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Text File  |  2005-05-08  |  1KB  |  74 lines

  1. // Citizen package. Not really a weapon, just needs to be a visible model for citizens to open.
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_SMG1"
  7.     "viewmodel"            "models/weapons/w_package.mdl"
  8.     "playermodel"            "models/weapons/w_package.mdl"
  9.     "anim_prefix"            "smg2"
  10.     "bucket"                "2"
  11.     "bucket_position"        "0"
  12.  
  13.     "clip_size"                "-1"
  14.     "clip2_size"            "-1"
  15.  
  16.     "default_clip"            "-1"
  17.     "default_clip2"            "-1"
  18.  
  19.     "primary_ammo"            "None"
  20.     "secondary_ammo"        "None"
  21.  
  22.     "weight"                "0"
  23.     "item_flags"            "0"
  24.  
  25.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  26.     SoundData
  27.     {
  28.     }
  29.  
  30.     // Weapon Sprite data is loaded by the Client DLL.
  31.     TextureData
  32.     {
  33.         "weapon"
  34.         {
  35.                 "file"        "sprites/w_icons1"
  36.                 "x"            "128"
  37.                 "y"            "128"
  38.                 "width"        "128"
  39.                 "height"    "64"
  40.         }
  41.         "weapon_s"
  42.         {
  43.                 "file"        "sprites/w_icons1b"
  44.                 "x"            "128"
  45.                 "y"            "128"
  46.                 "width"        "128"
  47.                 "height"    "64"
  48.         }
  49.         "ammo"
  50.         {
  51.                 "file"        "sprites/a_icons1"
  52.                 "x"            "55"
  53.                 "y"            "60"
  54.                 "width"        "73"
  55.                 "height"    "15"
  56.         }
  57.         "crosshair"
  58.         {
  59.                 "file"        "sprites/crosshairs"
  60.                 "x"            "0"
  61.                 "y"            "48"
  62.                 "width"        "24"
  63.                 "height"    "24"
  64.         }
  65.         "autoaim"
  66.         {
  67.                 "file"        "sprites/crosshairs"
  68.                 "x"            "0"
  69.                 "y"            "48"
  70.                 "width"        "24"
  71.                 "height"    "24"
  72.         }
  73.     }
  74. }