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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T vs_1_1 /Zpr /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $CameraPos;
- // row_major float4x4 $ModelViewProj;
- // row_major float2x4 $ShadowModelMatr0;
- // row_major float2x4 $ShadowModelMatr1;
- // row_major float4x4 $TexGen0;
- // row_major float4x4 $TexGen1;
- // row_major float4x4 $TexMatrix;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ----------------- ----- ----
- // $ModelViewProj c0 4
- // $CameraPos c5 1
- // $TexGen0 c6 4
- // $TexGen1 c10 4
- // $TexMatrix c14 4
- // $ShadowModelMatr0 c18 2
- // $ShadowModelMatr1 c20 2
- //
-
- vs_1_1
- def c4, 0, 0, 0, 0
- dcl_position v0
- dcl_texcoord v1
- dcl_blendweight v2
- dp4 oPos.x, c0, v0
- dp4 oPos.y, c1, v0
- dp4 oPos.z, c2, v0
- dp4 oPos.w, c3, v0
- dp4 oT0.x, c6, v0
- add r0.xyz, -v0, c5
- dp4 oT0.y, c7, v0
- dp3 r1.x, r0, r0
- dp4 oT0.z, c8, v0
- rsq r0.w, r1.x
- dp4 oT0.w, c9, v0
- mul r1.xyz, r0, r0.w
- dp4 oT1.x, c10, v0
- dp3 r1.x, v2, r1
- dp4 oT1.y, c11, v0
- mul r1.xyz, r1.x, v2
- dp4 oT1.z, c12, v0
- add r1.xyz, r1, r1
- dp4 oT1.w, c13, v0
- mad r1.xyz, r0, -r0.w, r1
- dp4 oT3.x, c18, v0
- mul r0, r1.y, c15
- dp4 oT3.y, c19, v0
- mad r0, r1.x, c14, r0
- dp4 oT3.z, c20, v0
- mad r0, r1.z, c16, r0
- dp4 oT3.w, c21, v0
- mad oT4, v0.w, c17, r0
- mov oT2.xy, v1
- mov oD0, c4.x
-
- // approximately 30 instruction slots used
-