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Text File  |  2005-05-08  |  1KB  |  70 lines

  1. // Missile Launcher
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_RPG"
  7.     "viewmodel"                "models/weapons/v_rpg.mdl"
  8.     "playermodel"            "models/weapons/w_rocket_launcher.mdl"
  9.     "anim_prefix"            "missile launcher"
  10.     "bucket"                "4"
  11.     "bucket_position"        "1"
  12.     "autoswitchfrom"        "0"
  13.  
  14.     "clip_size"                "-1"
  15.     "clip2_size"            "-1"
  16.     "default_clip"            "3"
  17.     "default_clip2"            "-1"
  18.  
  19.     "primary_ammo"            "rpg_round"
  20.     "secondary_ammo"        "None"
  21.  
  22.     "autoswitchto"            "0"
  23.     "weight"                "0"
  24.     "item_flags"            "2"
  25.  
  26.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  27.     SoundData
  28.     {
  29.         "single_shot"        "Weapon_RPG.Single"
  30.         "single_shot_npc"    "Weapon_RPG.NPC_Single"
  31.         //Laser on
  32.         "special1"            "Weapon_RPG.LaserOn"
  33.         //Laser off
  34.         "special2"            "Weapon_RPG.LaserOff"
  35.         "empty"                "Weapon_SMG1.Empty"
  36.     }
  37.  
  38.     // Weapon Sprite data is loaded by the Client DLL.
  39.     TextureData
  40.     {
  41.         "weapon"
  42.         {
  43.                 "font"        "WeaponIcons"
  44.                 "character"    "i"
  45.         }
  46.         "weapon_s"
  47.         {    
  48.                 "font"        "WeaponIconsSelected"
  49.                 "character"    "i"
  50.         }
  51.         "ammo"
  52.         {
  53.                 "font"        "WeaponIcons"
  54.                 "character"    "x"
  55.         }
  56.         "crosshair"
  57.         {
  58.                 "font"        "Crosshairs"
  59.                 "character"    "Q"
  60.         }
  61.         "autoaim"
  62.         {
  63.                 "file"        "sprites/crosshairs"
  64.                 "x"            "48"
  65.                 "y"            "72"
  66.                 "width"        "24"
  67.                 "height"    "24"
  68.         }
  69.     }
  70. }