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Text File  |  2005-05-08  |  12KB  |  737 lines

  1.  
  2. // Soundscapes for Seafloor
  3.  
  4.  
  5. "coast.util_headcrab_canister"
  6. {
  7.     "playrandom"
  8.     {
  9.         "volume"    "0.3,0.4"
  10.         "pitch"        "90,120"
  11.         "time"        "5.0, 15.0"
  12.         "rndwave"
  13.         {
  14.             "wave"    "ambient/levels/canals/headcrab_canister_ambient1.wav"
  15.             "wave"    "ambient/levels/canals/headcrab_canister_ambient2.wav"
  16.             "wave"    "ambient/levels/canals/headcrab_canister_ambient3.wav"
  17.             "wave"    "ambient/levels/canals/headcrab_canister_ambient4.wav"
  18.             "wave"    "ambient/levels/canals/headcrab_canister_ambient5.wav"
  19.             "wave"    "ambient/levels/canals/headcrab_canister_ambient6.wav"
  20.         }
  21.     }
  22. }
  23.  
  24. "coast.util_metalstress"
  25. {
  26.     
  27.     "playrandom"
  28.     {
  29.         "time"        "10,20"
  30.         "volume"    "0.45,0.75"
  31.         "pitch"        "90,105"
  32.  
  33.         "soundlevel"    "SNDLVL_140dB"
  34.         "position"    "random"
  35.  
  36.         "rndwave"
  37.         {
  38.             "wave"    "ambient/materials/metal_stress2.wav"
  39.             "wave"    "ambient/materials/metal_stress4.wav"
  40.             "wave"    "ambient/materials/metal4.wav"
  41.             "wave"    "ambient/materials/rustypipes1.wav"
  42.             "wave"    "ambient/materials/shipgroan1.wav"
  43.             "wave"    "ambient/materials/shipgroan2.wav"
  44.             "wave"    "ambient/materials/shipgroan3.wav"
  45.             "wave"    "ambient/materials/shipgroan4.wav"
  46.         }
  47.     }    
  48. }
  49.  
  50. "coast.util_shackmetal"
  51. {
  52.     
  53.     "playrandom"
  54.     {
  55.         "time"        "5,15"
  56.         "volume"    "0.3,0.55"
  57.         "pitch"        "90,105"
  58.  
  59.         "soundlevel"    "SNDLVL_140dB"
  60.         "position"    "random"
  61.  
  62.         "rndwave"
  63.         {
  64.             "wave"    "ambient/materials/shutter6.wav"
  65.             "wave"    "ambient/materials/shutter7.wav"
  66.         }
  67.     }
  68. }
  69.  
  70. "coast.util_crumblycliff"
  71. {
  72.     
  73.     "playrandom"
  74.     {
  75.         "time"        "5,15"
  76.         "volume"    "0.5,0.8"
  77.         "pitch"        "90,105"
  78.         "soundlevel"    "SNDLVL_140dB"
  79.         "position"    "random"
  80.         "rndwave"
  81.         {
  82.             "wave"    "ambient/materials/rock2.wav"
  83.             "wave"    "ambient/materials/rock3.wav"
  84.             "wave"    "ambient/materials/rock5.wav"
  85.         }
  86.     }
  87. }
  88.  
  89.  
  90. "coast.util_windgusts"
  91. {
  92.     "playrandom"
  93.     {
  94.         "volume"    "0.4,0.9"
  95.         "pitch"        "100"
  96.         "time"        "5.0, 12.0"
  97.         "pitch"        "90,130"
  98.         "soundlevel"    "SNDLVL_140dB"
  99.         "position"    "random"
  100.         "rndwave"
  101.         {
  102.             "wave" "ambient/wind/wind_med1.wav"
  103.             "wave" "ambient/wind/wind_hit1.wav"
  104.             "wave" "ambient/wind/wind_hit2.wav"
  105.             "wave" "ambient/wind/wind_snippet3.wav"
  106.             "wave" "ambient/wind/wind_snippet4.wav"
  107.             "wave" "ambient/wind/wind_snippet5.wav"
  108.         }
  109.     }
  110. }
  111.  
  112. "coast.util_fardrips"
  113. {
  114.     "playrandom"
  115.     {
  116.         "volume"    "0.1,0.2"
  117.         "pitch"        "90,120"
  118.         "time"        "0.5, 5.0"
  119.         "position"    "random"
  120.         "soundlevel"    "SNDLVL_140dB"
  121.         "rndwave"
  122.         {
  123.             "wave"    "ambient/water/distant_drip1.wav"
  124.             "wave"    "ambient/water/distant_drip2.wav"
  125.             "wave"    "ambient/water/distant_drip3.wav"
  126.             "wave"    "ambient/water/distant_drip4.wav"
  127.         }
  128.     }
  129. }
  130.  
  131. "coast.util_birds"
  132. {
  133.     "playrandom"
  134.     {
  135.         "time"        "8,30"
  136.         "volume"    "0.15,0.38"
  137.         "pitch"        "90,115"
  138.         "soundlevel"    "SNDLVL_140dB"
  139.         
  140.         "position"    "random"
  141.  
  142.         "rndwave"
  143.         {
  144.             "wave"    "ambient/levels/coast/coastbird1.wav"
  145.             "wave"    "ambient/levels/coast/coastbird2.wav"
  146.             "wave"    "ambient/levels/coast/coastbird3.wav"
  147.             "wave"    "ambient/levels/coast/coastbird4.wav"
  148.             "wave"    "ambient/levels/coast/coastbird5.wav"
  149.             "wave"    "ambient/levels/coast/coastbird6.wav"
  150.             "wave"    "ambient/levels/coast/coastbird7.wav"
  151.             "wave"    "ambient/levels/coast/seagulls_ambient1.wav"
  152.             "wave"    "ambient/levels/coast/seagulls_ambient2.wav"
  153.             "wave"    "ambient/levels/coast/seagulls_ambient3.wav"
  154.             "wave"    "ambient/levels/coast/seagulls_ambient4.wav"
  155.             "wave"    "ambient/levels/coast/seagulls_ambient5.wav"
  156.  
  157.             "wave"    "ambient/creatures/flies3.wav"
  158.             "wave"    "ambient/creatures/flies5.wav"
  159.  
  160.         }
  161.     }
  162. }
  163.  
  164. "coast.util_lakeshoreline"
  165. {
  166.     "playrandom"
  167.     {
  168.         "volume"    "0.45,0.65"
  169.         "pitch"        "100"
  170.         "time"        "3.0, 4.0"
  171.         "rndwave"
  172.         {
  173.             "wave"    "ambient/levels/canals/shore1.wav"
  174.             "wave"    "ambient/levels/canals/shore2.wav"
  175.             "wave"    "ambient/levels/canals/shore3.wav"
  176.             "wave"    "ambient/levels/canals/shore4.wav"
  177.         }
  178.     }
  179. }
  180.  
  181. "coast.util_shoreline"
  182. {
  183.     "playrandom"
  184.     {
  185.         "volume"    "0.45,0.65"
  186.         "pitch"        "90,110"
  187.         "time"        "5.0, 7.0"
  188.         "rndwave"
  189.         {
  190.             "wave"    "ambient/water/wave1.wav"
  191.             "wave"    "ambient/water/wave2.wav"
  192.             "wave"    "ambient/water/wave3.wav"
  193.             "wave"    "ambient/water/wave4.wav"
  194.             "wave"    "ambient/water/wave5.wav"
  195.             "wave"    "ambient/water/wave6.wav"
  196.         }
  197.     }
  198. }
  199.  
  200. "coast.util_distant_shoreline"
  201. {
  202.     "playrandom"
  203.     {
  204.         "volume"    "0.45,0.65"
  205.         "pitch"        "90,110"
  206.         "time"        "6.0, 10.0"
  207.         "rndwave"
  208.         {
  209.             "wave"    "ambient/water/distant_wave1.wav"
  210.             "wave"    "ambient/water/distant_wave2.wav"
  211.             "wave"    "ambient/water/distant_wave3.wav"
  212.         }
  213.     }
  214. }
  215.  
  216.  
  217. "coast.util_antlion_den"
  218. {
  219.     "playrandom"
  220.     {
  221.         "time"        "4,15"
  222.         "volume"    "0.6,0.9"
  223.         "pitch"        "90,115"
  224.         "soundlevel"    "SNDLVL_90dB"
  225.         
  226.         "rndwave"
  227.         {
  228.             "wave"    "ambient/levels/coast/antlion_hill_ambient1.wav"
  229.             "wave"    "ambient/levels/coast/antlion_hill_ambient2.wav"
  230.             "wave"    "ambient/levels/coast/antlion_hill_ambient4.wav"
  231.         }
  232.     }
  233. }
  234.  
  235.  
  236. ////////////////////////////////////////////////////////////////////////////////
  237. // coast soundscapes
  238.  
  239.  
  240. "coast.general_windy_tunnel"
  241. {
  242.     "dsp"    "1"
  243.  
  244.     "playlooping"
  245.     {
  246.         "volume"    "0.3"
  247.         "wave"        "ambient/atmosphere/hole_amb3.wav"
  248.         "pitch"        "100"
  249.     }
  250.  
  251.     "playsoundscape"
  252.     {
  253.         "name"    "coast.util_distant_shoreline"
  254.         "volume"    "0.6"
  255.     }
  256. }
  257.  
  258. "coast.general_tunnel"
  259. {
  260.  
  261.     "dsp"    "1"
  262.  
  263.     
  264.     // wind
  265.     
  266.     "playlooping"
  267.     {
  268.         "volume"    "0.4"
  269.         "pitch"        "100"
  270.         "wave"        "ambient/levels/canals/tunnel_wind_loop1.wav"
  271.     }
  272.  
  273.     "playsoundscape"
  274.     {
  275.         "name"    "coast.util_fardrips"
  276.         "volume" "0.5"
  277.     }
  278.  
  279.     "playsoundscape"
  280.     {
  281.         "name"    "coast.util_distant_shoreline"
  282.         "volume"    "0.5"
  283.     }
  284. }
  285.  
  286. "coast.zombie_tunnel"
  287. {
  288.  
  289.     "dsp"    "1"
  290.  
  291.     "playsoundscape"
  292.     {
  293.         "name"    "coast.util_metalstress"
  294.         "volume"    "0.5"
  295.     }
  296.  
  297.     "playrandom"
  298.     {
  299.         "time"        "15, 60"
  300.         "volume"    "0.35,0.65"
  301.         "pitch"        "90,110"
  302.         "soundlevel"    "SNDLVL_140dB"
  303.         "position"    "random"
  304.         "rndwave"
  305.         {
  306.             "wave"    "ambient/creatures/town_moan1.wav"
  307.             "wave"    "ambient/creatures/town_zombie_call1.wav"
  308.             "wave"    "ambient/creatures/town_scared_breathing1.wav"
  309.         }
  310.     }
  311.  
  312.     "playlooping"
  313.     {
  314.         "volume"    "0.57"
  315.         "pitch"        "100"
  316.         "wave"        "ambient/levels/canals/tunnel_wind_loop1.wav"
  317.     }
  318.  
  319.     "playsoundscape"
  320.     {
  321.         "name"        "coast.util_fardrips"
  322.         "volume"    "0.85"
  323.     }
  324. }
  325.  
  326. "coast.general_oldwoodbuilding"
  327. {
  328.  
  329. "dsp"    "1"
  330.  
  331.     "playrandom"
  332.     {
  333.         "time"        "9,16"
  334.         "volume"    "0.2,0.35"
  335.         "pitch"        "95,105"
  336.         "soundlevel"    "SNDLVL_140dB"
  337.         "position"    "random"
  338.         "rndwave"
  339.         {
  340.             "wave"    "ambient/materials/wood_creak1.wav"
  341.             "wave"    "ambient/materials/wood_creak2.wav"
  342.             "wave"    "ambient/materials/wood_creak3.wav"
  343.             "wave"    "ambient/materials/wood_creak4.wav"
  344.             "wave"    "ambient/materials/wood_creak5.wav"
  345.             "wave"    "ambient/materials/wood_creak6.wav"
  346.             "wave"    "ambient/wind/wind_snippet1.wav"
  347.             "wave"    "ambient/wind/wind_snippet2.wav"
  348.         }
  349.     }
  350.  
  351.     "playsoundscape"
  352.     {
  353.         "name"    "coast.util_windgusts"
  354.         "volume" "0.25"
  355.     }
  356.  
  357.     "playsoundscape"
  358.     {
  359.         "name"    "coast.util_birds"
  360.         "volume" "0.25"
  361.     }
  362.  
  363.     "playsoundscape"
  364.     {
  365.         "name"    "coast.util_distant_shoreline"
  366.         "volume" "0.4"
  367.     }
  368. }
  369.  
  370. // windchimes at position 0
  371. "coast.general_oldwoodbuilding_with_windchimes"
  372. {
  373.  
  374. "dsp"    "1"
  375.  
  376.     "playsoundscape"
  377.     {
  378.         "name"    "coast.general_oldwoodbuilding"
  379.         "volume" "1.0"
  380.     }
  381.  
  382.     "playrandom"
  383.     {
  384.         "volume"    "0.05,0.1"
  385.         "pitch"        "100"
  386.         "time"        "3.0, 8.0"
  387.         "soundlevel" "SNDLVL_80dB"
  388.         "position"    "0"
  389.         "rndwave"
  390.         {
  391.             "wave"    "ambient/levels/canals/windchine1.wav"
  392.             "wave"    "ambient/levels/canals/windchime2.wav"
  393.             "wave"    "ambient/levels/canals/windchime4.wav"
  394.             "wave"    "ambient/levels/canals/windchime5.wav"
  395.         }
  396.     }
  397. }
  398.  
  399. "coast.combine_controlroom_ambience"
  400. {
  401.     "dsp"    "1"
  402.  
  403.     "playlooping"
  404.     {
  405.         "volume"    "0.25"
  406.         "wave"        "ambient/levels/canals/generator_ambience_loop1.wav"
  407.         "pitch"        "100"
  408.     }
  409.  
  410.     "playlooping"
  411.     {
  412.         "volume"    "0.3"
  413.         "wave"        "ambient/atmosphere/cargo_hold2.wav"
  414.         "pitch"        "100"
  415.     }
  416. }
  417.  
  418. "coast.general_shoreline"
  419. {
  420.     "dsp"    "1"
  421.  
  422.     "playsoundscape"
  423.     {
  424.         "name"    "coast.util_shoreline"
  425.         "volume" "0.5"
  426.     }
  427.  
  428.     "playsoundscape"
  429.     {
  430.         "name"    "coast.util_distant_shoreline"
  431.         "volume" "0.8"
  432.     }
  433.  
  434.     "playsoundscape"
  435.     {
  436.         "name"        "coast.util_birds"
  437.         "volume"    "0.5"
  438.     }
  439.  
  440.     "playsoundscape"
  441.     {
  442.         "name"    "coast.util_windgusts"
  443.         "volume" "0.5"
  444.     }
  445.  
  446.  
  447. }
  448.  
  449. // waves crash at positions 0,1,2,3,4
  450.  
  451. "coast.positional_shoreline"
  452. {
  453.     "dsp"    "1"
  454.  
  455.     "playsoundscape"
  456.     {
  457.         "positionoverride"    "0"
  458.         "name"        "coast.util_shoreline"    
  459.         "volume"    "1.0"
  460.     }
  461.  
  462.     "playsoundscape"
  463.     {
  464.         "positionoverride"    "1"
  465.         "name"        "coast.util_shoreline"    
  466.         "volume"    "1.0"
  467.     }
  468.  
  469.     "playsoundscape"
  470.     {
  471.         "positionoverride"    "2"
  472.         "name"        "coast.util_shoreline"    
  473.         "volume"    "1.0"
  474.     }
  475.  
  476.     "playsoundscape"
  477.     {
  478.         "positionoverride"    "3"
  479.         "name"        "coast.util_shoreline"    
  480.         "volume"    "1.0"
  481.     }
  482.  
  483.     "playsoundscape"
  484.     {
  485.         "positionoverride"    "4"
  486.         "name"        "coast.util_shoreline"    
  487.         "volume"    "1.0"
  488.     }
  489.  
  490.     "playsoundscape"
  491.     {
  492.         "name"        "coast.util_birds"    
  493.         "volume"    "0.4"
  494.     }
  495.  
  496.     "playsoundscape"
  497.     {
  498.         "name"    "coast.util_windgusts"
  499.         "volume" "0.4"
  500.     }
  501.  
  502.     "playsoundscape"
  503.     {
  504.         "name"    "coast.util_distant_shoreline"
  505.         "volume" "0.5"
  506.     }
  507. }
  508.  
  509. // positions 0,1,2,3 are antlion dens
  510.  
  511. "coast.shoreline_with_antlion_dens"
  512. {
  513.     "dsp"    "1"
  514.  
  515.     
  516.     "playsoundscape"
  517.     {
  518.         "name"    "coast.general_shoreline"
  519.         "volume" "1.0"
  520.     }
  521.  
  522.     "playsoundscape"
  523.     {
  524.         "positionoverride"    "0"
  525.         "name"    "coast.util_antlion_den"
  526.         "volume" "1.0"
  527.     }    
  528.     
  529.     "playsoundscape"
  530.     {
  531.         "positionoverride"    "1"
  532.         "name"    "coast.util_antlion_den"
  533.         "volume" "1.0"
  534.     }
  535.     
  536.     
  537.     "playsoundscape"
  538.     {
  539.         "positionoverride"    "2"
  540.         "name"    "coast.util_antlion_den"
  541.         "volume" "1.0"
  542.     }
  543.     
  544.     
  545.     "playsoundscape"
  546.     {
  547.         "positionoverride"    "3"
  548.         "name"    "coast.util_antlion_den"
  549.         "volume" "1.0"
  550.     }    
  551. }
  552.  
  553. "coast.bridge_ambient"
  554. {
  555.     
  556.     "dsp"    "1"
  557.  
  558.     // wind
  559.     
  560.     "playlooping"
  561.     {
  562.         "volume"    "0.35"
  563.         "wave"        "ambient/wind/wind_rooftop1.wav"
  564.         "pitch"        "100"
  565.         "attenuation"    "0"
  566.     }
  567.  
  568.     "playrandom"
  569.     {
  570.         "time"        "5, 15"
  571.         "volume"    "0.4,0.6"
  572.         "pitch"        "90,115"
  573.         "position"    "random"
  574.         "soundlevel"    "SNDLVL_140dB"
  575.         "rndwave"
  576.         {
  577.             "wave"    "ambient/wind/windgust.wav"
  578.             "wave"  "ambient/wind/windgust_strong.wav"
  579.         }
  580.         
  581.     }
  582.  
  583.     "playsoundscape"
  584.     {
  585.         "name"        "coast.util_metalstress"    
  586.         "volume"    "0.7"
  587.     }
  588.  
  589.     "playsoundscape"
  590.     {
  591.         "name"        "coast.util_birds"    
  592.         "volume"    "0.5"
  593.     }
  594.  
  595.     "playsoundscape"
  596.     {
  597.         "name"        "coast.util_shoreline"    
  598.         "volume"    "0.2"
  599.     }
  600.  
  601.     "playsoundscape"
  602.     {
  603.         "name"        "coast.util_distant_shoreline"    
  604.         "volume"    "0.7"
  605.     }
  606. }
  607.  
  608. "coast.bridge_shack"
  609. {
  610.     "dsp"    "1"
  611.  
  612.     "playsoundscape"
  613.     {
  614.         "name"        "coast.bridge_ambient"
  615.         "volume"    "0.55"
  616.     }
  617.     
  618.     "playsoundscape"
  619.     {
  620.         "name"        "coast.util_shackmetal"
  621.         "volume"    "1.0"
  622.     }
  623. }
  624.  
  625. "coast.cliffside"
  626. {
  627.  
  628. "dsp"    "1"
  629.  
  630.     "playsoundscape"
  631.     {
  632.         "name"    "coast.general_shoreline"
  633.         "volume"    "0.6"
  634.     }
  635.  
  636.     "playsoundscape"
  637.     {
  638.         "name"    "coast.util_distant_shoreline"
  639.         "volume"    "0.6"
  640.     }
  641.  
  642.     "playsoundscape"
  643.     {
  644.         "name"        "coast.util_crumblycliff"
  645.         "volume"    "1.0"
  646.     }
  647. }
  648.  
  649. "coast.bridge_concrete_room"
  650. {
  651.  
  652. "dsp"    "1"
  653.  
  654.     "playlooping"
  655.     {
  656.         "volume"    "0.25"
  657.         "pitch"        "100"
  658.         "soundlevel" "SNDLVL_140dB"
  659.         "wave"        "ambient/atmosphere/ambience_base.wav"
  660.     }
  661. }
  662.  
  663.  
  664. "coast.generic_ambient_01"
  665. {
  666.     
  667. "dsp"    "1"
  668.  
  669.     "playsoundscape"
  670.     {
  671.         "name"    "coast.util_shoreline"
  672.         "volume" "0.2"
  673.     }
  674.  
  675.     "playsoundscape"
  676.     {
  677.         "name"    "coast.util_distant_shoreline"
  678.         "volume" "0.8"
  679.     }
  680.  
  681.     "playsoundscape"
  682.     {
  683.         "name"        "coast.util_birds"
  684.         "volume"    "0.5"
  685.     }
  686.  
  687.     "playsoundscape"
  688.     {
  689.         "name"    "coast.util_windgusts"
  690.         "volume" "0.5"
  691.     }
  692.  
  693. }
  694.  
  695. "coast.distant_shoreline"
  696. {
  697.     "playsoundscape"
  698.     {
  699.         "name"    "coast.util_distant_shoreline"
  700.         "volume" "0.7"
  701.     }
  702.  
  703.     "playsoundscape"
  704.     {
  705.         "name"    "coast.util_windgusts"
  706.         "volume" "0.5"
  707.     }
  708.  
  709.     "playsoundscape"
  710.     {
  711.         "name"        "coast.util_birds"
  712.         "volume"    "0.5"
  713.     }
  714.  
  715.     "playsoundscape"
  716.     {
  717.         "positionoverride"    "0"
  718.         "name"    "coast.util_antlion_den"
  719.         "volume" "1.0"
  720.     }    
  721.     
  722.     "playsoundscape"
  723.     {
  724.         "positionoverride"    "1"
  725.         "name"    "coast.util_antlion_den"
  726.         "volume" "1.0"
  727.     }
  728.     
  729.     
  730.     "playsoundscape"
  731.     {
  732.         "positionoverride"    "2"
  733.         "name"    "coast.util_antlion_den"
  734.         "volume" "1.0"
  735.     }
  736.  
  737. }