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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T vs_1_1 /Zpr /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $CameraPos;
- // float4 $FadingDist;
- // float3 $Fog;
- // float4 $LayerTexGen0;
- // float4 $LayerTexGen1;
- // row_major float4x4 $ModelViewProj;
- // float4 $g_VSCONST_0_025_05_1;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // --------------------- ----- ----
- // $ModelViewProj c0 4
- // $LayerTexGen0 c4 1
- // $CameraPos c5 1
- // $LayerTexGen1 c6 1
- // $FadingDist c7 1
- // $g_VSCONST_0_025_05_1 c28 1
- // $Fog c29 1
- //
-
- vs_1_1
- def c8, 0.0500000007, 0.00499999989, 1, 0
- dcl_position v0
- dcl_normal v1
- dcl_color v2
- mov r0.xyz, v1
- mad r0.xyz, r0, c8.x, v0
- add r1.xyz, -r0, c5
- mov r0.w, v0.w
- dp3 r1.x, r1, r1
- dp4 oPos.x, c0, r0
- rsq r1.w, r1.x
- rcp r1.w, r1.w
- rcp r2.w, c7.x
- dp4 oPos.y, c1, r0
- mul r1.w, r1.w, r2.w
- dp4 oT0.x, c4, r0
- min r1.w, r1.w, c8.z
- dp4 oT0.y, c6, r0
- mul r1.w, r1.w, r1.w
- mad r1.w, r1.w, -r1.w, c8.z
- dp4 r1.z, c2, r0
- mul oD0.w, r1.w, v2.w
- mad r1.w, c29.x, -r1.z, c29.y
- dp4 r0.w, c3, r0
- max r1.w, r1.w, c28.x
- min oD1, r1.w, c28.w
- add r1.w, r0.w, c8.y
- mov oPos.zw, r1
- mov oD0.xyz, v2
-
- // approximately 25 instruction slots used
-