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Text File  |  2005-05-08  |  1KB  |  66 lines

  1. // Alyx Gun
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_AlyxGun"
  7.     "viewmodel"                "models/weapons/W_Alyx_Gun.mdl"
  8.     "playermodel"            "models/weapons/W_Alyx_Gun.mdl"    //FIXME: 
  9.     "anim_prefix"            "alyxgun"
  10.     "bucket"                "1"
  11.     "bucket_position"        "4"
  12.  
  13.     "clip_size"                "30"
  14.     "clip2_size"            "-1"
  15.  
  16.     "default_clip"            "30"
  17.     "default_clip2"            "-1"
  18.  
  19.     "primary_ammo"            "AlyxGun"
  20.  
  21.     "weight"                "2"
  22.     "item_flags"            "0"
  23.  
  24.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  25.     SoundData
  26.     {
  27.  
  28.         "reload"        "Weapon_Pistol.Reload"
  29.         "reload_npc"    "Weapon_Pistol.NPC_Reload"
  30.         "empty"            "Weapon_Pistol.Empty"
  31.         "single_shot"    "Weapon_Pistol.Single"
  32.         "single_shot_npc"    "Weapon_Pistol.NPC_Single"
  33.         "special1"        "Weapon_Pistol.Special1"
  34.         "special2"        "Weapon_Pistol.Special2"
  35.         "burst"            "Weapon_Pistol.Burst"
  36.     }
  37.  
  38.     // Weapon Sprite data is loaded by the Client DLL.
  39.     TextureData
  40.     {
  41.         "ammo"
  42.         {
  43.                 "file"        "sprites/a_icons1"
  44.                 "x"            "55"
  45.                 "y"            "60"
  46.                 "width"        "73"
  47.                 "height"    "15"
  48.         }
  49.         "crosshair"
  50.         {
  51.                 "file"        "sprites/crosshairs"
  52.                 "x"            "0"
  53.                 "y"            "48"
  54.                 "width"        "24"
  55.                 "height"    "24"
  56.         }
  57.         "autoaim"
  58.         {
  59.                 "file"        "sprites/crosshairs"
  60.                 "x"            "0"
  61.                 "y"            "48"
  62.                 "width"        "24"
  63.                 "height"    "24"
  64.         }
  65.     }
  66. }