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Text File  |  2005-05-08  |  1KB  |  66 lines

  1. // Pistol
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_Pistol"
  7.     "viewmodel"            "models/weapons/v_pistol.mdl"
  8.     "playermodel"        "models/weapons/w_pistol.mdl"
  9.     "anim_prefix"        "pistol"
  10.     "bucket"            "1"
  11.     "bucket_position"    "0"
  12.  
  13.     "clip_size"            "18"
  14.     "primary_ammo"        "Pistol"
  15.     "secondary_ammo"    "None"
  16.  
  17.     "weight"            "2"
  18.     "item_flags"        "0"
  19.  
  20.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  21.     SoundData
  22.     {
  23.  
  24.         "reload"        "Weapon_Pistol.Reload"
  25.         "reload_npc"    "Weapon_Pistol.NPC_Reload"
  26.         "empty"            "Weapon_Pistol.Empty"
  27.         "single_shot"    "Weapon_Pistol.Single"
  28.         "single_shot_npc"    "Weapon_Pistol.NPC_Single"
  29.         "special1"        "Weapon_Pistol.Special1"
  30.         "special2"        "Weapon_Pistol.Special2"
  31.         "burst"            "Weapon_Pistol.Burst"
  32.     }
  33.  
  34.     // Weapon Sprite data is loaded by the Client DLL.
  35.     TextureData
  36.     {
  37.         "weapon"
  38.         {
  39.                 "font"        "WeaponIcons"
  40.                 "character"    "d"
  41.         }
  42.         "weapon_s"
  43.         {    
  44.                 "font"        "WeaponIconsSelected"
  45.                 "character"    "d"
  46.         }
  47.         "ammo"
  48.         {
  49.                 "font"        "WeaponIcons"
  50.                 "character"    "p"
  51.         }
  52.         "crosshair"
  53.         {
  54.                 "font"        "Crosshairs"
  55.                 "character"    "Q"
  56.         }
  57.         "autoaim"
  58.         {
  59.                 "file"        "sprites/crosshairs"
  60.                 "x"            "0"
  61.                 "y"            "48"
  62.                 "width"        "24"
  63.                 "height"    "24"
  64.         }
  65.     }
  66. }