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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T vs_1_1 /Zpr /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $CameraPos;
- // float3 $Fog;
- // row_major float4x4 $ModelViewProj;
- // row_major float2x4 $ShadowModelMatr0;
- // row_major float2x4 $ShadowModelMatr1;
- // row_major float2x4 $ShadowModelMatr2;
- // row_major float4x4 $TexGen0;
- // row_major float4x4 $TexGen1;
- // row_major float4x4 $TexGen2;
- // row_major float4x4 $TexMatrix;
- // float4 $g_VSCONST_0_025_05_1;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // --------------------- ----- ----
- // $ModelViewProj c0 4
- // $CameraPos c5 1
- // $TexGen0 c6 4
- // $TexGen1 c10 4
- // $TexGen2 c14 4
- // $TexMatrix c18 4
- // $ShadowModelMatr0 c22 2
- // $ShadowModelMatr1 c24 2
- // $ShadowModelMatr2 c26 2
- // $g_VSCONST_0_025_05_1 c28 1
- // $Fog c29 1
- //
-
- vs_1_1
- def c4, 0, 0, 0, 0
- dcl_position v0
- dcl_texcoord v1
- dcl_blendweight v2
- dp4 oPos.x, c0, v0
- dp4 oPos.y, c1, v0
- dp4 oT0.x, c6, v0
- dp4 oT0.y, c7, v0
- dp4 oT0.z, c8, v0
- dp4 oT0.w, c9, v0
- dp4 oT1.x, c10, v0
- dp4 oT1.y, c11, v0
- dp4 oT1.z, c12, v0
- dp4 oT1.w, c13, v0
- dp4 oT2.x, c14, v0
- dp4 oT2.y, c15, v0
- add r0.xyz, -v0, c5
- dp4 oT2.z, c16, v0
- dp3 r1.x, r0, r0
- dp4 oT2.w, c17, v0
- rsq r0.w, r1.x
- dp4 oT4.x, c22, v0
- mul r1.xyz, r0, r0.w
- dp4 oT4.y, c23, v0
- dp3 r1.x, v2, r1
- dp4 oT4.z, c24, v0
- mul r1.xyz, r1.x, v2
- dp4 oT4.w, c25, v0
- add r1.xyz, r1, r1
- dp4 oT5.x, c26, v0
- mad r1.xyz, r0, -r0.w, r1
- dp4 oT5.y, c27, v0
- mul r0, r1.y, c19
- mad r0, r1.x, c18, r0
- dp4 r2.z, c2, v0
- mad r0, r1.z, c20, r0
- mad r1.w, c29.x, -r2.z, c29.y
- mad oT6, v0.w, c21, r0
- max r0.w, r1.w, c28.x
- min oD0.w, r0.w, c28.w
- dp4 r2.w, c3, v0
- mov oPos.zw, r2
- mov oT3.xy, v1
- mov oT5.zw, c4.x
- mov oD0.xyz, c4.x
-
- // approximately 41 instruction slots used
-