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weapon_alyxgun.txt
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2005-05-08
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1KB
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66 lines
// Alyx Gun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_AlyxGun"
"viewmodel" "models/weapons/W_Alyx_Gun.mdl"
"playermodel" "models/weapons/W_Alyx_Gun.mdl" //FIXME:
"anim_prefix" "alyxgun"
"bucket" "1"
"bucket_position" "4"
"clip_size" "30"
"clip2_size" "-1"
"default_clip" "30"
"default_clip2" "-1"
"primary_ammo" "AlyxGun"
"weight" "2"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"reload" "Weapon_Pistol.Reload"
"reload_npc" "Weapon_Pistol.NPC_Reload"
"empty" "Weapon_Pistol.Empty"
"single_shot" "Weapon_Pistol.Single"
"single_shot_npc" "Weapon_Pistol.NPC_Single"
"special1" "Weapon_Pistol.Special1"
"special2" "Weapon_Pistol.Special2"
"burst" "Weapon_Pistol.Burst"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}