// Soundscapes for Citadel // trigger this soundscape at end, when // all sounds should fade out and only music and dialog remain "d3_citadel.silence_and_dialog" { "soundmixer" "Citadel_Dialog_Only" } "d3_citadel.util_hits" { "playrandom" { "time" "8, 30" "volume" "0.5,0.75" "pitch" "90,110" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/levels/citadel/strange_talk1.wav" "wave" "ambient/levels/citadel/strange_talk3.wav" "wave" "ambient/levels/citadel/strange_talk4.wav" "wave" "ambient/levels/citadel/strange_talk5.wav" "wave" "ambient/levels/citadel/strange_talk6.wav" "wave" "ambient/levels/citadel/strange_talk7.wav" "wave" "ambient/levels/citadel/strange_talk8.wav" "wave" "ambient/levels/citadel/strange_talk9.wav" "wave" "ambient/levels/citadel/strange_talk10.wav" "wave" "ambient/levels/citadel/strange_talk11.wav" } } } "d3_citadel.util_activity" { "playrandom" { "time" "8, 40" "volume" "0.25,0.45" "pitch" "90,110" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/levels/streetwar/marching_distant1.wav" "wave" "ambient/levels/streetwar/city_chant1.wav" "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" "wave" "ambient/levels/streetwar/gunship_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant3.wav" } } } "d3_citadel.util_pods" { "playrandom" { "time" "6, 12" "volume" "0.15,0.2" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_flyer1.wav" "wave" "ambient/levels/citadel/citadel_hit1_adpcm.wav" } } } "d3_citadel.deep_dropoff_inside" { "dsp" "1" "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop2.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "1.0" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "1.0" } "playrandom" { "time" "30, 60" "volume" "0.15,0.25" "pitch" "90,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" } } } "d3_citadel.pod_vista" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop5.wav" } "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/levels/citadel/many_pods_loop1_adpcm.wav" } "playrandom" { "time" "15, 45" "volume" "0.15,0.35" "pitch" "90,115" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" "wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav" } } "playsoundscape" { "name" "d3_citadel.util_pods" "volume" "1.0" } } "d3_citadel.generic" { "dsp" "1" "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "1.0" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "1.0" } "playrandom" { "time" "45, 120" "volume" "0.01,0.15" "pitch" "90,115" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" "wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav" } } } "d3_citadel.generic_moody" { "dsp" "1" "playlooping" { "volume" "0.42" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop4.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "1.0" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "1.0" } "playrandom" { "time" "30, 60" "volume" "0.15,0.25" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" } } } "d3_citadel.generic_moody2" { "dsp" "1" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "1.0" } "playrandom" { "time" "30, 60" "volume" "0.1,0.15" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" "wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav" } } } "d3_citadel.stasis_room" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/levels/citadel/field_loop1.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.8" } // position 0 - stasis field "playlooping" { "volume" "0.5" "pitch" "90,110" "soundlevel" "SNDLVL_120dB" "position" "0" "wave" ")ambient/levels/citadel/extract_loop1.wav" } } "d3_citadel.combine_ball_room" { "dsp" "1" // position 0 - ball field "playlooping" { "volume" "1.0" "pitch" "100" "position" "0" "soundlevel" "SNDLVL_120db" "wave" ")ambient/levels/citadel/field_loop3.wav" } "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/levels/citadel/field_loop1.wav" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "1.0" } "playsoundscape" { "name" "d3_citadel.util_pods" "volume" "0.5" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.8" } } "d3_citadel.general_control_room" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } // position 0 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "0" } "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } } "d3_citadel.alyx_teleport_control_room" { "dsp" "1" // position 0 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "0" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.6" } "playlooping" { "volume" "0.35" "pitch" "100" "wave" "*ambient/levels/citadel/citadel_drone_loop3.wav" } "playrandom" { "time" "3,5" "volume" "0.3, 0.55" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/citadel/portal_beam_shoot1.wav" "wave" "ambient/levels/citadel/portal_beam_shoot2.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot3.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot4.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot5.wav" "wave" "ambient/levels/citadel/portal_beam_shoot6.wav" } } } "d3_citadel.final_portal_chamber" { "dsp" "1" // position 0,1 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "0" } "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "1" } // position 2 is the central column "playlooping" { "volume" "0.6" "pitch" "100" "soundlevel" "SNDLVL_120db" "position" "2" "wave" "ambient/levels/citadel/portal_beam_loop1.wav" } "playlooping" { "volume" "0.45" "pitch" "80" "wave" "ambient/levels/citadel/citadel_hub_ambience1.mp3" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.7" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "0.7" } "playrandom" { "time" "30, 60" "volume" "0.2" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" } } "playrandom" { "time" "5, 12" "volume" "0.8" "pitch" "90,110" "soundlevel" "SNDLVL_140db" "position" "random" "rndwave" { "wave" "ambient/atmosphere/thunder1.wav" "wave" "ambient/atmosphere/thunder2.wav" "wave" "ambient/atmosphere/thunder3.wav" "wave" "ambient/atmosphere/thunder4.wav" } } "playrandom" { "time" "2,8" "volume" "0.4, 0.8" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/citadel/portal_beam_shoot1.wav" "wave" "ambient/levels/citadel/portal_beam_shoot2.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot3.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot4.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot5.wav" "wave" "ambient/levels/citadel/portal_beam_shoot6.wav" } } } "d3_citadel.top_of_teleport_chamber" { "dsp" "1" "playlooping" { "volume" "0.37" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop1.wav" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "1.0" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.7" } "playsoundscape" { "name" "streetwar.util_heavy_combat_atmosphere" "volume" "0.7" } } // d3_citadel_01 "d3_citadel_01.pipe_entrance" { "dsp" "1" "playlooping" { "volume" "0.15" "wave" "ambient/levels/citadel/Drone1LP.wav" "pitch" "100" } // city siren "playlooping" { "volume" "0.2" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "time" "5,7" "volume" "0.1,0.5" "pitch" "80,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" } } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.5" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.2" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "0.5" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "0.3" } } "d3_citadel_01.cliffside1" { "dsp" "1" "playrandom" { "time" "2,9" "volume" "0.55,0.85" "pitch" "80,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/streetwar/building_rubble1.wav" "wave" "ambient/levels/streetwar/building_rubble2.wav" "wave" "ambient/levels/streetwar/building_rubble3.wav" "wave" "ambient/levels/streetwar/building_rubble4.wav" "wave" "ambient/levels/streetwar/building_rubble5.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" } } "playlooping" { "volume" "0.5" "wave" "ambient/levels/citadel/citadel_drone_loop2.wav" "pitch" "95" } // city siren "playlooping" { "volume" "0.15" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" } // wind "playrandom" { "time" "3, 9" "volume" "0.35, 0.7" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" "wave" "ambient/wind/windgust.wav" "wave" "ambient/wind/wind_snippet5.wav" } } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.3" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.2" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "0.3" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "0.2" } } "d3_citadel_01.citadel_entrance" { "dsp" "1" "playsoundscape" { "name" "d3_citadel_01.cliffside1" "volume" "0.15" } "playlooping" { "volume" "0.48" "pitch" "100" "wave" "*ambient/levels/citadel/citadel_drone_loop3.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.65" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.3" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "0.4" } } // Breen office "d3_citadel.breen_field" { "dsp" "2" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/levels/citadel/field_loop3.wav" } "playsoundscape" { "name" "d3_citadel.generic" "volume" "0.5" } } "d3_citadel.breen_hall" { "dsp" "25" "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/atmosphere/quiet_cellblock_amb.wav" } "playsoundscape" { "name" "d3_citadel.generic" "volume" "0.7" } } "d3_citadel.breen_office" { "dsp" "2" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/quiet_cellblock_amb.wav" } "playsoundscape" { "name" "d3_citadel.generic" "volume" "0.65" } }