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Extensible Markup Language  |  2005-11-09  |  38.2 KB  |  1,092 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
  3. <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
  4. <!-- Sid Meier's Civilization 4 -->
  5. <!-- Copyright Firaxis Games 2005 -->
  6. <!-- -->
  7. <!-- Improvement -->
  8. <Civ4ImprovementInfos xmlns="x-schema:CIV4TerrainSchema.xml">
  9.     <ImprovementInfos>
  10.         <ImprovementInfo>
  11.             <Type>IMPROVEMENT_LAND_WORKED</Type>
  12.             <Description>TXT_KEY_IMPROVEMENT_LAND_WORKED</Description>
  13.             <Civilopedia>TXT_KEY_IMPROVEMENT_LAND_WORKED_PEDIA</Civilopedia>
  14.             <ArtDefineTag>ART_DEF_IMPROVEMENT_LAND_WORKED</ArtDefineTag>
  15.             <bHillsMakesValid>0</bHillsMakesValid>
  16.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  17.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  18.             <bNoFreshWater>0</bNoFreshWater>
  19.             <bRequiresFlatlands>0</bRequiresFlatlands>
  20.             <bRequiresRiverSide>0</bRequiresRiverSide>
  21.             <bRequiresIrrigation>0</bRequiresIrrigation>
  22.             <bCarriesIrrigation>0</bCarriesIrrigation>
  23.             <bRequiresFeature>0</bRequiresFeature>
  24.             <bWater>0</bWater>
  25.             <bGoody>0</bGoody>
  26.             <bPermanent>0</bPermanent>
  27.             <iTilesPerGoody>0</iTilesPerGoody>
  28.             <iGoodyRange>0</iGoodyRange>
  29.             <iUpgradeTime>0</iUpgradeTime>
  30.             <iAirBombDefense>-1</iAirBombDefense>
  31.             <iDefenseModifier>0</iDefenseModifier>
  32.             <iPillageGold>0</iPillageGold>
  33.             <TerrainMakesValids/>
  34.             <FeatureMakesValids/>
  35.             <ImprovementPillage/>
  36.             <ImprovementUpgrade/>
  37.             <TechYieldChanges/>
  38.             <RouteYieldChanges/>
  39.             <WorldSoundscapeAudioScript/>
  40.             <bGraphicalOnly>1</bGraphicalOnly>
  41.         </ImprovementInfo>
  42.         <ImprovementInfo>
  43.             <Type>IMPROVEMENT_WATER_WORKED</Type>
  44.             <Description>TXT_KEY_IMPROVEMENT_WATER_WORKED</Description>
  45.             <Civilopedia>TXT_KEY_IMPROVEMENT_WATER_WORKED_PEDIA</Civilopedia>
  46.             <ArtDefineTag>ART_DEF_IMPROVEMENT_WATER_WORKED</ArtDefineTag>
  47.             <bHillsMakesValid>0</bHillsMakesValid>
  48.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  49.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  50.             <bNoFreshWater>0</bNoFreshWater>
  51.             <bRequiresFlatlands>0</bRequiresFlatlands>
  52.             <bRequiresRiverSide>0</bRequiresRiverSide>
  53.             <bRequiresIrrigation>0</bRequiresIrrigation>
  54.             <bCarriesIrrigation>0</bCarriesIrrigation>
  55.             <bRequiresFeature>0</bRequiresFeature>
  56.             <bWater>0</bWater>
  57.             <bGoody>0</bGoody>
  58.             <bPermanent>0</bPermanent>
  59.             <iTilesPerGoody>0</iTilesPerGoody>
  60.             <iGoodyRange>0</iGoodyRange>
  61.             <iUpgradeTime>0</iUpgradeTime>
  62.             <iAirBombDefense>-1</iAirBombDefense>
  63.             <iDefenseModifier>0</iDefenseModifier>
  64.             <iPillageGold>0</iPillageGold>
  65.             <TerrainMakesValids/>
  66.             <FeatureMakesValids/>
  67.             <ImprovementPillage/>
  68.             <ImprovementUpgrade/>
  69.             <TechYieldChanges/>
  70.             <RouteYieldChanges/>
  71.             <WorldSoundscapeAudioScript/>
  72.             <bGraphicalOnly>1</bGraphicalOnly>
  73.         </ImprovementInfo>
  74.         <ImprovementInfo>
  75.             <Type>IMPROVEMENT_CITY_RUINS</Type>
  76.             <Description>TXT_KEY_IMPROVEMENT_CITY_RUINS</Description>
  77.             <Civilopedia>TXT_KEY_IMPROVEMENT_CITY_RUINS_PEDIA</Civilopedia>
  78.             <ArtDefineTag>ART_DEF_IMPROVEMENT_CITY_RUINS</ArtDefineTag>
  79.             <bHillsMakesValid>0</bHillsMakesValid>
  80.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  81.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  82.             <bNoFreshWater>0</bNoFreshWater>
  83.             <bRequiresFlatlands>0</bRequiresFlatlands>
  84.             <bRequiresRiverSide>0</bRequiresRiverSide>
  85.             <bRequiresIrrigation>0</bRequiresIrrigation>
  86.             <bCarriesIrrigation>0</bCarriesIrrigation>
  87.             <bRequiresFeature>0</bRequiresFeature>
  88.             <bWater>0</bWater>
  89.             <bGoody>0</bGoody>
  90.             <bPermanent>0</bPermanent>
  91.             <iTilesPerGoody>0</iTilesPerGoody>
  92.             <iGoodyRange>0</iGoodyRange>
  93.             <iUpgradeTime>0</iUpgradeTime>
  94.             <iAirBombDefense>-1</iAirBombDefense>
  95.             <iDefenseModifier>0</iDefenseModifier>
  96.             <iPillageGold>0</iPillageGold>
  97.             <TerrainMakesValids/>
  98.             <FeatureMakesValids/>
  99.             <ImprovementPillage/>
  100.             <ImprovementUpgrade/>
  101.             <TechYieldChanges/>
  102.             <RouteYieldChanges/>
  103.             <WorldSoundscapeAudioScript/>
  104.             <bGraphicalOnly>0</bGraphicalOnly>
  105.         </ImprovementInfo>
  106.         <ImprovementInfo>
  107.             <Type>IMPROVEMENT_GOODY_HUT</Type>
  108.             <Description>TXT_KEY_IMPROVEMENT_GOODY_HUT</Description>
  109.             <Civilopedia>TXT_KEY_IMPROVEMENT_GOODY_HUT_PEDIA</Civilopedia>
  110.             <ArtDefineTag>ART_DEF_IMPROVEMENT_GOODY_HUT</ArtDefineTag>
  111.             <bHillsMakesValid>0</bHillsMakesValid>
  112.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  113.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  114.             <bNoFreshWater>0</bNoFreshWater>
  115.             <bRequiresFlatlands>0</bRequiresFlatlands>
  116.             <bRequiresRiverSide>0</bRequiresRiverSide>
  117.             <bRequiresIrrigation>0</bRequiresIrrigation>
  118.             <bCarriesIrrigation>0</bCarriesIrrigation>
  119.             <bRequiresFeature>0</bRequiresFeature>
  120.             <bWater>0</bWater>
  121.             <bGoody>1</bGoody>
  122.             <bPermanent>0</bPermanent>
  123.             <iTilesPerGoody>40</iTilesPerGoody>
  124.             <iGoodyRange>3</iGoodyRange>
  125.             <iUpgradeTime>0</iUpgradeTime>
  126.             <iAirBombDefense>-1</iAirBombDefense>
  127.             <iDefenseModifier>0</iDefenseModifier>
  128.             <iPillageGold>0</iPillageGold>
  129.             <TerrainMakesValids>
  130.                 <TerrainMakesValid>
  131.                     <TerrainType>TERRAIN_GRASS</TerrainType>
  132.                     <bMakesValid>1</bMakesValid>
  133.                 </TerrainMakesValid>
  134.                 <TerrainMakesValid>
  135.                     <TerrainType>TERRAIN_PLAINS</TerrainType>
  136.                     <bMakesValid>1</bMakesValid>
  137.                 </TerrainMakesValid>
  138.                 <TerrainMakesValid>
  139.                     <TerrainType>TERRAIN_DESERT</TerrainType>
  140.                     <bMakesValid>1</bMakesValid>
  141.                 </TerrainMakesValid>
  142.                 <TerrainMakesValid>
  143.                     <TerrainType>TERRAIN_TUNDRA</TerrainType>
  144.                     <bMakesValid>1</bMakesValid>
  145.                 </TerrainMakesValid>
  146.             </TerrainMakesValids>
  147.             <FeatureMakesValids>
  148.                 <FeatureMakesValid>
  149.                     <FeatureType>FEATURE_JUNGLE</FeatureType>
  150.                     <bMakesValid>1</bMakesValid>
  151.                 </FeatureMakesValid>
  152.                 <FeatureMakesValid>
  153.                     <FeatureType>FEATURE_FOREST</FeatureType>
  154.                     <bMakesValid>1</bMakesValid>
  155.                 </FeatureMakesValid>
  156.             </FeatureMakesValids>
  157.             <ImprovementPillage/>
  158.             <ImprovementUpgrade/>
  159.             <TechYieldChanges/>
  160.             <RouteYieldChanges/>
  161.             <WorldSoundscapeAudioScript>ASSS_FOREST_SELECT_AMB</WorldSoundscapeAudioScript>
  162.             <bGraphicalOnly>0</bGraphicalOnly>
  163.         </ImprovementInfo>
  164.         <ImprovementInfo>
  165.             <Type>IMPROVEMENT_FARM</Type>
  166.             <Description>TXT_KEY_IMPROVEMENT_FARM</Description>
  167.             <Civilopedia>TXT_KEY_IMPROVEMENT_FARM_PEDIA</Civilopedia>
  168.             <ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag>
  169.             <PrereqNatureYields>
  170.                 <iYield>1</iYield>
  171.                 <iYield>0</iYield>
  172.                 <iYield>0</iYield>
  173.             </PrereqNatureYields>
  174.             <IrrigatedYieldChange>
  175.                 <iYield>1</iYield>
  176.                 <iYield>0</iYield>
  177.                 <iYield>0</iYield>
  178.             </IrrigatedYieldChange>
  179.             <bHillsMakesValid>0</bHillsMakesValid>
  180.             <bFreshWaterMakesValid>1</bFreshWaterMakesValid>
  181.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  182.             <bNoFreshWater>0</bNoFreshWater>
  183.             <bRequiresFlatlands>1</bRequiresFlatlands>
  184.             <bRequiresRiverSide>0</bRequiresRiverSide>
  185.             <bRequiresIrrigation>1</bRequiresIrrigation>
  186.             <bCarriesIrrigation>1</bCarriesIrrigation>
  187.             <bRequiresFeature>0</bRequiresFeature>
  188.             <bWater>0</bWater>
  189.             <bGoody>0</bGoody>
  190.             <bPermanent>0</bPermanent>
  191.             <bUseLSystem>1</bUseLSystem>
  192.             <iTilesPerGoody>0</iTilesPerGoody>
  193.             <iGoodyRange>0</iGoodyRange>
  194.             <iUpgradeTime>0</iUpgradeTime>
  195.             <iAirBombDefense>5</iAirBombDefense>
  196.             <iDefenseModifier>0</iDefenseModifier>
  197.             <iPillageGold>5</iPillageGold>
  198.             <TerrainMakesValids>
  199.                 <TerrainMakesValid>
  200.                     <TerrainType>TERRAIN_GRASS</TerrainType>
  201.                     <bMakesValid>1</bMakesValid>
  202.                 </TerrainMakesValid>
  203.                 <TerrainMakesValid>
  204.                     <TerrainType>TERRAIN_PLAINS</TerrainType>
  205.                     <bMakesValid>1</bMakesValid>
  206.                 </TerrainMakesValid>
  207.             </TerrainMakesValids>
  208.             <FeatureMakesValids/>
  209.             <BonusTypeStructs>
  210.                 <BonusTypeStruct>
  211.                     <BonusType>BONUS_CORN</BonusType>
  212.                     <bBonusMakesValid>1</bBonusMakesValid>
  213.                     <bBonusTrade>1</bBonusTrade>
  214.                     <iDiscoverRand>0</iDiscoverRand>
  215.                     <YieldChanges>
  216.                         <iYieldChange>2</iYieldChange>
  217.                         <iYieldChange>0</iYieldChange>
  218.                         <iYieldChange>0</iYieldChange>
  219.                     </YieldChanges>
  220.                 </BonusTypeStruct>
  221.                 <BonusTypeStruct>
  222.                     <BonusType>BONUS_RICE</BonusType>
  223.                     <bBonusMakesValid>1</bBonusMakesValid>
  224.                     <bBonusTrade>1</bBonusTrade>
  225.                     <iDiscoverRand>0</iDiscoverRand>
  226.                     <YieldChanges>
  227.                         <iYieldChange>1</iYieldChange>
  228.                         <iYieldChange>0</iYieldChange>
  229.                         <iYieldChange>0</iYieldChange>
  230.                     </YieldChanges>
  231.                 </BonusTypeStruct>
  232.                 <BonusTypeStruct>
  233.                     <BonusType>BONUS_WHEAT</BonusType>
  234.                     <bBonusMakesValid>1</bBonusMakesValid>
  235.                     <bBonusTrade>1</bBonusTrade>
  236.                     <iDiscoverRand>0</iDiscoverRand>
  237.                     <YieldChanges>
  238.                         <iYieldChange>2</iYieldChange>
  239.                         <iYieldChange>0</iYieldChange>
  240.                         <iYieldChange>0</iYieldChange>
  241.                     </YieldChanges>
  242.                 </BonusTypeStruct>
  243.             </BonusTypeStructs>
  244.             <ImprovementPillage/>
  245.             <ImprovementUpgrade/>
  246.             <TechYieldChanges/>
  247.             <RouteYieldChanges/>
  248.             <bGraphicalOnly>0</bGraphicalOnly>
  249.         </ImprovementInfo>
  250.         <ImprovementInfo>
  251.             <Type>IMPROVEMENT_FISHING_BOATS</Type>
  252.             <Description>TXT_KEY_IMPROVEMENT_FISHING_BOATS</Description>
  253.             <Civilopedia>TXT_KEY_IMPROVEMENT_FISHING_BOATS_PEDIA</Civilopedia>
  254.             <ArtDefineTag>ART_DEF_IMPROVEMENT_FISHING_BOATS</ArtDefineTag>
  255.             <bHillsMakesValid>0</bHillsMakesValid>
  256.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  257.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  258.             <bNoFreshWater>0</bNoFreshWater>
  259.             <bRequiresFlatlands>0</bRequiresFlatlands>
  260.             <bRequiresRiverSide>0</bRequiresRiverSide>
  261.             <bRequiresIrrigation>0</bRequiresIrrigation>
  262.             <bCarriesIrrigation>0</bCarriesIrrigation>
  263.             <bRequiresFeature>0</bRequiresFeature>
  264.             <bWater>1</bWater>
  265.             <bGoody>0</bGoody>
  266.             <bPermanent>0</bPermanent>
  267.             <iTilesPerGoody>0</iTilesPerGoody>
  268.             <iGoodyRange>0</iGoodyRange>
  269.             <iUpgradeTime>0</iUpgradeTime>
  270.             <iAirBombDefense>5</iAirBombDefense>
  271.             <iDefenseModifier>0</iDefenseModifier>
  272.             <iPillageGold>5</iPillageGold>
  273.             <TerrainMakesValids/>
  274.             <FeatureMakesValids/>
  275.             <BonusTypeStructs>
  276.                 <BonusTypeStruct>
  277.                     <BonusType>BONUS_CLAM</BonusType>
  278.                     <bBonusMakesValid>1</bBonusMakesValid>
  279.                     <bBonusTrade>1</bBonusTrade>
  280.                     <iDiscoverRand>0</iDiscoverRand>
  281.                     <YieldChanges>
  282.                         <iYieldChange>2</iYieldChange>
  283.                         <iYieldChange>0</iYieldChange>
  284.                         <iYieldChange>0</iYieldChange>
  285.                     </YieldChanges>
  286.                 </BonusTypeStruct>
  287.                 <BonusTypeStruct>
  288.                     <BonusType>BONUS_CRAB</BonusType>
  289.                     <bBonusMakesValid>1</bBonusMakesValid>
  290.                     <bBonusTrade>1</bBonusTrade>
  291.                     <iDiscoverRand>0</iDiscoverRand>
  292.                     <YieldChanges>
  293.                         <iYieldChange>2</iYieldChange>
  294.                         <iYieldChange>0</iYieldChange>
  295.                         <iYieldChange>0</iYieldChange>
  296.                     </YieldChanges>
  297.                 </BonusTypeStruct>
  298.                 <BonusTypeStruct>
  299.                     <BonusType>BONUS_FISH</BonusType>
  300.                     <bBonusMakesValid>1</bBonusMakesValid>
  301.                     <bBonusTrade>1</bBonusTrade>
  302.                     <iDiscoverRand>0</iDiscoverRand>
  303.                     <YieldChanges>
  304.                         <iYieldChange>3</iYieldChange>
  305.                         <iYieldChange>0</iYieldChange>
  306.                         <iYieldChange>0</iYieldChange>
  307.                     </YieldChanges>
  308.                 </BonusTypeStruct>
  309.             </BonusTypeStructs>
  310.             <ImprovementPillage/>
  311.             <ImprovementUpgrade/>
  312.             <TechYieldChanges/>
  313.             <RouteYieldChanges/>
  314.             <bGraphicalOnly>0</bGraphicalOnly>
  315.         </ImprovementInfo>
  316.         <ImprovementInfo>
  317.             <Type>IMPROVEMENT_MINE</Type>
  318.             <Description>TXT_KEY_IMPROVEMENT_MINE</Description>
  319.             <Civilopedia>TXT_KEY_IMPROVEMENT_MINE_PEDIA</Civilopedia>
  320.             <ArtDefineTag>ART_DEF_IMPROVEMENT_MINE</ArtDefineTag>
  321.             <YieldChanges>
  322.                 <iYieldChange>0</iYieldChange>
  323.                 <iYieldChange>2</iYieldChange>
  324.                 <iYieldChange>0</iYieldChange>
  325.             </YieldChanges>
  326.             <bHillsMakesValid>1</bHillsMakesValid>
  327.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  328.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  329.             <bNoFreshWater>0</bNoFreshWater>
  330.             <bRequiresFlatlands>0</bRequiresFlatlands>
  331.             <bRequiresRiverSide>0</bRequiresRiverSide>
  332.             <bRequiresIrrigation>0</bRequiresIrrigation>
  333.             <bCarriesIrrigation>0</bCarriesIrrigation>
  334.             <bRequiresFeature>0</bRequiresFeature>
  335.             <bWater>0</bWater>
  336.             <bGoody>0</bGoody>
  337.             <bPermanent>0</bPermanent>
  338.             <iTilesPerGoody>0</iTilesPerGoody>
  339.             <iGoodyRange>0</iGoodyRange>
  340.             <iUpgradeTime>0</iUpgradeTime>
  341.             <iAirBombDefense>10</iAirBombDefense>
  342.             <iDefenseModifier>0</iDefenseModifier>
  343.             <iPillageGold>10</iPillageGold>
  344.             <TerrainMakesValids/>
  345.             <FeatureMakesValids/>
  346.             <BonusTypeStructs>
  347.                 <BonusTypeStruct>
  348.                     <BonusType>BONUS_COPPER</BonusType>
  349.                     <bBonusMakesValid>1</bBonusMakesValid>
  350.                     <bBonusTrade>1</bBonusTrade>
  351.                     <iDiscoverRand>10000</iDiscoverRand>
  352.                     <YieldChanges>
  353.                         <iYieldChange>0</iYieldChange>
  354.                         <iYieldChange>1</iYieldChange>
  355.                         <iYieldChange>0</iYieldChange>
  356.                     </YieldChanges>
  357.                 </BonusTypeStruct>
  358.                 <BonusTypeStruct>
  359.                     <BonusType>BONUS_GEMS</BonusType>
  360.                     <bBonusMakesValid>1</bBonusMakesValid>
  361.                     <bBonusTrade>1</bBonusTrade>
  362.                     <iDiscoverRand>10000</iDiscoverRand>
  363.                     <YieldChanges>
  364.                         <iYieldChange>0</iYieldChange>
  365.                         <iYieldChange>-1</iYieldChange>
  366.                         <iYieldChange>5</iYieldChange>
  367.                     </YieldChanges>
  368.                 </BonusTypeStruct>
  369.                 <BonusTypeStruct>
  370.                     <BonusType>BONUS_GOLD</BonusType>
  371.                     <bBonusMakesValid>1</bBonusMakesValid>
  372.                     <bBonusTrade>1</bBonusTrade>
  373.                     <iDiscoverRand>10000</iDiscoverRand>
  374.                     <YieldChanges>
  375.                         <iYieldChange>0</iYieldChange>
  376.                         <iYieldChange>-1</iYieldChange>
  377.                         <iYieldChange>6</iYieldChange>
  378.                     </YieldChanges>
  379.                 </BonusTypeStruct>
  380.                 <BonusTypeStruct>
  381.                     <BonusType>BONUS_IRON</BonusType>
  382.                     <bBonusMakesValid>1</bBonusMakesValid>
  383.                     <bBonusTrade>1</bBonusTrade>
  384.                     <iDiscoverRand>10000</iDiscoverRand>
  385.                     <YieldChanges>
  386.                         <iYieldChange>0</iYieldChange>
  387.                         <iYieldChange>1</iYieldChange>
  388.                         <iYieldChange>0</iYieldChange>
  389.                     </YieldChanges>
  390.                 </BonusTypeStruct>
  391.                 <BonusTypeStruct>
  392.                     <BonusType>BONUS_SILVER</BonusType>
  393.                     <bBonusMakesValid>1</bBonusMakesValid>
  394.                     <bBonusTrade>1</bBonusTrade>
  395.                     <iDiscoverRand>10000</iDiscoverRand>
  396.                     <YieldChanges>
  397.                         <iYieldChange>0</iYieldChange>
  398.                         <iYieldChange>-1</iYieldChange>
  399.                         <iYieldChange>4</iYieldChange>
  400.                     </YieldChanges>
  401.                 </BonusTypeStruct>
  402.             </BonusTypeStructs>
  403.             <ImprovementPillage/>
  404.             <ImprovementUpgrade/>
  405.             <TechYieldChanges/>
  406.             <RouteYieldChanges/>
  407.             <bGraphicalOnly>0</bGraphicalOnly>
  408.         </ImprovementInfo>
  409.         <ImprovementInfo>
  410.             <Type>IMPROVEMENT_WORKSHOP</Type>
  411.             <Description>TXT_KEY_IMPROVEMENT_WORKSHOP</Description>
  412.             <Civilopedia>TXT_KEY_IMPROVEMENT_WORKSHOP_PEDIA</Civilopedia>
  413.             <ArtDefineTag>ART_DEF_IMPROVEMENT_WORKSHOP</ArtDefineTag>
  414.             <PrereqNatureYields>
  415.                 <iYield>1</iYield>
  416.                 <iYield>0</iYield>
  417.                 <iYield>0</iYield>
  418.             </PrereqNatureYields>
  419.             <YieldChanges>
  420.                 <iYieldChange>-1</iYieldChange>
  421.                 <iYieldChange>1</iYieldChange>
  422.                 <iYieldChange>0</iYieldChange>
  423.             </YieldChanges>
  424.             <bHillsMakesValid>0</bHillsMakesValid>
  425.             <bFreshWaterMakesValid>1</bFreshWaterMakesValid>
  426.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  427.             <bNoFreshWater>0</bNoFreshWater>
  428.             <bRequiresFlatlands>1</bRequiresFlatlands>
  429.             <bRequiresRiverSide>0</bRequiresRiverSide>
  430.             <bRequiresIrrigation>0</bRequiresIrrigation>
  431.             <bCarriesIrrigation>0</bCarriesIrrigation>
  432.             <bRequiresFeature>0</bRequiresFeature>
  433.             <bWater>0</bWater>
  434.             <bGoody>0</bGoody>
  435.             <bPermanent>0</bPermanent>
  436.             <iTilesPerGoody>0</iTilesPerGoody>
  437.             <iGoodyRange>0</iGoodyRange>
  438.             <iUpgradeTime>0</iUpgradeTime>
  439.             <iAirBombDefense>5</iAirBombDefense>
  440.             <iDefenseModifier>0</iDefenseModifier>
  441.             <iPillageGold>5</iPillageGold>
  442.             <TerrainMakesValids>
  443.                 <TerrainMakesValid>
  444.                     <TerrainType>TERRAIN_GRASS</TerrainType>
  445.                     <bMakesValid>1</bMakesValid>
  446.                 </TerrainMakesValid>
  447.                 <TerrainMakesValid>
  448.                     <TerrainType>TERRAIN_PLAINS</TerrainType>
  449.                     <bMakesValid>1</bMakesValid>
  450.                 </TerrainMakesValid>
  451.             </TerrainMakesValids>
  452.             <FeatureMakesValids/>
  453.             <ImprovementPillage/>
  454.             <ImprovementUpgrade/>
  455.             <TechYieldChanges/>
  456.             <RouteYieldChanges/>
  457.             <bGraphicalOnly>0</bGraphicalOnly>
  458.         </ImprovementInfo>
  459.         <ImprovementInfo>
  460.             <Type>IMPROVEMENT_WINDMILL</Type>
  461.             <Description>TXT_KEY_IMPROVEMENT_WINDMILL</Description>
  462.             <Civilopedia>TXT_KEY_IMPROVEMENT_WINDMILL_PEDIA</Civilopedia>
  463.             <ArtDefineTag>ART_DEF_IMPROVEMENT_WINDMILL</ArtDefineTag>
  464.             <YieldChanges>
  465.                 <iYieldChange>1</iYieldChange>
  466.                 <iYieldChange>0</iYieldChange>
  467.                 <iYieldChange>1</iYieldChange>
  468.             </YieldChanges>
  469.             <bHillsMakesValid>1</bHillsMakesValid>
  470.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  471.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  472.             <bNoFreshWater>0</bNoFreshWater>
  473.             <bRequiresFlatlands>0</bRequiresFlatlands>
  474.             <bRequiresRiverSide>0</bRequiresRiverSide>
  475.             <bRequiresIrrigation>0</bRequiresIrrigation>
  476.             <bCarriesIrrigation>0</bCarriesIrrigation>
  477.             <bRequiresFeature>0</bRequiresFeature>
  478.             <bWater>0</bWater>
  479.             <bGoody>0</bGoody>
  480.             <bPermanent>0</bPermanent>
  481.             <iTilesPerGoody>0</iTilesPerGoody>
  482.             <iGoodyRange>0</iGoodyRange>
  483.             <iUpgradeTime>0</iUpgradeTime>
  484.             <iAirBombDefense>5</iAirBombDefense>
  485.             <iDefenseModifier>0</iDefenseModifier>
  486.             <iPillageGold>5</iPillageGold>
  487.             <TerrainMakesValids/>
  488.             <FeatureMakesValids/>
  489.             <ImprovementPillage/>
  490.             <ImprovementUpgrade/>
  491.             <TechYieldChanges/>
  492.             <RouteYieldChanges/>
  493.             <bGraphicalOnly>0</bGraphicalOnly>
  494.         </ImprovementInfo>
  495.         <ImprovementInfo>
  496.             <Type>IMPROVEMENT_WATERMILL</Type>
  497.             <Description>TXT_KEY_IMPROVEMENT_WATERMILL</Description>
  498.             <Civilopedia>TXT_KEY_IMPROVEMENT_WATERMILL_PEDIA</Civilopedia>
  499.             <ArtDefineTag>ART_DEF_IMPROVEMENT_WATERMILL</ArtDefineTag>
  500.             <YieldChanges>
  501.                 <iYieldChange>0</iYieldChange>
  502.                 <iYieldChange>1</iYieldChange>
  503.                 <iYieldChange>0</iYieldChange>
  504.             </YieldChanges>
  505.             <bHillsMakesValid>0</bHillsMakesValid>
  506.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  507.             <bRiverSideMakesValid>1</bRiverSideMakesValid>
  508.             <bNoFreshWater>0</bNoFreshWater>
  509.             <bRequiresFlatlands>1</bRequiresFlatlands>
  510.             <bRequiresRiverSide>1</bRequiresRiverSide>
  511.             <bRequiresIrrigation>0</bRequiresIrrigation>
  512.             <bCarriesIrrigation>0</bCarriesIrrigation>
  513.             <bRequiresFeature>0</bRequiresFeature>
  514.             <bWater>0</bWater>
  515.             <bGoody>0</bGoody>
  516.             <bPermanent>0</bPermanent>
  517.             <iTilesPerGoody>0</iTilesPerGoody>
  518.             <iGoodyRange>0</iGoodyRange>
  519.             <iUpgradeTime>0</iUpgradeTime>
  520.             <iAirBombDefense>5</iAirBombDefense>
  521.             <iDefenseModifier>0</iDefenseModifier>
  522.             <iPillageGold>5</iPillageGold>
  523.             <TerrainMakesValids/>
  524.             <FeatureMakesValids/>
  525.             <ImprovementPillage/>
  526.             <ImprovementUpgrade/>
  527.             <TechYieldChanges/>
  528.             <RouteYieldChanges/>
  529.             <bGraphicalOnly>0</bGraphicalOnly>
  530.         </ImprovementInfo>
  531.         <ImprovementInfo>
  532.             <Type>IMPROVEMENT_PLANTATION</Type>
  533.             <Description>TXT_KEY_IMPROVEMENT_PLANTATION</Description>
  534.             <Civilopedia>TXT_KEY_IMPROVEMENT_PLANTATION_PEDIA</Civilopedia>
  535.             <ArtDefineTag>ART_DEF_IMPROVEMENT_PLANTATION</ArtDefineTag>
  536.             <bHillsMakesValid>0</bHillsMakesValid>
  537.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  538.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  539.             <bNoFreshWater>0</bNoFreshWater>
  540.             <bRequiresFlatlands>0</bRequiresFlatlands>
  541.             <bRequiresRiverSide>0</bRequiresRiverSide>
  542.             <bRequiresIrrigation>0</bRequiresIrrigation>
  543.             <bCarriesIrrigation>0</bCarriesIrrigation>
  544.             <bRequiresFeature>0</bRequiresFeature>
  545.             <bWater>0</bWater>
  546.             <bGoody>0</bGoody>
  547.             <bPermanent>0</bPermanent>
  548.             <bUseLSystem>1</bUseLSystem>
  549.             <iTilesPerGoody>0</iTilesPerGoody>
  550.             <iGoodyRange>0</iGoodyRange>
  551.             <iUpgradeTime>0</iUpgradeTime>
  552.             <iAirBombDefense>5</iAirBombDefense>
  553.             <iDefenseModifier>0</iDefenseModifier>
  554.             <iPillageGold>5</iPillageGold>
  555.             <TerrainMakesValids/>
  556.             <FeatureMakesValids/>
  557.             <BonusTypeStructs>
  558.                 <BonusTypeStruct>
  559.                     <BonusType>BONUS_BANANA</BonusType>
  560.                     <bBonusMakesValid>1</bBonusMakesValid>
  561.                     <bBonusTrade>1</bBonusTrade>
  562.                     <iDiscoverRand>0</iDiscoverRand>
  563.                     <YieldChanges>
  564.                         <iYieldChange>2</iYieldChange>
  565.                         <iYieldChange>0</iYieldChange>
  566.                         <iYieldChange>0</iYieldChange>
  567.                     </YieldChanges>
  568.                 </BonusTypeStruct>
  569.                 <BonusTypeStruct>
  570.                     <BonusType>BONUS_DYE</BonusType>
  571.                     <bBonusMakesValid>1</bBonusMakesValid>
  572.                     <bBonusTrade>1</bBonusTrade>
  573.                     <iDiscoverRand>0</iDiscoverRand>
  574.                     <YieldChanges>
  575.                         <iYieldChange>0</iYieldChange>
  576.                         <iYieldChange>0</iYieldChange>
  577.                         <iYieldChange>4</iYieldChange>
  578.                     </YieldChanges>
  579.                 </BonusTypeStruct>
  580.                 <BonusTypeStruct>
  581.                     <BonusType>BONUS_INCENSE</BonusType>
  582.                     <bBonusMakesValid>1</bBonusMakesValid>
  583.                     <bBonusTrade>1</bBonusTrade>
  584.                     <iDiscoverRand>0</iDiscoverRand>
  585.                     <YieldChanges>
  586.                         <iYieldChange>0</iYieldChange>
  587.                         <iYieldChange>0</iYieldChange>
  588.                         <iYieldChange>5</iYieldChange>
  589.                     </YieldChanges>
  590.                 </BonusTypeStruct>
  591.                 <BonusTypeStruct>
  592.                     <BonusType>BONUS_SILK</BonusType>
  593.                     <bBonusMakesValid>1</bBonusMakesValid>
  594.                     <bBonusTrade>1</bBonusTrade>
  595.                     <iDiscoverRand>0</iDiscoverRand>
  596.                     <YieldChanges>
  597.                         <iYieldChange>0</iYieldChange>
  598.                         <iYieldChange>0</iYieldChange>
  599.                         <iYieldChange>3</iYieldChange>
  600.                     </YieldChanges>
  601.                 </BonusTypeStruct>
  602.                 <BonusTypeStruct>
  603.                     <BonusType>BONUS_SPICES</BonusType>
  604.                     <bBonusMakesValid>1</bBonusMakesValid>
  605.                     <bBonusTrade>1</bBonusTrade>
  606.                     <iDiscoverRand>0</iDiscoverRand>
  607.                     <YieldChanges>
  608.                         <iYieldChange>1</iYieldChange>
  609.                         <iYieldChange>0</iYieldChange>
  610.                         <iYieldChange>2</iYieldChange>
  611.                     </YieldChanges>
  612.                 </BonusTypeStruct>
  613.                 <BonusTypeStruct>
  614.                     <BonusType>BONUS_SUGAR</BonusType>
  615.                     <bBonusMakesValid>1</bBonusMakesValid>
  616.                     <bBonusTrade>1</bBonusTrade>
  617.                     <iDiscoverRand>0</iDiscoverRand>
  618.                     <YieldChanges>
  619.                         <iYieldChange>1</iYieldChange>
  620.                         <iYieldChange>0</iYieldChange>
  621.                         <iYieldChange>1</iYieldChange>
  622.                     </YieldChanges>
  623.                 </BonusTypeStruct>
  624.             </BonusTypeStructs>
  625.             <ImprovementPillage/>
  626.             <ImprovementUpgrade/>
  627.             <TechYieldChanges/>
  628.             <RouteYieldChanges/>
  629.             <bGraphicalOnly>0</bGraphicalOnly>
  630.         </ImprovementInfo>
  631.         <ImprovementInfo>
  632.             <Type>IMPROVEMENT_QUARRY</Type>
  633.             <Description>TXT_KEY_IMPROVEMENT_QUARRY</Description>
  634.             <Civilopedia>TXT_KEY_IMPROVEMENT_QUARRY_PEDIA</Civilopedia>
  635.             <ArtDefineTag>ART_DEF_IMPROVEMENT_QUARRY</ArtDefineTag>
  636.             <bHillsMakesValid>0</bHillsMakesValid>
  637.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  638.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  639.             <bNoFreshWater>0</bNoFreshWater>
  640.             <bRequiresFlatlands>0</bRequiresFlatlands>
  641.             <bRequiresRiverSide>0</bRequiresRiverSide>
  642.             <bRequiresIrrigation>0</bRequiresIrrigation>
  643.             <bCarriesIrrigation>0</bCarriesIrrigation>
  644.             <bRequiresFeature>0</bRequiresFeature>
  645.             <bWater>0</bWater>
  646.             <bGoody>0</bGoody>
  647.             <bPermanent>0</bPermanent>
  648.             <iTilesPerGoody>0</iTilesPerGoody>
  649.             <iGoodyRange>0</iGoodyRange>
  650.             <iUpgradeTime>0</iUpgradeTime>
  651.             <iAirBombDefense>10</iAirBombDefense>
  652.             <iDefenseModifier>0</iDefenseModifier>
  653.             <iPillageGold>5</iPillageGold>
  654.             <TerrainMakesValids/>
  655.             <FeatureMakesValids/>
  656.             <BonusTypeStructs>
  657.                 <BonusTypeStruct>
  658.                     <BonusType>BONUS_MARBLE</BonusType>
  659.                     <bBonusMakesValid>1</bBonusMakesValid>
  660.                     <bBonusTrade>1</bBonusTrade>
  661.                     <iDiscoverRand>0</iDiscoverRand>
  662.                     <YieldChanges>
  663.                         <iYieldChange>0</iYieldChange>
  664.                         <iYieldChange>1</iYieldChange>
  665.                         <iYieldChange>2</iYieldChange>
  666.                     </YieldChanges>
  667.                 </BonusTypeStruct>
  668.                 <BonusTypeStruct>
  669.                     <BonusType>BONUS_STONE</BonusType>
  670.                     <bBonusMakesValid>1</bBonusMakesValid>
  671.                     <bBonusTrade>1</bBonusTrade>
  672.                     <iDiscoverRand>0</iDiscoverRand>
  673.                     <YieldChanges>
  674.                         <iYieldChange>0</iYieldChange>
  675.                         <iYieldChange>2</iYieldChange>
  676.                         <iYieldChange>0</iYieldChange>
  677.                     </YieldChanges>
  678.                 </BonusTypeStruct>
  679.             </BonusTypeStructs>
  680.             <ImprovementPillage/>
  681.             <ImprovementUpgrade/>
  682.             <TechYieldChanges/>
  683.             <RouteYieldChanges/>
  684.             <bGraphicalOnly>0</bGraphicalOnly>
  685.         </ImprovementInfo>
  686.         <ImprovementInfo>
  687.             <Type>IMPROVEMENT_PASTURE</Type>
  688.             <Description>TXT_KEY_IMPROVEMENT_PASTURE</Description>
  689.             <Civilopedia>TXT_KEY_IMPROVEMENT_PASTURE_PEDIA</Civilopedia>
  690.             <ArtDefineTag>ART_DEF_IMPROVEMENT_PASTURE</ArtDefineTag>
  691.             <bHillsMakesValid>0</bHillsMakesValid>
  692.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  693.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  694.             <bNoFreshWater>0</bNoFreshWater>
  695.             <bRequiresFlatlands>0</bRequiresFlatlands>
  696.             <bRequiresRiverSide>0</bRequiresRiverSide>
  697.             <bRequiresIrrigation>0</bRequiresIrrigation>
  698.             <bCarriesIrrigation>0</bCarriesIrrigation>
  699.             <bRequiresFeature>0</bRequiresFeature>
  700.             <bWater>0</bWater>
  701.             <bGoody>0</bGoody>
  702.             <bPermanent>0</bPermanent>
  703.             <iTilesPerGoody>0</iTilesPerGoody>
  704.             <iGoodyRange>0</iGoodyRange>
  705.             <iUpgradeTime>0</iUpgradeTime>
  706.             <iAirBombDefense>5</iAirBombDefense>
  707.             <iDefenseModifier>0</iDefenseModifier>
  708.             <iPillageGold>5</iPillageGold>
  709.             <TerrainMakesValids/>
  710.             <FeatureMakesValids/>
  711.             <BonusTypeStructs>
  712.                 <BonusTypeStruct>
  713.                     <BonusType>BONUS_COW</BonusType>
  714.                     <bBonusMakesValid>1</bBonusMakesValid>
  715.                     <bBonusTrade>1</bBonusTrade>
  716.                     <iDiscoverRand>0</iDiscoverRand>
  717.                     <YieldChanges>
  718.                         <iYieldChange>1</iYieldChange>
  719.                         <iYieldChange>2</iYieldChange>
  720.                         <iYieldChange>0</iYieldChange>
  721.                     </YieldChanges>
  722.                 </BonusTypeStruct>
  723.                 <BonusTypeStruct>
  724.                     <BonusType>BONUS_HORSE</BonusType>
  725.                     <bBonusMakesValid>1</bBonusMakesValid>
  726.                     <bBonusTrade>1</bBonusTrade>
  727.                     <iDiscoverRand>0</iDiscoverRand>
  728.                     <YieldChanges>
  729.                         <iYieldChange>0</iYieldChange>
  730.                         <iYieldChange>2</iYieldChange>
  731.                         <iYieldChange>1</iYieldChange>
  732.                     </YieldChanges>
  733.                 </BonusTypeStruct>
  734.                 <BonusTypeStruct>
  735.                     <BonusType>BONUS_PIG</BonusType>
  736.                     <bBonusMakesValid>1</bBonusMakesValid>
  737.                     <bBonusTrade>1</bBonusTrade>
  738.                     <iDiscoverRand>0</iDiscoverRand>
  739.                     <YieldChanges>
  740.                         <iYieldChange>3</iYieldChange>
  741.                         <iYieldChange>0</iYieldChange>
  742.                         <iYieldChange>0</iYieldChange>
  743.                     </YieldChanges>
  744.                 </BonusTypeStruct>
  745.                 <BonusTypeStruct>
  746.                     <BonusType>BONUS_SHEEP</BonusType>
  747.                     <bBonusMakesValid>1</bBonusMakesValid>
  748.                     <bBonusTrade>1</bBonusTrade>
  749.                     <iDiscoverRand>0</iDiscoverRand>
  750.                     <YieldChanges>
  751.                         <iYieldChange>2</iYieldChange>
  752.                         <iYieldChange>0</iYieldChange>
  753.                         <iYieldChange>1</iYieldChange>
  754.                     </YieldChanges>
  755.                 </BonusTypeStruct>
  756.             </BonusTypeStructs>
  757.             <ImprovementPillage/>
  758.             <ImprovementUpgrade/>
  759.             <TechYieldChanges/>
  760.             <RouteYieldChanges/>
  761.             <bGraphicalOnly>0</bGraphicalOnly>
  762.         </ImprovementInfo>
  763.         <ImprovementInfo>
  764.             <Type>IMPROVEMENT_CAMP</Type>
  765.             <Description>TXT_KEY_IMPROVEMENT_CAMP</Description>
  766.             <Civilopedia>TXT_KEY_IMPROVEMENT_CAMP_PEDIA</Civilopedia>
  767.             <ArtDefineTag>ART_DEF_IMPROVEMENT_CAMP</ArtDefineTag>
  768.             <bHillsMakesValid>0</bHillsMakesValid>
  769.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  770.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  771.             <bNoFreshWater>0</bNoFreshWater>
  772.             <bRequiresFlatlands>0</bRequiresFlatlands>
  773.             <bRequiresRiverSide>0</bRequiresRiverSide>
  774.             <bRequiresIrrigation>0</bRequiresIrrigation>
  775.             <bCarriesIrrigation>0</bCarriesIrrigation>
  776.             <bRequiresFeature>0</bRequiresFeature>
  777.             <bWater>0</bWater>
  778.             <bGoody>0</bGoody>
  779.             <bPermanent>0</bPermanent>
  780.             <iTilesPerGoody>0</iTilesPerGoody>
  781.             <iGoodyRange>0</iGoodyRange>
  782.             <iUpgradeTime>0</iUpgradeTime>
  783.             <iAirBombDefense>5</iAirBombDefense>
  784.             <iDefenseModifier>0</iDefenseModifier>
  785.             <iPillageGold>5</iPillageGold>
  786.             <TerrainMakesValids/>
  787.             <FeatureMakesValids/>
  788.             <BonusTypeStructs>
  789.                 <BonusTypeStruct>
  790.                     <BonusType>BONUS_DEER</BonusType>
  791.                     <bBonusMakesValid>1</bBonusMakesValid>
  792.                     <bBonusTrade>1</bBonusTrade>
  793.                     <iDiscoverRand>0</iDiscoverRand>
  794.                     <YieldChanges>
  795.                         <iYieldChange>2</iYieldChange>
  796.                         <iYieldChange>0</iYieldChange>
  797.                         <iYieldChange>0</iYieldChange>
  798.                     </YieldChanges>
  799.                 </BonusTypeStruct>
  800.                 <BonusTypeStruct>
  801.                     <BonusType>BONUS_FUR</BonusType>
  802.                     <bBonusMakesValid>1</bBonusMakesValid>
  803.                     <bBonusTrade>1</bBonusTrade>
  804.                     <iDiscoverRand>0</iDiscoverRand>
  805.                     <YieldChanges>
  806.                         <iYieldChange>0</iYieldChange>
  807.                         <iYieldChange>0</iYieldChange>
  808.                         <iYieldChange>3</iYieldChange>
  809.                     </YieldChanges>
  810.                 </BonusTypeStruct>
  811.                 <BonusTypeStruct>
  812.                     <BonusType>BONUS_IVORY</BonusType>
  813.                     <bBonusMakesValid>1</bBonusMakesValid>
  814.                     <bBonusTrade>1</bBonusTrade>
  815.                     <iDiscoverRand>0</iDiscoverRand>
  816.                     <YieldChanges>
  817.                         <iYieldChange>0</iYieldChange>
  818.                         <iYieldChange>1</iYieldChange>
  819.                         <iYieldChange>1</iYieldChange>
  820.                     </YieldChanges>
  821.                 </BonusTypeStruct>
  822.             </BonusTypeStructs>
  823.             <ImprovementPillage/>
  824.             <ImprovementUpgrade/>
  825.             <TechYieldChanges/>
  826.             <RouteYieldChanges/>
  827.             <bGraphicalOnly>0</bGraphicalOnly>
  828.         </ImprovementInfo>
  829.         <ImprovementInfo>
  830.             <Type>IMPROVEMENT_WINERY</Type>
  831.             <Description>TXT_KEY_IMPROVEMENT_WINERY</Description>
  832.             <Civilopedia>TXT_KEY_IMPROVEMENT_WINERY_PEDIA</Civilopedia>
  833.             <ArtDefineTag>ART_DEF_IMPROVEMENT_WINERY</ArtDefineTag>
  834.             <bHillsMakesValid>0</bHillsMakesValid>
  835.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  836.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  837.             <bNoFreshWater>0</bNoFreshWater>
  838.             <bRequiresFlatlands>0</bRequiresFlatlands>
  839.             <bRequiresRiverSide>0</bRequiresRiverSide>
  840.             <bRequiresIrrigation>0</bRequiresIrrigation>
  841.             <bCarriesIrrigation>0</bCarriesIrrigation>
  842.             <bRequiresFeature>0</bRequiresFeature>
  843.             <bWater>0</bWater>
  844.             <bGoody>0</bGoody>
  845.             <bPermanent>0</bPermanent>
  846.             <bUseLSystem>1</bUseLSystem>
  847.             <iTilesPerGoody>0</iTilesPerGoody>
  848.             <iGoodyRange>0</iGoodyRange>
  849.             <iUpgradeTime>0</iUpgradeTime>
  850.             <iAirBombDefense>5</iAirBombDefense>
  851.             <iDefenseModifier>0</iDefenseModifier>
  852.             <iPillageGold>10</iPillageGold>
  853.             <TerrainMakesValids/>
  854.             <FeatureMakesValids/>
  855.             <BonusTypeStructs>
  856.                 <BonusTypeStruct>
  857.                     <BonusType>BONUS_WINE</BonusType>
  858.                     <bBonusMakesValid>1</bBonusMakesValid>
  859.                     <bBonusTrade>1</bBonusTrade>
  860.                     <iDiscoverRand>0</iDiscoverRand>
  861.                     <YieldChanges>
  862.                         <iYieldChange>1</iYieldChange>
  863.                         <iYieldChange>0</iYieldChange>
  864.                         <iYieldChange>2</iYieldChange>
  865.                     </YieldChanges>
  866.                 </BonusTypeStruct>
  867.             </BonusTypeStructs>
  868.             <ImprovementPillage/>
  869.             <ImprovementUpgrade/>
  870.             <TechYieldChanges/>
  871.             <RouteYieldChanges/>
  872.             <bGraphicalOnly>0</bGraphicalOnly>
  873.         </ImprovementInfo>
  874.         <ImprovementInfo>
  875.             <Type>IMPROVEMENT_COTTAGE</Type>
  876.             <Description>TXT_KEY_IMPROVEMENT_COTTAGE</Description>
  877.             <Civilopedia>TXT_KEY_IMPROVEMENT_COTTAGE_PEDIA</Civilopedia>
  878.             <ArtDefineTag>ART_DEF_IMPROVEMENT_COTTAGE</ArtDefineTag>
  879.             <PrereqNatureYields>
  880.                 <iYield>1</iYield>
  881.                 <iYield>0</iYield>
  882.                 <iYield>0</iYield>
  883.             </PrereqNatureYields>
  884.             <YieldChanges>
  885.                 <iYieldChange>0</iYieldChange>
  886.                 <iYieldChange>0</iYieldChange>
  887.                 <iYieldChange>1</iYieldChange>
  888.             </YieldChanges>
  889.             <bHillsMakesValid>0</bHillsMakesValid>
  890.             <bFreshWaterMakesValid>1</bFreshWaterMakesValid>
  891.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  892.             <bNoFreshWater>0</bNoFreshWater>
  893.             <bRequiresFlatlands>0</bRequiresFlatlands>
  894.             <bRequiresRiverSide>0</bRequiresRiverSide>
  895.             <bRequiresIrrigation>0</bRequiresIrrigation>
  896.             <bCarriesIrrigation>0</bCarriesIrrigation>
  897.             <bRequiresFeature>0</bRequiresFeature>
  898.             <bWater>0</bWater>
  899.             <bGoody>0</bGoody>
  900.             <bPermanent>0</bPermanent>
  901.             <bUseLSystem>1</bUseLSystem>
  902.             <iTilesPerGoody>0</iTilesPerGoody>
  903.             <iGoodyRange>0</iGoodyRange>
  904.             <iUpgradeTime>10</iUpgradeTime>
  905.             <iAirBombDefense>5</iAirBombDefense>
  906.             <iDefenseModifier>0</iDefenseModifier>
  907.             <iPillageGold>10</iPillageGold>
  908.             <TerrainMakesValids>
  909.                 <TerrainMakesValid>
  910.                     <TerrainType>TERRAIN_GRASS</TerrainType>
  911.                     <bMakesValid>1</bMakesValid>
  912.                 </TerrainMakesValid>
  913.                 <TerrainMakesValid>
  914.                     <TerrainType>TERRAIN_PLAINS</TerrainType>
  915.                     <bMakesValid>1</bMakesValid>
  916.                 </TerrainMakesValid>
  917.             </TerrainMakesValids>
  918.             <FeatureMakesValids/>
  919.             <ImprovementPillage/>
  920.             <ImprovementUpgrade>IMPROVEMENT_HAMLET</ImprovementUpgrade>
  921.             <TechYieldChanges/>
  922.             <RouteYieldChanges/>
  923.             <bGraphicalOnly>0</bGraphicalOnly>
  924.         </ImprovementInfo>
  925.         <ImprovementInfo>
  926.             <Type>IMPROVEMENT_HAMLET</Type>
  927.             <Description>TXT_KEY_IMPROVEMENT_HAMLET</Description>
  928.             <Civilopedia>TXT_KEY_IMPROVEMENT_HAMLET_PEDIA</Civilopedia>
  929.             <ArtDefineTag>ART_DEF_IMPROVEMENT_HAMLET</ArtDefineTag>
  930.             <YieldChanges>
  931.                 <iYieldChange>0</iYieldChange>
  932.                 <iYieldChange>0</iYieldChange>
  933.                 <iYieldChange>2</iYieldChange>
  934.             </YieldChanges>
  935.             <bHillsMakesValid>0</bHillsMakesValid>
  936.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  937.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  938.             <bNoFreshWater>0</bNoFreshWater>
  939.             <bRequiresFlatlands>0</bRequiresFlatlands>
  940.             <bRequiresRiverSide>0</bRequiresRiverSide>
  941.             <bRequiresIrrigation>0</bRequiresIrrigation>
  942.             <bCarriesIrrigation>0</bCarriesIrrigation>
  943.             <bRequiresFeature>0</bRequiresFeature>
  944.             <bWater>0</bWater>
  945.             <bGoody>0</bGoody>
  946.             <bPermanent>0</bPermanent>
  947.             <bUseLSystem>1</bUseLSystem>
  948.             <iTilesPerGoody>0</iTilesPerGoody>
  949.             <iGoodyRange>0</iGoodyRange>
  950.             <iUpgradeTime>20</iUpgradeTime>
  951.             <iAirBombDefense>5</iAirBombDefense>
  952.             <iDefenseModifier>0</iDefenseModifier>
  953.             <iPillageGold>15</iPillageGold>
  954.             <TerrainMakesValids/>
  955.             <FeatureMakesValids/>
  956.             <ImprovementPillage>IMPROVEMENT_COTTAGE</ImprovementPillage>
  957.             <ImprovementUpgrade>IMPROVEMENT_VILLAGE</ImprovementUpgrade>
  958.             <TechYieldChanges/>
  959.             <RouteYieldChanges/>
  960.             <bGraphicalOnly>0</bGraphicalOnly>
  961.         </ImprovementInfo>
  962.         <ImprovementInfo>
  963.             <Type>IMPROVEMENT_VILLAGE</Type>
  964.             <Description>TXT_KEY_IMPROVEMENT_VILLAGE</Description>
  965.             <Civilopedia>TXT_KEY_IMPROVEMENT_VILLAGE_PEDIA</Civilopedia>
  966.             <ArtDefineTag>ART_DEF_IMPROVEMENT_VILLAGE</ArtDefineTag>
  967.             <YieldChanges>
  968.                 <iYieldChange>0</iYieldChange>
  969.                 <iYieldChange>0</iYieldChange>
  970.                 <iYieldChange>3</iYieldChange>
  971.             </YieldChanges>
  972.             <bHillsMakesValid>0</bHillsMakesValid>
  973.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  974.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  975.             <bNoFreshWater>0</bNoFreshWater>
  976.             <bRequiresFlatlands>0</bRequiresFlatlands>
  977.             <bRequiresRiverSide>0</bRequiresRiverSide>
  978.             <bRequiresIrrigation>0</bRequiresIrrigation>
  979.             <bCarriesIrrigation>0</bCarriesIrrigation>
  980.             <bRequiresFeature>0</bRequiresFeature>
  981.             <bWater>0</bWater>
  982.             <bGoody>0</bGoody>
  983.             <bPermanent>0</bPermanent>
  984.             <bUseLSystem>1</bUseLSystem>
  985.             <iTilesPerGoody>0</iTilesPerGoody>
  986.             <iGoodyRange>0</iGoodyRange>
  987.             <iUpgradeTime>40</iUpgradeTime>
  988.             <iAirBombDefense>5</iAirBombDefense>
  989.             <iDefenseModifier>0</iDefenseModifier>
  990.             <iPillageGold>20</iPillageGold>
  991.             <TerrainMakesValids/>
  992.             <FeatureMakesValids/>
  993.             <ImprovementPillage>IMPROVEMENT_HAMLET</ImprovementPillage>
  994.             <ImprovementUpgrade>IMPROVEMENT_TOWN</ImprovementUpgrade>
  995.             <TechYieldChanges/>
  996.             <RouteYieldChanges/>
  997.             <bGraphicalOnly>0</bGraphicalOnly>
  998.         </ImprovementInfo>
  999.         <ImprovementInfo>
  1000.             <Type>IMPROVEMENT_TOWN</Type>
  1001.             <Description>TXT_KEY_IMPROVEMENT_TOWN</Description>
  1002.             <Civilopedia>TXT_KEY_IMPROVEMENT_TOWN_PEDIA</Civilopedia>
  1003.             <ArtDefineTag>ART_DEF_IMPROVEMENT_TOWN</ArtDefineTag>
  1004.             <YieldChanges>
  1005.                 <iYieldChange>0</iYieldChange>
  1006.                 <iYieldChange>0</iYieldChange>
  1007.                 <iYieldChange>4</iYieldChange>
  1008.             </YieldChanges>
  1009.             <bHillsMakesValid>0</bHillsMakesValid>
  1010.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  1011.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  1012.             <bNoFreshWater>0</bNoFreshWater>
  1013.             <bRequiresFlatlands>0</bRequiresFlatlands>
  1014.             <bRequiresRiverSide>0</bRequiresRiverSide>
  1015.             <bRequiresIrrigation>0</bRequiresIrrigation>
  1016.             <bCarriesIrrigation>0</bCarriesIrrigation>
  1017.             <bRequiresFeature>0</bRequiresFeature>
  1018.             <bWater>0</bWater>
  1019.             <bGoody>0</bGoody>
  1020.             <bPermanent>0</bPermanent>
  1021.             <bUseLSystem>1</bUseLSystem>
  1022.             <iTilesPerGoody>0</iTilesPerGoody>
  1023.             <iGoodyRange>0</iGoodyRange>
  1024.             <iUpgradeTime>0</iUpgradeTime>
  1025.             <iAirBombDefense>5</iAirBombDefense>
  1026.             <iDefenseModifier>0</iDefenseModifier>
  1027.             <iPillageGold>25</iPillageGold>
  1028.             <TerrainMakesValids/>
  1029.             <FeatureMakesValids/>
  1030.             <ImprovementPillage>IMPROVEMENT_VILLAGE</ImprovementPillage>
  1031.             <ImprovementUpgrade/>
  1032.             <TechYieldChanges/>
  1033.             <RouteYieldChanges/>
  1034.             <bGraphicalOnly>0</bGraphicalOnly>
  1035.         </ImprovementInfo>
  1036.         <ImprovementInfo>
  1037.             <Type>IMPROVEMENT_FORT</Type>
  1038.             <Description>TXT_KEY_IMPROVEMENT_FORT</Description>
  1039.             <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
  1040.             <ArtDefineTag>ART_DEF_IMPROVEMENT_FORT</ArtDefineTag>
  1041.             <YieldChanges/>
  1042.             <bHillsMakesValid>0</bHillsMakesValid>
  1043.             <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
  1044.             <bRiverSideMakesValid>0</bRiverSideMakesValid>
  1045.             <bNoFreshWater>0</bNoFreshWater>
  1046.             <bRequiresFlatlands>0</bRequiresFlatlands>
  1047.             <bRequiresRiverSide>0</bRequiresRiverSide>
  1048.             <bRequiresIrrigation>0</bRequiresIrrigation>
  1049.             <bCarriesIrrigation>0</bCarriesIrrigation>
  1050.             <bRequiresFeature>0</bRequiresFeature>
  1051.             <bWater>0</bWater>
  1052.             <bGoody>0</bGoody>
  1053.             <bPermanent>0</bPermanent>
  1054.             <bUseLSystem>1</bUseLSystem>
  1055.             <iTilesPerGoody>0</iTilesPerGoody>
  1056.             <iGoodyRange>0</iGoodyRange>
  1057.             <iUpgradeTime>0</iUpgradeTime>
  1058.             <iAirBombDefense>20</iAirBombDefense>
  1059.             <iDefenseModifier>25</iDefenseModifier>
  1060.             <iPillageGold>0</iPillageGold>
  1061.             <TerrainMakesValids>
  1062.                 <TerrainMakesValid>
  1063.                     <TerrainType>TERRAIN_GRASS</TerrainType>
  1064.                     <bMakesValid>1</bMakesValid>
  1065.                 </TerrainMakesValid>
  1066.                 <TerrainMakesValid>
  1067.                     <TerrainType>TERRAIN_PLAINS</TerrainType>
  1068.                     <bMakesValid>1</bMakesValid>
  1069.                 </TerrainMakesValid>
  1070.                 <TerrainMakesValid>
  1071.                     <TerrainType>TERRAIN_DESERT</TerrainType>
  1072.                     <bMakesValid>1</bMakesValid>
  1073.                 </TerrainMakesValid>
  1074.                 <TerrainMakesValid>
  1075.                     <TerrainType>TERRAIN_TUNDRA</TerrainType>
  1076.                     <bMakesValid>1</bMakesValid>
  1077.                 </TerrainMakesValid>
  1078.                 <TerrainMakesValid>
  1079.                     <TerrainType>TERRAIN_SNOW</TerrainType>
  1080.                     <bMakesValid>1</bMakesValid>
  1081.                 </TerrainMakesValid>
  1082.             </TerrainMakesValids>
  1083.             <FeatureMakesValids/>
  1084.             <ImprovementPillage/>
  1085.             <ImprovementUpgrade/>
  1086.             <TechYieldChanges/>
  1087.             <RouteYieldChanges/>
  1088.             <bGraphicalOnly>0</bGraphicalOnly>
  1089.         </ImprovementInfo>
  1090.     </ImprovementInfos>
  1091. </Civ4ImprovementInfos>
  1092.