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Text File  |  2005-05-08  |  2KB  |  78 lines

  1. // Physics Gun
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_GravityGun"
  7.     "viewmodel"            "models/weapons/v_physcannon.mdl"
  8.     "playermodel"        "models/weapons/w_Physics.mdl"
  9.     "anim_prefix"        "gauss"
  10.     "bucket"            "0"
  11.     "bucket_position"    "1"
  12.     "clip_size"            "0"
  13.     "clip2_size"        "0"
  14.     "primary_ammo"        "None"
  15.     "secondary_ammo"    "None"
  16.     "default_clip"        "0"
  17.     "default_clip2"        "0"
  18.     "weight"            "0"
  19.     "autoswitchto"        "0"
  20.     "autoswitchfrom"    "0"
  21.     "item_flags"        "2"
  22.  
  23.     SoundData
  24.     {
  25.         // launch held object
  26.         "single_shot"        "Weapon_PhysCannon.Launch"
  27.         // Ignore?
  28.         "reload"            "Weapon_PhysCannon.Charge"
  29.         // dry fire - no target
  30.         "empty"                "Weapon_PhysCannon.DryFire"
  31.         // pick up object
  32.         "special1"            "Weapon_PhysCannon.Pickup"
  33.         // open claws, target object
  34.         "special2"            "Weapon_PhysCannon.OpenClaws"
  35.         // close claws, target out of range/invalid
  36.         "melee_hit"            "Weapon_PhysCannon.CloseClaws"
  37.         // drop object
  38.         "melee_miss"        "Weapon_PhysCannon.Drop"
  39.         // too heavy
  40.         "special3"        "Weapon_PhysCannon.TooHeavy"
  41.     }
  42.  
  43.     // Weapon Sprite data is loaded by the Client DLL.
  44.     TextureData
  45.     {
  46.         "weapon"
  47.         {
  48.                 "font"        "WeaponIcons"
  49.                 "character"    "m"
  50.         }
  51.         "weapon_s"
  52.         {    
  53.                 "font"        "WeaponIconsSelected"
  54.                 "character"    "m"
  55.         }
  56.         "ammo"
  57.         {
  58.             "file"        "sprites/a_icons1"
  59.             "x"            "0"
  60.             "y"            "0"
  61.             "width"        "32"
  62.             "height"    "32"
  63.         }
  64.         "crosshair"
  65.         {
  66.                 "font"        "Crosshairs"
  67.                 "character"    "Q"
  68.         }
  69.         "autoaim"
  70.         {
  71.             "file"        "sprites/crosshairs"
  72.             "x"            "48"
  73.             "y"            "72"
  74.             "width"        "24"
  75.             "height"    "24"
  76.         }
  77.     }
  78. }