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Text File  |  2005-05-08  |  2KB  |  77 lines

  1. // Assault Rifle 2
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_Pulse_Rifle"
  7.     "viewmodel"            "models/weapons/v_irifle.mdl"
  8.     "playermodel"            "models/weapons/w_irifle.mdl"
  9.     "anim_prefix"            "ar2"
  10.     "bucket"            "2"
  11.     "bucket_position"        "1"
  12.  
  13.     "clip_size"            "30"
  14.     "default_clip"            "30"
  15.  
  16.     "clip2_size"            "-1"
  17.     "default_clip2"            "-1"
  18.  
  19.     "primary_ammo"            "AR2"
  20.     "secondary_ammo"        "AR2AltFire"
  21.  
  22.     "weight"                "5"
  23.     "item_flags"            "0"
  24.  
  25.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  26.     SoundData
  27.     {
  28.         "special1"        "Weapon_CombineGuard.Special1"
  29.         "empty"            "Weapon_IRifle.Empty"
  30.         "double_shot"        "Weapon_IRifle.Single"
  31.         "reload"        "Weapon_AR2.Reload"
  32.         "single_shot"        "Weapon_AR2.Single"
  33.  
  34.         // NPC SECTION
  35.         "single_shot_npc"    "Weapon_AR2.NPC_Single"
  36.         "reload_npc"        "Weapon_AR2.NPC_Reload"
  37.         "double_shot_npc"    "Weapon_AR2.NPC_Double"
  38.     }
  39.  
  40.     // Weapon Sprite data is loaded by the Client DLL.
  41.     TextureData
  42.     {
  43.         "weapon"
  44.         {
  45.                 "font"        "WeaponIcons"
  46.                 "character"    "l"
  47.         }
  48.         "weapon_s"
  49.         {    
  50.                 "font"        "WeaponIconsSelected"
  51.                 "character"    "l"
  52.         }
  53.         "ammo"
  54.         {
  55.                 "font"        "WeaponIcons"
  56.                 "character"    "u"
  57.         }
  58.         "ammo2"
  59.         {
  60.                 "font"        "WeaponIcons"
  61.                 "character"    "z"
  62.         }
  63.         "crosshair"
  64.         {
  65.                 "font"        "Crosshairs"
  66.                 "character"    "Q"
  67.         }
  68.         "autoaim"
  69.         {
  70.                 "file"        "sprites/crosshairs"
  71.                 "x"            "0"
  72.                 "y"            "48"
  73.                 "width"        "24"
  74.                 "height"    "24"
  75.         }
  76.     }
  77. }