafy/Leafy</SymbolPath>
- <SymbolPath>Art/Terrain/Features/TreeEvergreen/Evergreen</SymbolPath>
- <SymbolPath>Art/Terrain/Features/TreeSnowy/Snowy</SymbolPath>
- </SymbolPaths>
- <VarietyButtons>
- <VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
- <VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestEvergreen.dds</VarietyButton>
- <VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestSnowyEvergreen.dds</VarietyButton>
- </VarietyButtons>
- <FootstepSounds>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
- <FootstepAudioScript>AS3D_UN_HORSE_RUN_FOREST</FootstepAudioScript>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- <FootstepSound>
- <FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
- <FootstepAudioScript/>
- </FootstepSound>
- </FootstepSounds>
- <WorldSoundscapeAudioScript>ASSS_FOREST_SELECT_AMB</WorldSoundscapeAudioScript>
- <EffectType>EFFECT_BIRDSCATTER</EffectType>
- <iEffectProbability>15</iEffectProbability>
- </FeatureInfo>
- </FeatureInfos>
- </Civ4FeatureInfos>
-