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Text File  |  2005-05-08  |  1KB  |  69 lines

  1. // Cubemap visualization tool
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"        "#HL2_Cubemap"
  7.     "viewmodel"        "models/shadertest/envballs.mdl"
  8.     "playermodel"        "models/shadertest/envballs.mdl"
  9.     "anim_prefix"        "envballs"
  10.     "bucket"        "2"
  11.     "bucket_position"    "0"
  12.  
  13.     "clip_size"            "-1"
  14.     "clip2_size"            "-1"
  15.  
  16.     "default_clip"            "-1"
  17.     "default_clip2"            "-1"
  18.  
  19.     "primary_ammo"            "None"
  20.     "secondary_ammo"        "None"
  21.  
  22.     "weight"            "0"
  23.     "item_flags"            "0"
  24.  
  25.     // Weapon Sprite data is loaded by the Client DLL.
  26.     TextureData
  27.     {
  28.         "weapon"
  29.         {
  30.             "file"        "sprites/w_icons1"
  31.             "x"            "128"
  32.             "y"            "128"
  33.             "width"        "128"
  34.             "height"    "64"
  35.         }
  36.         "weapon_s"
  37.         {
  38.                 "file"        "sprites/w_icons1b"
  39.                 "x"            "128"
  40.                 "y"            "128"
  41.                 "width"        "128"
  42.                 "height"    "64"
  43.         }
  44.         "ammo"
  45.         {
  46.                 "file"        "sprites/a_icons1"
  47.                 "x"            "55"
  48.                 "y"            "60"
  49.                 "width"        "73"
  50.                 "height"    "15"
  51.         }
  52.         "crosshair"
  53.         {
  54.                 "file"        "sprites/crosshairs"
  55.                 "x"            "0"
  56.                 "y"            "48"
  57.                 "width"        "24"
  58.                 "height"    "24"
  59.         }
  60.         "autoaim"
  61.         {
  62.                 "file"        "sprites/crosshairs"
  63.                 "x"            "0"
  64.                 "y"            "48"
  65.                 "width"        "24"
  66.                 "height"    "24"
  67.         }
  68.     }
  69. }