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Text File  |  2005-05-08  |  1KB  |  73 lines

  1. // Physics Gun
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_Physgun"
  7.     "viewmodel"                "models/weapons/v_Physics.mdl"
  8.     "playermodel"            "models/weapons/w_Physics.mdl"
  9.     "anim_prefix"            "physgun"
  10.     "bucket"                "4"
  11.     "bucket_position"        "4"
  12.  
  13.     "clip_size"                "1"
  14.     "clip2_size"            "8"
  15.     "primary_ammo"            "None"
  16.     "secondary_ammo"        "Gravity"
  17.     "default_clip2"            "8"
  18.  
  19.     "weight"                "0"
  20.     "item_flags"            "2"
  21.  
  22.     SoundData
  23.     {
  24.         "single_shot"        "Weapon_Physgun.On"
  25.         "reload"            "Weapon_Physgun.Off"
  26.         "special1"            "Weapon_Physgun.Special1"
  27.     }
  28.  
  29.     // Weapon Sprite data is loaded by the Client DLL.
  30.     TextureData
  31.     {
  32.         "weapon"
  33.         {
  34.             "file"        "sprites/w_icons2"
  35.             "x"            "128"
  36.             "y"            "192"
  37.             "width"        "128"
  38.             "height"    "64"
  39.         }
  40.         "weapon_s"
  41.         {
  42.             "file"        "sprites/w_icons2b"
  43.             "x"            "128"
  44.             "y"            "192"
  45.             "width"        "128"
  46.             "height"    "64"
  47.         }
  48.         "ammo"
  49.         {
  50.             "file"        "sprites/a_icons1"
  51.             "x"            "0"
  52.             "y"            "0"
  53.             "width"        "32"
  54.             "height"    "32"
  55.         }
  56.         "crosshair"
  57.         {
  58.             "file"        "sprites/crosshairs"
  59.             "x"            "0"
  60.             "y"            "48"
  61.             "width"        "24"
  62.             "height"    "24"
  63.         }
  64.         "autoaim"
  65.         {
  66.                 "file"        "sprites/crosshairs"
  67.                 "x"            "48"
  68.                 "y"            "72"
  69.                 "width"        "24"
  70.                 "height"    "24"
  71.         }
  72.     }
  73. }