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- Script:LoadScript("scripts/materials/commoneffects.lua");
-
- Materials["mat_pickup"] = {
- type="pickup",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Soft,
- -------------------------------------
- bullet_hit = {
- },
- pancor_bullet_hit = {
- },
-
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
- melee_slash = {
-
- },
- -------------------------------------
- player_walk = CommonEffects.player_pebble_walk,
- player_run = CommonEffects.player_pebble_run,
- player_crouch = CommonEffects.player_pebble_crouch,
- player_prone = CommonEffects.player_pebble_prone,
- player_walk_inwater = CommonEffects.player_walk_inwater,
-
- player_drop = {
- sounds = {
- {"sounds/player/bodyfalls/bodyfallmud1.wav",SOUND_UNSCALABLE,210,10,150},
- },
-
- },
- -------------------------------------
- player_land = {
- sounds = {
- --sound , volume , {min, max}
- --NOTE volume and min max are optional
- {"sounds/doors/dooropen.wav",SOUND_UNSCALABLE,200,1,20},
- {"sounds/doors/dooropen.wav",SOUND_UNSCALABLE,200,1,20},
-
- },
- },
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 100.0,
- bouncyness= -1, -- default 0
- },
-
- AI = {
- fImpactRadius = 5,
- },
- }