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Text File  |  2005-05-08  |  1KB  |  68 lines

  1. // Crowbar
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_Crowbar"
  7.     "viewmodel"                "models/weapons/v_crowbar.mdl"
  8.     "playermodel"            "models/weapons/w_crowbar.mdl"
  9.     "anim_prefix"            "crowbar"
  10.     "bucket"                "0"
  11.     "bucket_position"        "0"
  12.  
  13.     "clip_size"                "-1"
  14.     "primary_ammo"            "None"
  15.     "secondary_ammo"        "None"
  16.  
  17.     "weight"                "0"
  18.     "item_flags"            "0"
  19.  
  20.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  21.     SoundData
  22.     {
  23.         "single_shot"        "Weapon_Crowbar.Single"
  24.         "melee_hit"            "Weapon_Crowbar.Melee_Hit"
  25.         "melee_hit_world"    "Weapon_Crowbar.Melee_HitWorld"
  26.     }
  27.  
  28.     // Weapon Sprite data is loaded by the Client DLL.
  29.     TextureData
  30.     {
  31.         "weapon"
  32.         {
  33.                 "font"        "WeaponIcons"
  34.                 "character"    "c"
  35.         }
  36.         "weapon_s"
  37.         {    
  38.                 "font"        "WeaponIconsSelected"
  39.                 "character"    "c"
  40.         }
  41.         "ammo"
  42.         {
  43.                 "font"        "WeaponIcons"
  44.                 "character"    "c"
  45.         }
  46.         "ammo2"
  47.         {
  48.             "file"        "sprites/640hud7"
  49.             "x"            "48"
  50.             "y"            "72"
  51.             "width"        "24"
  52.             "height"    "24"
  53.         }
  54.         "crosshair"
  55.         {
  56.                 "font"        "Crosshairs"
  57.                 "character"    "Q"
  58.         }
  59.         "autoaim"
  60.         {
  61.             "file"        "sprites/crosshairs"
  62.             "x"            "0"
  63.             "y"            "48"
  64.             "width"        "24"
  65.             "height"    "24"
  66.         }
  67.     }
  68. }