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Text File  |  2005-05-08  |  2KB  |  77 lines

  1. // Annabelle - Grigori's shotgun
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"        "#HL2_Annabelle"
  7.     "viewmodel"        "models/weapons/v_shotgun.mdl"
  8.     "playermodel"        "models/weapons/w_annabelle.mdl"
  9.     "anim_prefix"        "shotgun"
  10.     "bucket"            "2"
  11.     "bucket_position"        "1"
  12.     "clip_size"        "2"
  13.     "primary_ammo"        "357"
  14.     "secondary_ammo"    "None"
  15.  
  16.     "weight"            "2"
  17.     "item_flags"        "0"
  18.  
  19.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  20.     SoundData
  21.     {
  22.  
  23.         "empty"                "Weapon_Shotgun.Empty"
  24.         "reload"            "Weapon_Shotgun.Reload"
  25.         "special1"            "Weapon_Shotgun.Special1"
  26.         "single_shot"        "Weapon_Shotgun.Single"
  27.         "double_shot"        "Weapon_Shotgun.Double"
  28.         // NPC WEAPON SOUNDS
  29.         "reload_npc"        "Weapon_Shotgun.NPC_Reload"
  30.         "single_shot_npc"    "Weapon_Shotgun.NPC_Single"
  31.     }
  32.  
  33.     // Weapon Sprite data is loaded by the Client DLL.
  34.     TextureData
  35.     {
  36.         "weapon"
  37.         {
  38.                 "file"        "sprites/w_icons2"
  39.                 "x"            "0"
  40.                 "y"            "128"
  41.                 "width"        "128"
  42.                 "height"    "64"
  43.         }
  44.         "weapon_s"
  45.         {    
  46.                 "file"        "sprites/w_icons2b"
  47.                 "x"            "0"
  48.                 "y"            "128"
  49.                 "width"        "128"
  50.                 "height"    "64"
  51.         }
  52.         "ammo"
  53.         {
  54.                 "file"        "sprites/a_icons1"
  55.                 "x"            "55"
  56.                 "y"            "90"
  57.                 "width"        "73"
  58.                 "height"    "20"
  59.         }
  60.         "crosshair"
  61.         {
  62.                 "file"        "sprites/crosshairs"
  63.                 "x"            "0"
  64.                 "y"            "48"
  65.                 "width"        "24"
  66.                 "height"    "24"
  67.         }
  68.         "autoaim"
  69.         {
  70.                 "file"        "sprites/crosshairs"
  71.                 "x"            "0"
  72.                 "y"            "48"
  73.                 "width"        "24"
  74.                 "height"    "24"
  75.         }
  76.     }
  77. }