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weapon_physgun.txt
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2005-05-08
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1KB
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73 lines
// Physics Gun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Physgun"
"viewmodel" "models/weapons/v_Physics.mdl"
"playermodel" "models/weapons/w_Physics.mdl"
"anim_prefix" "physgun"
"bucket" "4"
"bucket_position" "4"
"clip_size" "1"
"clip2_size" "8"
"primary_ammo" "None"
"secondary_ammo" "Gravity"
"default_clip2" "8"
"weight" "0"
"item_flags" "2"
SoundData
{
"single_shot" "Weapon_Physgun.On"
"reload" "Weapon_Physgun.Off"
"special1" "Weapon_Physgun.Special1"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/w_icons2"
"x" "128"
"y" "192"
"width" "128"
"height" "64"
}
"weapon_s"
{
"file" "sprites/w_icons2b"
"x" "128"
"y" "192"
"width" "128"
"height" "64"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}