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Extensible Markup Language  |  2005-11-09  |  85.1 KB  |  2,190 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Leader Infos and AI Settings -->
  7. <Civ4LeaderHeadInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
  8.     <LeaderHeadInfos>
  9.         <LeaderHeadInfo>
  10.             <Type>LEADER_BARBARIAN</Type>
  11.             <Description>TXT_KEY_LEADER_BARBARIAN</Description>
  12.             <Civilopedia>TXT_KEY_LEADER_BARBARIAN_PEDIA</Civilopedia>
  13.             <ArtDefineTag>ART_DEF_LEADER_BARBARIAN</ArtDefineTag>
  14.             <iWonderConstructRand>0</iWonderConstructRand>
  15.             <iBaseAttitude>0</iBaseAttitude>
  16.             <iBasePeaceWeight>0</iBasePeaceWeight>
  17.             <iPeaceWeightRand>0</iPeaceWeightRand>
  18.             <iWarmongerRespect>0</iWarmongerRespect>
  19.             <iRefuseToTalkWarThreshold>0</iRefuseToTalkWarThreshold>
  20.             <iNoTechTradeThreshold>0</iNoTechTradeThreshold>
  21.             <iTechTradeKnownPercent>0</iTechTradeKnownPercent>
  22.             <iMaxGoldTradePercent>0</iMaxGoldTradePercent>
  23.             <iMaxGoldPerTurnTradePercent>0</iMaxGoldPerTurnTradePercent>
  24.             <iMaxWarRand>0</iMaxWarRand>
  25.             <iMaxWarNearbyPowerRatio>0</iMaxWarNearbyPowerRatio>
  26.             <iMaxWarDistantPowerRatio>0</iMaxWarDistantPowerRatio>
  27.             <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
  28.             <iLimitedWarRand>0</iLimitedWarRand>
  29.             <iLimitedWarPowerRatio>0</iLimitedWarPowerRatio>
  30.             <iDogpileWarRand>0</iDogpileWarRand>
  31.             <iMakePeaceRand>0</iMakePeaceRand>
  32.             <iDeclareWarTradeRand>0</iDeclareWarTradeRand>
  33.             <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
  34.             <iDemandRebukedWarProb>0</iDemandRebukedWarProb>
  35.             <iRazeCityProb>10</iRazeCityProb>
  36.             <iBuildUnitProb>50</iBuildUnitProb>
  37.             <iBaseAttackOddsChange>0</iBaseAttackOddsChange>
  38.             <iAttackOddsChangeRand>20</iAttackOddsChangeRand>
  39.             <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
  40.             <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
  41.             <iCloseBordersAttitudeChange>0</iCloseBordersAttitudeChange>
  42.             <iLostWarAttitudeChange>0</iLostWarAttitudeChange>
  43.             <iAtWarAttitudeDivisor>0</iAtWarAttitudeDivisor>
  44.             <iAtWarAttitudeChangeLimit>0</iAtWarAttitudeChangeLimit>
  45.             <iAtPeaceAttitudeDivisor>0</iAtPeaceAttitudeDivisor>
  46.             <iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
  47.             <iSameReligionAttitudeChange>0</iSameReligionAttitudeChange>
  48.             <iSameReligionAttitudeDivisor>0</iSameReligionAttitudeDivisor>
  49.             <iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
  50.             <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
  51.             <iDifferentReligionAttitudeDivisor>0</iDifferentReligionAttitudeDivisor>
  52.             <iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
  53.             <iBonusTradeAttitudeDivisor>0</iBonusTradeAttitudeDivisor>
  54.             <iBonusTradeAttitudeChangeLimit>0</iBonusTradeAttitudeChangeLimit>
  55.             <iOpenBordersAttitudeDivisor>0</iOpenBordersAttitudeDivisor>
  56.             <iOpenBordersAttitudeChangeLimit>0</iOpenBordersAttitudeChangeLimit>
  57.             <iDefensivePactAttitudeDivisor>0</iDefensivePactAttitudeDivisor>
  58.             <iDefensivePactAttitudeChangeLimit>0</iDefensivePactAttitudeChangeLimit>
  59.             <iShareWarAttitudeChange>0</iShareWarAttitudeChange>
  60.             <iShareWarAttitudeDivisor>0</iShareWarAttitudeDivisor>
  61.             <iShareWarAttitudeChangeLimit>0</iShareWarAttitudeChangeLimit>
  62.             <iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
  63.             <iFavoriteCivicAttitudeDivisor>0</iFavoriteCivicAttitudeDivisor>
  64.             <iFavoriteCivicAttitudeChangeLimit>0</iFavoriteCivicAttitudeChangeLimit>
  65.             <DemandTributeAttitudeThreshold>NONE</DemandTributeAttitudeThreshold>
  66.             <NoGiveHelpAttitudeThreshold>NONE</NoGiveHelpAttitudeThreshold>
  67.             <TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
  68.             <StrategicBonusRefuseAttitudeThreshold>NONE</StrategicBonusRefuseAttitudeThreshold>
  69.             <HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
  70.             <HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
  71.             <MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
  72.             <DeclareWarRefuseAttitudeThreshold>NONE</DeclareWarRefuseAttitudeThreshold>
  73.             <DeclareWarThemRefuseAttitudeThreshold>NONE</DeclareWarThemRefuseAttitudeThreshold>
  74.             <StopTradingRefuseAttitudeThreshold>NONE</StopTradingRefuseAttitudeThreshold>
  75.             <StopTradingThemRefuseAttitudeThreshold>NONE</StopTradingThemRefuseAttitudeThreshold>
  76.             <AdoptCivicRefuseAttitudeThreshold>NONE</AdoptCivicRefuseAttitudeThreshold>
  77.             <ConvertReligionRefuseAttitudeThreshold>NONE</ConvertReligionRefuseAttitudeThreshold>
  78.             <OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
  79.             <DefensivePactRefuseAttitudeThreshold>NONE</DefensivePactRefuseAttitudeThreshold>
  80.             <PermanentAllianceRefuseAttitudeThreshold>NONE</PermanentAllianceRefuseAttitudeThreshold>
  81.             <FavoriteCivic>NONE</FavoriteCivic>
  82.             <Traits/>
  83.             <Flavors/>
  84.             <ContactRands/>
  85.             <ContactDelays/>
  86.             <MemoryDecays/>
  87.             <MemoryAttitudePercents/>
  88.             <NoWarAttitudeProbs/>
  89.             <UnitAIWeightModifiers/>
  90.             <ImprovementWeightModifiers/>
  91.             <DiplomacyIntroMusicPeace>
  92.                 <DiploMusicPeaceEra>
  93.                     <EraType>ERA_ANCIENT</EraType>
  94.                 </DiploMusicPeaceEra>
  95.                 <DiploMusicPeaceEra>
  96.                     <EraType>ERA_CLASSICAL</EraType>
  97.                 </DiploMusicPeaceEra>
  98.                 <DiploMusicPeaceEra>
  99.                     <EraType>ERA_MEDIEVAL</EraType>
  100.                 </DiploMusicPeaceEra>
  101.                 <DiploMusicPeaceEra>
  102.                     <EraType>ERA_RENAISSANCE</EraType>
  103.                 </DiploMusicPeaceEra>
  104.                 <DiploMusicPeaceEra>
  105.                     <EraType>ERA_INDUSTRIAL</EraType>
  106.                 </DiploMusicPeaceEra>
  107.                 <DiploMusicPeaceEra>
  108.                     <EraType>ERA_MODERN</EraType>
  109.                 </DiploMusicPeaceEra>
  110.                 <DiploMusicPeaceEra>
  111.                     <EraType>ERA_FUTURE</EraType>
  112.                 </DiploMusicPeaceEra>
  113.             </DiplomacyIntroMusicPeace>
  114.             <DiplomacyMusicPeace>
  115.                 <DiploMusicPeaceEra>
  116.                     <EraType>ERA_ANCIENT</EraType>
  117.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
  118.                 </DiploMusicPeaceEra>
  119.                 <DiploMusicPeaceEra>
  120.                     <EraType>ERA_CLASSICAL</EraType>
  121.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
  122.                 </DiploMusicPeaceEra>
  123.                 <DiploMusicPeaceEra>
  124.                     <EraType>ERA_MEDIEVAL</EraType>
  125.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
  126.                 </DiploMusicPeaceEra>
  127.                 <DiploMusicPeaceEra>
  128.                     <EraType>ERA_RENAISSANCE</EraType>
  129.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
  130.                 </DiploMusicPeaceEra>
  131.                 <DiploMusicPeaceEra>
  132.                     <EraType>ERA_INDUSTRIAL</EraType>
  133.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
  134.                 </DiploMusicPeaceEra>
  135.                 <DiploMusicPeaceEra>
  136.                     <EraType>ERA_MODERN</EraType>
  137.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
  138.                 </DiploMusicPeaceEra>
  139.                 <DiploMusicPeaceEra>
  140.                     <EraType>ERA_FUTURE</EraType>
  141.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
  142.                 </DiploMusicPeaceEra>
  143.             </DiplomacyMusicPeace>
  144.             <DiplomacyIntroMusicWar>
  145.                 <DiploMusicWarEra>
  146.                     <EraType>ERA_ANCIENT</EraType>
  147.                 </DiploMusicWarEra>
  148.                 <DiploMusicWarEra>
  149.                     <EraType>ERA_CLASSICAL</EraType>
  150.                 </DiploMusicWarEra>
  151.                 <DiploMusicWarEra>
  152.                     <EraType>ERA_MEDIEVAL</EraType>
  153.                 </DiploMusicWarEra>
  154.                 <DiploMusicWarEra>
  155.                     <EraType>ERA_RENAISSANCE</EraType>
  156.                 </DiploMusicWarEra>
  157.                 <DiploMusicWarEra>
  158.                     <EraType>ERA_INDUSTRIAL</EraType>
  159.                 </DiploMusicWarEra>
  160.                 <DiploMusicWarEra>
  161.                     <EraType>ERA_MODERN</EraType>
  162.                 </DiploMusicWarEra>
  163.                 <DiploMusicWarEra>
  164.                     <EraType>ERA_FUTURE</EraType>
  165.                 </DiploMusicWarEra>
  166.             </DiplomacyIntroMusicWar>
  167.             <DiplomacyMusicWar>
  168.                 <DiploMusicWarEra>
  169.                     <EraType>ERA_ANCIENT</EraType>
  170.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
  171.                 </DiploMusicWarEra>
  172.                 <DiploMusicWarEra>
  173.                     <EraType>ERA_CLASSICAL</EraType>
  174.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
  175.                 </DiploMusicWarEra>
  176.                 <DiploMusicWarEra>
  177.                     <EraType>ERA_MEDIEVAL</EraType>
  178.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
  179.                 </DiploMusicWarEra>
  180.                 <DiploMusicWarEra>
  181.                     <EraType>ERA_RENAISSANCE</EraType>
  182.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
  183.                 </DiploMusicWarEra>
  184.                 <DiploMusicWarEra>
  185.                     <EraType>ERA_INDUSTRIAL</EraType>
  186.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
  187.                 </DiploMusicWarEra>
  188.                 <DiploMusicWarEra>
  189.                     <EraType>ERA_MODERN</EraType>
  190.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
  191.                 </DiploMusicWarEra>
  192.                 <DiploMusicWarEra>
  193.                     <EraType>ERA_FUTURE</EraType>
  194.                     <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
  195.                 </DiploMusicWarEra>
  196.             </DiplomacyMusicWar>
  197.         </LeaderHeadInfo>
  198.         <LeaderHeadInfo>
  199.             <Type>LEADER_ALEXANDER</Type>
  200.             <Description>TXT_KEY_LEADER_ALEXANDER</Description>
  201.             <Civilopedia>TXT_KEY_LEADER_ALEXANDER_PEDIA</Civilopedia>
  202.             <ArtDefineTag>ART_DEF_LEADER_ALEXANDER</ArtDefineTag>
  203.             <iWonderConstructRand>20</iWonderConstructRand>
  204.             <iBaseAttitude>0</iBaseAttitude>
  205.             <iBasePeaceWeight>0</iBasePeaceWeight>
  206.             <iPeaceWeightRand>3</iPeaceWeightRand>
  207.             <iWarmongerRespect>2</iWarmongerRespect>
  208.             <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
  209.             <iNoTechTradeThreshold>5</iNoTechTradeThreshold>
  210.             <iTechTradeKnownPercent>30</iTechTradeKnownPercent>
  211.             <iMaxGoldTradePercent>5</iMaxGoldTradePercent>
  212.             <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
  213.             <iMaxWarRand>50</iMaxWarRand>
  214.             <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
  215.             <iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
  216.             <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
  217.             <iLimitedWarRand>40</iLimitedWarRand>
  218.             <iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
  219.             <iDogpileWarRand>50</iDogpileWarRand>
  220.             <iMakePeaceRand>40</iMakePeaceRand>
  221.             <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
  222.             <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
  223.             <iDemandRebukedWarProb>25</iDemandRebukedWarProb>
  224.             <iRazeCityProb>25</iRazeCityProb>
  225.             <iBuildUnitProb>35</iBuildUnitProb>
  226.             <iBaseAttackOddsChange>4</iBaseAttackOddsChange>
  227.             <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
  228.             <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
  229.             <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
  230.             <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
  231.             <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
  232.             <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
  233.             <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
  234.             <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
  235.             <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
  236.             <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
  237.             <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
  238.             <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
  239.             <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
  240.             <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
  241.             <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
  242.             <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
  243.             <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
  244.             <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
  245.             <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
  246.             <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
  247.             <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
  248.             <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
  249.             <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
  250.             <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
  251.             <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
  252.             <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
  253.             <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
  254.             <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
  255.             <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
  256.             <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
  257.             <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
  258.             <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
  259.             <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
  260.             <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
  261.             <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
  262.             <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
  263.             <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
  264.             <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
  265.             <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
  266.             <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
  267.             <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
  268.             <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
  269.             <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</PermanentAllianceRefuseAttitudeThreshold>
  270.             <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
  271.             <Traits>
  272.                 <Trait>
  273.                     <TraitType>TRAIT_PHILOSOPHICAL</TraitType>
  274.                     <bTrait>1</bTrait>
  275.                 </Trait>
  276.                 <Trait>
  277.                     <TraitType>TRAIT_AGGRESSIVE</TraitType>
  278.                     <bTrait>1</bTrait>
  279.                 </Trait>
  280.             </Traits>
  281.             <Flavors>
  282.                 <Flavor>
  283.                     <FlavorType>FLAVOR_MILITARY</FlavorType>
  284.                     <iFlavor>5</iFlavor>
  285.                 </Flavor>
  286.                 <Flavor>
  287.                     <FlavorType>FLAVOR_GROWTH</FlavorType>
  288.                     <iFlavor>2</iFlavor>
  289.                 </Flavor>
  290.             </Flavors>
  291.             <ContactRands>
  292.                 <ContactRand>
  293.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  294.                     <iContactRand>250</iContactRand>
  295.                 </ContactRand>
  296.                 <ContactRand>
  297.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  298.                     <iContactRand>1000</iContactRand>
  299.                 </ContactRand>
  300.                 <ContactRand>
  301.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  302.                     <iContactRand>20</iContactRand>
  303.                 </ContactRand>
  304.                 <ContactRand>
  305.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  306.                     <iContactRand>50</iContactRand>
  307.                 </ContactRand>
  308.                 <ContactRand>
  309.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  310.                     <iContactRand>500</iContactRand>
  311.                 </ContactRand>
  312.                 <ContactRand>
  313.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  314.                     <iContactRand>250</iContactRand>
  315.                 </ContactRand>
  316.                 <ContactRand>
  317.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  318.                     <iContactRand>250</iContactRand>
  319.                 </ContactRand>
  320.                 <ContactRand>
  321.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  322.                     <iContactRand>20</iContactRand>
  323.                 </ContactRand>
  324.                 <ContactRand>
  325.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  326.                     <iContactRand>80</iContactRand>
  327.                 </ContactRand>
  328.                 <ContactRand>
  329.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  330.                     <iContactRand>80</iContactRand>
  331.                 </ContactRand>
  332.                 <ContactRand>
  333.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  334.                     <iContactRand>20</iContactRand>
  335.                 </ContactRand>
  336.                 <ContactRand>
  337.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  338.                     <iContactRand>5</iContactRand>
  339.                 </ContactRand>
  340.                 <ContactRand>
  341.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  342.                     <iContactRand>5</iContactRand>
  343.                 </ContactRand>
  344.                 <ContactRand>
  345.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  346.                     <iContactRand>20</iContactRand>
  347.                 </ContactRand>
  348.             </ContactRands>
  349.             <ContactDelays>
  350.                 <ContactDelay>
  351.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  352.                     <iContactDelay>50</iContactDelay>
  353.                 </ContactDelay>
  354.                 <ContactDelay>
  355.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  356.                     <iContactDelay>50</iContactDelay>
  357.                 </ContactDelay>
  358.                 <ContactDelay>
  359.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  360.                     <iContactDelay>20</iContactDelay>
  361.                 </ContactDelay>
  362.                 <ContactDelay>
  363.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  364.                     <iContactDelay>20</iContactDelay>
  365.                 </ContactDelay>
  366.                 <ContactDelay>
  367.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  368.                     <iContactDelay>50</iContactDelay>
  369.                 </ContactDelay>
  370.                 <ContactDelay>
  371.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  372.                     <iContactDelay>50</iContactDelay>
  373.                 </ContactDelay>
  374.                 <ContactDelay>
  375.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  376.                     <iContactDelay>50</iContactDelay>
  377.                 </ContactDelay>
  378.                 <ContactDelay>
  379.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  380.                     <iContactDelay>20</iContactDelay>
  381.                 </ContactDelay>
  382.                 <ContactDelay>
  383.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  384.                     <iContactDelay>20</iContactDelay>
  385.                 </ContactDelay>
  386.                 <ContactDelay>
  387.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  388.                     <iContactDelay>20</iContactDelay>
  389.                 </ContactDelay>
  390.                 <ContactDelay>
  391.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  392.                     <iContactDelay>10</iContactDelay>
  393.                 </ContactDelay>
  394.                 <ContactDelay>
  395.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  396.                     <iContactDelay>30</iContactDelay>
  397.                 </ContactDelay>
  398.                 <ContactDelay>
  399.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  400.                     <iContactDelay>20</iContactDelay>
  401.                 </ContactDelay>
  402.                 <ContactDelay>
  403.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  404.                     <iContactDelay>50</iContactDelay>
  405.                 </ContactDelay>
  406.             </ContactDelays>
  407.             <MemoryDecays>
  408.                 <MemoryDecay>
  409.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  410.                     <iMemoryRand>200</iMemoryRand>
  411.                 </MemoryDecay>
  412.                 <MemoryDecay>
  413.                     <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
  414.                     <iMemoryRand>100</iMemoryRand>
  415.                 </MemoryDecay>
  416.                 <MemoryDecay>
  417.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  418.                     <iMemoryRand>50</iMemoryRand>
  419.                 </MemoryDecay>
  420.                 <MemoryDecay>
  421.                     <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
  422.                     <iMemoryRand>150</iMemoryRand>
  423.                 </MemoryDecay>
  424.                 <MemoryDecay>
  425.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  426.                     <iMemoryRand>100</iMemoryRand>
  427.                 </MemoryDecay>
  428.                 <MemoryDecay>
  429.                     <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
  430.                     <iMemoryRand>50</iMemoryRand>
  431.                 </MemoryDecay>
  432.                 <MemoryDecay>
  433.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  434.                     <iMemoryRand>100</iMemoryRand>
  435.                 </MemoryDecay>
  436.                 <MemoryDecay>
  437.                     <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
  438.                     <iMemoryRand>50</iMemoryRand>
  439.                 </MemoryDecay>
  440.                 <MemoryDecay>
  441.                     <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
  442.                     <iMemoryRand>150</iMemoryRand>
  443.                 </MemoryDecay>
  444.                 <MemoryDecay>
  445.                     <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
  446.                     <iMemoryRand>100</iMemoryRand>
  447.                 </MemoryDecay>
  448.                 <MemoryDecay>
  449.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  450.                     <iMemoryRand>100</iMemoryRand>
  451.                 </MemoryDecay>
  452.                 <MemoryDecay>
  453.                     <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
  454.                     <iMemoryRand>50</iMemoryRand>
  455.                 </MemoryDecay>
  456.                 <MemoryDecay>
  457.                     <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
  458.                     <iMemoryRand>30</iMemoryRand>
  459.                 </MemoryDecay>
  460.                 <MemoryDecay>
  461.                     <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
  462.                     <iMemoryRand>20</iMemoryRand>
  463.                 </MemoryDecay>
  464.                 <MemoryDecay>
  465.                     <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
  466.                     <iMemoryRand>10</iMemoryRand>
  467.                 </MemoryDecay>
  468.                 <MemoryDecay>
  469.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  470.                     <iMemoryRand>100</iMemoryRand>
  471.                 </MemoryDecay>
  472.                 <MemoryDecay>
  473.                     <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
  474.                     <iMemoryRand>20</iMemoryRand>
  475.                 </MemoryDecay>
  476.             </MemoryDecays>
  477.             <MemoryAttitudePercents>
  478.                 <MemoryAttitudePercent>
  479.                     <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
  480.                     <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
  481.                 </MemoryAttitudePercent>
  482.                 <MemoryAttitudePercent>
  483.                     <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
  484.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  485.                 </MemoryAttitudePercent>
  486.                 <MemoryAttitudePercent>
  487.                     <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
  488.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  489.                 </MemoryAttitudePercent>
  490.                 <MemoryAttitudePercent>
  491.                     <MemoryType>MEMORY_NUKED_US</MemoryType>
  492.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  493.                 </MemoryAttitudePercent>
  494.                 <MemoryAttitudePercent>
  495.                     <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
  496.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  497.                 </MemoryAttitudePercent>
  498.                 <MemoryAttitudePercent>
  499.                     <MemoryType>MEMORY_RAZED_CITY</MemoryType>
  500.                     <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
  501.                 </MemoryAttitudePercent>
  502.                 <MemoryAttitudePercent>
  503.                     <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
  504.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  505.                 </MemoryAttitudePercent>
  506.                 <MemoryAttitudePercent>
  507.                     <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
  508.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  509.                 </MemoryAttitudePercent>
  510.                 <MemoryAttitudePercent>
  511.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  512.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  513.                 </MemoryAttitudePercent>
  514.                 <MemoryAttitudePercent>
  515.                     <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
  516.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  517.                 </MemoryAttitudePercent>
  518.                 <MemoryAttitudePercent>
  519.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  520.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  521.                 </MemoryAttitudePercent>
  522.                 <MemoryAttitudePercent>
  523.                     <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
  524.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  525.                 </MemoryAttitudePercent>
  526.                 <MemoryAttitudePercent>
  527.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  528.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  529.                 </MemoryAttitudePercent>
  530.                 <MemoryAttitudePercent>
  531.                     <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
  532.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  533.                 </MemoryAttitudePercent>
  534.                 <MemoryAttitudePercent>
  535.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  536.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  537.                 </MemoryAttitudePercent>
  538.                 <MemoryAttitudePercent>
  539.                     <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
  540.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  541.                 </MemoryAttitudePercent>
  542.                 <MemoryAttitudePercent>
  543.                     <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
  544.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  545.                 </MemoryAttitudePercent>
  546.                 <MemoryAttitudePercent>
  547.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  548.                     <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
  549.                 </MemoryAttitudePercent>
  550.                 <MemoryAttitudePercent>
  551.                     <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
  552.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  553.                 </MemoryAttitudePercent>
  554.                 <MemoryAttitudePercent>
  555.                     <MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
  556.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  557.                 </MemoryAttitudePercent>
  558.                 <MemoryAttitudePercent>
  559.                     <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
  560.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  561.                 </MemoryAttitudePercent>
  562.                 <MemoryAttitudePercent>
  563.                     <MemoryType>MEMORY_MADE_DEMAND</MemoryType>
  564.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  565.                 </MemoryAttitudePercent>
  566.                 <MemoryAttitudePercent>
  567.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  568.                     <iMemoryAttitudePercent>10</iMemoryAttitudePercent>
  569.                 </MemoryAttitudePercent>
  570.             </MemoryAttitudePercents>
  571.             <NoWarAttitudeProbs>
  572.                 <NoWarAttitudeProb>
  573.                     <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
  574.                     <iNoWarProb>20</iNoWarProb>
  575.                 </NoWarAttitudeProb>
  576.                 <NoWarAttitudeProb>
  577.                     <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
  578.                     <iNoWarProb>80</iNoWarProb>
  579.                 </NoWarAttitudeProb>
  580.                 <NoWarAttitudeProb>
  581.                     <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
  582.                     <iNoWarProb>100</iNoWarProb>
  583.                 </NoWarAttitudeProb>
  584.             </NoWarAttitudeProbs>
  585.             <UnitAIWeightModifiers>
  586.                 <UnitAIWeightModifier>
  587.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  588.                     <iWeightModifier>100</iWeightModifier>
  589.                 </UnitAIWeightModifier>
  590.             </UnitAIWeightModifiers>
  591.             <ImprovementWeightModifiers/>
  592.             <DiplomacyIntroMusicPeace>
  593.                 <DiploMusicPeaceEra>
  594.                     <EraType>ERA_ANCIENT</EraType>
  595.                 </DiploMusicPeaceEra>
  596.                 <DiploMusicPeaceEra>
  597.                     <EraType>ERA_CLASSICAL</EraType>
  598.                 </DiploMusicPeaceEra>
  599.                 <DiploMusicPeaceEra>
  600.                     <EraType>ERA_MEDIEVAL</EraType>
  601.                 </DiploMusicPeaceEra>
  602.                 <DiploMusicPeaceEra>
  603.                     <EraType>ERA_RENAISSANCE</EraType>
  604.                 </DiploMusicPeaceEra>
  605.                 <DiploMusicPeaceEra>
  606.                     <EraType>ERA_INDUSTRIAL</EraType>
  607.                 </DiploMusicPeaceEra>
  608.                 <DiploMusicPeaceEra>
  609.                     <EraType>ERA_MODERN</EraType>
  610.                 </DiploMusicPeaceEra>
  611.                 <DiploMusicPeaceEra>
  612.                     <EraType>ERA_FUTURE</EraType>
  613.                 </DiploMusicPeaceEra>
  614.             </DiplomacyIntroMusicPeace>
  615.             <DiplomacyMusicPeace>
  616.                 <DiploMusicPeaceEra>
  617.                     <EraType>ERA_ANCIENT</EraType>
  618.                     <DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
  619.                 </DiploMusicPeaceEra>
  620.                 <DiploMusicPeaceEra>
  621.                     <EraType>ERA_CLASSICAL</EraType>
  622.                     <DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
  623.                 </DiploMusicPeaceEra>
  624.                 <DiploMusicPeaceEra>
  625.                     <EraType>ERA_MEDIEVAL</EraType>
  626.                     <DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
  627.                 </DiploMusicPeaceEra>
  628.                 <DiploMusicPeaceEra>
  629.                     <EraType>ERA_RENAISSANCE</EraType>
  630.                     <DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
  631.                 </DiploMusicPeaceEra>
  632.                 <DiploMusicPeaceEra>
  633.                     <EraType>ERA_INDUSTRIAL</EraType>
  634.                     <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
  635.                 </DiploMusicPeaceEra>
  636.                 <DiploMusicPeaceEra>
  637.                     <EraType>ERA_MODERN</EraType>
  638.                     <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
  639.                 </DiploMusicPeaceEra>
  640.                 <DiploMusicPeaceEra>
  641.                     <EraType>ERA_FUTURE</EraType>
  642.                     <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
  643.                 </DiploMusicPeaceEra>
  644.             </DiplomacyMusicPeace>
  645.             <DiplomacyIntroMusicWar>
  646.                 <DiploMusicWarEra>
  647.                     <EraType>ERA_ANCIENT</EraType>
  648.                 </DiploMusicWarEra>
  649.                 <DiploMusicWarEra>
  650.                     <EraType>ERA_CLASSICAL</EraType>
  651.                 </DiploMusicWarEra>
  652.                 <DiploMusicWarEra>
  653.                     <EraType>ERA_MEDIEVAL</EraType>
  654.                 </DiploMusicWarEra>
  655.                 <DiploMusicWarEra>
  656.                     <EraType>ERA_RENAISSANCE</EraType>
  657.                 </DiploMusicWarEra>
  658.                 <DiploMusicWarEra>
  659.                     <EraType>ERA_INDUSTRIAL</EraType>
  660.                 </DiploMusicWarEra>
  661.                 <DiploMusicWarEra>
  662.                     <EraType>ERA_MODERN</EraType>
  663.                 </DiploMusicWarEra>
  664.                 <DiploMusicWarEra>
  665.                     <EraType>ERA_FUTURE</EraType>
  666.                 </DiploMusicWarEra>
  667.             </DiplomacyIntroMusicWar>
  668.             <DiplomacyMusicWar>
  669.                 <DiploMusicWarEra>
  670.                     <EraType>ERA_ANCIENT</EraType>
  671.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  672.                 </DiploMusicWarEra>
  673.                 <DiploMusicWarEra>
  674.                     <EraType>ERA_CLASSICAL</EraType>
  675.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  676.                 </DiploMusicWarEra>
  677.                 <DiploMusicWarEra>
  678.                     <EraType>ERA_MEDIEVAL</EraType>
  679.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  680.                 </DiploMusicWarEra>
  681.                 <DiploMusicWarEra>
  682.                     <EraType>ERA_RENAISSANCE</EraType>
  683.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  684.                 </DiploMusicWarEra>
  685.                 <DiploMusicWarEra>
  686.                     <EraType>ERA_INDUSTRIAL</EraType>
  687.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  688.                 </DiploMusicWarEra>
  689.                 <DiploMusicWarEra>
  690.                     <EraType>ERA_MODERN</EraType>
  691.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  692.                 </DiploMusicWarEra>
  693.                 <DiploMusicWarEra>
  694.                     <EraType>ERA_FUTURE</EraType>
  695.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  696.                 </DiploMusicWarEra>
  697.             </DiplomacyMusicWar>
  698.         </LeaderHeadInfo>
  699.         <LeaderHeadInfo>
  700.             <Type>LEADER_GANDHI</Type>
  701.             <Description>TXT_KEY_LEADER_GANDHI</Description>
  702.             <Civilopedia>TXT_KEY_LEADER_GANDHI_PEDIA</Civilopedia>
  703.             <ArtDefineTag>ART_DEF_LEADER_GANDHI</ArtDefineTag>
  704.             <iWonderConstructRand>10</iWonderConstructRand>
  705.             <iBaseAttitude>2</iBaseAttitude>
  706.             <iBasePeaceWeight>10</iBasePeaceWeight>
  707.             <iPeaceWeightRand>3</iPeaceWeightRand>
  708.             <iWarmongerRespect>0</iWarmongerRespect>
  709.             <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
  710.             <iNoTechTradeThreshold>10</iNoTechTradeThreshold>
  711.             <iTechTradeKnownPercent>20</iTechTradeKnownPercent>
  712.             <iMaxGoldTradePercent>10</iMaxGoldTradePercent>
  713.             <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
  714.             <iMaxWarRand>400</iMaxWarRand>
  715.             <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
  716.             <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
  717.             <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
  718.             <iLimitedWarRand>200</iLimitedWarRand>
  719.             <iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
  720.             <iDogpileWarRand>100</iDogpileWarRand>
  721.             <iMakePeaceRand>10</iMakePeaceRand>
  722.             <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
  723.             <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
  724.             <iDemandRebukedWarProb>0</iDemandRebukedWarProb>
  725.             <iRazeCityProb>0</iRazeCityProb>
  726.             <iBuildUnitProb>15</iBuildUnitProb>
  727.             <iBaseAttackOddsChange>0</iBaseAttackOddsChange>
  728.             <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
  729.             <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
  730.             <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
  731.             <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
  732.             <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
  733.             <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
  734.             <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
  735.             <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
  736.             <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
  737.             <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
  738.             <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
  739.             <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
  740.             <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
  741.             <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
  742.             <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
  743.             <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
  744.             <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
  745.             <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
  746.             <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
  747.             <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
  748.             <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
  749.             <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
  750.             <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
  751.             <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
  752.             <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
  753.             <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
  754.             <iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
  755.             <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
  756.             <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
  757.             <TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
  758.             <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
  759.             <HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
  760.             <HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
  761.             <MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
  762.             <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
  763.             <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
  764.             <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
  765.             <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
  766.             <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
  767.             <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
  768.             <OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
  769.             <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
  770.             <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
  771.             <FavoriteCivic>CIVIC_UNIVERSAL_SUFFRAGE</FavoriteCivic>
  772.             <Traits>
  773.                 <Trait>
  774.                     <TraitType>TRAIT_SPIRITUAL</TraitType>
  775.                     <bTrait>1</bTrait>
  776.                 </Trait>
  777.                 <Trait>
  778.                     <TraitType>TRAIT_INDUSTRIOUS</TraitType>
  779.                     <bTrait>1</bTrait>
  780.                 </Trait>
  781.             </Traits>
  782.             <Flavors>
  783.                 <Flavor>
  784.                     <FlavorType>FLAVOR_CULTURE</FlavorType>
  785.                     <iFlavor>10</iFlavor>
  786.                 </Flavor>
  787.             </Flavors>
  788.             <ContactRands>
  789.                 <ContactRand>
  790.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  791.                     <iContactRand>500</iContactRand>
  792.                 </ContactRand>
  793.                 <ContactRand>
  794.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  795.                     <iContactRand>50</iContactRand>
  796.                 </ContactRand>
  797.                 <ContactRand>
  798.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  799.                     <iContactRand>20</iContactRand>
  800.                 </ContactRand>
  801.                 <ContactRand>
  802.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  803.                     <iContactRand>50</iContactRand>
  804.                 </ContactRand>
  805.                 <ContactRand>
  806.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  807.                     <iContactRand>25</iContactRand>
  808.                 </ContactRand>
  809.                 <ContactRand>
  810.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  811.                     <iContactRand>50</iContactRand>
  812.                 </ContactRand>
  813.                 <ContactRand>
  814.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  815.                     <iContactRand>10000</iContactRand>
  816.                 </ContactRand>
  817.                 <ContactRand>
  818.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  819.                     <iContactRand>20</iContactRand>
  820.                 </ContactRand>
  821.                 <ContactRand>
  822.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  823.                     <iContactRand>80</iContactRand>
  824.                 </ContactRand>
  825.                 <ContactRand>
  826.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  827.                     <iContactRand>80</iContactRand>
  828.                 </ContactRand>
  829.                 <ContactRand>
  830.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  831.                     <iContactRand>20</iContactRand>
  832.                 </ContactRand>
  833.                 <ContactRand>
  834.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  835.                     <iContactRand>2</iContactRand>
  836.                 </ContactRand>
  837.                 <ContactRand>
  838.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  839.                     <iContactRand>2</iContactRand>
  840.                 </ContactRand>
  841.                 <ContactRand>
  842.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  843.                     <iContactRand>20</iContactRand>
  844.                 </ContactRand>
  845.             </ContactRands>
  846.             <ContactDelays>
  847.                 <ContactDelay>
  848.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  849.                     <iContactDelay>50</iContactDelay>
  850.                 </ContactDelay>
  851.                 <ContactDelay>
  852.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  853.                     <iContactDelay>50</iContactDelay>
  854.                 </ContactDelay>
  855.                 <ContactDelay>
  856.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  857.                     <iContactDelay>20</iContactDelay>
  858.                 </ContactDelay>
  859.                 <ContactDelay>
  860.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  861.                     <iContactDelay>20</iContactDelay>
  862.                 </ContactDelay>
  863.                 <ContactDelay>
  864.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  865.                     <iContactDelay>50</iContactDelay>
  866.                 </ContactDelay>
  867.                 <ContactDelay>
  868.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  869.                     <iContactDelay>50</iContactDelay>
  870.                 </ContactDelay>
  871.                 <ContactDelay>
  872.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  873.                     <iContactDelay>50</iContactDelay>
  874.                 </ContactDelay>
  875.                 <ContactDelay>
  876.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  877.                     <iContactDelay>20</iContactDelay>
  878.                 </ContactDelay>
  879.                 <ContactDelay>
  880.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  881.                     <iContactDelay>20</iContactDelay>
  882.                 </ContactDelay>
  883.                 <ContactDelay>
  884.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  885.                     <iContactDelay>20</iContactDelay>
  886.                 </ContactDelay>
  887.                 <ContactDelay>
  888.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  889.                     <iContactDelay>10</iContactDelay>
  890.                 </ContactDelay>
  891.                 <ContactDelay>
  892.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  893.                     <iContactDelay>30</iContactDelay>
  894.                 </ContactDelay>
  895.                 <ContactDelay>
  896.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  897.                     <iContactDelay>20</iContactDelay>
  898.                 </ContactDelay>
  899.                 <ContactDelay>
  900.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  901.                     <iContactDelay>50</iContactDelay>
  902.                 </ContactDelay>
  903.             </ContactDelays>
  904.             <MemoryDecays>
  905.                 <MemoryDecay>
  906.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  907.                     <iMemoryRand>200</iMemoryRand>
  908.                 </MemoryDecay>
  909.                 <MemoryDecay>
  910.                     <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
  911.                     <iMemoryRand>100</iMemoryRand>
  912.                 </MemoryDecay>
  913.                 <MemoryDecay>
  914.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  915.                     <iMemoryRand>50</iMemoryRand>
  916.                 </MemoryDecay>
  917.                 <MemoryDecay>
  918.                     <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
  919.                     <iMemoryRand>150</iMemoryRand>
  920.                 </MemoryDecay>
  921.                 <MemoryDecay>
  922.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  923.                     <iMemoryRand>100</iMemoryRand>
  924.                 </MemoryDecay>
  925.                 <MemoryDecay>
  926.                     <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
  927.                     <iMemoryRand>50</iMemoryRand>
  928.                 </MemoryDecay>
  929.                 <MemoryDecay>
  930.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  931.                     <iMemoryRand>100</iMemoryRand>
  932.                 </MemoryDecay>
  933.                 <MemoryDecay>
  934.                     <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
  935.                     <iMemoryRand>50</iMemoryRand>
  936.                 </MemoryDecay>
  937.                 <MemoryDecay>
  938.                     <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
  939.                     <iMemoryRand>150</iMemoryRand>
  940.                 </MemoryDecay>
  941.                 <MemoryDecay>
  942.                     <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
  943.                     <iMemoryRand>100</iMemoryRand>
  944.                 </MemoryDecay>
  945.                 <MemoryDecay>
  946.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  947.                     <iMemoryRand>100</iMemoryRand>
  948.                 </MemoryDecay>
  949.                 <MemoryDecay>
  950.                     <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
  951.                     <iMemoryRand>50</iMemoryRand>
  952.                 </MemoryDecay>
  953.                 <MemoryDecay>
  954.                     <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
  955.                     <iMemoryRand>30</iMemoryRand>
  956.                 </MemoryDecay>
  957.                 <MemoryDecay>
  958.                     <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
  959.                     <iMemoryRand>20</iMemoryRand>
  960.                 </MemoryDecay>
  961.                 <MemoryDecay>
  962.                     <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
  963.                     <iMemoryRand>10</iMemoryRand>
  964.                 </MemoryDecay>
  965.                 <MemoryDecay>
  966.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  967.                     <iMemoryRand>100</iMemoryRand>
  968.                 </MemoryDecay>
  969.                 <MemoryDecay>
  970.                     <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
  971.                     <iMemoryRand>20</iMemoryRand>
  972.                 </MemoryDecay>
  973.             </MemoryDecays>
  974.             <MemoryAttitudePercents>
  975.                 <MemoryAttitudePercent>
  976.                     <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
  977.                     <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
  978.                 </MemoryAttitudePercent>
  979.                 <MemoryAttitudePercent>
  980.                     <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
  981.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  982.                 </MemoryAttitudePercent>
  983.                 <MemoryAttitudePercent>
  984.                     <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
  985.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  986.                 </MemoryAttitudePercent>
  987.                 <MemoryAttitudePercent>
  988.                     <MemoryType>MEMORY_NUKED_US</MemoryType>
  989.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  990.                 </MemoryAttitudePercent>
  991.                 <MemoryAttitudePercent>
  992.                     <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
  993.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  994.                 </MemoryAttitudePercent>
  995.                 <MemoryAttitudePercent>
  996.                     <MemoryType>MEMORY_RAZED_CITY</MemoryType>
  997.                     <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
  998.                 </MemoryAttitudePercent>
  999.                 <MemoryAttitudePercent>
  1000.                     <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
  1001.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  1002.                 </MemoryAttitudePercent>
  1003.                 <MemoryAttitudePercent>
  1004.                     <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
  1005.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1006.                 </MemoryAttitudePercent>
  1007.                 <MemoryAttitudePercent>
  1008.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  1009.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1010.                 </MemoryAttitudePercent>
  1011.                 <MemoryAttitudePercent>
  1012.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  1013.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1014.                 </MemoryAttitudePercent>
  1015.                 <MemoryAttitudePercent>
  1016.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  1017.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1018.                 </MemoryAttitudePercent>
  1019.                 <MemoryAttitudePercent>
  1020.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  1021.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1022.                 </MemoryAttitudePercent>
  1023.                 <MemoryAttitudePercent>
  1024.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  1025.                     <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
  1026.                 </MemoryAttitudePercent>
  1027.                 <MemoryAttitudePercent>
  1028.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  1029.                     <iMemoryAttitudePercent>5</iMemoryAttitudePercent>
  1030.                 </MemoryAttitudePercent>
  1031.             </MemoryAttitudePercents>
  1032.             <NoWarAttitudeProbs>
  1033.                 <NoWarAttitudeProb>
  1034.                     <AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
  1035.                     <iNoWarProb>20</iNoWarProb>
  1036.                 </NoWarAttitudeProb>
  1037.                 <NoWarAttitudeProb>
  1038.                     <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
  1039.                     <iNoWarProb>70</iNoWarProb>
  1040.                 </NoWarAttitudeProb>
  1041.                 <NoWarAttitudeProb>
  1042.                     <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
  1043.                     <iNoWarProb>100</iNoWarProb>
  1044.                 </NoWarAttitudeProb>
  1045.                 <NoWarAttitudeProb>
  1046.                     <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
  1047.                     <iNoWarProb>100</iNoWarProb>
  1048.                 </NoWarAttitudeProb>
  1049.             </NoWarAttitudeProbs>
  1050.             <UnitAIWeightModifiers>
  1051.                 <UnitAIWeightModifier>
  1052.                     <UnitAIType>UNITAI_WORKER</UnitAIType>
  1053.                     <iWeightModifier>100</iWeightModifier>
  1054.                 </UnitAIWeightModifier>
  1055.             </UnitAIWeightModifiers>
  1056.             <ImprovementWeightModifiers>
  1057.                 <ImprovementWeightModifier>
  1058.                     <ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
  1059.                     <iWeightModifier>20</iWeightModifier>
  1060.                 </ImprovementWeightModifier>
  1061.             </ImprovementWeightModifiers>
  1062.             <DiplomacyIntroMusicPeace>
  1063.                 <DiploMusicPeaceEra>
  1064.                     <EraType>ERA_ANCIENT</EraType>
  1065.                     <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
  1066.                 </DiploMusicPeaceEra>
  1067.                 <DiploMusicPeaceEra>
  1068.                     <EraType>ERA_CLASSICAL</EraType>
  1069.                     <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
  1070.                 </DiploMusicPeaceEra>
  1071.                 <DiploMusicPeaceEra>
  1072.                     <EraType>ERA_MEDIEVAL</EraType>
  1073.                 </DiploMusicPeaceEra>
  1074.                 <DiploMusicPeaceEra>
  1075.                     <EraType>ERA_RENAISSANCE</EraType>
  1076.                 </DiploMusicPeaceEra>
  1077.                 <DiploMusicPeaceEra>
  1078.                     <EraType>ERA_INDUSTRIAL</EraType>
  1079.                 </DiploMusicPeaceEra>
  1080.                 <DiploMusicPeaceEra>
  1081.                     <EraType>ERA_MODERN</EraType>
  1082.                 </DiploMusicPeaceEra>
  1083.                 <DiploMusicPeaceEra>
  1084.                     <EraType>ERA_FUTURE</EraType>
  1085.                 </DiploMusicPeaceEra>
  1086.             </DiplomacyIntroMusicPeace>
  1087.             <DiplomacyMusicPeace>
  1088.                 <DiploMusicPeaceEra>
  1089.                     <EraType>ERA_ANCIENT</EraType>
  1090.                     <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
  1091.                 </DiploMusicPeaceEra>
  1092.                 <DiploMusicPeaceEra>
  1093.                     <EraType>ERA_CLASSICAL</EraType>
  1094.                     <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
  1095.                 </DiploMusicPeaceEra>
  1096.                 <DiploMusicPeaceEra>
  1097.                     <EraType>ERA_MEDIEVAL</EraType>
  1098.                     <DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
  1099.                 </DiploMusicPeaceEra>
  1100.                 <DiploMusicPeaceEra>
  1101.                     <EraType>ERA_RENAISSANCE</EraType>
  1102.                     <DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
  1103.                 </DiploMusicPeaceEra>
  1104.                 <DiploMusicPeaceEra>
  1105.                     <EraType>ERA_INDUSTRIAL</EraType>
  1106.                     <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
  1107.                 </DiploMusicPeaceEra>
  1108.                 <DiploMusicPeaceEra>
  1109.                     <EraType>ERA_MODERN</EraType>
  1110.                     <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
  1111.                 </DiploMusicPeaceEra>
  1112.                 <DiploMusicPeaceEra>
  1113.                     <EraType>ERA_FUTURE</EraType>
  1114.                     <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
  1115.                 </DiploMusicPeaceEra>
  1116.             </DiplomacyMusicPeace>
  1117.             <DiplomacyIntroMusicWar>
  1118.                 <DiploMusicWarEra>
  1119.                     <EraType>ERA_ANCIENT</EraType>
  1120.                 </DiploMusicWarEra>
  1121.                 <DiploMusicWarEra>
  1122.                     <EraType>ERA_CLASSICAL</EraType>
  1123.                 </DiploMusicWarEra>
  1124.                 <DiploMusicWarEra>
  1125.                     <EraType>ERA_MEDIEVAL</EraType>
  1126.                 </DiploMusicWarEra>
  1127.                 <DiploMusicWarEra>
  1128.                     <EraType>ERA_RENAISSANCE</EraType>
  1129.                 </DiploMusicWarEra>
  1130.                 <DiploMusicWarEra>
  1131.                     <EraType>ERA_INDUSTRIAL</EraType>
  1132.                 </DiploMusicWarEra>
  1133.                 <DiploMusicWarEra>
  1134.                     <EraType>ERA_MODERN</EraType>
  1135.                 </DiploMusicWarEra>
  1136.                 <DiploMusicWarEra>
  1137.                     <EraType>ERA_FUTURE</EraType>
  1138.                 </DiploMusicWarEra>
  1139.             </DiplomacyIntroMusicWar>
  1140.             <DiplomacyMusicWar>
  1141.                 <DiploMusicWarEra>
  1142.                     <EraType>ERA_ANCIENT</EraType>
  1143.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  1144.                 </DiploMusicWarEra>
  1145.                 <DiploMusicWarEra>
  1146.                     <EraType>ERA_CLASSICAL</EraType>
  1147.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  1148.                 </DiploMusicWarEra>
  1149.                 <DiploMusicWarEra>
  1150.                     <EraType>ERA_MEDIEVAL</EraType>
  1151.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  1152.                 </DiploMusicWarEra>
  1153.                 <DiploMusicWarEra>
  1154.                     <EraType>ERA_RENAISSANCE</EraType>
  1155.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  1156.                 </DiploMusicWarEra>
  1157.                 <DiploMusicWarEra>
  1158.                     <EraType>ERA_INDUSTRIAL</EraType>
  1159.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  1160.                 </DiploMusicWarEra>
  1161.                 <DiploMusicWarEra>
  1162.                     <EraType>ERA_MODERN</EraType>
  1163.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  1164.                 </DiploMusicWarEra>
  1165.                 <DiploMusicWarEra>
  1166.                     <EraType>ERA_FUTURE</EraType>
  1167.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  1168.                 </DiploMusicWarEra>
  1169.             </DiplomacyMusicWar>
  1170.         </LeaderHeadInfo>
  1171.         <LeaderHeadInfo>
  1172.             <Type>LEADER_HUAYNA_CAPAC</Type>
  1173.             <Description>TXT_KEY_LEADER_HUAYNA_CAPAC</Description>
  1174.             <Civilopedia>TXT_KEY_LEADER_HUAYNA_CAPAC_PEDIA</Civilopedia>
  1175.             <ArtDefineTag>ART_DEF_LEADER_HUAYNA_CAPAC</ArtDefineTag>
  1176.             <iWonderConstructRand>30</iWonderConstructRand>
  1177.             <iBaseAttitude>0</iBaseAttitude>
  1178.             <iBasePeaceWeight>2</iBasePeaceWeight>
  1179.             <iPeaceWeightRand>3</iPeaceWeightRand>
  1180.             <iWarmongerRespect>2</iWarmongerRespect>
  1181.             <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
  1182.             <iNoTechTradeThreshold>5</iNoTechTradeThreshold>
  1183.             <iTechTradeKnownPercent>30</iTechTradeKnownPercent>
  1184.             <iMaxGoldTradePercent>10</iMaxGoldTradePercent>
  1185.             <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
  1186.             <iMaxWarRand>100</iMaxWarRand>
  1187.             <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
  1188.             <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
  1189.             <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
  1190.             <iLimitedWarRand>80</iLimitedWarRand>
  1191.             <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
  1192.             <iDogpileWarRand>100</iDogpileWarRand>
  1193.             <iMakePeaceRand>20</iMakePeaceRand>
  1194.             <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
  1195.             <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
  1196.             <iDemandRebukedWarProb>0</iDemandRebukedWarProb>
  1197.             <iRazeCityProb>0</iRazeCityProb>
  1198.             <iBuildUnitProb>25</iBuildUnitProb>
  1199.             <iBaseAttackOddsChange>0</iBaseAttackOddsChange>
  1200.             <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
  1201.             <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
  1202.             <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
  1203.             <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
  1204.             <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
  1205.             <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
  1206.             <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
  1207.             <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
  1208.             <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
  1209.             <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
  1210.             <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
  1211.             <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
  1212.             <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
  1213.             <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
  1214.             <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
  1215.             <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
  1216.             <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
  1217.             <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
  1218.             <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
  1219.             <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
  1220.             <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
  1221.             <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
  1222.             <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
  1223.             <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
  1224.             <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
  1225.             <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
  1226.             <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
  1227.             <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
  1228.             <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
  1229.             <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
  1230.             <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
  1231.             <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
  1232.             <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
  1233.             <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
  1234.             <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
  1235.             <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
  1236.             <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
  1237.             <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
  1238.             <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
  1239.             <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
  1240.             <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
  1241.             <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
  1242.             <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
  1243.             <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
  1244.             <Traits>
  1245.                 <Trait>
  1246.                     <TraitType>TRAIT_AGGRESSIVE</TraitType>
  1247.                     <bTrait>1</bTrait>
  1248.                 </Trait>
  1249.                 <Trait>
  1250.                     <TraitType>TRAIT_FINANCIAL</TraitType>
  1251.                     <bTrait>1</bTrait>
  1252.                 </Trait>
  1253.             </Traits>
  1254.             <Flavors>
  1255.                 <Flavor>
  1256.                     <FlavorType>FLAVOR_GOLD</FlavorType>
  1257.                     <iFlavor>10</iFlavor>
  1258.                 </Flavor>
  1259.             </Flavors>
  1260.             <ContactRands>
  1261.                 <ContactRand>
  1262.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  1263.                     <iContactRand>250</iContactRand>
  1264.                 </ContactRand>
  1265.                 <ContactRand>
  1266.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  1267.                     <iContactRand>250</iContactRand>
  1268.                 </ContactRand>
  1269.                 <ContactRand>
  1270.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  1271.                     <iContactRand>20</iContactRand>
  1272.                 </ContactRand>
  1273.                 <ContactRand>
  1274.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  1275.                     <iContactRand>50</iContactRand>
  1276.                 </ContactRand>
  1277.                 <ContactRand>
  1278.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  1279.                     <iContactRand>250</iContactRand>
  1280.                 </ContactRand>
  1281.                 <ContactRand>
  1282.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  1283.                     <iContactRand>100</iContactRand>
  1284.                 </ContactRand>
  1285.                 <ContactRand>
  1286.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  1287.                     <iContactRand>250</iContactRand>
  1288.                 </ContactRand>
  1289.                 <ContactRand>
  1290.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  1291.                     <iContactRand>20</iContactRand>
  1292.                 </ContactRand>
  1293.                 <ContactRand>
  1294.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  1295.                     <iContactRand>80</iContactRand>
  1296.                 </ContactRand>
  1297.                 <ContactRand>
  1298.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  1299.                     <iContactRand>80</iContactRand>
  1300.                 </ContactRand>
  1301.                 <ContactRand>
  1302.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  1303.                     <iContactRand>20</iContactRand>
  1304.                 </ContactRand>
  1305.                 <ContactRand>
  1306.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  1307.                     <iContactRand>5</iContactRand>
  1308.                 </ContactRand>
  1309.                 <ContactRand>
  1310.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  1311.                     <iContactRand>5</iContactRand>
  1312.                 </ContactRand>
  1313.                 <ContactRand>
  1314.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  1315.                     <iContactRand>20</iContactRand>
  1316.                 </ContactRand>
  1317.             </ContactRands>
  1318.             <ContactDelays>
  1319.                 <ContactDelay>
  1320.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  1321.                     <iContactDelay>50</iContactDelay>
  1322.                 </ContactDelay>
  1323.                 <ContactDelay>
  1324.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  1325.                     <iContactDelay>50</iContactDelay>
  1326.                 </ContactDelay>
  1327.                 <ContactDelay>
  1328.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  1329.                     <iContactDelay>20</iContactDelay>
  1330.                 </ContactDelay>
  1331.                 <ContactDelay>
  1332.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  1333.                     <iContactDelay>20</iContactDelay>
  1334.                 </ContactDelay>
  1335.                 <ContactDelay>
  1336.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  1337.                     <iContactDelay>50</iContactDelay>
  1338.                 </ContactDelay>
  1339.                 <ContactDelay>
  1340.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  1341.                     <iContactDelay>50</iContactDelay>
  1342.                 </ContactDelay>
  1343.                 <ContactDelay>
  1344.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  1345.                     <iContactDelay>50</iContactDelay>
  1346.                 </ContactDelay>
  1347.                 <ContactDelay>
  1348.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  1349.                     <iContactDelay>20</iContactDelay>
  1350.                 </ContactDelay>
  1351.                 <ContactDelay>
  1352.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  1353.                     <iContactDelay>20</iContactDelay>
  1354.                 </ContactDelay>
  1355.                 <ContactDelay>
  1356.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  1357.                     <iContactDelay>20</iContactDelay>
  1358.                 </ContactDelay>
  1359.                 <ContactDelay>
  1360.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  1361.                     <iContactDelay>10</iContactDelay>
  1362.                 </ContactDelay>
  1363.                 <ContactDelay>
  1364.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  1365.                     <iContactDelay>30</iContactDelay>
  1366.                 </ContactDelay>
  1367.                 <ContactDelay>
  1368.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  1369.                     <iContactDelay>20</iContactDelay>
  1370.                 </ContactDelay>
  1371.                 <ContactDelay>
  1372.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  1373.                     <iContactDelay>50</iContactDelay>
  1374.                 </ContactDelay>
  1375.             </ContactDelays>
  1376.             <MemoryDecays>
  1377.                 <MemoryDecay>
  1378.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  1379.                     <iMemoryRand>200</iMemoryRand>
  1380.                 </MemoryDecay>
  1381.                 <MemoryDecay>
  1382.                     <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
  1383.                     <iMemoryRand>100</iMemoryRand>
  1384.                 </MemoryDecay>
  1385.                 <MemoryDecay>
  1386.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  1387.                     <iMemoryRand>50</iMemoryRand>
  1388.                 </MemoryDecay>
  1389.                 <MemoryDecay>
  1390.                     <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
  1391.                     <iMemoryRand>150</iMemoryRand>
  1392.                 </MemoryDecay>
  1393.                 <MemoryDecay>
  1394.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  1395.                     <iMemoryRand>100</iMemoryRand>
  1396.                 </MemoryDecay>
  1397.                 <MemoryDecay>
  1398.                     <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
  1399.                     <iMemoryRand>50</iMemoryRand>
  1400.                 </MemoryDecay>
  1401.                 <MemoryDecay>
  1402.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  1403.                     <iMemoryRand>100</iMemoryRand>
  1404.                 </MemoryDecay>
  1405.                 <MemoryDecay>
  1406.                     <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
  1407.                     <iMemoryRand>50</iMemoryRand>
  1408.                 </MemoryDecay>
  1409.                 <MemoryDecay>
  1410.                     <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
  1411.                     <iMemoryRand>150</iMemoryRand>
  1412.                 </MemoryDecay>
  1413.                 <MemoryDecay>
  1414.                     <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
  1415.                     <iMemoryRand>100</iMemoryRand>
  1416.                 </MemoryDecay>
  1417.                 <MemoryDecay>
  1418.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  1419.                     <iMemoryRand>100</iMemoryRand>
  1420.                 </MemoryDecay>
  1421.                 <MemoryDecay>
  1422.                     <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
  1423.                     <iMemoryRand>50</iMemoryRand>
  1424.                 </MemoryDecay>
  1425.                 <MemoryDecay>
  1426.                     <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
  1427.                     <iMemoryRand>30</iMemoryRand>
  1428.                 </MemoryDecay>
  1429.                 <MemoryDecay>
  1430.                     <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
  1431.                     <iMemoryRand>20</iMemoryRand>
  1432.                 </MemoryDecay>
  1433.                 <MemoryDecay>
  1434.                     <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
  1435.                     <iMemoryRand>10</iMemoryRand>
  1436.                 </MemoryDecay>
  1437.                 <MemoryDecay>
  1438.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  1439.                     <iMemoryRand>100</iMemoryRand>
  1440.                 </MemoryDecay>
  1441.                 <MemoryDecay>
  1442.                     <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
  1443.                     <iMemoryRand>20</iMemoryRand>
  1444.                 </MemoryDecay>
  1445.             </MemoryDecays>
  1446.             <MemoryAttitudePercents>
  1447.                 <MemoryAttitudePercent>
  1448.                     <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
  1449.                     <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
  1450.                 </MemoryAttitudePercent>
  1451.                 <MemoryAttitudePercent>
  1452.                     <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
  1453.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1454.                 </MemoryAttitudePercent>
  1455.                 <MemoryAttitudePercent>
  1456.                     <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
  1457.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1458.                 </MemoryAttitudePercent>
  1459.                 <MemoryAttitudePercent>
  1460.                     <MemoryType>MEMORY_NUKED_US</MemoryType>
  1461.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  1462.                 </MemoryAttitudePercent>
  1463.                 <MemoryAttitudePercent>
  1464.                     <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
  1465.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1466.                 </MemoryAttitudePercent>
  1467.                 <MemoryAttitudePercent>
  1468.                     <MemoryType>MEMORY_RAZED_CITY</MemoryType>
  1469.                     <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
  1470.                 </MemoryAttitudePercent>
  1471.                 <MemoryAttitudePercent>
  1472.                     <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
  1473.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  1474.                 </MemoryAttitudePercent>
  1475.                 <MemoryAttitudePercent>
  1476.                     <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
  1477.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1478.                 </MemoryAttitudePercent>
  1479.                 <MemoryAttitudePercent>
  1480.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  1481.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1482.                 </MemoryAttitudePercent>
  1483.                 <MemoryAttitudePercent>
  1484.                     <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
  1485.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1486.                 </MemoryAttitudePercent>
  1487.                 <MemoryAttitudePercent>
  1488.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  1489.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1490.                 </MemoryAttitudePercent>
  1491.                 <MemoryAttitudePercent>
  1492.                     <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
  1493.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1494.                 </MemoryAttitudePercent>
  1495.                 <MemoryAttitudePercent>
  1496.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  1497.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1498.                 </MemoryAttitudePercent>
  1499.                 <MemoryAttitudePercent>
  1500.                     <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
  1501.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1502.                 </MemoryAttitudePercent>
  1503.                 <MemoryAttitudePercent>
  1504.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  1505.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1506.                 </MemoryAttitudePercent>
  1507.                 <MemoryAttitudePercent>
  1508.                     <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
  1509.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1510.                 </MemoryAttitudePercent>
  1511.                 <MemoryAttitudePercent>
  1512.                     <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
  1513.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1514.                 </MemoryAttitudePercent>
  1515.                 <MemoryAttitudePercent>
  1516.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  1517.                     <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
  1518.                 </MemoryAttitudePercent>
  1519.                 <MemoryAttitudePercent>
  1520.                     <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
  1521.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1522.                 </MemoryAttitudePercent>
  1523.                 <MemoryAttitudePercent>
  1524.                     <MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
  1525.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1526.                 </MemoryAttitudePercent>
  1527.                 <MemoryAttitudePercent>
  1528.                     <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
  1529.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1530.                 </MemoryAttitudePercent>
  1531.                 <MemoryAttitudePercent>
  1532.                     <MemoryType>MEMORY_MADE_DEMAND</MemoryType>
  1533.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1534.                 </MemoryAttitudePercent>
  1535.                 <MemoryAttitudePercent>
  1536.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  1537.                     <iMemoryAttitudePercent>10</iMemoryAttitudePercent>
  1538.                 </MemoryAttitudePercent>
  1539.             </MemoryAttitudePercents>
  1540.             <NoWarAttitudeProbs>
  1541.                 <NoWarAttitudeProb>
  1542.                     <AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
  1543.                     <iNoWarProb>10</iNoWarProb>
  1544.                 </NoWarAttitudeProb>
  1545.                 <NoWarAttitudeProb>
  1546.                     <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
  1547.                     <iNoWarProb>50</iNoWarProb>
  1548.                 </NoWarAttitudeProb>
  1549.                 <NoWarAttitudeProb>
  1550.                     <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
  1551.                     <iNoWarProb>90</iNoWarProb>
  1552.                 </NoWarAttitudeProb>
  1553.                 <NoWarAttitudeProb>
  1554.                     <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
  1555.                     <iNoWarProb>100</iNoWarProb>
  1556.                 </NoWarAttitudeProb>
  1557.             </NoWarAttitudeProbs>
  1558.             <UnitAIWeightModifiers>
  1559.                 <UnitAIWeightModifier>
  1560.                     <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
  1561.                     <iWeightModifier>100</iWeightModifier>
  1562.                 </UnitAIWeightModifier>
  1563.             </UnitAIWeightModifiers>
  1564.             <ImprovementWeightModifiers/>
  1565.             <DiplomacyIntroMusicPeace>
  1566.                 <DiploMusicPeaceEra>
  1567.                     <EraType>ERA_ANCIENT</EraType>
  1568.                 </DiploMusicPeaceEra>
  1569.                 <DiploMusicPeaceEra>
  1570.                     <EraType>ERA_CLASSICAL</EraType>
  1571.                 </DiploMusicPeaceEra>
  1572.                 <DiploMusicPeaceEra>
  1573.                     <EraType>ERA_MEDIEVAL</EraType>
  1574.                 </DiploMusicPeaceEra>
  1575.                 <DiploMusicPeaceEra>
  1576.                     <EraType>ERA_RENAISSANCE</EraType>
  1577.                 </DiploMusicPeaceEra>
  1578.                 <DiploMusicPeaceEra>
  1579.                     <EraType>ERA_INDUSTRIAL</EraType>
  1580.                 </DiploMusicPeaceEra>
  1581.                 <DiploMusicPeaceEra>
  1582.                     <EraType>ERA_MODERN</EraType>
  1583.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
  1584.                 </DiploMusicPeaceEra>
  1585.                 <DiploMusicPeaceEra>
  1586.                     <EraType>ERA_FUTURE</EraType>
  1587.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
  1588.                 </DiploMusicPeaceEra>
  1589.             </DiplomacyIntroMusicPeace>
  1590.             <DiplomacyMusicPeace>
  1591.                 <DiploMusicPeaceEra>
  1592.                     <EraType>ERA_ANCIENT</EraType>
  1593.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
  1594.                 </DiploMusicPeaceEra>
  1595.                 <DiploMusicPeaceEra>
  1596.                     <EraType>ERA_CLASSICAL</EraType>
  1597.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
  1598.                 </DiploMusicPeaceEra>
  1599.                 <DiploMusicPeaceEra>
  1600.                     <EraType>ERA_MEDIEVAL</EraType>
  1601.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
  1602.                 </DiploMusicPeaceEra>
  1603.                 <DiploMusicPeaceEra>
  1604.                     <EraType>ERA_RENAISSANCE</EraType>
  1605.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
  1606.                 </DiploMusicPeaceEra>
  1607.                 <DiploMusicPeaceEra>
  1608.                     <EraType>ERA_INDUSTRIAL</EraType>
  1609.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
  1610.                 </DiploMusicPeaceEra>
  1611.                 <DiploMusicPeaceEra>
  1612.                     <EraType>ERA_MODERN</EraType>
  1613.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
  1614.                 </DiploMusicPeaceEra>
  1615.                 <DiploMusicPeaceEra>
  1616.                     <EraType>ERA_FUTURE</EraType>
  1617.                     <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
  1618.                 </DiploMusicPeaceEra>
  1619.             </DiplomacyMusicPeace>
  1620.             <DiplomacyIntroMusicWar>
  1621.                 <DiploMusicWarEra>
  1622.                     <EraType>ERA_ANCIENT</EraType>
  1623.                 </DiploMusicWarEra>
  1624.                 <DiploMusicWarEra>
  1625.                     <EraType>ERA_CLASSICAL</EraType>
  1626.                 </DiploMusicWarEra>
  1627.                 <DiploMusicWarEra>
  1628.                     <EraType>ERA_MEDIEVAL</EraType>
  1629.                 </DiploMusicWarEra>
  1630.                 <DiploMusicWarEra>
  1631.                     <EraType>ERA_RENAISSANCE</EraType>
  1632.                 </DiploMusicWarEra>
  1633.                 <DiploMusicWarEra>
  1634.                     <EraType>ERA_INDUSTRIAL</EraType>
  1635.                 </DiploMusicWarEra>
  1636.                 <DiploMusicWarEra>
  1637.                     <EraType>ERA_MODERN</EraType>
  1638.                 </DiploMusicWarEra>
  1639.                 <DiploMusicWarEra>
  1640.                     <EraType>ERA_FUTURE</EraType>
  1641.                 </DiploMusicWarEra>
  1642.             </DiplomacyIntroMusicWar>
  1643.             <DiplomacyMusicWar>
  1644.                 <DiploMusicWarEra>
  1645.                     <EraType>ERA_ANCIENT</EraType>
  1646.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  1647.                 </DiploMusicWarEra>
  1648.                 <DiploMusicWarEra>
  1649.                     <EraType>ERA_CLASSICAL</EraType>
  1650.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  1651.                 </DiploMusicWarEra>
  1652.                 <DiploMusicWarEra>
  1653.                     <EraType>ERA_MEDIEVAL</EraType>
  1654.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  1655.                 </DiploMusicWarEra>
  1656.                 <DiploMusicWarEra>
  1657.                     <EraType>ERA_RENAISSANCE</EraType>
  1658.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  1659.                 </DiploMusicWarEra>
  1660.                 <DiploMusicWarEra>
  1661.                     <EraType>ERA_INDUSTRIAL</EraType>
  1662.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  1663.                 </DiploMusicWarEra>
  1664.                 <DiploMusicWarEra>
  1665.                     <EraType>ERA_MODERN</EraType>
  1666.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  1667.                 </DiploMusicWarEra>
  1668.                 <DiploMusicWarEra>
  1669.                     <EraType>ERA_FUTURE</EraType>
  1670.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  1671.                 </DiploMusicWarEra>
  1672.             </DiplomacyMusicWar>
  1673.         </LeaderHeadInfo>
  1674.         <LeaderHeadInfo>
  1675.             <Type>LEADER_JULIUS_CAESAR</Type>
  1676.             <Description>TXT_KEY_LEADER_JULIUS_CAESAR</Description>
  1677.             <Civilopedia>TXT_KEY_LEADER_JULIUS_CAESAR_PEDIA</Civilopedia>
  1678.             <ArtDefineTag>ART_DEF_LEADER_JULIUS_CAESAR</ArtDefineTag>
  1679.             <iWonderConstructRand>20</iWonderConstructRand>
  1680.             <iBaseAttitude>0</iBaseAttitude>
  1681.             <iBasePeaceWeight>4</iBasePeaceWeight>
  1682.             <iPeaceWeightRand>3</iPeaceWeightRand>
  1683.             <iWarmongerRespect>1</iWarmongerRespect>
  1684.             <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
  1685.             <iNoTechTradeThreshold>5</iNoTechTradeThreshold>
  1686.             <iTechTradeKnownPercent>40</iTechTradeKnownPercent>
  1687.             <iMaxGoldTradePercent>10</iMaxGoldTradePercent>
  1688.             <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
  1689.             <iMaxWarRand>100</iMaxWarRand>
  1690.             <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
  1691.             <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
  1692.             <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
  1693.             <iLimitedWarRand>100</iLimitedWarRand>
  1694.             <iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
  1695.             <iDogpileWarRand>50</iDogpileWarRand>
  1696.             <iMakePeaceRand>40</iMakePeaceRand>
  1697.             <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
  1698.             <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
  1699.             <iDemandRebukedWarProb>10</iDemandRebukedWarProb>
  1700.             <iRazeCityProb>0</iRazeCityProb>
  1701.             <iBuildUnitProb>30</iBuildUnitProb>
  1702.             <iBaseAttackOddsChange>2</iBaseAttackOddsChange>
  1703.             <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
  1704.             <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
  1705.             <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
  1706.             <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
  1707.             <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
  1708.             <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
  1709.             <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
  1710.             <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
  1711.             <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
  1712.             <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
  1713.             <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
  1714.             <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
  1715.             <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
  1716.             <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
  1717.             <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
  1718.             <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
  1719.             <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
  1720.             <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
  1721.             <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
  1722.             <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
  1723.             <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
  1724.             <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
  1725.             <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
  1726.             <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
  1727.             <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
  1728.             <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
  1729.             <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
  1730.             <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
  1731.             <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
  1732.             <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
  1733.             <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
  1734.             <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
  1735.             <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
  1736.             <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
  1737.             <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
  1738.             <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
  1739.             <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
  1740.             <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
  1741.             <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
  1742.             <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
  1743.             <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
  1744.             <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
  1745.             <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
  1746.             <FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
  1747.             <Traits>
  1748.                 <Trait>
  1749.                     <TraitType>TRAIT_EXPANSIVE</TraitType>
  1750.                     <bTrait>1</bTrait>
  1751.                 </Trait>
  1752.                 <Trait>
  1753.                     <TraitType>TRAIT_ORGANIZED</TraitType>
  1754.                     <bTrait>1</bTrait>
  1755.                 </Trait>
  1756.             </Traits>
  1757.             <Flavors>
  1758.                 <Flavor>
  1759.                     <FlavorType>FLAVOR_MILITARY</FlavorType>
  1760.                     <iFlavor>5</iFlavor>
  1761.                 </Flavor>
  1762.                 <Flavor>
  1763.                     <FlavorType>FLAVOR_SCIENCE</FlavorType>
  1764.                     <iFlavor>2</iFlavor>
  1765.                 </Flavor>
  1766.             </Flavors>
  1767.             <ContactRands>
  1768.                 <ContactRand>
  1769.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  1770.                     <iContactRand>500</iContactRand>
  1771.                 </ContactRand>
  1772.                 <ContactRand>
  1773.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  1774.                     <iContactRand>500</iContactRand>
  1775.                 </ContactRand>
  1776.                 <ContactRand>
  1777.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  1778.                     <iContactRand>20</iContactRand>
  1779.                 </ContactRand>
  1780.                 <ContactRand>
  1781.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  1782.                     <iContactRand>50</iContactRand>
  1783.                 </ContactRand>
  1784.                 <ContactRand>
  1785.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  1786.                     <iContactRand>500</iContactRand>
  1787.                 </ContactRand>
  1788.                 <ContactRand>
  1789.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  1790.                     <iContactRand>500</iContactRand>
  1791.                 </ContactRand>
  1792.                 <ContactRand>
  1793.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  1794.                     <iContactRand>50</iContactRand>
  1795.                 </ContactRand>
  1796.                 <ContactRand>
  1797.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  1798.                     <iContactRand>20</iContactRand>
  1799.                 </ContactRand>
  1800.                 <ContactRand>
  1801.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  1802.                     <iContactRand>80</iContactRand>
  1803.                 </ContactRand>
  1804.                 <ContactRand>
  1805.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  1806.                     <iContactRand>80</iContactRand>
  1807.                 </ContactRand>
  1808.                 <ContactRand>
  1809.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  1810.                     <iContactRand>20</iContactRand>
  1811.                 </ContactRand>
  1812.                 <ContactRand>
  1813.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  1814.                     <iContactRand>5</iContactRand>
  1815.                 </ContactRand>
  1816.                 <ContactRand>
  1817.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  1818.                     <iContactRand>5</iContactRand>
  1819.                 </ContactRand>
  1820.                 <ContactRand>
  1821.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  1822.                     <iContactRand>20</iContactRand>
  1823.                 </ContactRand>
  1824.             </ContactRands>
  1825.             <ContactDelays>
  1826.                 <ContactDelay>
  1827.                     <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
  1828.                     <iContactDelay>50</iContactDelay>
  1829.                 </ContactDelay>
  1830.                 <ContactDelay>
  1831.                     <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
  1832.                     <iContactDelay>50</iContactDelay>
  1833.                 </ContactDelay>
  1834.                 <ContactDelay>
  1835.                     <ContactType>CONTACT_JOIN_WAR</ContactType>
  1836.                     <iContactDelay>20</iContactDelay>
  1837.                 </ContactDelay>
  1838.                 <ContactDelay>
  1839.                     <ContactType>CONTACT_STOP_TRADING</ContactType>
  1840.                     <iContactDelay>20</iContactDelay>
  1841.                 </ContactDelay>
  1842.                 <ContactDelay>
  1843.                     <ContactType>CONTACT_GIVE_HELP</ContactType>
  1844.                     <iContactDelay>50</iContactDelay>
  1845.                 </ContactDelay>
  1846.                 <ContactDelay>
  1847.                     <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
  1848.                     <iContactDelay>50</iContactDelay>
  1849.                 </ContactDelay>
  1850.                 <ContactDelay>
  1851.                     <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
  1852.                     <iContactDelay>50</iContactDelay>
  1853.                 </ContactDelay>
  1854.                 <ContactDelay>
  1855.                     <ContactType>CONTACT_OPEN_BORDERS</ContactType>
  1856.                     <iContactDelay>20</iContactDelay>
  1857.                 </ContactDelay>
  1858.                 <ContactDelay>
  1859.                     <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
  1860.                     <iContactDelay>20</iContactDelay>
  1861.                 </ContactDelay>
  1862.                 <ContactDelay>
  1863.                     <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
  1864.                     <iContactDelay>20</iContactDelay>
  1865.                 </ContactDelay>
  1866.                 <ContactDelay>
  1867.                     <ContactType>CONTACT_PEACE_TREATY</ContactType>
  1868.                     <iContactDelay>10</iContactDelay>
  1869.                 </ContactDelay>
  1870.                 <ContactDelay>
  1871.                     <ContactType>CONTACT_TRADE_TECH</ContactType>
  1872.                     <iContactDelay>30</iContactDelay>
  1873.                 </ContactDelay>
  1874.                 <ContactDelay>
  1875.                     <ContactType>CONTACT_TRADE_BONUS</ContactType>
  1876.                     <iContactDelay>20</iContactDelay>
  1877.                 </ContactDelay>
  1878.                 <ContactDelay>
  1879.                     <ContactType>CONTACT_TRADE_MAP</ContactType>
  1880.                     <iContactDelay>50</iContactDelay>
  1881.                 </ContactDelay>
  1882.             </ContactDelays>
  1883.             <MemoryDecays>
  1884.                 <MemoryDecay>
  1885.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  1886.                     <iMemoryRand>200</iMemoryRand>
  1887.                 </MemoryDecay>
  1888.                 <MemoryDecay>
  1889.                     <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
  1890.                     <iMemoryRand>100</iMemoryRand>
  1891.                 </MemoryDecay>
  1892.                 <MemoryDecay>
  1893.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  1894.                     <iMemoryRand>50</iMemoryRand>
  1895.                 </MemoryDecay>
  1896.                 <MemoryDecay>
  1897.                     <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
  1898.                     <iMemoryRand>150</iMemoryRand>
  1899.                 </MemoryDecay>
  1900.                 <MemoryDecay>
  1901.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  1902.                     <iMemoryRand>100</iMemoryRand>
  1903.                 </MemoryDecay>
  1904.                 <MemoryDecay>
  1905.                     <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
  1906.                     <iMemoryRand>50</iMemoryRand>
  1907.                 </MemoryDecay>
  1908.                 <MemoryDecay>
  1909.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  1910.                     <iMemoryRand>100</iMemoryRand>
  1911.                 </MemoryDecay>
  1912.                 <MemoryDecay>
  1913.                     <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
  1914.                     <iMemoryRand>50</iMemoryRand>
  1915.                 </MemoryDecay>
  1916.                 <MemoryDecay>
  1917.                     <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
  1918.                     <iMemoryRand>150</iMemoryRand>
  1919.                 </MemoryDecay>
  1920.                 <MemoryDecay>
  1921.                     <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
  1922.                     <iMemoryRand>100</iMemoryRand>
  1923.                 </MemoryDecay>
  1924.                 <MemoryDecay>
  1925.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  1926.                     <iMemoryRand>100</iMemoryRand>
  1927.                 </MemoryDecay>
  1928.                 <MemoryDecay>
  1929.                     <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
  1930.                     <iMemoryRand>50</iMemoryRand>
  1931.                 </MemoryDecay>
  1932.                 <MemoryDecay>
  1933.                     <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
  1934.                     <iMemoryRand>30</iMemoryRand>
  1935.                 </MemoryDecay>
  1936.                 <MemoryDecay>
  1937.                     <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
  1938.                     <iMemoryRand>20</iMemoryRand>
  1939.                 </MemoryDecay>
  1940.                 <MemoryDecay>
  1941.                     <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
  1942.                     <iMemoryRand>10</iMemoryRand>
  1943.                 </MemoryDecay>
  1944.                 <MemoryDecay>
  1945.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  1946.                     <iMemoryRand>100</iMemoryRand>
  1947.                 </MemoryDecay>
  1948.                 <MemoryDecay>
  1949.                     <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
  1950.                     <iMemoryRand>20</iMemoryRand>
  1951.                 </MemoryDecay>
  1952.             </MemoryDecays>
  1953.             <MemoryAttitudePercents>
  1954.                 <MemoryAttitudePercent>
  1955.                     <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
  1956.                     <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
  1957.                 </MemoryAttitudePercent>
  1958.                 <MemoryAttitudePercent>
  1959.                     <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
  1960.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1961.                 </MemoryAttitudePercent>
  1962.                 <MemoryAttitudePercent>
  1963.                     <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
  1964.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1965.                 </MemoryAttitudePercent>
  1966.                 <MemoryAttitudePercent>
  1967.                     <MemoryType>MEMORY_NUKED_US</MemoryType>
  1968.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  1969.                 </MemoryAttitudePercent>
  1970.                 <MemoryAttitudePercent>
  1971.                     <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
  1972.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1973.                 </MemoryAttitudePercent>
  1974.                 <MemoryAttitudePercent>
  1975.                     <MemoryType>MEMORY_RAZED_CITY</MemoryType>
  1976.                     <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
  1977.                 </MemoryAttitudePercent>
  1978.                 <MemoryAttitudePercent>
  1979.                     <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
  1980.                     <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
  1981.                 </MemoryAttitudePercent>
  1982.                 <MemoryAttitudePercent>
  1983.                     <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
  1984.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1985.                 </MemoryAttitudePercent>
  1986.                 <MemoryAttitudePercent>
  1987.                     <MemoryType>MEMORY_GIVE_HELP</MemoryType>
  1988.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1989.                 </MemoryAttitudePercent>
  1990.                 <MemoryAttitudePercent>
  1991.                     <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
  1992.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  1993.                 </MemoryAttitudePercent>
  1994.                 <MemoryAttitudePercent>
  1995.                     <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
  1996.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  1997.                 </MemoryAttitudePercent>
  1998.                 <MemoryAttitudePercent>
  1999.                     <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
  2000.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2001.                 </MemoryAttitudePercent>
  2002.                 <MemoryAttitudePercent>
  2003.                     <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
  2004.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  2005.                 </MemoryAttitudePercent>
  2006.                 <MemoryAttitudePercent>
  2007.                     <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
  2008.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2009.                 </MemoryAttitudePercent>
  2010.                 <MemoryAttitudePercent>
  2011.                     <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
  2012.                     <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
  2013.                 </MemoryAttitudePercent>
  2014.                 <MemoryAttitudePercent>
  2015.                     <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
  2016.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2017.                 </MemoryAttitudePercent>
  2018.                 <MemoryAttitudePercent>
  2019.                     <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
  2020.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2021.                 </MemoryAttitudePercent>
  2022.                 <MemoryAttitudePercent>
  2023.                     <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
  2024.                     <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
  2025.                 </MemoryAttitudePercent>
  2026.                 <MemoryAttitudePercent>
  2027.                     <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
  2028.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2029.                 </MemoryAttitudePercent>
  2030.                 <MemoryAttitudePercent>
  2031.                     <MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
  2032.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2033.                 </MemoryAttitudePercent>
  2034.                 <MemoryAttitudePercent>
  2035.                     <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
  2036.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2037.                 </MemoryAttitudePercent>
  2038.                 <MemoryAttitudePercent>
  2039.                     <MemoryType>MEMORY_MADE_DEMAND</MemoryType>
  2040.                     <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
  2041.                 </MemoryAttitudePercent>
  2042.                 <MemoryAttitudePercent>
  2043.                     <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
  2044.                     <iMemoryAttitudePercent>10</iMemoryAttitudePercent>
  2045.                 </MemoryAttitudePercent>
  2046.             </MemoryAttitudePercents>
  2047.             <NoWarAttitudeProbs>
  2048.                 <NoWarAttitudeProb>
  2049.                     <AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
  2050.                     <iNoWarProb>10</iNoWarProb>
  2051.                 </NoWarAttitudeProb>
  2052.                 <NoWarAttitudeProb>
  2053.                     <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
  2054.                     <iNoWarProb>50</iNoWarProb>
  2055.                 </NoWarAttitudeProb>
  2056.                 <NoWarAttitudeProb>
  2057.                     <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
  2058.                     <iNoWarProb>90</iNoWarProb>
  2059.                 </NoWarAttitudeProb>
  2060.                 <NoWarAttitudeProb>
  2061.                     <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
  2062.                     <iNoWarProb>100</iNoWarProb>
  2063.                 </NoWarAttitudeProb>
  2064.             </NoWarAttitudeProbs>
  2065.             <UnitAIWeightModifiers>
  2066.                 <UnitAIWeightModifier>
  2067.                     <UnitAIType>UNITAI_COUNTER</UnitAIType>
  2068.                     <iWeightModifier>100</iWeightModifier>
  2069.                 </UnitAIWeightModifier>
  2070.             </UnitAIWeightModifiers>
  2071.             <ImprovementWeightModifiers>
  2072.                 <ImprovementWeightModifier>
  2073.                     <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
  2074.                     <iWeightModifier>20</iWeightModifier>
  2075.                 </ImprovementWeightModifier>
  2076.                 <ImprovementWeightModifier>
  2077.                     <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
  2078.                     <iWeightModifier>20</iWeightModifier>
  2079.                 </ImprovementWeightModifier>
  2080.             </ImprovementWeightModifiers>
  2081.             <DiplomacyIntroMusicPeace>
  2082.                 <DiploMusicPeaceEra>
  2083.                     <EraType>ERA_ANCIENT</EraType>
  2084.                 </DiploMusicPeaceEra>
  2085.                 <DiploMusicPeaceEra>
  2086.                     <EraType>ERA_CLASSICAL</EraType>
  2087.                 </DiploMusicPeaceEra>
  2088.                 <DiploMusicPeaceEra>
  2089.                     <EraType>ERA_MEDIEVAL</EraType>
  2090.                 </DiploMusicPeaceEra>
  2091.                 <DiploMusicPeaceEra>
  2092.                     <EraType>ERA_RENAISSANCE</EraType>
  2093.                 </DiploMusicPeaceEra>
  2094.                 <DiploMusicPeaceEra>
  2095.                     <EraType>ERA_INDUSTRIAL</EraType>
  2096.                 </DiploMusicPeaceEra>
  2097.                 <DiploMusicPeaceEra>
  2098.                     <EraType>ERA_MODERN</EraType>
  2099.                 </DiploMusicPeaceEra>
  2100.                 <DiploMusicPeaceEra>
  2101.                     <EraType>ERA_FUTURE</EraType>
  2102.                 </DiploMusicPeaceEra>
  2103.             </DiplomacyIntroMusicPeace>
  2104.             <DiplomacyMusicPeace>
  2105.                 <DiploMusicPeaceEra>
  2106.                     <EraType>ERA_ANCIENT</EraType>
  2107.                     <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
  2108.                 </DiploMusicPeaceEra>
  2109.                 <DiploMusicPeaceEra>
  2110.                     <EraType>ERA_CLASSICAL</EraType>
  2111.                     <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
  2112.                 </DiploMusicPeaceEra>
  2113.                 <DiploMusicPeaceEra>
  2114.                     <EraType>ERA_MEDIEVAL</EraType>
  2115.                     <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
  2116.                 </DiploMusicPeaceEra>
  2117.                 <DiploMusicPeaceEra>
  2118.                     <EraType>ERA_RENAISSANCE</EraType>
  2119.                     <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
  2120.                 </DiploMusicPeaceEra>
  2121.                 <DiploMusicPeaceEra>
  2122.                     <EraType>ERA_INDUSTRIAL</EraType>
  2123.                     <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
  2124.                 </DiploMusicPeaceEra>
  2125.                 <DiploMusicPeaceEra>
  2126.                     <EraType>ERA_MODERN</EraType>
  2127.                     <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
  2128.                 </DiploMusicPeaceEra>
  2129.                 <DiploMusicPeaceEra>
  2130.                     <EraType>ERA_FUTURE</EraType>
  2131.                     <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
  2132.                 </DiploMusicPeaceEra>
  2133.             </DiplomacyMusicPeace>
  2134.             <DiplomacyIntroMusicWar>
  2135.                 <DiploMusicWarEra>
  2136.                     <EraType>ERA_ANCIENT</EraType>
  2137.                 </DiploMusicWarEra>
  2138.                 <DiploMusicWarEra>
  2139.                     <EraType>ERA_CLASSICAL</EraType>
  2140.                 </DiploMusicWarEra>
  2141.                 <DiploMusicWarEra>
  2142.                     <EraType>ERA_MEDIEVAL</EraType>
  2143.                 </DiploMusicWarEra>
  2144.                 <DiploMusicWarEra>
  2145.                     <EraType>ERA_RENAISSANCE</EraType>
  2146.                 </DiploMusicWarEra>
  2147.                 <DiploMusicWarEra>
  2148.                     <EraType>ERA_INDUSTRIAL</EraType>
  2149.                 </DiploMusicWarEra>
  2150.                 <DiploMusicWarEra>
  2151.                     <EraType>ERA_MODERN</EraType>
  2152.                 </DiploMusicWarEra>
  2153.                 <DiploMusicWarEra>
  2154.                     <EraType>ERA_FUTURE</EraType>
  2155.                 </DiploMusicWarEra>
  2156.             </DiplomacyIntroMusicWar>
  2157.             <DiplomacyMusicWar>
  2158.                 <DiploMusicWarEra>
  2159.                     <EraType>ERA_ANCIENT</EraType>
  2160.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  2161.                 </DiploMusicWarEra>
  2162.                 <DiploMusicWarEra>
  2163.                     <EraType>ERA_CLASSICAL</EraType>
  2164.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
  2165.                 </DiploMusicWarEra>
  2166.                 <DiploMusicWarEra>
  2167.                     <EraType>ERA_MEDIEVAL</EraType>
  2168.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  2169.                 </DiploMusicWarEra>
  2170.                 <DiploMusicWarEra>
  2171.                     <EraType>ERA_RENAISSANCE</EraType>
  2172.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
  2173.                 </DiploMusicWarEra>
  2174.                 <DiploMusicWarEra>
  2175.                     <EraType>ERA_INDUSTRIAL</EraType>
  2176.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  2177.                 </DiploMusicWarEra>
  2178.                 <DiploMusicWarEra>
  2179.                     <EraType>ERA_MODERN</EraType>
  2180.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  2181.                 </DiploMusicWarEra>
  2182.                 <DiploMusicWarEra>
  2183.                     <EraType>ERA_FUTURE</EraType>
  2184.                     <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
  2185.                 </DiploMusicWarEra>
  2186.             </DiplomacyMusicWar>
  2187.         </LeaderHeadInfo>
  2188.     </LeaderHeadInfos>
  2189. </Civ4LeaderHeadInfos>
  2190.