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- <?xml version="1.0"?>
- <!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Leader Infos and AI Settings -->
- <Civ4LeaderHeadInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
- <LeaderHeadInfos>
- <LeaderHeadInfo>
- <Type>LEADER_BARBARIAN</Type>
- <Description>TXT_KEY_LEADER_BARBARIAN</Description>
- <Civilopedia>TXT_KEY_LEADER_BARBARIAN_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_LEADER_BARBARIAN</ArtDefineTag>
- <iWonderConstructRand>0</iWonderConstructRand>
- <iBaseAttitude>0</iBaseAttitude>
- <iBasePeaceWeight>0</iBasePeaceWeight>
- <iPeaceWeightRand>0</iPeaceWeightRand>
- <iWarmongerRespect>0</iWarmongerRespect>
- <iRefuseToTalkWarThreshold>0</iRefuseToTalkWarThreshold>
- <iNoTechTradeThreshold>0</iNoTechTradeThreshold>
- <iTechTradeKnownPercent>0</iTechTradeKnownPercent>
- <iMaxGoldTradePercent>0</iMaxGoldTradePercent>
- <iMaxGoldPerTurnTradePercent>0</iMaxGoldPerTurnTradePercent>
- <iMaxWarRand>0</iMaxWarRand>
- <iMaxWarNearbyPowerRatio>0</iMaxWarNearbyPowerRatio>
- <iMaxWarDistantPowerRatio>0</iMaxWarDistantPowerRatio>
- <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
- <iLimitedWarRand>0</iLimitedWarRand>
- <iLimitedWarPowerRatio>0</iLimitedWarPowerRatio>
- <iDogpileWarRand>0</iDogpileWarRand>
- <iMakePeaceRand>0</iMakePeaceRand>
- <iDeclareWarTradeRand>0</iDeclareWarTradeRand>
- <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
- <iDemandRebukedWarProb>0</iDemandRebukedWarProb>
- <iRazeCityProb>10</iRazeCityProb>
- <iBuildUnitProb>50</iBuildUnitProb>
- <iBaseAttackOddsChange>0</iBaseAttackOddsChange>
- <iAttackOddsChangeRand>20</iAttackOddsChangeRand>
- <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
- <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
- <iCloseBordersAttitudeChange>0</iCloseBordersAttitudeChange>
- <iLostWarAttitudeChange>0</iLostWarAttitudeChange>
- <iAtWarAttitudeDivisor>0</iAtWarAttitudeDivisor>
- <iAtWarAttitudeChangeLimit>0</iAtWarAttitudeChangeLimit>
- <iAtPeaceAttitudeDivisor>0</iAtPeaceAttitudeDivisor>
- <iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
- <iSameReligionAttitudeChange>0</iSameReligionAttitudeChange>
- <iSameReligionAttitudeDivisor>0</iSameReligionAttitudeDivisor>
- <iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
- <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
- <iDifferentReligionAttitudeDivisor>0</iDifferentReligionAttitudeDivisor>
- <iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
- <iBonusTradeAttitudeDivisor>0</iBonusTradeAttitudeDivisor>
- <iBonusTradeAttitudeChangeLimit>0</iBonusTradeAttitudeChangeLimit>
- <iOpenBordersAttitudeDivisor>0</iOpenBordersAttitudeDivisor>
- <iOpenBordersAttitudeChangeLimit>0</iOpenBordersAttitudeChangeLimit>
- <iDefensivePactAttitudeDivisor>0</iDefensivePactAttitudeDivisor>
- <iDefensivePactAttitudeChangeLimit>0</iDefensivePactAttitudeChangeLimit>
- <iShareWarAttitudeChange>0</iShareWarAttitudeChange>
- <iShareWarAttitudeDivisor>0</iShareWarAttitudeDivisor>
- <iShareWarAttitudeChangeLimit>0</iShareWarAttitudeChangeLimit>
- <iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
- <iFavoriteCivicAttitudeDivisor>0</iFavoriteCivicAttitudeDivisor>
- <iFavoriteCivicAttitudeChangeLimit>0</iFavoriteCivicAttitudeChangeLimit>
- <DemandTributeAttitudeThreshold>NONE</DemandTributeAttitudeThreshold>
- <NoGiveHelpAttitudeThreshold>NONE</NoGiveHelpAttitudeThreshold>
- <TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
- <StrategicBonusRefuseAttitudeThreshold>NONE</StrategicBonusRefuseAttitudeThreshold>
- <HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
- <HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
- <MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
- <DeclareWarRefuseAttitudeThreshold>NONE</DeclareWarRefuseAttitudeThreshold>
- <DeclareWarThemRefuseAttitudeThreshold>NONE</DeclareWarThemRefuseAttitudeThreshold>
- <StopTradingRefuseAttitudeThreshold>NONE</StopTradingRefuseAttitudeThreshold>
- <StopTradingThemRefuseAttitudeThreshold>NONE</StopTradingThemRefuseAttitudeThreshold>
- <AdoptCivicRefuseAttitudeThreshold>NONE</AdoptCivicRefuseAttitudeThreshold>
- <ConvertReligionRefuseAttitudeThreshold>NONE</ConvertReligionRefuseAttitudeThreshold>
- <OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
- <DefensivePactRefuseAttitudeThreshold>NONE</DefensivePactRefuseAttitudeThreshold>
- <PermanentAllianceRefuseAttitudeThreshold>NONE</PermanentAllianceRefuseAttitudeThreshold>
- <FavoriteCivic>NONE</FavoriteCivic>
- <Traits/>
- <Flavors/>
- <ContactRands/>
- <ContactDelays/>
- <MemoryDecays/>
- <MemoryAttitudePercents/>
- <NoWarAttitudeProbs/>
- <UnitAIWeightModifiers/>
- <ImprovementWeightModifiers/>
- <DiplomacyIntroMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicPeaceEra>
- </DiplomacyIntroMusicPeace>
- <DiplomacyMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_PEACE</DiploScriptId>
- </DiploMusicPeaceEra>
- </DiplomacyMusicPeace>
- <DiplomacyIntroMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicWarEra>
- </DiplomacyIntroMusicWar>
- <DiplomacyMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_DEFAULT_WAR</DiploScriptId>
- </DiploMusicWarEra>
- </DiplomacyMusicWar>
- </LeaderHeadInfo>
- <LeaderHeadInfo>
- <Type>LEADER_ALEXANDER</Type>
- <Description>TXT_KEY_LEADER_ALEXANDER</Description>
- <Civilopedia>TXT_KEY_LEADER_ALEXANDER_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_LEADER_ALEXANDER</ArtDefineTag>
- <iWonderConstructRand>20</iWonderConstructRand>
- <iBaseAttitude>0</iBaseAttitude>
- <iBasePeaceWeight>0</iBasePeaceWeight>
- <iPeaceWeightRand>3</iPeaceWeightRand>
- <iWarmongerRespect>2</iWarmongerRespect>
- <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
- <iNoTechTradeThreshold>5</iNoTechTradeThreshold>
- <iTechTradeKnownPercent>30</iTechTradeKnownPercent>
- <iMaxGoldTradePercent>5</iMaxGoldTradePercent>
- <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
- <iMaxWarRand>50</iMaxWarRand>
- <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
- <iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
- <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
- <iLimitedWarRand>40</iLimitedWarRand>
- <iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
- <iDogpileWarRand>50</iDogpileWarRand>
- <iMakePeaceRand>40</iMakePeaceRand>
- <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
- <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
- <iDemandRebukedWarProb>25</iDemandRebukedWarProb>
- <iRazeCityProb>25</iRazeCityProb>
- <iBuildUnitProb>35</iBuildUnitProb>
- <iBaseAttackOddsChange>4</iBaseAttackOddsChange>
- <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
- <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
- <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
- <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
- <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
- <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
- <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
- <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
- <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
- <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
- <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
- <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
- <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
- <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
- <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
- <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
- <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
- <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
- <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
- <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
- <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
- <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
- <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
- <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
- <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
- <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
- <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
- <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
- <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
- <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
- <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
- <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
- <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
- <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
- <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
- <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
- <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
- <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
- <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
- <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
- <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
- <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
- <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</PermanentAllianceRefuseAttitudeThreshold>
- <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
- <Traits>
- <Trait>
- <TraitType>TRAIT_PHILOSOPHICAL</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- <Trait>
- <TraitType>TRAIT_AGGRESSIVE</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- </Traits>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_MILITARY</FlavorType>
- <iFlavor>5</iFlavor>
- </Flavor>
- <Flavor>
- <FlavorType>FLAVOR_GROWTH</FlavorType>
- <iFlavor>2</iFlavor>
- </Flavor>
- </Flavors>
- <ContactRands>
- <ContactRand>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactRand>250</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactRand>1000</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactRand>50</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactRand>500</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactRand>250</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactRand>250</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactRand>5</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactRand>5</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- </ContactRands>
- <ContactDelays>
- <ContactDelay>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactDelay>10</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactDelay>30</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- </ContactDelays>
- <MemoryDecays>
- <MemoryDecay>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryRand>200</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
- <iMemoryRand>30</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
- <iMemoryRand>10</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- </MemoryDecays>
- <MemoryAttitudePercents>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
- <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_US</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_CITY</MemoryType>
- <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_MADE_DEMAND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryAttitudePercent>10</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- </MemoryAttitudePercents>
- <NoWarAttitudeProbs>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
- <iNoWarProb>20</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
- <iNoWarProb>80</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
- <iNoWarProb>100</iNoWarProb>
- </NoWarAttitudeProb>
- </NoWarAttitudeProbs>
- <UnitAIWeightModifiers>
- <UnitAIWeightModifier>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <iWeightModifier>100</iWeightModifier>
- </UnitAIWeightModifier>
- </UnitAIWeightModifiers>
- <ImprovementWeightModifiers/>
- <DiplomacyIntroMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicPeaceEra>
- </DiplomacyIntroMusicPeace>
- <DiplomacyMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- </DiplomacyMusicPeace>
- <DiplomacyIntroMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicWarEra>
- </DiplomacyIntroMusicWar>
- <DiplomacyMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- </DiplomacyMusicWar>
- </LeaderHeadInfo>
- <LeaderHeadInfo>
- <Type>LEADER_GANDHI</Type>
- <Description>TXT_KEY_LEADER_GANDHI</Description>
- <Civilopedia>TXT_KEY_LEADER_GANDHI_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_LEADER_GANDHI</ArtDefineTag>
- <iWonderConstructRand>10</iWonderConstructRand>
- <iBaseAttitude>2</iBaseAttitude>
- <iBasePeaceWeight>10</iBasePeaceWeight>
- <iPeaceWeightRand>3</iPeaceWeightRand>
- <iWarmongerRespect>0</iWarmongerRespect>
- <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
- <iNoTechTradeThreshold>10</iNoTechTradeThreshold>
- <iTechTradeKnownPercent>20</iTechTradeKnownPercent>
- <iMaxGoldTradePercent>10</iMaxGoldTradePercent>
- <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
- <iMaxWarRand>400</iMaxWarRand>
- <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
- <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
- <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
- <iLimitedWarRand>200</iLimitedWarRand>
- <iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
- <iDogpileWarRand>100</iDogpileWarRand>
- <iMakePeaceRand>10</iMakePeaceRand>
- <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
- <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
- <iDemandRebukedWarProb>0</iDemandRebukedWarProb>
- <iRazeCityProb>0</iRazeCityProb>
- <iBuildUnitProb>15</iBuildUnitProb>
- <iBaseAttackOddsChange>0</iBaseAttackOddsChange>
- <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
- <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
- <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
- <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
- <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
- <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
- <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
- <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
- <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
- <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
- <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
- <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
- <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
- <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
- <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
- <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
- <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
- <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
- <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
- <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
- <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
- <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
- <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
- <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
- <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
- <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
- <iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
- <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
- <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
- <TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
- <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
- <HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
- <HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
- <MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
- <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
- <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
- <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
- <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
- <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
- <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
- <OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
- <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
- <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
- <FavoriteCivic>CIVIC_UNIVERSAL_SUFFRAGE</FavoriteCivic>
- <Traits>
- <Trait>
- <TraitType>TRAIT_SPIRITUAL</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- <Trait>
- <TraitType>TRAIT_INDUSTRIOUS</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- </Traits>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_CULTURE</FlavorType>
- <iFlavor>10</iFlavor>
- </Flavor>
- </Flavors>
- <ContactRands>
- <ContactRand>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactRand>500</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactRand>50</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactRand>50</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactRand>25</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactRand>50</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactRand>10000</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactRand>2</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactRand>2</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- </ContactRands>
- <ContactDelays>
- <ContactDelay>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactDelay>10</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactDelay>30</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- </ContactDelays>
- <MemoryDecays>
- <MemoryDecay>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryRand>200</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
- <iMemoryRand>30</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
- <iMemoryRand>10</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- </MemoryDecays>
- <MemoryAttitudePercents>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
- <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_US</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_CITY</MemoryType>
- <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryAttitudePercent>5</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- </MemoryAttitudePercents>
- <NoWarAttitudeProbs>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
- <iNoWarProb>20</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
- <iNoWarProb>70</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
- <iNoWarProb>100</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
- <iNoWarProb>100</iNoWarProb>
- </NoWarAttitudeProb>
- </NoWarAttitudeProbs>
- <UnitAIWeightModifiers>
- <UnitAIWeightModifier>
- <UnitAIType>UNITAI_WORKER</UnitAIType>
- <iWeightModifier>100</iWeightModifier>
- </UnitAIWeightModifier>
- </UnitAIWeightModifiers>
- <ImprovementWeightModifiers>
- <ImprovementWeightModifier>
- <ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
- <iWeightModifier>20</iWeightModifier>
- </ImprovementWeightModifier>
- </ImprovementWeightModifiers>
- <DiplomacyIntroMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicPeaceEra>
- </DiplomacyIntroMusicPeace>
- <DiplomacyMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- </DiplomacyMusicPeace>
- <DiplomacyIntroMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicWarEra>
- </DiplomacyIntroMusicWar>
- <DiplomacyMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- </DiplomacyMusicWar>
- </LeaderHeadInfo>
- <LeaderHeadInfo>
- <Type>LEADER_HUAYNA_CAPAC</Type>
- <Description>TXT_KEY_LEADER_HUAYNA_CAPAC</Description>
- <Civilopedia>TXT_KEY_LEADER_HUAYNA_CAPAC_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_LEADER_HUAYNA_CAPAC</ArtDefineTag>
- <iWonderConstructRand>30</iWonderConstructRand>
- <iBaseAttitude>0</iBaseAttitude>
- <iBasePeaceWeight>2</iBasePeaceWeight>
- <iPeaceWeightRand>3</iPeaceWeightRand>
- <iWarmongerRespect>2</iWarmongerRespect>
- <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
- <iNoTechTradeThreshold>5</iNoTechTradeThreshold>
- <iTechTradeKnownPercent>30</iTechTradeKnownPercent>
- <iMaxGoldTradePercent>10</iMaxGoldTradePercent>
- <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
- <iMaxWarRand>100</iMaxWarRand>
- <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
- <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
- <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
- <iLimitedWarRand>80</iLimitedWarRand>
- <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
- <iDogpileWarRand>100</iDogpileWarRand>
- <iMakePeaceRand>20</iMakePeaceRand>
- <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
- <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
- <iDemandRebukedWarProb>0</iDemandRebukedWarProb>
- <iRazeCityProb>0</iRazeCityProb>
- <iBuildUnitProb>25</iBuildUnitProb>
- <iBaseAttackOddsChange>0</iBaseAttackOddsChange>
- <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
- <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
- <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
- <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
- <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
- <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
- <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
- <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
- <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
- <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
- <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
- <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
- <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
- <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
- <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
- <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
- <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
- <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
- <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
- <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
- <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
- <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
- <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
- <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
- <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
- <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
- <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
- <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
- <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
- <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
- <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
- <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
- <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
- <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
- <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
- <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
- <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
- <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
- <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
- <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
- <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
- <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
- <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
- <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
- <Traits>
- <Trait>
- <TraitType>TRAIT_AGGRESSIVE</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- <Trait>
- <TraitType>TRAIT_FINANCIAL</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- </Traits>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_GOLD</FlavorType>
- <iFlavor>10</iFlavor>
- </Flavor>
- </Flavors>
- <ContactRands>
- <ContactRand>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactRand>250</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactRand>250</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactRand>50</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactRand>250</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactRand>100</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactRand>250</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactRand>5</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactRand>5</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- </ContactRands>
- <ContactDelays>
- <ContactDelay>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactDelay>10</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactDelay>30</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- </ContactDelays>
- <MemoryDecays>
- <MemoryDecay>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryRand>200</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
- <iMemoryRand>30</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
- <iMemoryRand>10</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- </MemoryDecays>
- <MemoryAttitudePercents>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
- <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_US</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_CITY</MemoryType>
- <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_MADE_DEMAND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryAttitudePercent>10</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- </MemoryAttitudePercents>
- <NoWarAttitudeProbs>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
- <iNoWarProb>10</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
- <iNoWarProb>50</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
- <iNoWarProb>90</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
- <iNoWarProb>100</iNoWarProb>
- </NoWarAttitudeProb>
- </NoWarAttitudeProbs>
- <UnitAIWeightModifiers>
- <UnitAIWeightModifier>
- <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
- <iWeightModifier>100</iWeightModifier>
- </UnitAIWeightModifier>
- </UnitAIWeightModifiers>
- <ImprovementWeightModifiers/>
- <DiplomacyIntroMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
- </DiploMusicPeaceEra>
- </DiplomacyIntroMusicPeace>
- <DiplomacyMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
- </DiploMusicPeaceEra>
- </DiplomacyMusicPeace>
- <DiplomacyIntroMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicWarEra>
- </DiplomacyIntroMusicWar>
- <DiplomacyMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- </DiplomacyMusicWar>
- </LeaderHeadInfo>
- <LeaderHeadInfo>
- <Type>LEADER_JULIUS_CAESAR</Type>
- <Description>TXT_KEY_LEADER_JULIUS_CAESAR</Description>
- <Civilopedia>TXT_KEY_LEADER_JULIUS_CAESAR_PEDIA</Civilopedia>
- <ArtDefineTag>ART_DEF_LEADER_JULIUS_CAESAR</ArtDefineTag>
- <iWonderConstructRand>20</iWonderConstructRand>
- <iBaseAttitude>0</iBaseAttitude>
- <iBasePeaceWeight>4</iBasePeaceWeight>
- <iPeaceWeightRand>3</iPeaceWeightRand>
- <iWarmongerRespect>1</iWarmongerRespect>
- <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
- <iNoTechTradeThreshold>5</iNoTechTradeThreshold>
- <iTechTradeKnownPercent>40</iTechTradeKnownPercent>
- <iMaxGoldTradePercent>10</iMaxGoldTradePercent>
- <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
- <iMaxWarRand>100</iMaxWarRand>
- <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
- <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
- <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
- <iLimitedWarRand>100</iLimitedWarRand>
- <iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
- <iDogpileWarRand>50</iDogpileWarRand>
- <iMakePeaceRand>40</iMakePeaceRand>
- <iDeclareWarTradeRand>40</iDeclareWarTradeRand>
- <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
- <iDemandRebukedWarProb>10</iDemandRebukedWarProb>
- <iRazeCityProb>0</iRazeCityProb>
- <iBuildUnitProb>30</iBuildUnitProb>
- <iBaseAttackOddsChange>2</iBaseAttackOddsChange>
- <iAttackOddsChangeRand>10</iAttackOddsChangeRand>
- <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
- <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
- <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
- <iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
- <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
- <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
- <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
- <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
- <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
- <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
- <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
- <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
- <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
- <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
- <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
- <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
- <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
- <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
- <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
- <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
- <iShareWarAttitudeChange>1</iShareWarAttitudeChange>
- <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
- <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
- <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
- <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
- <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
- <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
- <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
- <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
- <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
- <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
- <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
- <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
- <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
- <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
- <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
- <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
- <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
- <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
- <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
- <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
- <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
- <FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
- <Traits>
- <Trait>
- <TraitType>TRAIT_EXPANSIVE</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- <Trait>
- <TraitType>TRAIT_ORGANIZED</TraitType>
- <bTrait>1</bTrait>
- </Trait>
- </Traits>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_MILITARY</FlavorType>
- <iFlavor>5</iFlavor>
- </Flavor>
- <Flavor>
- <FlavorType>FLAVOR_SCIENCE</FlavorType>
- <iFlavor>2</iFlavor>
- </Flavor>
- </Flavors>
- <ContactRands>
- <ContactRand>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactRand>500</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactRand>500</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactRand>50</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactRand>500</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactRand>500</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactRand>50</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactRand>80</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactRand>5</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactRand>5</iContactRand>
- </ContactRand>
- <ContactRand>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactRand>20</iContactRand>
- </ContactRand>
- </ContactRands>
- <ContactDelays>
- <ContactDelay>
- <ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_JOIN_WAR</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_STOP_TRADING</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_GIVE_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_ASK_FOR_HELP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_OPEN_BORDERS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_PEACE_TREATY</ContactType>
- <iContactDelay>10</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_TECH</ContactType>
- <iContactDelay>30</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_BONUS</ContactType>
- <iContactDelay>20</iContactDelay>
- </ContactDelay>
- <ContactDelay>
- <ContactType>CONTACT_TRADE_MAP</ContactType>
- <iContactDelay>50</iContactDelay>
- </ContactDelay>
- </ContactDelays>
- <MemoryDecays>
- <MemoryDecay>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryRand>200</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
- <iMemoryRand>150</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
- <iMemoryRand>50</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
- <iMemoryRand>30</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
- <iMemoryRand>10</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryRand>100</iMemoryRand>
- </MemoryDecay>
- <MemoryDecay>
- <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
- <iMemoryRand>20</iMemoryRand>
- </MemoryDecay>
- </MemoryDecays>
- <MemoryAttitudePercents>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR</MemoryType>
- <iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_US</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_CITY</MemoryType>
- <iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
- <iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_GIVE_HELP</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_REFUSED_HELP</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
- <iMemoryAttitudePercent>100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
- <iMemoryAttitudePercent>50</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_MADE_DEMAND</MemoryType>
- <iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- <MemoryAttitudePercent>
- <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
- <iMemoryAttitudePercent>10</iMemoryAttitudePercent>
- </MemoryAttitudePercent>
- </MemoryAttitudePercents>
- <NoWarAttitudeProbs>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
- <iNoWarProb>10</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
- <iNoWarProb>50</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_PLEASED</AttitudeType>
- <iNoWarProb>90</iNoWarProb>
- </NoWarAttitudeProb>
- <NoWarAttitudeProb>
- <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
- <iNoWarProb>100</iNoWarProb>
- </NoWarAttitudeProb>
- </NoWarAttitudeProbs>
- <UnitAIWeightModifiers>
- <UnitAIWeightModifier>
- <UnitAIType>UNITAI_COUNTER</UnitAIType>
- <iWeightModifier>100</iWeightModifier>
- </UnitAIWeightModifier>
- </UnitAIWeightModifiers>
- <ImprovementWeightModifiers>
- <ImprovementWeightModifier>
- <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
- <iWeightModifier>20</iWeightModifier>
- </ImprovementWeightModifier>
- <ImprovementWeightModifier>
- <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
- <iWeightModifier>20</iWeightModifier>
- </ImprovementWeightModifier>
- </ImprovementWeightModifiers>
- <DiplomacyIntroMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicPeaceEra>
- </DiplomacyIntroMusicPeace>
- <DiplomacyMusicPeace>
- <DiploMusicPeaceEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- <DiploMusicPeaceEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
- </DiploMusicPeaceEra>
- </DiplomacyMusicPeace>
- <DiplomacyIntroMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- </DiploMusicWarEra>
- </DiplomacyIntroMusicWar>
- <DiplomacyMusicWar>
- <DiploMusicWarEra>
- <EraType>ERA_ANCIENT</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_CLASSICAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MEDIEVAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_RENAISSANCE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_INDUSTRIAL</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_MODERN</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- <DiploMusicWarEra>
- <EraType>ERA_FUTURE</EraType>
- <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
- </DiploMusicWarEra>
- </DiplomacyMusicWar>
- </LeaderHeadInfo>
- </LeaderHeadInfos>
- </Civ4LeaderHeadInfos>
-