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- ----#Script:ReloadScript("scripts/materials/mat_pebble.lua")
- Script:LoadScript("scripts/materials/commoneffects.lua");
-
- Materials["mat_pebble"] = {
- type="pebble",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Hard,
- -------------------------------------
- bullet_drop_single = CommonEffects.common_bullet_drop_single_ashphalt,
- bullet_drop_rapid = CommonEffects.common_bullet_drop_rapid_ashphalt,
- -------------------------------------
-
- -- primary explosion from rocket
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
-
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/bgravel1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel4.wav",SOUND_UNSCALABLE,200,5,60},
-
-
-
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/ground.dds"),
- scale = 0.035,
- },
-
- particleEffects = {
- name = "bullet.hit_ground.a",
- },
- },
-
- pancor_bullet_hit = {
- sounds = {
- {"Sounds/bullethits/bgravel1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel4.wav",SOUND_UNSCALABLE,200,5,60},
-
-
-
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/ground.dds"),
- scale = 0.035,
- },
-
- particleEffects = {
- name = "bullet.hit_ground_pancor.a",
- },
- },
-
-
- -------------------------------------
- player_walk = CommonEffects.player_pebble_walk,
- player_run = CommonEffects.player_pebble_run,
- player_crouch = CommonEffects.player_pebble_crouch,
- player_prone = CommonEffects.player_pebble_prone,
- player_walk_inwater = CommonEffects.player_walk_inwater,
-
- player_drop = {
- sounds = {
- {"sounds/player/bodyfalls/bodyfallgravel1.wav",SOUND_UNSCALABLE,210,10,150},
- {"sounds/player/bodyfalls/bodyfallgravel2.wav",SOUND_UNSCALABLE,210,10,150},
- {"sounds/player/bodyfalls/bodyfallgravel3.wav",SOUND_UNSCALABLE,210,10,150},
- },
-
- },
- melee_slash = {
- sounds = {
- {"sounds/weapons/machete/machetesand4.wav",SOUND_UNSCALABLE,185,5,30,{fRadius=10,fInterest=1,fThreat=0,},},
-
- },
- particles = CommonEffects.common_machete_hit_canvas_part.particles,
-
- },
- -------------------------------------
- player_land = {
- sounds = {
- --sound , volume , {min, max}
- --NOTE volume and min max are optional
- {"sounds/doors/dooropen.wav"},
- {"sounds/doors/dooropen.wav"},
-
- },
- },
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 0.6,
- bouncyness= 0.2, --default 0
- },
- ---------------------------------------------
- AI = {
- fImpactRadius = 5,
- },
-
- --vehicle effects: particle is called when wheels are slipping, smoke in any case if the vehicle is moving.
- VehicleParticleEffect = CommonEffects.common_vehicle_particles_rocks,
- VehicleSmokeEffect = CommonEffects.common_vehicle_smoke_mud,
- }