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weapon_annabelle.txt
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2005-05-08
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2KB
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77 lines
// Annabelle - Grigori's shotgun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Annabelle"
"viewmodel" "models/weapons/v_shotgun.mdl"
"playermodel" "models/weapons/w_annabelle.mdl"
"anim_prefix" "shotgun"
"bucket" "2"
"bucket_position" "1"
"clip_size" "2"
"primary_ammo" "357"
"secondary_ammo" "None"
"weight" "2"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Shotgun.Empty"
"reload" "Weapon_Shotgun.Reload"
"special1" "Weapon_Shotgun.Special1"
"single_shot" "Weapon_Shotgun.Single"
"double_shot" "Weapon_Shotgun.Double"
// NPC WEAPON SOUNDS
"reload_npc" "Weapon_Shotgun.NPC_Reload"
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/w_icons2"
"x" "0"
"y" "128"
"width" "128"
"height" "64"
}
"weapon_s"
{
"file" "sprites/w_icons2b"
"x" "0"
"y" "128"
"width" "128"
"height" "64"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "90"
"width" "73"
"height" "20"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}