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Text File  |  2005-05-08  |  1KB  |  57 lines

  1. // Bug bait
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_Bugbait"
  7.     "viewmodel"                "models/weapons/v_bugbait.mdl"
  8.     "playermodel"            "models/weapons/w_bugbait.mdl"
  9.     "anim_prefix"            "Grenade"
  10.     "bucket"                "5"
  11.     "bucket_position"        "0"
  12.  
  13.     "clip_size"                "0"
  14.     "clip2_size"            "0"
  15.     "primary_ammo"            "None"
  16.     "secondary_ammo"        "None"
  17.     "default_clip"            "0"
  18.     "default_clip2"            "0"
  19.  
  20.     "autoswitchto"            "0"
  21.     "autoswitchfrom"        "0"
  22.     "weight"                "0"
  23.     "item_flags"            "0"
  24.  
  25.     // Weapon Sprite data is loaded by the Client DLL.
  26.     TextureData
  27.     {
  28.         "weapon"
  29.         {
  30.                 "font"        "WeaponIcons"
  31.                 "character"    "j"
  32.         }
  33.         "weapon_s"
  34.         {    
  35.                 "font"        "WeaponIconsSelected"
  36.                 "character"    "j"
  37.         }
  38.         "ammo"
  39.         {
  40.                 "font"        "WeaponIcons"
  41.                 "character"    "j"
  42.         }
  43.         "crosshair"
  44.         {
  45.                 "font"        "Crosshairs"
  46.                 "character"    "Q"
  47.         }
  48.         "autoaim"
  49.         {
  50.                 "file"        "sprites/crosshairs"
  51.                 "x"            "48"
  52.                 "y"            "72"
  53.                 "width"        "24"
  54.                 "height"    "24"
  55.         }
  56.     }
  57. }