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Text File  |  2005-05-08  |  13KB  |  784 lines

  1.  
  2. // Soundscapes for Citadel
  3.  
  4. // trigger this soundscape at end, when 
  5. // all sounds should fade out and only music and dialog remain
  6.  
  7. "d3_citadel.silence_and_dialog"
  8. {
  9.     "soundmixer"    "Citadel_Dialog_Only"
  10. }
  11.  
  12. "d3_citadel.util_hits"
  13. {
  14.     "playrandom"
  15.     {
  16.         "time"        "8, 30"
  17.         "volume"    "0.5,0.75"
  18.         "pitch"        "90,110"
  19.         "soundlevel"    "SNDLVL_140dB"
  20.         "position"    "random"
  21.         "rndwave"
  22.         {
  23.             "wave"    "ambient/levels/citadel/strange_talk1.wav"
  24.             "wave"    "ambient/levels/citadel/strange_talk3.wav"
  25.             "wave"    "ambient/levels/citadel/strange_talk4.wav"
  26.             "wave"    "ambient/levels/citadel/strange_talk5.wav"
  27.             "wave"    "ambient/levels/citadel/strange_talk6.wav"
  28.             "wave"    "ambient/levels/citadel/strange_talk7.wav"
  29.             "wave"    "ambient/levels/citadel/strange_talk8.wav"
  30.             "wave"    "ambient/levels/citadel/strange_talk9.wav"
  31.             "wave"    "ambient/levels/citadel/strange_talk10.wav"
  32.             "wave"    "ambient/levels/citadel/strange_talk11.wav"
  33.  
  34.         }
  35.     }
  36. }
  37.  
  38. "d3_citadel.util_activity"
  39. {
  40.     "playrandom"
  41.     {
  42.         "time"        "8, 40"
  43.         "volume"    "0.25,0.45"
  44.         "pitch"        "90,110"
  45.         "soundlevel"    "SNDLVL_140dB"
  46.         "position"    "random"
  47.         "rndwave"
  48.         {
  49.             "wave"        "ambient/levels/streetwar/marching_distant1.wav"
  50.             "wave"        "ambient/levels/streetwar/city_chant1.wav"
  51.             "wave"        "ambient/levels/streetwar/strider_distant_walk1.wav"
  52.             "wave"        "ambient/levels/streetwar/gunship_distant2.wav"
  53.             "wave"        "ambient/levels/streetwar/strider_distant3.wav"
  54.         }
  55.     }
  56. }
  57.  
  58. "d3_citadel.util_pods"
  59. {
  60.     "playrandom"
  61.     {
  62.         "time"        "6, 12"
  63.         "volume"    "0.15,0.2"
  64.         "pitch"        "90,110"
  65.         "soundlevel"    "0"
  66.         "rndwave"
  67.         {
  68.             "wave"    "*ambient/levels/citadel/citadel_flyer1.wav"
  69.             "wave"    "ambient/levels/citadel/citadel_hit1_adpcm.wav"
  70.         }
  71.     }
  72. }
  73.  
  74.  
  75. "d3_citadel.deep_dropoff_inside"
  76. {
  77.     "dsp"    "1"
  78.  
  79.     "playlooping"
  80.     {
  81.         "volume"    "0.4"
  82.         "pitch"        "100"
  83.         "wave"        "ambient/levels/citadel/citadel_drone_loop2.wav"
  84.     }
  85.  
  86.     "playsoundscape"
  87.     {
  88.         "name"        "d3_citadel.util_hits"
  89.         "volume"    "1.0"
  90.     }
  91.  
  92.     "playsoundscape"
  93.     {
  94.         "name"        "d3_citadel.util_activity"
  95.         "volume"    "1.0"
  96.     }
  97.  
  98.     "playrandom"
  99.     {
  100.         "time"        "30, 60"
  101.         "volume"    "0.15,0.25"
  102.         "pitch"        "90,110"
  103.         "position"    "random"
  104.         "soundlevel"    "SNDLVL_140db"
  105.         "rndwave"
  106.         {
  107.             "wave"    "*ambient/levels/citadel/citadel_ambient_voices1.wav"
  108.         }
  109.     }
  110. }
  111.  
  112. "d3_citadel.pod_vista"
  113. {
  114.     "dsp"    "1"
  115.  
  116.     "playlooping"
  117.     {
  118.         "volume"    "0.2"
  119.         "pitch"        "100"
  120.         "wave"        "ambient/levels/citadel/citadel_drone_loop5.wav"
  121.     }
  122.  
  123.     "playlooping"
  124.     {
  125.         "volume"    "0.5"
  126.         "pitch"        "100"
  127.         "wave"        "ambient/levels/citadel/many_pods_loop1_adpcm.wav"
  128.     }
  129.  
  130.     "playrandom"
  131.     {
  132.         "time"        "15, 45"
  133.         "volume"    "0.15,0.35"
  134.         "pitch"        "90,115"
  135.         "soundlevel"    "0"
  136.         "rndwave"
  137.         {
  138.             "wave"    "*ambient/levels/citadel/citadel_ambient_voices1.wav"
  139.             "wave"    "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
  140.         }
  141.     }
  142.  
  143.     "playsoundscape"
  144.     {
  145.         "name"        "d3_citadel.util_pods"
  146.         "volume"    "1.0"
  147.     }
  148. }
  149.  
  150.  
  151. "d3_citadel.generic"
  152. {
  153.     "dsp"    "1"
  154.     "playlooping"
  155.     {
  156.         "volume"    "0.25"
  157.         "pitch"        "100"
  158.         "wave"        "ambient/levels/citadel/citadel_drone_loop6.wav"
  159.     }
  160.  
  161.     "playsoundscape"
  162.     {
  163.         "name"        "d3_citadel.util_hits"
  164.         "volume"    "1.0"
  165.     }
  166.  
  167.     
  168.     "playsoundscape"
  169.     {
  170.         "name"        "d3_citadel.util_activity"
  171.         "volume"    "1.0"
  172.     }
  173.  
  174.     "playrandom"
  175.     {
  176.         "time"        "45, 120"
  177.         "volume"    "0.01,0.15"
  178.         "pitch"        "90,115"
  179.         "soundlevel"    "0"
  180.         "rndwave"
  181.         {
  182.             "wave"    "*ambient/levels/citadel/citadel_ambient_voices1.wav"
  183.             "wave"    "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
  184.         }
  185.     }
  186.  
  187. }
  188.  
  189. "d3_citadel.generic_moody"
  190. {
  191.     "dsp"    "1"
  192.  
  193.  
  194.     "playlooping"
  195.     {
  196.         "volume"    "0.42"
  197.         "pitch"        "100"
  198.         "wave"        "ambient/levels/citadel/citadel_drone_loop4.wav"
  199.     }
  200.  
  201.     "playsoundscape"
  202.     {
  203.         "name"        "d3_citadel.util_hits"
  204.         "volume"    "1.0"
  205.     }
  206.  
  207.     "playsoundscape"
  208.     {
  209.         "name"        "d3_citadel.util_activity"
  210.         "volume"    "1.0"
  211.     }
  212.  
  213.     "playrandom"
  214.     {
  215.         "time"        "30, 60"
  216.         "volume"    "0.15,0.25"
  217.         "pitch"        "90,110"
  218.         "soundlevel"    "0"
  219.         "rndwave"
  220.         {
  221.             "wave"    "*ambient/levels/citadel/citadel_ambient_voices1.wav"
  222.         }
  223.     }
  224. }
  225.  
  226. "d3_citadel.generic_moody2"
  227. {
  228.     "dsp"    "1"
  229.  
  230.     "playlooping"
  231.     {
  232.         "volume"    "0.35"
  233.         "pitch"        "100"
  234.         "wave"        "ambient/levels/citadel/citadel_drone_loop6.wav"
  235.     }
  236.  
  237.     "playsoundscape"
  238.     {
  239.         "name"        "d3_citadel.util_activity"
  240.         "volume"    "1.0"
  241.     }
  242.  
  243.     "playrandom"
  244.     {
  245.         "time"        "30, 60"
  246.         "volume"    "0.1,0.15"
  247.         "pitch"        "90,110"
  248.         "soundlevel"    "0"
  249.         "rndwave"
  250.         {
  251.             "wave"    "*ambient/levels/citadel/citadel_ambient_voices1.wav"
  252.             "wave"    "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"    
  253.         }
  254.     }
  255. }
  256.  
  257.  
  258.  
  259. "d3_citadel.stasis_room"
  260. {
  261.     "dsp"    "1"
  262.  
  263.     "playlooping"
  264.     {
  265.         "volume"    "0.5"
  266.         "pitch"        "100"
  267.         "wave"        "ambient/levels/citadel/field_loop1.wav"
  268.     }
  269.  
  270.     "playsoundscape"
  271.     {
  272.         "name"        "d3_citadel.util_hits"
  273.         "volume"    "0.8"
  274.     }
  275.  
  276.     // position 0 - stasis field
  277.  
  278.     "playlooping"
  279.     {
  280.         "volume"    "0.5"
  281.         "pitch"        "90,110"
  282.         "soundlevel"    "SNDLVL_120dB"
  283.         "position"    "0"
  284.         "wave"    ")ambient/levels/citadel/extract_loop1.wav"
  285.     }
  286. }
  287.  
  288.  
  289. "d3_citadel.combine_ball_room"
  290. {
  291.     "dsp"    "1"
  292.  
  293.     // position 0 - ball field
  294.  
  295.     "playlooping"
  296.     {
  297.         "volume"    "1.0"
  298.         "pitch"        "100"
  299.         "position"    "0"
  300.         "soundlevel" "SNDLVL_120db"
  301.  
  302.         "wave"        ")ambient/levels/citadel/field_loop3.wav"
  303.     }
  304.  
  305.     "playlooping"
  306.     {
  307.         "volume"    "0.25"
  308.         "pitch"        "100"
  309.         "wave"        "ambient/levels/citadel/field_loop1.wav"
  310.     }
  311.  
  312.     "playsoundscape"
  313.     {
  314.         "name"        "d3_citadel.util_activity"
  315.         "volume"    "1.0"
  316.     }
  317.  
  318.     "playsoundscape"
  319.     {
  320.         "name"        "d3_citadel.util_pods"
  321.         "volume"    "0.5"
  322.     }
  323.  
  324.     "playsoundscape"
  325.     {
  326.         "name"        "d3_citadel.util_hits"
  327.         "volume"    "0.8"
  328.     }
  329. }
  330.  
  331.  
  332. "d3_citadel.general_control_room"
  333. {
  334.  
  335.     "dsp"    "1"
  336.  
  337.     "playsoundscape"
  338.     {
  339.         "name"        "streetwar.util_muffled_light_combat"
  340.         "volume"    "1.0"
  341.     }
  342.  
  343. // position 0 is combine computer terminal
  344.  
  345.     "playsoundscape"
  346.     {
  347.         "name"    "combine.computer"
  348.         "volume"    "1.0"
  349.         "positionoverride"    "0"
  350.     }
  351.  
  352.     "playlooping"
  353.     {
  354.         "volume"    "0.3"
  355.         "pitch"        "100"
  356.         "wave"        "ambient/levels/citadel/citadel_drone_loop6.wav"
  357.     }
  358. }
  359.  
  360. "d3_citadel.alyx_teleport_control_room"
  361. {
  362.  
  363.     "dsp"    "1"
  364.  
  365. // position 0 is combine computer terminal
  366.  
  367.     "playsoundscape"
  368.     {
  369.         "name"    "combine.computer"
  370.         "volume"    "1.0"
  371.         "positionoverride"    "0"
  372.     }
  373.  
  374.     "playsoundscape"
  375.     {
  376.         "name"    "d3_citadel.util_hits"
  377.         "volume"    "0.6"
  378.     }
  379.  
  380.     "playlooping"
  381.     {
  382.         "volume"    "0.35"
  383.         "pitch"        "100"
  384.         "wave"        "*ambient/levels/citadel/citadel_drone_loop3.wav"
  385.     }
  386.  
  387.     
  388.     "playrandom"
  389.     {
  390.         "time"        "3,5"
  391.         "volume"    "0.3, 0.55"
  392.         "pitch"        "95,105"
  393.         "position"    "random"
  394.         "soundlevel"    "SNDLVL_140db"
  395.         "rndwave"
  396.         {
  397.             "wave"    "ambient/levels/citadel/portal_beam_shoot1.wav"
  398.             "wave"    "ambient/levels/citadel/portal_beam_shoot2.wav"
  399.             "wave"    ")ambient/levels/citadel/portal_beam_shoot3.wav"
  400.             "wave"    ")ambient/levels/citadel/portal_beam_shoot4.wav"
  401.             "wave"    ")ambient/levels/citadel/portal_beam_shoot5.wav"
  402.             "wave"    "ambient/levels/citadel/portal_beam_shoot6.wav"
  403.         }
  404.     }
  405.  
  406. }
  407.  
  408. "d3_citadel.final_portal_chamber"
  409. {
  410.  
  411.     "dsp"    "1"
  412.  
  413. // position 0,1 is combine computer terminal
  414.  
  415.     "playsoundscape"
  416.     {
  417.         "name"    "combine.computer"
  418.         "volume"    "1.0"
  419.         "positionoverride"    "0"
  420.     }
  421.  
  422.     "playsoundscape"
  423.     {
  424.         "name"    "combine.computer"
  425.         "volume"    "1.0"
  426.         "positionoverride"    "1"
  427.     }
  428.  
  429. // position 2 is the central column
  430.     
  431.  
  432.     "playlooping"
  433.     {
  434.         "volume"    "0.6"
  435.         "pitch"        "100"
  436.         "soundlevel"    "SNDLVL_120db"
  437.         "position"    "2"
  438.         "wave"        "ambient/levels/citadel/portal_beam_loop1.wav"
  439.     }
  440.  
  441.     "playlooping"
  442.     {
  443.         "volume"    "0.45"
  444.         "pitch"        "80"
  445.         "wave"        "ambient/levels/citadel/citadel_hub_ambience1.mp3"
  446.     }
  447.     
  448.     "playsoundscape"
  449.     {
  450.         "name"        "d3_citadel.util_hits"
  451.         "volume"    "0.7"
  452.     }
  453.  
  454.     "playsoundscape"
  455.     {
  456.         "name"        "d3_citadel.util_activity"
  457.         "volume"    "0.7"
  458.     }
  459.  
  460.     "playrandom"
  461.     {
  462.         "time"        "30, 60"
  463.         "volume"    "0.2"
  464.         "pitch"        "90,110"
  465.         "soundlevel"    "0"
  466.         "rndwave"
  467.         {
  468.             "wave"    "*ambient/levels/citadel/citadel_ambient_voices1.wav"
  469.         }
  470.     }
  471.  
  472.     "playrandom"
  473.     {
  474.         "time"        "5, 12"
  475.         "volume"    "0.8"
  476.         "pitch"        "90,110"
  477.         "soundlevel"    "SNDLVL_140db"
  478.         "position"    "random"
  479.         "rndwave"
  480.         {
  481.             "wave"    "ambient/atmosphere/thunder1.wav"
  482.             "wave"    "ambient/atmosphere/thunder2.wav"
  483.             "wave"    "ambient/atmosphere/thunder3.wav"
  484.             "wave"    "ambient/atmosphere/thunder4.wav"
  485.         }
  486.     }
  487.  
  488.  
  489.     "playrandom"
  490.     {
  491.         "time"        "2,8"
  492.         "volume"    "0.4, 0.8"
  493.         "pitch"        "95,105"
  494.         "position"    "random"
  495.         "soundlevel"    "SNDLVL_140dB"
  496.         "rndwave"
  497.         {
  498.             "wave"    "ambient/levels/citadel/portal_beam_shoot1.wav"
  499.             "wave"    "ambient/levels/citadel/portal_beam_shoot2.wav"
  500.             "wave"    ")ambient/levels/citadel/portal_beam_shoot3.wav"
  501.             "wave"    ")ambient/levels/citadel/portal_beam_shoot4.wav"
  502.             "wave"    ")ambient/levels/citadel/portal_beam_shoot5.wav"
  503.             "wave"    "ambient/levels/citadel/portal_beam_shoot6.wav"
  504.         }
  505.     }
  506.  
  507. }
  508.  
  509. "d3_citadel.top_of_teleport_chamber"
  510. {
  511.     "dsp"    "1"
  512.  
  513.     "playlooping"
  514.     {
  515.         "volume"    "0.37"
  516.         "pitch"        "100"
  517.         "wave"        "ambient/levels/citadel/citadel_drone_loop1.wav"
  518.     }
  519.  
  520.     "playsoundscape"
  521.     {
  522.         "name"        "streetwar.util_medium_combat"
  523.         "volume"    "1.0"
  524.     }
  525.  
  526.     "playsoundscape"
  527.     {
  528.         "name"        "streetwar.util_medium_combat"
  529.         "volume"    "0.7"
  530.     }
  531.  
  532.     "playsoundscape"
  533.     {
  534.         "name"        "streetwar.util_heavy_combat_atmosphere"
  535.         "volume"    "0.7"
  536.     }
  537.  
  538. }
  539.  
  540. // d3_citadel_01
  541.  
  542. "d3_citadel_01.pipe_entrance"
  543. {
  544.     "dsp"    "1"
  545.  
  546.     "playlooping"
  547.     {
  548.         "volume"    "0.15"
  549.         "wave"        "ambient/levels/citadel/Drone1LP.wav"
  550.         "pitch"        "100"
  551.     }
  552.  
  553.     // city siren
  554.  
  555.     "playlooping"
  556.     {
  557.         "volume"    "0.2"
  558.         "wave"        "ambient/alarms/city_siren_loop2.wav"
  559.         "pitch"        "100"
  560.         "attenuation"    "0"
  561.     }
  562.  
  563.     "playrandom"
  564.     {
  565.         "time"        "5,7"
  566.         "volume"    "0.1,0.5"
  567.         "pitch"        "80,105"
  568.         "position"    "random"
  569.         "soundlevel"    "SNDLVL_140db"
  570.         
  571.         "rndwave"
  572.         {
  573.             "wave"    "ambient/wind/wind_snippet1.wav"
  574.             "wave"    "ambient/wind/wind_snippet2.wav"
  575.             "wave"    "ambient/wind/wind_snippet3.wav"
  576.         }
  577.     }
  578.  
  579.     "playsoundscape"
  580.     {
  581.         "name"        "streetwar.util_medium_combat"
  582.         "volume"    "0.5"
  583.     }
  584.  
  585.     "playsoundscape"
  586.     {
  587.         "name"        "streetwar.util_medium_combat"
  588.         "volume"    "0.2"
  589.     }
  590.  
  591.     "playsoundscape"
  592.     {
  593.         "name"        "streetwar.util_muffled_light_combat"
  594.         "volume"    "0.5"
  595.     }
  596.  
  597.     "playsoundscape"
  598.     {
  599.         "name"        "streetwar.util_muffled_light_combat"
  600.         "volume"    "0.3"
  601.     }
  602.  
  603. }
  604.  
  605. "d3_citadel_01.cliffside1"
  606. {
  607.     "dsp"    "1"
  608.  
  609.     "playrandom"
  610.     {
  611.         "time"        "2,9"
  612.         "volume"    "0.55,0.85"
  613.         "pitch"        "80,105"
  614.         "position"    "random"
  615.         "soundlevel"    "SNDLVL_140db"
  616.  
  617.         "rndwave"
  618.         {
  619.             "wave"        "ambient/levels/streetwar/building_rubble1.wav"
  620.             "wave"        "ambient/levels/streetwar/building_rubble2.wav"
  621.             "wave"        "ambient/levels/streetwar/building_rubble3.wav"
  622.             "wave"        "ambient/levels/streetwar/building_rubble4.wav"
  623.             "wave"        "ambient/levels/streetwar/building_rubble5.wav"
  624.             "wave"        "ambient/materials/metal_stress4.wav"
  625.             "wave"        "ambient/materials/metal_stress5.wav"
  626.             "wave"        "ambient/materials/rustypipes1.wav"
  627.             "wave"        "ambient/materials/rustypipes2.wav"
  628.             "wave"        "ambient/materials/rustypipes3.wav"
  629.         }
  630.     }
  631.  
  632.     "playlooping"
  633.     {
  634.         "volume"    "0.5"
  635.         "wave"        "ambient/levels/citadel/citadel_drone_loop2.wav"
  636.         "pitch"        "95"
  637.     }
  638.  
  639.  
  640.     // city siren
  641.  
  642.     "playlooping"
  643.     {
  644.         "volume"    "0.15"
  645.         "wave"        "ambient/alarms/city_siren_loop2.wav"
  646.         "pitch"        "100"
  647.     }
  648.  
  649.     // wind
  650.     "playrandom"
  651.     {
  652.         "time"        "3, 9"
  653.         "volume"    "0.35, 0.7"
  654.         "pitch"        "95,105"
  655.         "position"    "random"
  656.         "soundlevel"    "SNDLVL_140db"
  657.         "rndwave"
  658.         {
  659.             "wave"    "ambient/wind/wind_hit1.wav"
  660.             "wave"    "ambient/wind/wind_hit2.wav"
  661.             "wave"    "ambient/wind/wind_hit3.wav"
  662.             "wave"    "ambient/wind/windgust.wav"
  663.             "wave"    "ambient/wind/wind_snippet5.wav"
  664.         }
  665.     }
  666.  
  667.     "playsoundscape"
  668.     {
  669.         "name"        "streetwar.util_medium_combat"
  670.         "volume"    "0.3"
  671.     }
  672.  
  673.     "playsoundscape"
  674.     {
  675.         "name"        "streetwar.util_medium_combat"
  676.         "volume"    "0.2"
  677.     }
  678.  
  679.     "playsoundscape"
  680.     {
  681.         "name"        "streetwar.util_muffled_light_combat"
  682.         "volume"    "0.3"
  683.     }
  684.  
  685.     "playsoundscape"
  686.     {
  687.         "name"        "streetwar.util_muffled_light_combat"
  688.         "volume"    "0.2"
  689.     }
  690.  
  691. }
  692.  
  693. "d3_citadel_01.citadel_entrance"
  694. {
  695.     "dsp"    "1"
  696.  
  697.     "playsoundscape"
  698.     {
  699.         "name"    "d3_citadel_01.cliffside1"
  700.         "volume"    "0.15"
  701.     }
  702.  
  703.  
  704.     "playlooping"
  705.     {
  706.         "volume"    "0.48"
  707.         "pitch"        "100"
  708.         "wave"        "*ambient/levels/citadel/citadel_drone_loop3.wav"
  709.     }
  710.  
  711.     "playsoundscape"
  712.     {
  713.         "name"        "d3_citadel.util_hits"
  714.         "volume"    "0.65"
  715.     }
  716.  
  717.     "playsoundscape"
  718.     {
  719.         "name"        "streetwar.util_medium_combat"
  720.         "volume"    "0.3"
  721.     }
  722.     
  723.     "playsoundscape"
  724.     {
  725.         "name"        "streetwar.util_muffled_light_combat"
  726.         "volume"    "0.4"
  727.     }
  728. }
  729.  
  730. // Breen office
  731.  
  732. "d3_citadel.breen_field"
  733. {
  734.     "dsp"    "2"
  735.     "playlooping"
  736.     {
  737.         "volume"    "0.3"
  738.         "pitch"        "100"
  739.         "wave"        "ambient/levels/citadel/field_loop3.wav"
  740.     }
  741.  
  742.     "playsoundscape"
  743.     {
  744.         "name"    "d3_citadel.generic"
  745.         "volume"    "0.5"
  746.     }
  747.  
  748. }
  749.  
  750. "d3_citadel.breen_hall"
  751. {
  752.     "dsp"    "25"
  753.     "playlooping"
  754.     {
  755.         "volume"    "0.25"
  756.         "pitch"        "100"
  757.         "wave"        "ambient/atmosphere/quiet_cellblock_amb.wav"
  758.     }
  759.  
  760.     "playsoundscape"
  761.     {
  762.         "name"    "d3_citadel.generic"
  763.         "volume"    "0.7"
  764.     }
  765. }
  766.  
  767. "d3_citadel.breen_office"
  768. {
  769.     "dsp"    "2"
  770.     "playlooping"
  771.     {
  772.         "volume"    "0.2"
  773.         "pitch"        "100"
  774.         "wave"        "ambient/atmosphere/quiet_cellblock_amb.wav"
  775.     }
  776.  
  777.     "playsoundscape"
  778.     {
  779.         "name"    "d3_citadel.generic"
  780.         "volume"    "0.65"
  781.     }
  782. }
  783.  
  784.